Lovely Demon (talk | contribs) No edit summary |
Lovely Demon (talk | contribs) No edit summary |
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* Dash Swing Blow: Medium version charge time reduced to 50 frames from 55 frames | * Dash Swing Blow: Medium version charge time reduced to 50 frames from 55 frames | ||
* Turn Punch: Charge time per level from Level 2-4 is now approximately 2 second per level (3 to 4 used to be 4 seconds) | * Turn Punch: Charge time per level from Level 2-4 is now approximately 2 second per level (3 to 4 used to be 4 seconds) | ||
* Violent Buffalo ( | * Violent Buffalo (UC1): Last hit can now be changed to straight punch by holding a punch button | ||
* Dirty Bull (UC2): Recovery reduced to 48F from 58F; grab range extended to 1.30 from 1.09; damage reduced to 250 from 399 | * Dirty Bull (UC2): Recovery reduced to 48F from 58F; grab range extended to 1.30 from 1.09; damage reduced to 250 from 399 | ||
* Dirty Bull (UC2): Changed back to 720 + PPP from HCB HCB + PPP | * Dirty Bull (UC2): Changed back to 720 + PPP from HCB HCB + PPP | ||
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* <del>Turn Punch: Level 3 on block is now -2 from -8; on hit is now -1 from -4</del> | * <del>Turn Punch: Level 3 on block is now -2 from -8; on hit is now -1 from -4</del> | ||
* <del>Turn Punch: Level 4 on block is now -4 from -12; on hit is now -2 from -8</del> | * <del>Turn Punch: Level 4 on block is now -4 from -12; on hit is now -2 from -8</del> | ||
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* Crazy Buffalo (SC): Fixed a bug where on air hit, Delay Stand was not possible on all but the last hit | |||
* Violent Buffalo (UC1): Fixed a bug where on air hit, Delay Stand was not possible on all but the last hit | |||
* Dirty Bull (UC2): Changed back to HCB HCB + PPP from 720 + PPP | |||
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* Close MK: Airborne frames increased from frames 3 through 4 to frames 3 through 5 | * Close MK: Airborne frames increased from frames 3 through 4 to frames 3 through 5 | ||
* Shout of Earth (UC2): Anti-air version first Hitbox now the same as second hit; no longer hits grounded opponents | * Shout of Earth (UC2): Anti-air version first Hitbox now the same as second hit; no longer hits grounded opponents | ||
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* Close MK: Fixed a bug where counter-hit damage was received after attack startup | |||
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