Lovely Demon (talk | contribs) No edit summary |
Lovely Demon (talk | contribs) No edit summary |
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* | * Gohadoken: Startup reduced to 13 frames from 14 frames on all versions | ||
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* Final Destruction (UC1): Forward movement during ultra freeze increased slightly | * Final Destruction (UC1): Forward movement during ultra freeze increased slightly | ||
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* LK Ruffian Kick: Once again causes a hard knockdown when hitting an airborne opponent. | * LK Ruffian Kick: Once again causes a hard knockdown when hitting an airborne opponent. | ||
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* EX Criminal Upper: Projectile invincibility removed. Hurtbox on extended hand now appears 1F earlier. | * EX Criminal Upper: Projectile invincibility removed. Hurtbox on extended hand now appears 1F earlier. | ||
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(New to Ultra SFIV Console Digital Release) | (New to Ultra SFIV Console Digital Release) | ||
* L, M and H Koryuken --> EX Focus Cancel --> Forward Dash is now -5 on block at best | * L, M and H Koryuken --> EX Focus Cancel --> Forward Dash is now -5 on block at best | ||
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* Gadoken: Startup reduced to 13 frames from 14 frames on all versions | |||
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* Added | * Added | ||
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* Psycho Sting: Charge time reduced to 42 frames from 52 frames | |||
* DCM (UC2): Charge time reduced to 42 frames from 52 frames for the anti-air version | |||
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* Far LP: Can be cancelled into Rapid Dagger on whiff and chain-cancel | |||
* Crouch LP: Can be cancelled into Rapid Dagger on whiff and chain-cancel | |||
* Far MP: Startup reduced to 5 frames to 7 frames | |||
* Crouch HP: Can be cancelled into EX Focus, EX Red Focus, and Super Combo | |||
* Psycho Sting: Invincibility increased to 1-8 frames from 1-5 frames on all versions | |||
* EX Psycho Sting: Forward movement distance increased | |||
* EX Psycho Sting: Is now -1 on block after FADC forward | |||
* Rapid Dagger: Block and hit stun of the second last hit increased by 4 frames | |||
* Rapid Dagger: Block stun during rapid attacks increased to make it easier to connect as continuous block | |||
* EX Spiral Arrow: Damage reduced to 120 from 160 | |||
* EX Scramble: (LK+MK version) Changed the timing for follow ups upon disappearing to the 7th frame from the 13th frame | |||
* EX Razor Edge Slicer: Projectile invincible until the end of active frames | |||
* DCM (UC2): Anti-air version given higher priority when the inputs for both the ground and anti-air versions overlap | |||
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* DCM (UC2): Anti-air version now requires down-back charge to perform | |||
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