The King of Fighters '99/Terry: Difference between revisions

From SuperCombo Wiki
(Created page with "=Introduction= =Movelist= ==Throws== ==Command Moves== ==Special Moves== ==Super Moves== =Combos= =Strategies= Category:The King of Fighters '99")
 
Line 3: Line 3:
=Movelist=
=Movelist=


==Throws==
THROWS-------------------------------------------------------------------------


==Command Moves==
Grasping Upper
>>  When close - b / f + C


==Special Moves==
Buster Throw
>>  When close - b / f + D


==Super Moves==
 
COMMAND ATTACKS----------------------------------------------------------------
 
Overhead Tackle
>>  f + A
>>  Evades several normal attacks.
    Overhead.
    Can be cancelled into a special move.
 
Rising Upper
>>  df + C
>>  Can be cancelled into a special move.
 
 
SPECIAL MOVES------------------------------------------------------------------
 
Burn Knuckle
>>  qcb + P
>>  Evades several aerial and low attacks.
 
Power Wave
>>  qcf + A
 
Round Wave
>>  qcf + C
>>  Hits low.
 
Rising Tackle
>>  Charge d, u + P
>>  Has autoguard (1).
 
Crack Shoot
>>  qcb + K
>>  Evades low attacks.
 
Power Charge
>>  hcf + K
>>  Can be followed with Power Dunk.
 
/Power Dunk
>>  After Power Charge - f, d, df + K
 
Power Drive
>>  f, d, df + P
 
Power Shoot
>>  f, d, df + K
>>  Overhead (2).
 
 
DESPERATION MOVES--------------------------------------------------------------
 
Power Geyser
>>  qcb, db, f + P
>>  Evades several normal attacks.
 
High Angle Geyser
>>  qcf, qcf + K
>>  Evades low attacks.


=Combos=
=Combos=

Revision as of 18:26, 14 November 2016

Introduction

Movelist

THROWS-------------------------------------------------------------------------

Grasping Upper >> When close - b / f + C

Buster Throw >> When close - b / f + D


COMMAND ATTACKS----------------------------------------------------------------

Overhead Tackle >> f + A >> Evades several normal attacks.

   Overhead.
   Can be cancelled into a special move.

Rising Upper >> df + C >> Can be cancelled into a special move.


SPECIAL MOVES------------------------------------------------------------------

Burn Knuckle >> qcb + P >> Evades several aerial and low attacks.

Power Wave >> qcf + A

Round Wave >> qcf + C >> Hits low.

Rising Tackle >> Charge d, u + P >> Has autoguard (1).

Crack Shoot >> qcb + K >> Evades low attacks.

Power Charge >> hcf + K >> Can be followed with Power Dunk.

/Power Dunk >> After Power Charge - f, d, df + K

Power Drive >> f, d, df + P

Power Shoot >> f, d, df + K >> Overhead (2).


DESPERATION MOVES--------------------------------------------------------------

Power Geyser >> qcb, db, f + P >> Evades several normal attacks.

High Angle Geyser >> qcf, qcf + K >> Evades low attacks.

Combos

Strategies