Lovely Demon (talk | contribs) No edit summary |
Lovely Demon (talk | contribs) No edit summary |
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* Sobat Festival (UC1): Travels farther during the first two kicks | * Sobat Festival (UC1): Travels farther during the first two kicks | ||
* Climax Beat (UC2): Damage reduced to 460 total from 501 total; recovery after cinematic version reduced by 11 frames | * Climax Beat (UC2): Damage reduced to 460 total from 501 total; recovery after cinematic version reduced by 11 frames | ||
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* Stand HP: Knocks down on counter hit on crouching opponents | |||
* Double Rolling Sobat: Light version now invincible below the knee until the end of active frames | |||
* Double Rolling Sobat: Light version changed from -3 to -4 on block | |||
* EX Jackknife Maximum: First hit hitbox expanded downward | |||
* EX Machinegun Upper: Horizontal knock down distance on hit reduced | |||
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* <del>Stand MK: Changed to two hits; total damage increased to 70 total (40 + 30) from 60; stun damage total remains same at 100, but redistributed to 50 + 50</del> | * <del>Stand MK: Changed to two hits; total damage increased to 70 total (40 + 30) from 60; stun damage total remains same at 100, but redistributed to 50 + 50</del> | ||
* <del>EX Yoga Blast: On hit now causes Soft Knockdown instead of Hard Knockdown</del> | * <del>EX Yoga Blast: On hit now causes Soft Knockdown instead of Hard Knockdown</del> | ||
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* Stand MK: Counter-hit yields proper hit advantage | |||
* Back + MK: Crouching opponents now get properly pushed back on hit | |||
* Yoga Catastrophe (UC1): Adjusted so that only one Yoga Catastrophe can be on the screen at a time | |||
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* Forward LK: Recovery reduced to 7 frames from 8 frames; advantage on hit increased to 3 frames from 2 frames | |||
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(Removed from Ultra SFIV Arcade Japan) | (Removed from Ultra SFIV Arcade Japan) | ||
* <del>Machinegun Blow: Light version on block is now -1 from -2</del> | * <del>Machinegun Blow: Light version on block is now -1 from -2</del> | ||
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* Victory Rose: Counter-hit now yields proper hit advantage | |||
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(Removed from Ultra SFIV Arcade Japan) | (Removed from Ultra SFIV Arcade Japan) | ||
* <del>Orochi Breaker (UC2): Startup reduced to 1 frame from 2 frames so it can no longer be escaped on reaction</del> | * <del>Orochi Breaker (UC2): Startup reduced to 1 frame from 2 frames so it can no longer be escaped on reaction</del> | ||
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* No changes | |||
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* Stand HP: Adjusted the damage to 113 from 100 if the front part hits | |||
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* Crouch LP: Damage increased to 50 from 40 | |||
* Crouch LK: Damage increased to 40 from 30 | |||
* EX Hundred Hand Slap: Now automatically moves forward regardless of directional input | |||
* Super Killer Head Ram (SC): Fixed a bug where Delay Stand was not possible when only the first hit connected | |||
* Orochi Breaker (UC2): Input changed to HCB HCB + PPP from 720 + PPP; damage increased to 500 from 450 | |||
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* <del>Close LK: Active Frames increased to 2 frames from 1 frame; on block is now +2 from +3; can no longer be Special cancelled</del> | * <del>Close LK: Active Frames increased to 2 frames from 1 frame; on block is now +2 from +3; can no longer be Special cancelled</del> | ||
* <del>EX Quesadilla Bomb: Now Throw Invincible for frames 1-7</del> | * <del>EX Quesadilla Bomb: Now Throw Invincible for frames 1-7</del> | ||
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* Guacamole Leg Throw: Bug fixed on all versions where Delay Stand was not possible if the first hit traded | |||
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* Spinning Beat (SC): Now fully connects on airborne opponents | * Spinning Beat (SC): Now fully connects on airborne opponents | ||
* Brave Dance (UC1): Damage reduced to 440 total from 465 total | * Brave Dance (UC1): Damage reduced to 440 total from 465 total | ||
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* Hurtbox while crouching expanded | |||
* Special move priority changed: If Lynx Tail and Scratch Wheel inputs overlapped, Scratch Wheel will activate | |||
* Crouch LP: Hitbox expanded to the thigh area | |||
* Crouch MK: Hitbox and Hurtbox expanded to the tip of the foot | |||
* Jump HK: A bug fixed where counter-hit damage was taken after attack startup | |||
* Scratch Wheel: Light version startup reduced to 3 frames from 6 frames | |||
* Scratch Wheel: Hard version third hit hitbox expanded downward | |||
* Scratch Wheel: A bug fixed where counter-hit damage was taken after attack startup | |||
* Scratch Wheel: Light, Medium, and Hard versions now force stand on hit | |||
* Lynx Tail: Medium version first hit pulls the opponent on hit and on block | |||
* Lynx Tail: Hard version pulls in the opponent upon first hit on hit and on block; fixed a bug where Delay Stand was not possible on grounded opponents | |||
* Lynx Tail: Light, Medium, and Hard versions have Hitbox expanded upward and forward | |||
* Rhino Horn: Bug fixed for the medium version where counter-hit damage was not taken during startup and Elena would receive the damage in a grounded crouch tech | |||
* Rhino Horn: All versions first hit only hits on crouching opponents | |||
* EX Mallet Smash: Advantage on block reduced to -5 from -4 | |||
* Spin Scythe: Fixed a bug on all versions where during the motion, if the opponent dashed into Elena, the dash would pass through Elena | |||
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(New to Ultra SFIV Console Digital Release) | (New to Ultra SFIV Console Digital Release) | ||
* Stand MP: Bug where attempting to cancel into Special Moves using HP would result in a Target Combo fixed | * Stand MP: Bug where attempting to cancel into Special Moves using HP would result in a Target Combo fixed | ||
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* Health: Decreased from 950 to 900 | |||
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}} | }} | ||