Ultimate Marvel vs Capcom 3/Game Mechanics/Basic Attacks: Difference between revisions

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The purpose of a fighting game is essentially to fight. Ultimate Marvel vs Capcom 3 has a variety of ways of attacks that are particular to this game. Below is a break down of each of the varieties of attacks. More specific information regarding each character can be found in each character specific page in this Hyper Guide.
 
= Basic Attacks =
== Normal Attacks ==
== Chain Combos / Magic Series ==
== Throws / Air Throws / Break Away ==
== Special Moves ==
 
= Hyper Meter Attacks =
== Hyper Combos ==
== Level 3 Hyper Combos ==
== Delayed Hyper Combos ==
== Cross-Over Combinations ==
 
= Air Combos =
== Launchers ==
== Air Chain Combos ==
== Air Combo Finishers ==
== Aerial Exchange ==
 
= Assist Actions =
== Cross-Over Assists ==
== Cross-Over Attacks ==
== Cross-Over Counters ==
== Snap Backs ==
 
= Projectile Clashing System =
The way Projectiles in Marvel Vs. Capcom 3 interact with each other is more complex than most entire Fighting Games are!  From Hadokens to daggers to beams to drones to columns of fire to gun shots to whirlwinds to Yashichis, learning what overrides what and how Projectiles work is complex business!  This section will teach you all you need to know.
 
* Projectile Clashing

Latest revision as of 20:34, 28 May 2023