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==Super Moves== | ==Super Moves== | ||
=The Basics= | =The Basics= | ||
Jump-in, Standing/Crouching MP,HCF+LP - 5 Hits | ==Combos== | ||
Jump-in, close HK, hcf+MP - 6 Hits | *Jump-in, Standing/Crouching MP,HCF+LP - 5 Hits | ||
Jump-in, close HK, Fierce SA.III - 7 Hits | *Jump-in, close HK, hcf+MP - 6 Hits | ||
(1) Jump-in, close HK, S.A. II - 10 Hits | *Jump-in, close HK, Fierce SA.III - 7 Hits | ||
(2) Jump-in, close HK, hcf+MP, SA.II - 14 Hits | *(1) Jump-in, close HK, S.A. II - 10 Hits | ||
(3) Jump-in, close HK, dp+HP (DP+P), SA.I - ? Hits | *(2) Jump-in, close HK, hcf+MP, SA.II - 14 Hits | ||
Jump-in, close HK, dp+HP, Fierce SA.III - 9 Hits | *(3) Jump-in, close HK, dp+HP (DP+P), SA.I - ? Hits | ||
(5) Jump-in, Close MK, close HK, SA.I - ? Hits | *Jump-in, close HK, dp+HP, Fierce SA.III - 9 Hits | ||
Jump-in, Close MK, close HK, S.A. II - 11 Hits | *(5) Jump-in, Close MK, close HK, SA.I - ? Hits | ||
Jump-in, Close MK, close HK, Fierce SA.III - 8 Hits | *Jump-in, Close MK, close HK, S.A. II - 11 Hits | ||
(6) Jump-in, Close LK, Close MK, Close MP, Standing HP, S.A. II - 13 Hits | *Jump-in, Close MK, close HK, Fierce SA.III - 8 Hits | ||
Jump-in, Crouch LK, Crouching Strong, Crouch HP, SA.II - 12 Hits | *(6) Jump-in, Close LK, Close MK, Close MP, Standing HP, S.A. II - 13 Hits | ||
(7) Jump-in, Standing/Crouch HP, S.A. II - 10 Hits | *Jump-in, Crouch LK, Crouching Strong, Crouch HP, SA.II - 12 Hits | ||
F+ HK, Close MK, S.A. II - 10 Hits | *(7) Jump-in, Standing/Crouch HP, S.A. II - 10 Hits | ||
Crouching HK, Jumping HP | *F+ HK, Close MK, S.A. II - 10 Hits | ||
(8) Crouching HK, hcf+MK,K, SA.I - ? Hits | *Crouching HK, Jumping HP | ||
(9) hcf+P (final hit knocks opponent out of air), x6 - 6 Hits | *(8) Crouching HK, hcf+MK,K, SA.I - ? Hits | ||
Universal Overhead, SA.III - 6 Hits | *(9) hcf+P (final hit knocks opponent out of air), x6 - 6 Hits | ||
Universal Overhead, S.A. II | *Universal Overhead, SA.III - 6 Hits | ||
*Universal Overhead, S.A. II | |||
=Advanced Strategy= | =Advanced Strategy= |
Revision as of 12:00, 6 December 2015
Introduction
Moves List
Normal Moves
Lever Crusher When close, b / f + MP Dynamite Throw When close, b / f + HP Jumping Elbow d,d + P / K
Special Moves
Jet Upper f,d,df + P Machine Gun Blow hcf + P Ducking hcf + K Ducking Straight Press P during Ducking Ducking Upper Press K during Ducking Cross Counter hcb + P
Super Moves
The Basics
Combos
- Jump-in, Standing/Crouching MP,HCF+LP - 5 Hits
- Jump-in, close HK, hcf+MP - 6 Hits
- Jump-in, close HK, Fierce SA.III - 7 Hits
- (1) Jump-in, close HK, S.A. II - 10 Hits
- (2) Jump-in, close HK, hcf+MP, SA.II - 14 Hits
- (3) Jump-in, close HK, dp+HP (DP+P), SA.I - ? Hits
- Jump-in, close HK, dp+HP, Fierce SA.III - 9 Hits
- (5) Jump-in, Close MK, close HK, SA.I - ? Hits
- Jump-in, Close MK, close HK, S.A. II - 11 Hits
- Jump-in, Close MK, close HK, Fierce SA.III - 8 Hits
- (6) Jump-in, Close LK, Close MK, Close MP, Standing HP, S.A. II - 13 Hits
- Jump-in, Crouch LK, Crouching Strong, Crouch HP, SA.II - 12 Hits
- (7) Jump-in, Standing/Crouch HP, S.A. II - 10 Hits
- F+ HK, Close MK, S.A. II - 10 Hits
- Crouching HK, Jumping HP
- (8) Crouching HK, hcf+MK,K, SA.I - ? Hits
- (9) hcf+P (final hit knocks opponent out of air), x6 - 6 Hits
- Universal Overhead, SA.III - 6 Hits
- Universal Overhead, S.A. II