Lovely Demon (talk | contribs) No edit summary |
Lovely Demon (talk | contribs) No edit summary |
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* Close HK: Second hit can now be cancelled into EX Focus, EX Red Focus, and Shinku Hadoken | * Close HK: Second hit can now be cancelled into EX Focus, EX Red Focus, and Shinku Hadoken | ||
* Hadoken: Light version travel speed reduced; Hard version travel speed increased | * Hadoken: Light version travel speed reduced; Hard version travel speed increased | ||
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* Tenmakujinkyaku (at top of forward jump arc 2+HK) hurtbox slightly expanded; hit-stun increased by 1 frame | * Tenmakujinkyaku (at top of forward jump arc 2+HK) hurtbox slightly expanded; hit-stun increased by 1 frame | ||
* Hyakuretsukyaku: All versions damage increased by 10 (Light: to 130 from 120, Medium: to 140 from 130, Hard: to 160 from 150, EX: to 130 from 120) | * Hyakuretsukyaku: All versions damage increased by 10 (Light: to 130 from 120, Medium: to 140 from 130, Hard: to 160 from 150, EX: to 130 from 120) | ||
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* Health: Increased to 850 from 800 | |||
* Jump MP: Fixed a bug where counter-hit damage and stun were taken during the move's motion | |||
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(Removed from Ultra SFIV Arcade Japan) | (Removed from Ultra SFIV Arcade Japan) | ||
---* <del>Thrust Peak (DF + LP): Input changed to B + LP from DF + LP</del> | ---* <del>Thrust Peak (DF + LP): Input changed to B + LP from DF + LP</del> | ||
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* Forward throw: Fixed a bug that caused the throw escape window to be 3 frames shorter | |||
* Condor Spire: Light version start up increased to 15 frames from 11 frames; Medium version start up increased to 17 frames from 14 frames | |||
* Tomahawk Buster: Medium version changed to having 2 hits; first hit causes grounded hit-stun and forces stand; first hit now cancellable to EX Focus, EX Red Focus, and Super; Damage changed to 90*60 from 150; stun changed to 150*50 from 200 | |||
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