Lovely Demon (talk | contribs) No edit summary |
Lovely Demon (talk | contribs) No edit summary |
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(Removed from Ultra SFIV Arcade Japan) | (Removed from Ultra SFIV Arcade Japan) | ||
* <del>Stand MP: On hit now +2 from +3; on block now -1 from 0</del> | * <del>Stand MP: On hit now +2 from +3; on block now -1 from 0</del> | ||
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* No changes | |||
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* Forward Throw: Fixed a bug that caused the throw escape window to be 1 frame longer | |||
* Double Knee Press: First hit pushback reduced to make EX Red Focus to connect easier | |||
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* EX Oroshi: Juggle Potential increased to 2 from 1 | * EX Oroshi: Juggle Potential increased to 2 from 1 | ||
* Abare Tosanami (UC2): Now while traveling to the wall, invincibility changed from fully invincibile to only Projectile and Throw Invincibile | * Abare Tosanami (UC2): Now while traveling to the wall, invincibility changed from fully invincibile to only Projectile and Throw Invincibile | ||
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* No changes | |||
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* F + HK: Fixed a bug where Delay Stand was not possible | |||
* Abare Tosanami (UC2): Fixed a bug where Delay Stand was not possible on air hit when the move did not fully connect | |||
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* No changes | |||
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* <del>Sekisei Jiraiken: Light version on block now -6 from -7</del> | * <del>Sekisei Jiraiken: Light version on block now -6 from -7</del> | ||
* <del>Sekisei Jiraiken: Medium version on block now -4 from -6</del> | * <del>Sekisei Jiraiken: Medium version on block now -4 from -6</del> | ||
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* No changes | |||
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* EX Goshoryuken: Second hit can now be cancelled into EX Focus and EX Red Focus, even on hit | |||
* Rakan Dantojin: Light version damage increased to 120 from 110; stun increased to 150 from 130 | |||
* Air Raging Demon: Fixed a bug where Delay Stand was not possible on air hit trade | |||
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* No changes | |||
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* Backflip: Backward movement distance reduced | * Backflip: Backward movement distance reduced | ||
* L, M and H Kissed by a Goddess --> EX Focus Cancel --> Forward Dash now -5F on block at best | * L, M and H Kissed by a Goddess --> EX Focus Cancel --> Forward Dash now -5F on block at best | ||
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* No changes | |||
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* Health: Reduced to 950 from 1000 | |||
* Hurtbox during standing and crouching hit-stun expanded | |||
* Fixed a bug where special moves could not be activated during pre-jump motion | |||
* Back Throw: No longer registers during negative edge input | |||
* Close HP: Fixed a bug where counter-hit damage was taken after attack start up | |||
* Stand HP: Fixed a bug where counter-hit damage was taken after attack start up | |||
* EX Aelous Edge: Easier to connect on point blank opponents | |||
* Whip of Love: Hitbox greatly expanded on all versions | |||
* Love Me Tender: Light, Medium, and Heavy version damage changed to 70*80 from 90*100; recovery on whiff increased to 19 frames from 16 frames | |||
* EX Kissed by a Goddess: First hit hitbox expanded | |||
* Poison Kiss (UC2): Throw range expanded | |||
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* No changes | |||
}} | }} | ||
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* Mine Sweeper (SC): Damage increased to 350 from 300 | * Mine Sweeper (SC): Damage increased to 350 from 300 | ||
* Take No Prisoners (UC2): Startup increased to 7 frames from 6 frames | * Take No Prisoners (UC2): Startup increased to 7 frames from 6 frames | ||
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* No changes | |||
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* Close MP: Increased juggle potential EX Stinger -> close MP can combo | |||
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* Close HK: Stun reduced to 150 from 200 | |||
* Stand MP: Active frames increased to 5 frames from 3 frames | |||
* Stand HP: Second hit hitbox slightly expanded forward; super meter build reduced to 30*30 from 60*60 on hit; 15*15 from 30*30 on block | |||
* Diagonal Jump HP: Fixed a bug where counter-hit damage was taken after attack start up | |||
* Patriot Circle: Fixed a bug on all versions where when hitting certain counter moves, Patriot Circle would win | |||
* EX Patriot Circle: Moves slightly more forward before first hit completes start up | |||
* Stinger: Hitbox expanded downward on the first frame on Light, Medium, and Heavy versions | |||
* Mekong Delta Attack: Roll attack keeps the opponent grounded on counter-hit; advantage on hit increased to +2 from -2 | |||
* EX Mekong Delta Attack: Roll attack advantage increased to -5 from -10 | |||
* EX Mekong Delta Attack: All hits except the last results in a knockdown | |||
* EX Mekong Delta Air-Raid: First 10 frames after activation now strike-invincible and projectile-invincible | |||
* EX Mekong Delta Air-Raid: Additional attack advantage reduced to -5 from -3 | |||
* Mine Sweeper (SC): Fixed a bug where buffer input didn't register when done as a reversal | |||
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* No changes | |||
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(New to Ultra SFIV Console Digital Release) | (New to Ultra SFIV Console Digital Release) | ||
* Soul Spiral: All versions Juggle Potential increased to 1 from 0 | * Soul Spiral: All versions Juggle Potential increased to 1 from 0 | ||
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* No changes | |||
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* Forward Throw: Reduced the throw escape window by 1 frame | |||
* EX Soul Spiral: Fixed damage on counter-hit to 163 from 160 | |||
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* EX Soul Spiral: Block damage increased to 33 from 30 | |||
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* No changes | |||
}} | }} | ||
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* High Attack: Juggle Potential increased to 2 from 1 | * High Attack: Juggle Potential increased to 2 from 1 | ||
* EX Messiah Kick: 2nd hit and after now given Juggle Potential (exact data unknown) | * EX Messiah Kick: 2nd hit and after now given Juggle Potential (exact data unknown) | ||
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* No changes | |||
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}} | }} | ||
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(New to Ultra SFIV Console Digital Release) | (New to Ultra SFIV Console Digital Release) | ||
* EX Hadoken: Startup reduced to 11 frames from 12 frames | * EX Hadoken: Startup reduced to 11 frames from 12 frames | ||
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* No changes | |||
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* Close HK: Recovery increased to 17 frames from 15 frames; hit and block stun on standing opponents increased by 3 frames; hit and block stun on crouching opponents increased by 2 frames | |||
* Close HK: Second hit can now be cancelled into EX Focus, EX Red Focus, and Shinku Hadoken | |||
* Hadoken: Light version travel speed reduced; Hard version travel speed increased | |||
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* <del>EX Tiger Knee: On block now 0 from -1</del> | * <del>EX Tiger Knee: On block now 0 from -1</del> | ||
* <del>Tiger Cannon (UC2): Air damage reduced to 309 from 384</del> | * <del>Tiger Cannon (UC2): Air damage reduced to 309 from 384</del> | ||
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* No changes | |||
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* EX Tiger Knee: Fixed a bug where the first hit would build super meter | |||
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* Forward Throw: Fixed a bug that caused the throw escape window to be 1 frame shorter than other normal throws | |||
* Tiger Canon (UC2): Air-hit damage increased to 303 from 255 | |||
}} | }} | ||
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* Close MP: Pushback on hit reduced | * Close MP: Pushback on hit reduced | ||
* Stand HP: Can now be canceled into Special Moves, Super, or EX Focus Attack | * Stand HP: Can now be canceled into Special Moves, Super, or EX Focus Attack | ||
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* No changes | |||
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* EX Shunpukyaku: First through third hits force stand on hit | |||
* EX Shunpukyaku: Pushbox expanded downward to prevent it from flying past the opponent | |||
* EX Hadoken: Projectile speed now changes according to the buttons pressed | |||
* EX Hadoken: Recovery after the attack reduced by 4 frames; total frames reduced to 44 frames from 48 frames | |||
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* No changes | |||
}} | }} | ||