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| I will be doing tests on this page. | | I will be doing tests on this page. |
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| <div class="movelist table">
| | Template table: |
| <div class="movelistHeader">
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| <div class="cell" style="padding-left:10px;width:20%;">{{{1}}}</div>
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| <div class="cell" style="width:25%;">{{{2}}}</div>
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| <div class="cell right" style="width:15%;">{{{3}}}</div>
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| <div class="cell" style="width:20%;">{{{4}}}</div>
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| <div class="cell" style="width:20%;">{{{5}}}</div>
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| </div>
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| <div class="row {{{6}}}">
| | {{UMvC3MoveListRow2.0 |
| <div class="moveListCell" style="width:20%;">{{{1}}}</div>
| | |photo=[[File:Crouchingl2.gif]] |
| <div class="moveListCell" style="width:25%;">{{#motion: {{{2}}} }}</div>
| | |name=Crouching Light |
| <div class="moveListCell right" style="width:15%;">{{#motion: {{{3}}} }}</div>
| | |command=d + l |
| <div class="moveListCell" style="width:20%;">{{#motion: {{{4}}} }}</div>
| | |damage=28,000 |
| <div class="moveListCell" style="width:20%;">{{{5}}}</div>
| | |hit=Low |
| </div>
| | |properties= |
| | |notes=Very strong normal. It has incredible startup speed, and it can be rapid fired. This is a very good normal for mashing, especially in sword/bead stance which lack good closeup options. This is the main <nowiki>low</nowiki> threat from Ammy. |
| | }} |
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| Frank West stuff
| | {|class="wikitable" style="width:900px;" |
| | |- style="font-weight: bold;" |
| | |style="width:200px; height=150px; font-size:115%;" align="center"|<b>{{#motion: Crouching l}}</b> |
| | |style="width:150px;"|Damage |
| | |style="width:150px;"|Guard |
| | |style="width:200px;"|Properties |
| | |style="width:60px;"|Startup |
| | |style="width:60px;"|Active |
| | |style="width:60px;"|Recovery |
| | |style="width:60px;"|On Hit |
| | |style="width:60px;"|On Block |
| | |- |
| | |align="center" rowspan="2"|[[File:Crouchingl2.gif]] |
| | |28,000 |
| | |{{#motion: low }} |
| | |{{#motion: }} |
| | |4 |
| | |2 |
| | |12 |
| | |<nowiki>-2</nowiki> |
| | |<nowiki>-2</nowiki> |
| | |- |
| | |colspan="8"|Very strong normal. It has incredible startup speed, and it can be rapid fired. This is a very good normal for mashing, especially in sword/bead stance which lack good closeup options. This is the main <nowiki>low</nowiki> threat from Ammy. |
| | |- |
| | |} |
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| === Normal Moves ===
| | Survival Techniques Damage breakdown |
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| ==== All Levels ====
| | Lv. 1-2: 20,000 + 40,000 x 2 + 50,000 x 4 |
| {{UMvC3MoveListHeader}}
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| {{MoveListRow | Standing Light | l | 48,000 | }}
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| {{MoveListRow | Crouching Light | d + l | 45,000 | }}
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| {{MoveListRow | Standing Medium | m | 60,000 (Lv. 1-2) <br> 68,000 (Lv. 3) <br> 45,000 x 3 (Lv. 4-5) | chipdamage at Lv. 4-5 }}
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| {{MoveListRow | Crouching Medium | d + m | 58,000 | }}
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| {{MoveListRow | Crouching Medium | d + m | 63,000 | }}
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| {{MoveListRow | Crouching Medium | d + m | 43,000 x 3 | chipdamage }}
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| {{MoveListRow | Standing Heavy | h | 70,000 | }}
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| {{MoveListRow | Standing Heavy | h | 90,000 | }}
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| {{MoveListRow | Standing Heavy | h | 45,000 x 5 | chipdamage }}
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| {{MoveListRow | Crouching Heavy | d + h | 63,000 | low softknockdown }}
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| {{MoveListRow | Special | s | 80,000 | launch nocancel }}
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| {{MoveListRow | Special | s | 90,000 | launch nocancel }}
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| {{MoveListRow | Special | s | 100,000 | launch chipdamage nocancel }}
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| {{MoveListRow | Object Throw | f + h | 50,000 | chipdamage <br> nocancel <br> proj }}
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| {{MoveListRow | Object Throw | f + h | 80,000 | chipdamage <br> nocancel <br> proj }}
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| {{MoveListRow | Object Throw | f + h | 75,000 | chipdamage <br> nocancel <br> proj }}
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| {{MoveListRow | Jumping Light | air l | 50,000 | high }}
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| {{MoveListRow | Jumping Medium | air m | 63,000 | high }}
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| {{MoveListRow | Jumping Medium | air m | 70,000 | high }}
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| {{MoveListRow | Jumping Medium | air m | 45,000 x 3 | high chipdamage }}
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| {{MoveListRow | Jumping Heavy | air h | 65,000 | high }}
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| {{MoveListRow | Jumping Special | air s | 70,000 | high aircombofinisher }}
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| {{MoveListRow | Jumping Special | air s | 90,000 | high aircombofinisher <br> groundbounce softknockdown }}
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| {{MoveListRow | Jumping Special | air s | 110,000 | high chipdamage <br> aircombofinisher <br> groundbounce softknockdown }}
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| {{MoveListRow | Knee Drop | air d + h | 75,000 | high hardknockdown ; <br> Only delay on landing can <br> be canceled into <br> Specials and Hypers. }}
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| {{MoveListFooter}}
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| ===== Level 1 / Level 2 =====
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| {{UMvC3MoveListHeader}}
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| {{MoveListFooter}}
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| ===== Level 3 =====
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| {{UMvC3MoveListHeader}}
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| {{MoveListFooter}}
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| ===== Level 4 / Level 5 =====
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| {{UMvC3MoveListHeader}}
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| {{MoveListFooter}}
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| === Throws ===
| | Lv. 3: 30,000 + 40,000 x 2 + 50,000 x 4 + 70,000 |
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| {{UMvC3MoveListHeader}}
| | Lv. 4: 35,000 + 20,000 x 6 + 40,000 x 4 + 70,000 + 50,000 x 3 |
| {{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }}
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| {{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }}
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| {{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }}
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| {{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }}
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| {{MoveListFooter}}
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| === Special Moves ===
| | Lv. 5: 38,500 + 22,000 x 6 + 44,000 x 4 + 77,000 + 55,000 x 3 |
| | |
| ===== Level 1 / Level 2 =====
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| {{UMvC3MoveListHeader}}
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| {{MoveListRow | Giant Swing (L) | qcb + l | 50,000 + 80,000 | softknockdown ;<br> softknockdown caused only by last hit }}
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| {{MoveListRow | Giant Swing (M) | qcb + m | 100,000 | }}
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| {{MoveListRow | Giant Swing (H) | qcb + h | 100,000 | }}
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| {{MoveListRow | Hammer Throw (L/M) | charge b , f + l / m | 80,000 | }}
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| {{MoveListRow | Hammer Throw (H) | charge b , f + h | 80,000 | cptr (ground only) }}
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| {{MoveListRow | Snapshot | qcf + s | 10,000 | airok otg <br> proj }}
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| {{MoveListRow | Bottoms Up | d , d + s | 0 | Doubles gained experience. <br> After 10 seconds, Frank vomits. <br> Vomiting animation can only be canceled by activating X-Factor <br> Tag Frank out to make sober. }}
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| {{MoveListFooter}}
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| ===== Level 2 and Above =====
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| {{UMvC3MoveListHeader}}
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| {{MoveListRow | Roundhouse Kick (L) | dp + l | 0 | }}
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| {{MoveListRow | Roundhouse Kick (M) | dp + m | 70,000 | hardknockdown }}
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| {{MoveListRow | Roundhouse Kick (H) | dp + h | 70,000 | low otg <br> softknockdown }}
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| {{MoveListRow | Barrel Roll | atk + s | 0 | }}
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| {{MoveListFooter}}
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| ===== Level 1 / Level 2 =====
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| {{UMvC3MoveListHeader}}
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| {{MoveListRow | Tools of Survival (L) | qcf + l | 30,000 x 4 | airok }}
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| {{MoveListRow | Tools of Survival (M) | qcf + m | 90,000 | airok strk <br> wallbounce }}
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| {{MoveListRow | Tools of Survival (H) | qcf + h | 80,000 | airok otg <br> softknockdown <br> groundbounce }}
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| {{MoveListFooter}}
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| ===== Level 3 =====
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| {{UMvC3MoveListHeader}}
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| {{MoveListRow | Tools of Survival (L) | qcf + l | 35,000 x 8 | airok strk ; <br> strk caused only by last hit }}
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| {{MoveListRow | Tools of Survival (M) | qcf + m | 120,000 | airok strk <br> wallbounce }}
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| {{MoveListRow | Tools of Survival (H) | qcf + h | 100,000 | airok otg <br> softknockdown <br> groundbounce }}
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| {{MoveListFooter}}
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| ===== Level 4 / Level 5 =====
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| {{UMvC3MoveListHeader}}
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| {{MoveListRow | Tools of Survival (L) | qcf + l | 25,000 x 10 | airok }}
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| {{MoveListRow | Tools of Survival (M) | qcf + m | 30,000 x 8 | airok hardknockdown <br> wallbounce ; <br> wallbounce caused only by last hit }}
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| {{MoveListRow | Tools of Survival (H) | qcf + h | 150,000 | airok otg <br> softknockdown <br> groundbounce }}
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| {{MoveListFooter}}
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| | |
| ===Hyper Moves===
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| | |
| ===== All Levels =====
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| {{UMvC3MoveListHeader}}
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| {{MoveListRow | Blue Light Special | qcf + atk + atk | 30,000 x 8 + 70,000 | otg softknockdown <br> wallbounce ; Mashable. <br> wallbounce caused only by last hit. }}
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| {{MoveListFooter}}
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| ===== Level 3 and Above =====
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| {{UMvC3MoveListHeader}}
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| {{MoveListRow | Funny Face Circuit | dp + atk + atk | 20,000 x 6 + 40,000 <br> + 100,000 | airthrow hardknockdown ; <br> Mashable. }}
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| {{MoveListFooter}}
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| ===== Level 1 / Level 2 =====
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| {{UMvC3MoveListHeader}}
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| {{MoveListRow | Survival Techniques | qcb + atk + atk | 253,100 | softknockdown }}
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| {{MoveListFooter}}
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| ===== Level 3 =====
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| {{UMvC3MoveListHeader}}
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| {{MoveListRow | Survival Techniques | qcb + atk + atk | 312,000 | softknockdown }}
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| {{MoveListFooter}}
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| ===== Level 4 / Level 5 =====
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| {{UMvC3MoveListHeader}}
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| {{MoveListRow | Survival Techniques | qcb + atk + atk | 356,100 | softknockdown }}
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| {{MoveListFooter}}
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