Lovely Demon (talk | contribs) No edit summary |
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* Far Standing HK: Hit box expanded in height, Distance restriction increased to 1.35 from 1.1 | * Far Standing HK: Hit box expanded in height, Distance restriction increased to 1.35 from 1.1 | ||
* Crouching LP: Lower body hurt box reduced in width during active frames | * Crouching LP: Lower body hurt box reduced in width during active frames | ||
* Jaguar Crunch (F+ | * Jaguar Crunch (F+MP Overhead): Lower body hurt box moved back and reduced in width on 20~26F | ||
* LK/MK/HK Rising Jaguar: Opponent meter gain on hit increased to 20x2 from 10x2 | * LK/MK/HK Rising Jaguar: Opponent meter gain on hit increased to 20x2 from 10x2 | ||
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* Close MP: | * Close Standing MP: Push back on hit reduced to 0.3 from 0.4, block stun increased by 2F, frame advantage increased to -4F from -6F* | ||
* | * Focus Attack: Hit box moved downward to prevent it whiffing vs some smaller crouching characters | ||
* Focus Attack: | * Jaguar Kick: Light and Medium versions Hurt boxes increased downward, though these expanded Hurtboxes are still Projectile Invincible | ||
* Jaguar Kick: Light and Medium versions | |||
* Jaguar Kick: Hard version damage reduced to 130 from 140 | * Jaguar Kick: Hard version damage reduced to 130 from 140 | ||
* Jaguar Revolver (UC1): Fixed a bug that would cause him to pass through opponents on the ground when connecting at point blank range | * Jaguar Revolver (UC1): Fixed a bug that would cause him to pass through opponents on the ground when connecting at point blank range | ||
* Jaguar Revolver (UC1): The third hit, when connecting on an airborne opponent, now knocks the opponent further back | * Jaguar Revolver (UC1): The third hit, when connecting on an airborne opponent, now knocks the opponent further back | ||
(Unlisted) | |||
* Close Standing MK: Push back on hit and block reduced to 0.3 from 0.5, hitstun increased by 1F, frame advantage increased to +5F from +4F | |||
* Close Standing HP: Pushbox moved backwards | |||
* Far Standing HK: Distance restriction reduced to 1.2 from 1.35, pushbox expanded backwards to prevent instances of passing through opponent | |||
* Jaguar Crunch (F+MP Overhead): Hurt box adjusted to on 26F to match other active frames. | |||
* Rising Jaguar: Airborne frames changed to 7F~ from 6F~ | |||
* Jaguar Revolver (UC1): Second hit's hit box expanded in height | |||
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* Close HK: | * Close HK: Hit box slightly expanded horizontally and upward | ||
* Jaguar Crunch (F+HP Overhead): On hit against standing opponents now +3 from +4 | * Jaguar Crunch (F+HP Overhead): On hit against standing opponents now +3 from +4 | ||
* Rising Jaguar: 2nd hit of Light | * Rising Jaguar: 2nd hit of Light version on grounded opponents now floats higher upward and slightly more forward for more consistent follow-up Rising Jaguar juggle in the corner | ||
* Jaguar Kick: Medium version damage reduced to 130 from 140 | * Jaguar Kick: Medium version damage reduced to 130 from 140 | ||
* Jaguar Kick: Hard version damage reduced to 120 from 130 | * Jaguar Kick: Hard version damage reduced to 120 from 130 | ||
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* Close HK: Hitbox slightly expanded horizontally and upward | * Close HK: Hitbox slightly expanded horizontally and upward | ||
* Jaguar Crunch (Overhead): On hit against standing opponents now +3 from +4 | * Jaguar Crunch (Overhead): On hit against standing opponents now +3 from +4 | ||
* Rising Jaguar: 2nd hit of Light | * Rising Jaguar: 2nd hit of Light version on grounded opponents now floats higher upward and slightly more forward for more consistent follow-up Rising Jaguar juggle in the corner | ||
* Jaguar Kick: Medium version damage reduced to 130 from 140 | * Jaguar Kick: Medium version damage reduced to 130 from 140 | ||
* Jaguar Kick: Hard version damage reduced to 120 from 130 | * Jaguar Kick: Hard version damage reduced to 120 from 130 | ||
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* Air Jaguar Kick: Light and Medium versions damage versus airborne opponents reduced to 90 from 130 | * Air Jaguar Kick: Light and Medium versions damage versus airborne opponents reduced to 90 from 130 | ||
* Air Jaguar Kick: Hard version damage versus airborne opponents reduced to 100 from 120 | * Air Jaguar Kick: Hard version damage versus airborne opponents reduced to 100 from 120 | ||
* Air Jaguar Kick: Hard version upward | * Air Jaguar Kick: Hard version upward Hit box slightly reduced | ||
* Air Jaguar Kick: Medium version on block now -2 from -1 when done at the lowest height and blocked on the first Active Frame | * Air Jaguar Kick: Medium version on block now -2 from -1 when done at the lowest height and blocked on the first Active Frame | ||
* Air Jaguar Kick: Hard version on now -2 from 0 when done at the lowest height and blocked on the first Active Frame | * Air Jaguar Kick: Hard version on now -2 from 0 when done at the lowest height and blocked on the first Active Frame | ||
(Unlisted) | |||
* Close Standing HK: First hit given JP1 | |||
* Thousand Jaguar (SC): Final hit of non-mashed version hitbox expanded to match mashed version | |||
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* No changes | * No changes |