Capcom Classics Collection Volume 2: Difference between revisions

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===List of Reported Bugs===
===List of Reported Bugs===
*Sometimes the game locks up after the stats screen in versus mode (the screen showing how many wins each character has)
*Sometimes when a character does his or her special move, a sound from a different character's special move comes out instead.  This has been noticed with moves like cammy's thrust kick, fei long's chicken wing, balrog's TAP (like "FIVE!"), T Hawk's typhoon, DeeJay's max out, and others.  The author of this hasn't recognized it happening more with one stage or character more than any other so far.  Happens in arcade, versus, and training(?). 
*Sometimes the music on the game's various stages slows down noticeably for extended periods of time.  Happens in arcade mode.
*In training mode, when a character is thrown at zero health he does his death scream and the game slows down as if the character had died, but the game then continues normally.
*In training mode, some moves done while a character is at zero health cause wrong reactions to the dummy (such as Honda's ochio throw sometimes).
*In arcade mode, using Zangief against Hawk on Hawk's stage, not only did the music slow down, but the game got sluggish as well.  I couldn't tell if the game was moving slower or if there was some lag in the inputs, but as soon as I moved on to the next stage the problems were gone.
*The 'easy specials' cheat can apparently cause glitches when the AI is playing with it on.
*Q-Sound emulation is highly inaccurate.
===Unconfirmed Bugs===
*O.Sim's drill speed may be different than arcade




*Sometimes the game locks up after the stats screen in versus mode (the screen showing how many wins each character has)
[[Category:Street Fighter II series]]
*Sometimes the sound of cammy's "thrust kick," fei long's (which move?), or balrog's numbers (such as "FIVE!" from his turn-punch move) are played even when those characters are not in the match. Happens in arcade, versus, and training(?)
*In training mode, when a character is thrown at zero health he does his death scream.
*In trainng mode, some moves done while a character is at zero health cause wrong reactions to the dummy (such as Honda's ochio throw sometimes).

Latest revision as of 12:10, 8 December 2018

List of Reported Bugs

  • Sometimes the game locks up after the stats screen in versus mode (the screen showing how many wins each character has)
  • Sometimes when a character does his or her special move, a sound from a different character's special move comes out instead. This has been noticed with moves like cammy's thrust kick, fei long's chicken wing, balrog's TAP (like "FIVE!"), T Hawk's typhoon, DeeJay's max out, and others. The author of this hasn't recognized it happening more with one stage or character more than any other so far. Happens in arcade, versus, and training(?).
  • Sometimes the music on the game's various stages slows down noticeably for extended periods of time. Happens in arcade mode.
  • In training mode, when a character is thrown at zero health he does his death scream and the game slows down as if the character had died, but the game then continues normally.
  • In training mode, some moves done while a character is at zero health cause wrong reactions to the dummy (such as Honda's ochio throw sometimes).
  • In arcade mode, using Zangief against Hawk on Hawk's stage, not only did the music slow down, but the game got sluggish as well. I couldn't tell if the game was moving slower or if there was some lag in the inputs, but as soon as I moved on to the next stage the problems were gone.
  • The 'easy specials' cheat can apparently cause glitches when the AI is playing with it on.
  • Q-Sound emulation is highly inaccurate.

Unconfirmed Bugs

  • O.Sim's drill speed may be different than arcade