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* Pick Up Knife: At any point during Pick Up Knife's animation, Cody can block any attacks | * Pick Up Knife: At any point during Pick Up Knife's animation, Cody can block any attacks | ||
* Stand LP with knife: Hit Stun increased by 1F, now +6F on hit | * Stand LP with knife: Hit Stun increased by 1F, now +6F on hit | ||
* Far Standing LP with knife: Hitbox | * Far Standing LP with knife: Hitbox expanded backwards towards arm (Note: Change not applied to chained version) | ||
* Stand MP with knife: Changed to a 2-hit attack, but total frame count and total damage unchanged. | * Stand MP with knife: Changed to a 2-hit attack, but total frame count and total damage unchanged. | ||
* Crouch MP with knife: Hurtbox | * Crouch MP with knife: Hurtbox reduced in widith; Active Frames increased to 4F from 2F total frame count unchanged. | ||
* Stand HP with knife: Hit Stun increased by 1F, now +3F on hit | * Stand HP with knife: Hit Stun increased by 1F, now +3F on hit | ||
* Crouch HP with knife: Startup reduced to 7F from 9F | * Crouch HP with knife: Startup reduced to 7F from 9F | ||
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* Knife Attack: All grounded versions given Juggle Potential 3 (Note: Not applied to chained versions of knife normals or the 2nd hit of close MP with knife) | * Knife Attack: All grounded versions given Juggle Potential 3 (Note: Not applied to chained versions of knife normals or the 2nd hit of close MP with knife) | ||
* Zonk Knuckle: Can now be EX Focus and EX Red Focus cancelled | * Zonk Knuckle: Can now be EX Focus and EX Red Focus cancelled | ||
* Bad Stone: After being held, the stone is thrown immediately at button release rather than waiting until next charge level | * Bad Stone: After being held, the stone is thrown immediately at button release rather than waiting until next charge level | ||
* Bad Stone: Charge Time required for Level 2 Bad stone reduced to 22F from 44F | * Bad Stone: Charge Time required for Level 2 Bad stone reduced to 22F from 44F | ||
* EX Criminal Upper: On block, the distance the opponent is pushed back is reduced by half; Strike and projectile invincibility increased from 1~4F to 1~6F. Throw Invincibility 1~9F removed. | * EX Criminal Upper: On block, the distance the opponent is pushed back is reduced by half; Strike and projectile invincibility increased from 1~4F to 1~6F. Throw Invincibility 1~9F removed. | ||
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* Knife Attack: All grounded versions given Juggle Potential 3; can combo after L Criminal Upper for example (Note: Not applied to chained versions of knife normals or the 2nd hit of close MP with knife) | * Knife Attack: All grounded versions given Juggle Potential 3; can combo after L Criminal Upper for example (Note: Not applied to chained versions of knife normals or the 2nd hit of close MP with knife) | ||
* Zonk Knuckle: Can now be EX Focus cancelled | * Zonk Knuckle: Can now be EX Focus cancelled | ||
* Bad Stone: After being held, the stone is thrown immediately at button release | * Bad Stone: After being held, the stone is thrown immediately at button release rather than waiting until next charge level | ||
* Bad Stone: Charge Time required for Level 2 Bad stone reduced to 22F from 44F | * Bad Stone: Charge Time required for Level 2 Bad stone reduced to 22F from 44F | ||
* EX Criminal Upper: On block, the distance the opponent is pushed back is reduced by half; Strike and Projectile invincibility increased to 1~6F from 1~4F. Throw Invincibility 1~9F removed. | * EX Criminal Upper: On block, the distance the opponent is pushed back is reduced by half; Strike and Projectile invincibility increased to 1~6F from 1~4F. Throw Invincibility 1~9F removed. |