Lovely Demon (talk | contribs) No edit summary |
Lovely Demon (talk | contribs) No edit summary |
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(Removed from Ultra SFIV Arcade Japan) | (Removed from Ultra SFIV Arcade Japan) | ||
* <del>Flying Barcelona Special (SC): Now has a 0 damage attack added while flying to the wall</del> | * <del>Flying Barcelona Special (SC): Now has a 0 damage attack added while flying to the wall</del> | ||
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* Rolling Crystal Flash: Fixed a bug on the medium version where Vega could not perform EX Red Focus on the last hit against a blocking opponent | |||
* Flying Barcelona Special (SC): Fixed a bug where regardless of which strength of attack was used to activate the attack, the height at which Vega grabbed the wall was the same | |||
* Flying Barcelona Special (SC): Fixed a bug where Vega would cling to the wall at a lower point if the knee hit on the way up | |||
* Flying Barcelona Special (SC): Changed to total invincibility when he jumps off the wall after activation | |||
* Flying Barcelona Special (SC): Fixed the issue to ease the difficulty of grabbing a cornered opponent with Rolling Izuna Drop | |||
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* Rolling Crystal Flash: Fixed a bug on all versions versions that caused the hit-stun time on counter-hit to be the same as normal hit | |||
* Rolling Crystal Flash: Fixed a bug on the Light, Medium, and Heavy versions that doubled the super meter build on the last hit | |||
* EX Rolling Crystal Flash: Fixed a bug that made super meter increase when Vega had no claw | |||
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* Torouzan: All versions Hitboxes increased downward, mitigating cases where it was difficult to connect on certain characters' crouching states | * Torouzan: All versions Hitboxes increased downward, mitigating cases where it was difficult to connect on certain characters' crouching states | ||
* L Senkyutai --> EX Focus Cancel --> Forward Dash is now -5 at best | * L Senkyutai --> EX Focus Cancel --> Forward Dash is now -5 at best | ||
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* Crouch MK: Fixed a bug that caused hit-stun time on counter-hit to be the same as on normal hit | |||
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* <del>Zenpou Tenshin: Light, Medium, and Hard versions grab range reduced to 1.00 from 1.10</del> | * <del>Zenpou Tenshin: Light, Medium, and Hard versions grab range reduced to 1.00 from 1.10</del> | ||
* <del>EX Zenpou Tenshin: Grab range reduced to 1.20 from 1.30</del> | * <del>EX Zenpou Tenshin: Grab range reduced to 1.20 from 1.30</del> | ||
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* Zenpo Tenshin: Adjusted throw range during Super to match normal version | |||
* Zenpo Tenshin: Fixed the issue that caused Yun to be counter-hit after active frames of the throw have already ended | |||
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* Stand LP: Hit effect during Genei-Jin on air counter-hit changed from air reset to knock down | |||
* Tetsuzanko: Light version stun reduced to 100 from 200; super meter build adjusted to 20 from 30 on activation, 30 from 60 on hit, 14 from 30 on block | |||
* EX Zesshou Hohou: Advantage on block reduced to -1 from +1 | |||
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* <del>Banishing Flat: Light version on hit now -3 from -5</del> | * <del>Banishing Flat: Light version on hit now -3 from -5</del> | ||
* <del>Banishing Flat: Hard version on hit now -6 from -7</del> | * <del>Banishing Flat: Hard version on hit now -6 from -7</del> | ||
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* Banishing Flat: Light version horizontal travel distance reduced; pushback on hit increased | |||
* EX Banishing Flat: Forces stand on hit to always guarantee a combo into EX Red Focus | |||
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