Toki/Combos: Difference between revisions

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2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2C > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender
2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender
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2D > 623+B > 2C > delay 2D > 623+B > 2A > 2C > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender
2D > 623+B > 2C > delay 2D > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender
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2. Hikou Sekkatsukou (236236+B) (3 stars)
2. Hikou Sekkatsukou (236236+B) (3 stars)


3. 2A > 2C > 2C > (2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars)
3. 2A > 2CC > (2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars)


4. 2A > 2C > 2C > 623+B > Hikou Sekkatsukou (236236+B) (3 stars)
4. 2A > 2CC > 623+B > Hikou Sekkatsukou (236236+B) (3 stars)


5. 2A > 2C > 2C > 623+B > 5B > 2B > Chase Jump Cancel Toukei Kohou (632147+D) (2 stars)
5. 2A > 2CC > 623+B > 5B > 2B > Chase Jump Cancel Toukei Kohou (632147+D) (2 stars)


6. 2A > 2C > 2C > FKO (1 star > FKO combo)
6. 2A > 2CC > FKO (1 star > FKO combo)


7. 2A > 2C > CD+E > E~(2A) > 2C > 2C > FKO ( 2 stars > FKO combo)
7. 2A > 2C > CD+E > E~(2A) > 2C > 2C > FKO ( 2 stars > FKO combo)
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==Mid Screen Combos==
==Mid Screen Combos==

Revision as of 13:50, 14 May 2015

This page covers Toki's combos. Before diving right in, be sure to familiarize yourself with Toki special moves and important normal moves.



Basic Combos

Note: In order to connect a grave shoot after 2CC you must kara cancel his 2D.

2CC > Grave Shoot (A+C) = 2CC > 2D~A+C

Starters

2A > 2A > 2D

2A > 2C > 2D

2B > 2C > 2C

2A > 2C > 2C

Mid Screen to Corner Combos

Version 1

2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender

Note: Fairly stable BnB from mid screen to corner. If you think you are too far for c.5D use the variation bellow.

Version 2

2D > 623+B > 2C > delay 2D > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender

Version 3

2D > 623+B > 2C > A+C > j.C > 236+A > 2C > A+C > j.A > 236+C (1 to 4 hits) > 236+A > Ender

Enders

1. CD (2 stars)

2. Hikou Sekkatsukou (236236+B) (3 stars)

3. 2A > 2CC > (2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars)

4. 2A > 2CC > 623+B > Hikou Sekkatsukou (236236+B) (3 stars)

5. 2A > 2CC > 623+B > 5B > 2B > Chase Jump Cancel Toukei Kohou (632147+D) (2 stars)

6. 2A > 2CC > FKO (1 star > FKO combo)

7. 2A > 2C > CD+E > E~(2A) > 2C > 2C > FKO ( 2 stars > FKO combo)

Mid Screen Combos

Version 1

2D > 623+D > A+C > j.B > j.C > 236+A > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender

Version 2

2D > 623+D > A+C > j.D > 236+A > A+C > j.B > 236+C (1 hit) > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > Ender

Enders

1. CD (2 stars)

2. Hikou Sekkatsukou (236236+B) (3 stars)

3. 2A > 2C > 2C (or 2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars)

4. 2A > 2A > 5B > 2CC > 236236+C or 61234+D (meaty projectile for oki)

FKO Combos

0 Star

1. 2D > FKO


2. 2C > 2C > FKO


1 Star

1. 2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2C >2C > A+C > j.B > j.C > 236+C (2 to 3 hits) > 236+A > (2A > 2C > 2C) > FKO


2. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (1 to 3 hits) > 236+A > (2A > 2C > 2C) > FKO


3. 2A > 2A > 2C > CD+E > 6 > FKO


2 Stars

1. 2D > 623+B > 2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2C > 2C > FKO


2. 2D > 623+B > 2C > CD+E > AC+E > j.B > j.C > 236+C (2 to 3 hits) > 236+A > 2A > 2C > 2C > FKO


3. 2D > 214214+B > E~2C > 5D > 623+B > 2A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2C > 2C > FKO


4. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > CD > E~FKO (236+E~CD)


5. 2A > E~2A > 2C > CD+E > AC+E > 2369+E~C > 2D > FKO


6. 2A > 2C > CD+E > 6 > CD > AC+E > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > (2A > 2D) > FKO


3 Stars

1. Counter Hit Hikou Sekkatsukou (236236+B) > FKO


2. 2D > 214214+B > E~2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2C > 2C > FKO


3. 2A > 2A > 2C > CD+E > Charged CD > E~2C > A+C > j.C > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2C > 2C > FKO


4. 2A > E~2A > 2C > CD+E > 6 > 236236+B > 2D > FKO


5. 2A > 2C > c.5D > f.5D > CD > 6 > 236236+B > 2D > FKO


6. 2D > 623+B > 2C > 5D > CD > E~5B > 2C > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2C >2C > Charged CD+E > E~FKO (236+E~CD)


4 Stars

1. Opponent Dizzy after Chikuseki > CD > 623+E~B > A+C > 9E (chase boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO


Throw Loop

This is the basic formula for Toki's corner throw loop. His throw combos are usually divided into 3 stages after the back throw.

Starter

Back throw in the corner


Initial 7-8 hits

1. 623+B > 2A > [5D > 6D > 623+B] 2x > 5D > 6D

2. 623+B > 2A > 5C > 5D > 6D > 623+B > 5C > 5D > 6D

3. 623+B > 2CC > j.D > 236+C (1 hit) > 236+A > 5C > 5D > 6D (Rei / Shin / Juda)

4. 623+B > 2A > 5D > 6D > 623+B > A+C > 9236+C (1 hit) > 236+A > 5C > 6D

Note: You may use any of those variations. However, if you want to reach 100% by the end of the loop make sure to pick the most damaging version.


Followup from 9 hits

1. 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > 236+A

2. 623+A > AD > j.A > j.B > 236+C (1 hit) > f.5C > 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > 236+A

3. 623+B > 2C > 5D > [623+B > 2C > 2D] 2x (old loop)

4. 623+B > CD > AC+E > j.D > 236+A > 2C > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2C > 2C (2D > HSC) > 236236+C or FKO (End of combo)

5. 623+D > A+C > 9E (Chase Boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO (End of combo)

6. 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > j.B > 236+C (1 hit) > 236+A > f.5D > 623+B > 2D > 6D (cross up) > [623+D > 623+D > 2D > 6D] 2x (Coast 2 Coast)


Enders

1. [2D > 623+B] 3-4x > 2D > HSC >236236+C

2. [2D > 623+B] 3-4x > 623+E~B > CD > AC+E > j.D > 236+A > 2C > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2C > 2C > (2D > HSC) > 236236+C

3. [2D > 623+B] 3-4x > 623+E~B > CD > E~5B > 2C > 2C > j.D > 236+C (1) > 236+A > 2C > 2C > A+C > j.B > j.D > 236+C (3) > 236+A > 236236+C

4. 623+D > CD > HSC > E > c.5C > c.5D > 623+B > 2A > 2C > AC > j.BD > 236+C (4 hits) > 236+A > 2Ax4 > A~E > 2Ax6 > 2A~E > 2Ax7 > 236236+C

5. [2D > 623+B] 3-4x > 623+E~B > CD > E~5B > 2CC > AC> hj.BCD > 236+C (2 hits) > 236+A > 2CC > j.A > 236+C (4 hits) > 236+E~C (3 hits) > 236+E~C (3 hits) > 236+A > 2A > 236236+C

Note: Feel free to pick any of those variations.

Note: AD = Air Dash

Basket Combos

Shin / Mr.Heart

2A > 2C > 2D > 623+B > 2C > c.5D > 623+B > 2A > 2CC > A+C > j.B > j.D > 236+C (1 to 3 hits) > 236+A > 2A > 2C > 2C > 2D > HSC 236236+C > 5B > 2A > 2A > (E~2A > 2Ax7) x5 > 2A > 2A > 2D > Basket

Basketball setup for Shin / Mr.Heart.


Rei / Shin / Juda

2A > 2C > 2D > 623+B or (623+A > j.D > 236+A) > 2C > 5D > 623+B > 2A > 2C > 2C > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x2 > 236+A > 236236+C > 2A > d.2A > Dribble

Basic dribble setup for Rei / Shin / Juda.


Jagi

2A > 2C > 2D > 623+B > 2C > AC > j.D > 236+A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x3 > 236+A > 236236+C > 2A > d.2A > Dribble


Kenshiro / Raoh

2A > 2C > 2D > 623+B > 2C > 5D > 623+B > 2A > 5A (or 2A) > 2CC > hj.ABCD > 236+C (4hits) > E~j.AB > 236+C (3hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x2 > j.A > j.A > 236+A > 2A > d.2A > Dribble

Dribble setup for Raoh / Ken at the cost of one extra boost bar.


Mr.Heart

2A (1~3 hits) > 2D > 623+B > 2C > AC > j.BD > 236+A > 2A > 2CC > hj.ABC > 236+C (4 hits) > E~j.AB > 236+C (3 hits) > E~j.B > 236+E~C > [236+E~C (3 hits)]x3 > 236+A > j.A > j.A > 236+A > 2A > 2A > d.2A > Dribble


Toki

2A (1~3 hits) > 2D > 623+B > 2CC > j.C > 236+A > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x2 > 236+A > j.A > j.A > 236+A > 2A > d.2A

Low Cost Basket Setups

Rei / Shin / 1 Boost + 1Aura

2A > 2C > 2D > 623+A > j.D > 236+A > 2CC > 623+B > 2A > 2CC > hj.ABCD > 236+C (4hits) > 236+E~C (3 hits) > E~j.AB > 236+C (3 hits) > 236+A > 236236+C > 2A > d.2A > Dribble


Juda / 1 Boost + 1 Aura

2A > 2A > 2D > 623+A > j.D > 236+A > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > 236+A > 236236+C > 2A > d.2A > Dribble

or

2A > 2A > 2D > 623+A > j.D > 236+A > 2CC > j.D > 236+C (1 hit) > 236+A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > 236+E~C (3 hits) > 236+A > 236236+C > 2A > d.2A > Dribble


Kenshiro / 1.5 Boost

2A > 2A > 2D > 623+AE > j.D > 236+AE > 2D > 6D > 623+B > 2Ax26 > CD > E~A > CD > 2A > A~E > 2Ax4 > d.2A > Dribble


Raoh / 1.5 Boost

2A > 2C > 2D > 623+B > 2C > c.5D > 623+B > 2A > 2CC > AC > hj.BD > 236+C (3 hits) > 236+A > 2A > 2CC > 6D~E > A~E > 2Ax15 > 623+B >2A > A~E > 2Ax4 > A~E > 2A > Dribble

or

1 Boost

2A > 2C > 2D > 623+B > 2C > c.5D > 623+B > 2A > 2CC > AC > hj.BD > 236+C (3 hits) > 236+A > 2A > 2CC > 6D~E > A~E > 2Ax15 > 623+B > 5B > 623+B > 2A > d.2A > Dribble

Slightly harder but this setup consumes less meter.


Dribble Pattern

This is Toki's basic pattern once he starts the dribble.


[2A > 2A > 2A > 623+D]xn > (around 55 hits) > [2A > 5D > 2D > 623+D]xn > (around 70 hits) > [2A > 2C > 2D > 623+D] xn > (around 100) > [2Axn > 2D > 623+D] xn > 623+B > 2A > 2C > CD (or charged) > 2D > 623+B > AC > j.B xn

xn = times a number