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| ===Dead SG Pages=== | | ===Dead SG Pages=== |
| * [[Skullgirls/Annie|<b>Annie: Girl of the Stars</b>]] | | * [[Skullgirls/Annie|<b>Annie: Girl of the Stars</b>]] |
| * [[Skullgirls/Beowulf|<b>Beowulf</b>]]
| |
| * [[Skullgirls/BlackDahlia|<b>Black Dahlia</b>]] | | * [[Skullgirls/BlackDahlia|<b>Black Dahlia</b>]] |
| * [[Skullgirls/BrainDrain|<b>Brain Drain</b>]] | | * [[Skullgirls/BrainDrain|<b>Brain Drain</b>]] |
| * [[Skullgirls/DViolet|<b>Deep Violet / Mrs. Victoria</b>]] | | * [[Skullgirls/DViolet|<b>Deep Violet / Mrs. Victoria</b>]] |
| * [[Skullgirls/Eliza|<b>Eliza</b>]]
| |
| * [[Skullgirls/Feng|<b>Feng</b>]] | | * [[Skullgirls/Feng|<b>Feng</b>]] |
| * [[Skullgirls/Hive|<b>Hive</b>]] | | * [[Skullgirls/Hive|<b>Hive</b>]] |
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| | style="padding-left:5px" width=220px | Properties ([[Skullgirls/Glossary#Move_Properties|glossary]]) | | | style="padding-left:5px" width=220px | Properties ([[Skullgirls/Glossary#Move_Properties|glossary]]) |
| |} | | |} |
| |-
| | {{SGMoveRowMain | mp | Thinning Shears | | | |
| |
| | {{SGMoveRowFrames | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ }} |
| {| cellpadding="5" cellspacing="0" width=700px | | }} |
| |- style="background:none"
| | {{SGMoveRowMain | lp | Poke! | Poke! | <b>Chains Twice</b> | |
| | style="vertical-align:top" |
| | {{SGMoveRowText | Peacock delivers a one finger jab, her fastest attack up close. Chaining it twice gives her a low risk hit confirm to a longer ground chain. }} |
| {| cellpadding="0" cellspacing="0" width=470px | | {{SGMoveRowFrames | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ }} |
| |- style="background:#262E32"
| | {{SGMoveRowText | |
| | width=180px rowspan="2" | {{#motion: mp }}
| | * When chaining twice, the second attack is identical to the first. }} |
| | width=300px | <p style="font-size:12pt; font-weight:bold">Thinning Shears</p> | | }} |
| |- style="background:#262E32" | | {{SGMoveRowMain | hk | IV Naginata | Quote goes here! | <b>Chains Thrice</b><br/> nocancel <br/> airdashcancel hardknockdown <br/><b>Too many properties!</b> | |
| | width=300px | | | {{SGMoveRowText | A short description would go here. A short description would go here. A short description would go here. A short description would go here. A short description would go here. A short description would go here. }} |
| |}
| | {{SGMoveRowFrames | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ }} |
| | width=210px |
| | {{SGMoveRowText | |
| |- style="background:none"
| | * Notes go here }} |
| | colspan="2" |
| | {{SGMoveRowText | {{#motion: --- hk}} }} |
| |-
| | {{SGMoveRowFrames | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ }} |
| | colspan="2" |
| | {{SGMoveRowText | |
| {| style="border:0px" cellpadding="0" cellspacing="0" width=680px | | * Notes go here |
| |- style="background:#262E32; font-size:7pt; font-weight:bold; color:white"
| | * Another note this time! }} |
| | style="padding-left:5px" width=138px | Damage
| | {{SGMoveRowText | {{#motion: --- --- hk}} }} |
| | style="padding-left:5px" width=138px | Meter Gain
| | {{SGMoveRowFrames | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | [[Image:slide.png]] | XYZ }} |
| | style="padding-left:5px" width=138px | Hit Stop | | {{SGMoveRowText | |
| | style="padding-left:5px" width=138px | Hit Stun | | * Notes go here }} |
| | style="padding-left:5px" width=138px | Block Stun | | }} |
| |- style="background:#262E32" | |
| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| |- style="background:#262E32; font-size:7pt; font-weight:bold; color:white"
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| | style="padding-left:5px" width=138px | Start Up
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| | style="padding-left:5px" width=138px | Active
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| | style="padding-left:5px" width=138px | Recovery
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| | style="padding-left:5px" width=138px | On Hit
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| | style="padding-left:5px" width=138px | On Block
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| |- style="background:#262E32"
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| |}
| |
| |- style="background:none"
| |
| | colspan="2" | Some more text goes here.
| |
| |}
| |
| |-
| |
| |
| |
| {| cellpadding="5" cellspacing="0" width=700px | |
| |- style="background:none"
| |
| | style="vertical-align:top" |
| |
| {| cellpadding="0" cellspacing="0" width=470px | |
| |- style="background:#262E32"
| |
| | width=180px rowspan="2" | {{#motion: lp }}
| |
| | width=300px | <p style="font-size:12pt; font-weight:bold">Poke!</p> | |
| |- style="background:#262E32"
| |
| | width=300px | <i>Poke</i> | |
| |}
| |
| | width=210px | <b>Chains Twice</b>
| |
| |- style="background:none" | |
| | colspan="2" | | |
| Peacock delivers a one finger jab, her fastest attack up close. Chaining it twice gives her a low risk hit confirm to a longer ground chain. | |
| |-
| |
| | colspan="2" |
| |
| {| style="border:0px" cellpadding="0" cellspacing="0" width=680px | |
| |- style="background:#262E32; font-size:7pt; font-weight:bold; color:white" | |
| | style="padding-left:5px" width=138px | Damage | |
| | style="padding-left:5px" width=138px | Meter Gain | |
| | style="padding-left:5px" width=138px | Hit Stop | |
| | style="padding-left:5px" width=138px | Hit Stun | |
| | style="padding-left:5px" width=138px | Block Stun
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| |- style="background:#262E32"
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| |- style="background:#262E32; font-size:7pt; font-weight:bold; color:white"
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| | style="padding-left:5px" width=138px | Start Up
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| | style="padding-left:5px" width=138px | Active
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| | style="padding-left:5px" width=138px | Recovery
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| | style="padding-left:5px" width=138px | On Hit
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| | style="padding-left:5px" width=138px | On Block
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| |- style="background:#262E32"
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
| |
| |} | |
| |- style="background:none"
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| | colspan="2" |
| |
| * Second attack is identical to first. | |
| |}
| |
| |-
| |
| |
| |
| {| cellpadding="5" cellspacing="0" width=700px | |
| |- style="background:none"
| |
| | style="vertical-align:top" |
| |
| {| cellpadding="0" cellspacing="0" width=470px | |
| |- style="background:#262E32" | |
| | width=180px rowspan="2" | {{#motion: hk }} | |
| | width=300px | <p style="font-size:12pt; font-weight:bold">IV Naginata</p>
| |
| |- style="background:#262E32"
| |
| | width=300px | <i>Poke</i>
| |
| |}
| |
| | width=210px | <b>Chains Thrice</b>
| |
| |- style="background:none" | |
| | colspan="2" | | |
| Peacock delivers a one finger jab, her fastest attack up close. Chaining it twice gives her a low risk hit confirm to a longer ground chain.
| |
| |-
| |
| | colspan="2" |
| |
| {| style="border:0px" cellpadding="0" cellspacing="0" width=680px | |
| |- style="background:#262E32; font-size:7pt; font-weight:bold; color:white" | |
| | style="padding-left:5px" width=138px | Damage | |
| | style="padding-left:5px" width=138px | Meter Gain | |
| | style="padding-left:5px" width=138px | Hit Stop | |
| | style="padding-left:5px" width=138px | Hit Stun | |
| | style="padding-left:5px" width=138px | Block Stun | |
| |- style="background:#262E32"
| |
| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
| |
| |- style="background:#262E32; font-size:7pt; font-weight:bold; color:white"
| |
| | style="padding-left:5px" width=138px | Start Up
| |
| | style="padding-left:5px" width=138px | Active
| |
| | style="padding-left:5px" width=138px | Recovery
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| | style="padding-left:5px" width=138px | On Hit
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| | style="padding-left:5px" width=138px | On Block
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| |- style="background:#262E32"
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
| |
| |}
| |
| |- style="background:none" | |
| | colspan="2" |
| |
| {{#motion: --- hk}} | |
| |-
| |
| | colspan="2" |
| |
| {| style="border:0px" cellpadding="0" cellspacing="0" width=680px | |
| |- style="background:#262E32; font-size:7pt; font-weight:bold; color:white" | |
| | style="padding-left:5px" width=138px | Damage | |
| | style="padding-left:5px" width=138px | Meter Gain | |
| | style="padding-left:5px" width=138px | Hit Stop | |
| | style="padding-left:5px" width=138px | Hit Stun | |
| | style="padding-left:5px" width=138px | Block Stun | |
| |- style="background:#262E32"
| |
| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
| |
| |- style="background:#262E32; font-size:7pt; font-weight:bold; color:white"
| |
| | style="padding-left:5px" width=138px | Start Up
| |
| | style="padding-left:5px" width=138px | Active
| |
| | style="padding-left:5px" width=138px | Recovery
| |
| | style="padding-left:5px" width=138px | On Hit
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| | style="padding-left:5px" width=138px | On Block
| |
| |- style="background:#262E32"
| |
| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
| |
| |}
| |
| |- style="background:none" | |
| | colspan="2" |
| |
| {{#motion: --- --- hk}} | |
| |-
| |
| | colspan="2" |
| |
| {| style="border:0px" cellpadding="0" cellspacing="0" width=680px | |
| |- style="background:#262E32; font-size:7pt; font-weight:bold; color:white"
| |
| | style="padding-left:5px" width=138px | Damage
| |
| | style="padding-left:5px" width=138px | Meter Gain
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| | style="padding-left:5px" width=138px | Hit Stop
| |
| | style="padding-left:5px" width=138px | Hit Stun
| |
| | style="padding-left:5px" width=138px | Block Stun
| |
| |- style="background:#262E32"
| |
| | style="padding-left:5px" width=138px | XXX
| |
| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
| |
| |- style="background:#262E32; font-size:7pt; font-weight:bold; color:white"
| |
| | style="padding-left:5px" width=138px | Start Up
| |
| | style="padding-left:5px" width=138px | Active
| |
| | style="padding-left:5px" width=138px | Recovery
| |
| | style="padding-left:5px" width=138px | On Hit
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| | style="padding-left:5px" width=138px | On Block
| |
| |- style="background:#262E32"
| |
| | style="padding-left:5px" width=138px | XXX | |
| | style="padding-left:5px" width=138px | XXX | |
| | style="padding-left:5px" width=138px | XXX | |
| | style="padding-left:5px" width=138px | [[Image:slide.png]] | |
| | style="padding-left:5px" width=138px | XXX
| |
| |} | |
| |}
| |
| |-
| |
| |
| |
| {| cellpadding="5" cellspacing="0" width=700px | |
| |- style="background:none"
| |
| | style="vertical-align:top" |
| |
| {| cellpadding="0" cellspacing="0" width=470px | |
| |- style="background:#262E32"
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| | width=180px rowspan="2" | {{#motion: qcf + P P }}
| |
| | width=300px | <p style="font-size:12pt; font-weight:bold">Some Move Names Are Really, Really Long</p>
| |
| |- style="background:#262E32"
| |
| | width=300px | <i>Move quote!</i>
| |
| |}
| |
| | width=210px | {{#motion: wallbounce (vs air) <br/> groundbounce (vs ground) <br/><b>Chains Twice</b><br/><b>Chains Thrice</b><br/><b>Chains Fourice?</b> }}
| |
| |- style="background:none"
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| | colspan="2" | The 2-3 sentence description would go here. The 2-3 sentence description would go here. The 2-3 sentence description would go here.
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| |-
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| | colspan="2" |
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| {| style="border:0px" cellpadding="0" cellspacing="0" width=680px
| |
| |- style="background:#262E32; font-size:7pt; font-weight:bold; color:white"
| |
| | style="padding-left:5px" width=138px | Damage
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| | style="padding-left:5px" width=138px | Meter Gain
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| | style="padding-left:5px" width=138px | Hit Stop
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| | style="padding-left:5px" width=138px | Hit Stun
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| | style="padding-left:5px" width=138px | Block Stun
| |
| |- style="background:#262E32"
| |
| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
| |
| |- style="background:#262E32; font-size:7pt; font-weight:bold; color:white"
| |
| | style="padding-left:5px" width=138px | Start Up
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| | style="padding-left:5px" width=138px | Active
| |
| | style="padding-left:5px" width=138px | Recovery
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| | style="padding-left:5px" width=138px | On Hit
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| | style="padding-left:5px" width=138px | On Block
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| |- style="background:#262E32"
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| | style="padding-left:5px" width=138px | XXX
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| |}
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| |- style="background:none"
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| | colspan="2" | Some more text goes here.
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| |}
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| {{SGMoveListFooter}} | | {{SGMoveListFooter}} |
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