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I | Hi I'm Vito and I'm here to make the Skullgirls guide the best thing you've ever seen. Leave notes here if you have to I'll see them. PM Pizzarino on the forum I might see them faster. | ||
===Dead SG Pages=== | |||
* [[Skullgirls/Annie|<b>Annie: Girl of the Stars</b>]] | |||
* [[Skullgirls/BlackDahlia|<b>Black Dahlia</b>]] | |||
* [[Skullgirls/BrainDrain|<b>Brain Drain</b>]] | |||
* [[Skullgirls/DViolet|<b>Deep Violet / Mrs. Victoria</b>]] | |||
* [[Skullgirls/Feng|<b>Feng</b>]] | |||
* [[Skullgirls/Hive|<b>Hive</b>]] | |||
* [[Skullgirls/Ileum|<b>Ileum</b>]] | |||
* [[Skullgirls/Leduc|<b>Leduc</b>]] | |||
* [[Skullgirls/Marie|<b>Marie</b>]] | |||
* [[Skullgirls/Stanley|<b>Dr. Stanley Whitefin</b>]] | |||
* [[Skullgirls/Umbrella|<b>Umbrella</b>]] | |||
* [[Skullgirls/Aeon|<b>Aeon</b>]] | |||
* [[Skullgirls/Nancy|<b>Nancy (Queen Renoir)</b>]] | |||
* [[Skullgirls/Panzerfaust|<b>Panzerfaust</b>]] | |||
* [[Skullgirls/Triplets|<b>The Triplets</b>]] | |||
* [[Skullgirls/Venus|<b>Venus Lovelace</b>]] | |||
===Test Stuff I'm Using=== | |||
{| style="border:1px solid #262E32" width=700px cellpadding="0" cellspacing="0" | |||
|- | |||
| | |||
{| style="border:0px" cellpadding="0" cellspacing="0" width=700px | |||
|- style="background:#262E32; font-size:7pt; font-weight:bold; color:white; vertical-align:middle" | |||
| style="padding-left:5px" width=180px | Command | |||
| style="padding-left:5px" width=300px | Name / Quote | |||
| style="padding-left:5px" width=220px | Properties ([[Skullgirls/Glossary#Move_Properties|glossary]]) | |||
|} | |||
{{SGMoveRowMain | mp | Thinning Shears | | | | |||
{{SGMoveRowFrames | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ }} | |||
}} | |||
{{SGMoveRowMain | lp | Poke! | Poke! | <b>Chains Twice</b> | | |||
{{SGMoveRowText | Peacock delivers a one finger jab, her fastest attack up close. Chaining it twice gives her a low risk hit confirm to a longer ground chain. }} | |||
{{SGMoveRowFrames | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ }} | |||
{{SGMoveRowText | | |||
* When chaining twice, the second attack is identical to the first. }} | |||
}} | |||
{{SGMoveRowMain | hk | IV Naginata | Quote goes here! | <b>Chains Thrice</b><br/> nocancel <br/> airdashcancel hardknockdown <br/><b>Too many properties!</b> | | |||
{{SGMoveRowText | A short description would go here. A short description would go here. A short description would go here. A short description would go here. A short description would go here. A short description would go here. }} | |||
{{SGMoveRowFrames | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ }} | |||
{{SGMoveRowText | | |||
* Notes go here }} | |||
{{SGMoveRowText | {{#motion: --- hk}} }} | |||
{{SGMoveRowFrames | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ }} | |||
{{SGMoveRowText | | |||
* Notes go here | |||
* Another note this time! }} | |||
{{SGMoveRowText | {{#motion: --- --- hk}} }} | |||
{{SGMoveRowFrames | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | [[Image:slide.png]] | XYZ }} | |||
{{SGMoveRowText | | |||
* Notes go here }} | |||
}} | |||
{{SGMoveListFooter}} | |||
===Test Stuff I'm Not Using=== | |||
{{SGMoveListHead}} | |||
{{SGMoveListRow2 | lp | Poke | Poke! | <b>Chains Twice</b><br/> groundbounce <br/> wallbounce | |||
| XXX | XXX | |||
| XXX | XXX | |||
| XXX | XXX | |||
| XXX | XXX | |||
| XXX | XXX | |||
| Peacock delivers a one finger jab, her fastest attack up close. Mash it and start combos it's so easy! }} | |||
{{SGMoveListRow2 | --- lp | | | | |||
| XXX | XXX | |||
| XXX | XXX | |||
| XXX | XXX | |||
| XXX | XXX | |||
| XXX | XXX | |||
| }} | |||
{{SGMoveListRow2 | lp | Poke | Poke! | <b>Chains Twice</b><br/> groundbounce <br/> wallbounce | |||
| XXX | XXX | |||
| XXX | XXX | |||
| XXX | XXX | |||
| XXX | XXX | |||
| XXX | XXX | |||
| | |||
* Peacock delivers a one finger jab, her fastest attack up close. Mash it and start combos it's so easy! }} | |||
{{SGMoveListFooter}} | |||
<br/> | |||
{| cellpadding="0" cellspacing="0" width="100%" style="border: 1px solid #999" | |||
|- style="background:#262E32" align="center" | |||
| style="border-right:1px solid #999" width="130px" | '''Command''' | |||
| style="border-right:1px solid #999" | '''Damage''' | |||
| style="border-right:1px solid #999" | '''Meter''' | |||
| style="border-right:1px solid #999" | '''Guard''' | |||
| style="border-right:1px solid #999" | '''Start Up''' | |||
| style="border-right:1px solid #999" | '''Active''' | |||
| style="border-right:1px solid #999" | '''Recovery''' | |||
| style="border-right:1px solid #999" | '''Hit Stop''' | |||
| style="border-right:1px solid #999" | '''Hit Stun''' | |||
| style="border-right:1px solid #999" | '''On Hit''' | |||
| style="border-right:1px solid #999" | '''Block Stun''' | |||
|| '''On Block''' | |||
|- align="center" style="background:#31373C" | |||
| style="padding-left:5px; border-right:1px solid #999; border-top:1px solid #999" align="left" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-top:1px solid #999" | 123 | |||
|- style="background:#31373C" | |||
| colspan="12" style="padding-left:5px; border-top:1px solid #999" align="left" | | |||
* Details go here! | |||
* Details go here! | |||
|- align="center" style="background:#31373C" | |||
| style="padding-left:5px; border-right:1px solid #999; border-top:1px solid #999" align="left" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-right:1px solid #999; border-top:1px solid #999" | 123 | |||
| style="border-top:1px solid #999" | 123 | |||
|} | |||
<br/><br/> | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Damage || align="center" | 300 || align="center" rowspan="7" | [[File:PC_sLP_start1.png]] || align="center" rowspan="7" | [[File:PC_sLP_start2.png]] || align="center" rowspan="7" | [[File:PC_sLP_active1.png]] || align="center" rowspan="7" | [[File:PC_sLP_recover1.png]] || align="center" rowspan="7" | [[File:PC_sLP_recover2.png]] || align="center" rowspan="7" | [[File:PC_sLP_recover3.png]] || align="center" rowspan="7" | [[File:PC_sLP_recover4.png]] | |||
|- | |||
| align="center" | Meter Gain || align="center" | XX% | |||
|- | |||
| align="center" | Hit Stun || align="center" | 19 | |||
|- | |||
| align="center" | Hit Stop || align="center" | 7 | |||
|- | |||
| align="center" | Hit Adv || align="center" | +4 to +5 | |||
|- | |||
| align="center" | Block Stun || align="center"| 15 | |||
|- | |||
| align="center" | Block Adv || align="center" | 0 to +1 | |||
|- | |||
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 2 || align="center" | 2 || align="center" | 5 || align="center" | 3 || align="center" | 3 || align="center" | 3 | |||
|- | |||
| align="center" colspan="2" | Simplified || align="center" colspan="2" bgcolor="green" | 6 || align="center" bgcolor="red" | 2 || align="center" colspan="4" bgcolor="orange" | 14 | |||
|} | |||
<br/><br/> | |||
{| style="border:1px solid #262E32" width=700px | |||
|- | |||
| | |||
{| cellpadding="5" cellspacing="0" width=700px | |||
|- style="background:none" | |||
| | |||
{| cellpadding="0" cellspacing="0" width=340px | |||
|- style="background:#262E32" | |||
| width=180px | {{#motion: lp }} || <b>Poke!</b><br/><i>Poke! | |||
|- style="background:none" | |||
| colspan=2 | Peacock delivers a one finger jab. The attack <b>Chains Twice</b> like most s.LPs and is Peacock's fastest attack up close. | |||
|} | |||
| style="vertical-align:top" | | |||
{| border="1px solid #999" width=340px | |||
|- | |||
| align="center" | Damage || align="center" | 300 || align="center" | Hit Stun || align="center" | 26 | |||
|- | |||
| align="center" | Meter Gain || align="center" | XX% || align="center" | Hit Adv || align="center" | +4 to +5 | |||
|- | |||
| align="center" | Hit Stop || align="center" | 7 || align="center" | Block Stun || align="center"| 22 | |||
|- | |||
| align="center" | Guard || align="center" | {{#motion: med }} || align="center" | Block Adv || align="center" | 0 to +1 | |||
|} | |||
|- style="background:none" | |||
| colspan=2 | | |||
{| style="border:1px solid #999; font-size:7pt; font-weight:bold; color:white" cellpadding="0" cellspacing="0" width=690px | |||
| width=90px style="padding-right:3px; background:#262E32" | || width=50px align="center" style="background:#3A4146" | 10 || width=50px align="center" style="background:#31373C" | 20 || width=50px align="center" style="background:#3A4146" | 30 || width=50px align="center" style="background:#31373C" | 40 || width=50px align="center" style="background:#3A4146" | 50 || width=50px align="center" style="background:#31373C" | 60 || width=50px align="center" style="background:#3A4146" | 70 || width=50px align="center" style="background:#31373C" | 80 || width=50px align="center" style="background:#3A4146" | 90 || width=50px align="center" style="background:#31373C" | 100 || width=50px align="center" style="background:#3A4146" | 110 || width=50px align="center" style="background:#31373C" | 120 | |||
{{SGFrameRow120 | On miss: | green | 6 | red | 2 | orange | 14 }} | |||
|- style="background:#3A4146" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On miss: || style="border-top:1px solid #262E32" colspan="12" | | |||
{| style="font-size:7pt; font-weight:bold; color:black" cellpadding="0" cellspacing="0" | |||
| width=30px align="center" style="background:green" | 6 | |||
| width=10px align="center" style="background:red" | 2 | |||
| width=70px align="center" style="background:orange" | 14 | |||
|} | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On hit: || style="border-top:1px solid #262E32" colspan="12" | | |||
{| style="font-size:7pt; font-weight:bold; color:black" cellpadding="0" cellspacing="0" | |||
| width=30px align="center" style="background:green" | 6 | |||
| width=5px align="center" style="background:red" | 1 | |||
| width=110px align="center" style="background:orange" | 22 | |||
|} | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Hit stun: || style="border-top:1px solid #262E32" colspan="12" | | |||
{| style="font-size:7pt; font-weight:bold; color:black" cellpadding="0" cellspacing="0" | |||
| width=35px | | |||
| width=130px align="center" style="background:yellow" | 26 | |||
|} | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Block stun: || style="border-top:1px solid #262E32" colspan="12" | | |||
{| style="font-size:7pt; font-weight:bold; color:black" cellpadding="0" cellspacing="0" | |||
| width=35px | | |||
| width=110px align="center" style="background:aqua" | 22 | |||
|} | |||
|} | |||
|} | |||
|- | |||
| | |||
{| cellpadding="5" cellspacing="0" width=700px | |||
|- style="background:none" | |||
| style="vertical-align:top" | | |||
{| cellpadding="0" cellspacing="0" width=340px | |||
|- style="background:#262E32" | |||
| width=180px | {{#motion: mp }} || <b>Transfemoral Amputation</b><br/>''Quote goes here'' | |||
|- style="background:none" | |||
| colspan=2 | Valentine attacks with a 4 hit, single bonesaw swipe that <b>Chains Twice</b>. The second, unique MP hits 5 times and ends with less recovery and hit stun than a single MP. | |||
|} | |||
| style="vertical-align:top" | | |||
{| border="1px solid #999" width=340px | |||
|- | |||
| align="center" | Damage || align="center" | 140 x3, 325<br/>300, 100 x4 || align="center" | Hit Stun || align="center" | ??x4<br/>??x5 | |||
|- | |||
| align="center" | Meter Gain || align="center" | %%x4<br/>%%x5 || align="center" | Hit Adv || align="center" | -1<br/>+4 | |||
|- | |||
| align="center" | Hit Stop || align="center" | ??x4<br/>??x5 || align="center" | Block Stun || align="center"| ??x4<br/>??x5 | |||
|- | |||
| align="center" | Guard || align="center" | {{#motion: med }} || align="center" | Block Adv || align="center" | -4<br/>0 | |||
|} | |||
|- style="background:none" | |||
| colspan=2 | | |||
{| style="border:1px solid #999; font-size:7pt; font-weight:bold; color:white" cellpadding="0" cellspacing="0" width=690px | |||
| width=90px style="padding-right:3px; background:#262E32" | || width=50px align="center" style="background:#3A4146" | 10 || width=50px align="center" style="background:#31373C" | 20 || width=50px align="center" style="background:#3A4146" | 30 || width=50px align="center" style="background:#31373C" | 40 || width=50px align="center" style="background:#3A4146" | 50 || width=50px align="center" style="background:#31373C" | 60 || width=50px align="center" style="background:#3A4146" | 70 || width=50px align="center" style="background:#31373C" | 80 || width=50px align="center" style="background:#3A4146" | 90 || width=50px align="center" style="background:#31373C" | 100 || width=50px align="center" style="background:#3A4146" | 110 || width=50px align="center" style="background:#31373C" | 120 | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On miss: || style="border-top:1px solid #262E32" colspan="12" | | |||
{| style="font-size:7pt; font-weight:bold; color:black" cellpadding="0" cellspacing="0" | |||
| width=65px align="center" style="background:green" | 13 | |||
| width=20px align="center" style="background:red" | 4 | |||
| width=115px align="center" style="background:orange" | 23 | |||
|} | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | || style="border-top:1px solid #262E32" colspan="12" | | |||
{| style="font-size:7pt; font-weight:bold; color:black" cellpadding="0" cellspacing="0" | |||
| width=85px | | |||
| width=70px align="center" style="background:green" | 14 | |||
| width=15px align="center" style="background:red" | 3 | |||
| width=35px align="center" style="background:orange" | 7 | |||
| width=15px align="center" style="background:red" | 3 | |||
| width=15px align="center" style="background:orange" | 3 | |||
| width=15px align="center" style="background:red" | 3 | |||
| width=15px align="center" style="background:orange" | 3 | |||
| width=15px align="center" style="background:red" | 3 | |||
| width=15px align="center" style="background:orange" | 3 | |||
| width=15px align="center" style="background:red" | 3 | |||
| width=80px align="center" style="background:orange" | 16 | |||
|} | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On hit: || style="border-top:1px solid #262E32" colspan="12" | | |||
{| style="font-size:7pt; font-weight:bold; color:black" cellpadding="0" cellspacing="0" | |||
| width=65px align="center" style="background:green" | 13 | |||
| width=5px align="center" style="background:red" | 1 | |||
| width=10px align="center" style="background:orange" | 2 | |||
| width=5px align="center" style="background:red" | 1 | |||
| width=10px align="center" style="background:orange" | 2 | |||
| width=5px align="center" style="background:red" | 1 | |||
| width=10px align="center" style="background:orange" | 2 | |||
| width=5px align="center" style="background:red" | 1 | |||
| width=165px align="center" style="background:orange" | 33 | |||
|} | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | || style="border-top:1px solid #262E32" colspan="12" | | |||
{| style="font-size:7pt; font-weight:bold; color:black" cellpadding="0" cellspacing="0" | |||
| width=200px | | |||
| width=70px align="center" style="background:green" | 14 | |||
| width=5px align="center" style="background:red" | 1 | |||
| width=90px align="center" style="background:orange" | 18 | |||
| width=5px align="center" style="background:red" | 1 | |||
| width=30px align="center" style="background:orange" | 6 | |||
| width=5px align="center" style="background:red" | 1 | |||
| width=30px align="center" style="background:orange" | 6 | |||
| width=5px align="center" style="background:red" | 1 | |||
| width=30px align="center" style="background:orange" | 6 | |||
| width=5px align="center" style="background:red" | 1 | |||
| width=95px align="center" style="background:orange" | 19 | |||
|} | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Hit stun: || style="border-top:1px solid #262E32" colspan="12" | | |||
{| style="font-size:7pt; font-weight:bold; color:black" cellpadding="0" cellspacing="0" | |||
| width=70px | | |||
| width=205px align="center" style="background:yellow" | 41 | |||
|} | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | || style="border-top:1px solid #262E32" colspan="12" | | |||
{| style="font-size:7pt; font-weight:bold; color:black" cellpadding="0" cellspacing="0" | |||
| width=275px | | |||
| width=315px align="center" style="background:yellow" | 63 | |||
|} | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Block stun: || style="border-top:1px solid #262E32" colspan="12" | | |||
{| style="font-size:7pt; font-weight:bold; color:black" cellpadding="0" cellspacing="0" | |||
| width=70px | | |||
| width=190px align="center" style="background:aqua" | 38 | |||
|} | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | || style="border-top:1px solid #262E32" colspan="12" | | |||
{| style="font-size:7pt; font-weight:bold; color:black" cellpadding="0" cellspacing="0" | |||
| width=275px | | |||
| width=295px align="center" style="background:aqua" | 59 | |||
|} | |||
|} | |||
|} | |||
|- | |||
| | |||
{| cellpadding="5" cellspacing="0" width=700px | |||
|- style="background:none" | |||
| style="vertical-align:top" | | |||
{| cellpadding="0" cellspacing="0" width=340px | |||
|- style="background:#262E32" | |||
| width=180px | {{#motion: dp + lp }} || <b>Updo</b> | |||
|- style="background:none" | |||
| colspan=2 | Samson throws Filia into the air for a {{#motion:startupinv}} upwards cut that always causes {{#motion:knockdown}}. As a custom assist the LP version will hit anti-air and get Filia off the screen faster than MP and HP versions. | |||
|} | |||
| style="vertical-align:top" | | |||
{| border="1px solid #999" width=340px | |||
|- | |||
| align="center" | Damage || align="center" | 800 || align="center" | Hit Stun || align="center" | XX | |||
|- | |||
| align="center" | Meter Gain || align="center" | XX% || align="center" | Hit Adv || align="center" | -X to +X | |||
|- | |||
| align="center" | Hit Stop || align="center" | X || align="center" | Block Stun || align="center"| XX | |||
|- | |||
| align="center" | Guard || align="center" | {{#motion: med }} || align="center" | Block Adv || align="center" | -X to +X | |||
|} | |||
|- style="background:none" | |||
| colspan=2 | | |||
{| style="border:1px solid #999; font-size:7pt; font-weight:bold; color:white" cellpadding="0" cellspacing="0" width=690px | |||
| width=90px style="padding-right:3px; background:#262E32" | || width=50px align="center" style="background:#3A4146" | 10 || width=50px align="center" style="background:#31373C" | 20 || width=50px align="center" style="background:#3A4146" | 30 || width=50px align="center" style="background:#31373C" | 40 || width=50px align="center" style="background:#3A4146" | 50 || width=50px align="center" style="background:#31373C" | 60 || width=50px align="center" style="background:#3A4146" | 70 || width=50px align="center" style="background:#31373C" | 80 || width=50px align="center" style="background:#3A4146" | 90 || width=50px align="center" style="background:#31373C" | 100 || width=50px align="center" style="background:#3A4146" | 110 || width=50px align="center" style="background:#31373C" | 120 | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On miss: || style="border-top:1px solid #262E32" colspan="12" | | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On hit: || style="border-top:1px solid #262E32" colspan="12" | | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Hit stun: || style="border-top:1px solid #262E32" colspan="12" | | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Block stun: || style="border-top:1px solid #262E32" colspan="12" | | |||
|} | |||
|} | |||
|- | |||
| | |||
{| cellpadding="5" cellspacing="0" width=700px | |||
|- style="background:none" | |||
| style="vertical-align:top" | | |||
{| cellpadding="0" cellspacing="0" width=340px | |||
|- style="background:#262E32" | |||
| width=180px | {{#motion: dp + mp }} || <b>Updo</b> | |||
|- style="background:none" | |||
| colspan=2 | Samson throws Filia into the air for a {{#motion:startupinv}} upwards cut that always causes {{#motion:knockdown}}. The MP version is a <b>Default Assist Choice</b>. | |||
|} | |||
| style="vertical-align:top" | | |||
{| border="1px solid #999" width=340px | |||
|- | |||
| align="center" | Damage || align="center" | 1000 || align="center" | Hit Stun || align="center" | XX | |||
|- | |||
| align="center" | Meter Gain || align="center" | XX% || align="center" | Hit Adv || align="center" | -X to +X | |||
|- | |||
| align="center" | Hit Stop || align="center" | X || align="center" | Block Stun || align="center"| XX | |||
|- | |||
| align="center" | Guard || align="center" | {{#motion: med }} || align="center" | Block Adv || align="center" | -X to +X | |||
|} | |||
|- style="background:none" | |||
| colspan=2 | | |||
{| style="border:1px solid #999; font-size:7pt; font-weight:bold; color:white" cellpadding="0" cellspacing="0" width=690px | |||
| width=90px style="padding-right:3px; background:#262E32" | || width=50px align="center" style="background:#3A4146" | 10 || width=50px align="center" style="background:#31373C" | 20 || width=50px align="center" style="background:#3A4146" | 30 || width=50px align="center" style="background:#31373C" | 40 || width=50px align="center" style="background:#3A4146" | 50 || width=50px align="center" style="background:#31373C" | 60 || width=50px align="center" style="background:#3A4146" | 70 || width=50px align="center" style="background:#31373C" | 80 || width=50px align="center" style="background:#3A4146" | 90 || width=50px align="center" style="background:#31373C" | 100 || width=50px align="center" style="background:#3A4146" | 110 || width=50px align="center" style="background:#31373C" | 120 | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On miss: || style="border-top:1px solid #262E32" colspan="12" | | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On hit: || style="border-top:1px solid #262E32" colspan="12" | | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Hit stun: || style="border-top:1px solid #262E32" colspan="12" | | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Block stun: || style="border-top:1px solid #262E32" colspan="12" | | |||
|} | |||
|} | |||
|- | |||
| | |||
{| cellpadding="5" cellspacing="0" width=700px | |||
|- style="background:none" | |||
| style="vertical-align:top" | | |||
{| cellpadding="0" cellspacing="0" width=340px | |||
|- style="background:#262E32" | |||
| width=180px | {{#motion: dp + hp }} || <b>Updo</b> | |||
|- style="background:none" | |||
| colspan=2 | Samson throws Filia into the air for a {{#motion:startupinv}} upwards cut that always causes {{#motion:knockdown}}. As a custom assist the HP version will hit harder, reach higher off the ground, and leave Filia on screen longer than the LP and MP versions. | |||
|} | |||
| style="vertical-align:top" | | |||
{| border="1px solid #999" width=340px | |||
|- | |||
| align="center" | Damage || align="center" | 1200 || align="center" | Hit Stun || align="center" | XX | |||
|- | |||
| align="center" | Meter Gain || align="center" | XX% || align="center" | Hit Adv || align="center" | -X to +X | |||
|- | |||
| align="center" | Hit Stop || align="center" | X || align="center" | Block Stun || align="center"| XX | |||
|- | |||
| align="center" | Guard || align="center" | {{#motion: med }} || align="center" | Block Adv || align="center" | -X to +X | |||
|} | |||
|- style="background:none" | |||
| colspan=2 | | |||
{| style="border:1px solid #999; font-size:7pt; font-weight:bold; color:white" cellpadding="0" cellspacing="0" width=690px | |||
| width=90px style="padding-right:3px; background:#262E32" | || width=50px align="center" style="background:#3A4146" | 10 || width=50px align="center" style="background:#31373C" | 20 || width=50px align="center" style="background:#3A4146" | 30 || width=50px align="center" style="background:#31373C" | 40 || width=50px align="center" style="background:#3A4146" | 50 || width=50px align="center" style="background:#31373C" | 60 || width=50px align="center" style="background:#3A4146" | 70 || width=50px align="center" style="background:#31373C" | 80 || width=50px align="center" style="background:#3A4146" | 90 || width=50px align="center" style="background:#31373C" | 100 || width=50px align="center" style="background:#3A4146" | 110 || width=50px align="center" style="background:#31373C" | 120 | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On miss: || style="border-top:1px solid #262E32" colspan="12" | | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | On hit: || style="border-top:1px solid #262E32" colspan="12" | | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Hit stun: || style="border-top:1px solid #262E32" colspan="12" | | |||
|- style="background:none" | |||
| align=right style="padding-right:3px; background:#262E32; border-top:1px solid #262E32" | Block stun: || style="border-top:1px solid #262E32" colspan="12" | | |||
|} | |||
|} | |||
|} |
Latest revision as of 08:00, 28 May 2013
Hi I'm Vito and I'm here to make the Skullgirls guide the best thing you've ever seen. Leave notes here if you have to I'll see them. PM Pizzarino on the forum I might see them faster.
Dead SG Pages
- Annie: Girl of the Stars
- Black Dahlia
- Brain Drain
- Deep Violet / Mrs. Victoria
- Feng
- Hive
- Ileum
- Leduc
- Marie
- Dr. Stanley Whitefin
- Umbrella
- Aeon
- Nancy (Queen Renoir)
- Panzerfaust
- The Triplets
- Venus Lovelace
Test Stuff I'm Using
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Test Stuff I'm Not Using
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Command | Damage | Meter | Guard | Start Up | Active | Recovery | Hit Stop | Hit Stun | On Hit | Block Stun | On Block |
123 | 123 | 123 | 123 | 123 | 123 | 123 | 123 | 123 | 123 | 123 | 123 |
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123 | 123 | 123 | 123 | 123 | 123 | 123 | 123 | 123 | 123 | 123 | 123 |
Damage | 300 | ![]() |
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Meter Gain | XX% | |||||||
Hit Stun | 19 | |||||||
Hit Stop | 7 | |||||||
Hit Adv | +4 to +5 | |||||||
Block Stun | 15 | |||||||
Block Adv | 0 to +1 | |||||||
Frame Count | 4 | 2 | 2 | 5 | 3 | 3 | 3 | |
Simplified | 6 | 2 | 14 |
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