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[[Image:Eiji_stance.gif|right]] | |||
=Introduction= | |||
Pros: Uber recovery on everything except for one super, superior frame advantage on ALL specials, fast, easy to use, good normals overall. | Pros: Uber recovery on everything except for one super, superior frame advantage on ALL specials, fast, easy to use, good normals overall. | ||
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Eiji is a wierd character. He has 4 moves that are basically the same. He is a limited character, but what he has is deadly, especially as a leader. His brutal simplicity is, often, overshadowed by his limitations as a character. Basically he is a character whose moves you have to abuse to survive. | Eiji is a wierd character. He has 4 moves that are basically the same. He is a limited character, but what he has is deadly, especially as a leader. His brutal simplicity is, often, overshadowed by his limitations as a character. Basically he is a character whose moves you have to abuse to survive. | ||
=Movelist= | |||
Throw | ==Throw== | ||
Kuuchuu Ippan Seoi: close, b or f + C or D | Kuuchuu Ippan Seoi: close, b or f + C or D | ||
Special Moves | ==Special Moves== | ||
Kikou Hau **** ( qcf + P) | Kikou Hau **** ( qcf + P) | ||
Very short ranged move, a blast of Ki energy that extends slightly from the hands and, if it counter hits, critical wires. Fast enough to combo, but its a knockdown. It comes out at average speed and has NO recovery, as many of his moves. Abuse, abuse, abuse. | Very short ranged move, a blast of Ki energy that extends slightly from the hands and, if it counter hits, critical wires. Fast enough to combo, but its a knockdown. It comes out at average speed and has NO recovery, as many of his moves. Abuse, abuse, abuse. | ||
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Warpish dash. Nothing special. | Warpish dash. Nothing special. | ||
Super Moves | ==Super Moves== | ||
Kiritetsu Nami:**** ( qcf,hcb + P) | Kiritetsu Nami:**** ( qcf,hcb + P) | ||
When I used him in AoF I would abuse the HELL out of this move. It is unbelievably deceptive. Eiji ducks, so the move comes out higher than his body. He sweeps as if to perform a chou ate kiri so the moves starts almost directly above him. Comboable, is you can time it. Overall A great move. | When I used him in AoF I would abuse the HELL out of this move. It is unbelievably deceptive. Eiji ducks, so the move comes out higher than his body. He sweeps as if to perform a chou ate kiri so the moves starts almost directly above him. Comboable, is you can time it. Overall A great move. | ||
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Pretty basic super, nice cause you can Dream cancel it and it hits jump ins if you don't trade. | Pretty basic super, nice cause you can Dream cancel it and it hits jump ins if you don't trade. | ||
Leader | ==Leader Move== | ||
Yami Kari: **** close, hcbx2 + E | Yami Kari: **** close, hcbx2 + E | ||
It's a throw, and it does really good damage. Other than that, nothing special. | It's a throw, and it does really good damage. Other than that, nothing special. | ||
=Combos= | |||
・↓B×2>qcb+P>[SC]hcf,df,d/qcf,hcb+K<br> | |||
・(JB)>Close D(2hit>qcb+C>[SC]hcf,df,d/qcf,hcb+K>[DC]hcb,hcb+E<br> | |||
・rdp+D>Close C>hcb+K/qcb+P<br> | |||
・(crossup)rdp+D>Close C>rdp+B<br> | |||
・(crossup)rdp+D>Close D>qcb+C>[SC]hcf,df,d/qcf,hcb+K>[DC]hcb,hcb+E<br> | |||
・qcf+P(CH)> hcf,df,d/qcf,hcb+K or qcf,hcb+P<br> | |||
・hcf,df,d/qcf,hcb+K>[DC]hcb,hcb+E<br> | |||
[[Category:The King of Fighters XI]] |
Latest revision as of 15:42, 10 May 2017
Introduction
Pros: Uber recovery on everything except for one super, superior frame advantage on ALL specials, fast, easy to use, good normals overall. Cons: Limited combo options, horrible for switching, limited special moves.
Eiji is a wierd character. He has 4 moves that are basically the same. He is a limited character, but what he has is deadly, especially as a leader. His brutal simplicity is, often, overshadowed by his limitations as a character. Basically he is a character whose moves you have to abuse to survive.
Movelist
Throw
Kuuchuu Ippan Seoi: close, b or f + C or D
Special Moves
Kikou Hau **** ( qcf + P) Very short ranged move, a blast of Ki energy that extends slightly from the hands and, if it counter hits, critical wires. Fast enough to combo, but its a knockdown. It comes out at average speed and has NO recovery, as many of his moves. Abuse, abuse, abuse.
Kasumi Kiri:***( qcb + P) Another very short ranged blade type attack. He dashes forward a little bit and cuts when he gets pretty close. Sucks overall, but it can be comboed into but not cancelled. Screw that!
Ryuu Kagejin: **** dp + P Yet another short ranged attack. Splits his hands appart and causes a glowing blade to appear across his chest. Comboable and stays out for a long time still with no recovery. What makes this a 4 star move is that it can reverse EVERY fireball including super fireballs if you are fast enough. Otherwise, pretty useless.
Kotsu Hazaki Kiri: **** hcb + K Basically like a chou ate giri or a hard vertical slash with a sword drawn from the back.
Tenba Kyaku: ** (rdp + K) Not a great move. Jumps at the opponent and kicks pretty much the whole way down. I don' t think it can be comboed like in AoF so aside from the low recovery, screw it.
Kage Utsushi:* (qcf + K) Warpish dash. Nothing special.
Super Moves
Kiritetsu Nami:**** ( qcf,hcb + P) When I used him in AoF I would abuse the HELL out of this move. It is unbelievably deceptive. Eiji ducks, so the move comes out higher than his body. He sweeps as if to perform a chou ate kiri so the moves starts almost directly above him. Comboable, is you can time it. Overall A great move.
Kiritetsu Kamakiriken: *** (hcf,fcd or qcf,hcb + K) Pretty basic super, nice cause you can Dream cancel it and it hits jump ins if you don't trade.
Leader Move
Yami Kari: **** close, hcbx2 + E It's a throw, and it does really good damage. Other than that, nothing special.
Combos
・↓B×2>qcb+P>[SC]hcf,df,d/qcf,hcb+K
・(JB)>Close D(2hit>qcb+C>[SC]hcf,df,d/qcf,hcb+K>[DC]hcb,hcb+E
・rdp+D>Close C>hcb+K/qcb+P
・(crossup)rdp+D>Close C>rdp+B
・(crossup)rdp+D>Close D>qcb+C>[SC]hcf,df,d/qcf,hcb+K>[DC]hcb,hcb+E
・qcf+P(CH)> hcf,df,d/qcf,hcb+K or qcf,hcb+P
・hcf,df,d/qcf,hcb+K>[DC]hcb,hcb+E