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There are a few characters that you can play only knowing about 60% of their potential and still do fine. Gen is not one of these characters. Not only is understanding everything about Gen necessary to play him effectively, he has two different modes that you must learn to adeptly switch between! There are many dexterity heavy characters in the game, but Gen may be the most dexterity heavy of them all. Without learning how to perform Standing Medium Kick into Hands or the proper distances or cross-up Oga Wall Dive kicks, for example, using Gen may be a losing battle.}} | There are a few characters that you can play only knowing about 60% of their potential and still do fine. Gen is not one of these characters. Not only is understanding everything about Gen necessary to play him effectively, he has two different modes that you must learn to adeptly switch between! There are many dexterity heavy characters in the game, but Gen may be the most dexterity heavy of them all. Without learning how to perform Standing Medium Kick into Hands or the proper distances or cross-up Oga Wall Dive kicks, for example, using Gen may be a losing battle.}} | ||
=== Players to Watch === | |||
Flash Metroid, Xian | |||
== Moves == | == Moves == | ||
Line 11: | Line 14: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Change Style: Crane | 3k | Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc. }} | {{SSFIVMoveListRow | Change Style: Crane | {{3k}} | Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc. }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 17: | Line 20: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Shuraku | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Shuraku | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Hozen | b + lp + lk | throw }} | {{SSFIVMoveListRow | Hozen | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 24: | Line 27: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Hyakurenko | Press p repeatedly | Requires 5 punch button presses; ex armorbreak }} | {{SSFIVMoveListRow | Hyakurenko | Press {{p}} repeatedly | Requires 5 punch button presses; {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Gekiro | dp + k --- k | Press k with proper timing after initial hit for followup kicks; lk gets 5 follow up kicks, mk gets 6, and hk and ex get 7; ex }} | {{SSFIVMoveListRow | Gekiro | {{dp}} + {{k}} {{---}} {{k}} | Press {{k}} with proper timing after initial hit for followup kicks; {{lk}} gets 5 follow up kicks, {{mk}} gets 6, and {{hk}} and {{ex}} get 7; {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo: Mantis ==== | ==== Super Combo: Mantis ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Zan'ei | qcf qcf + p | armorbreak }} | {{SSFIVMoveListRow | Zan'ei | {{qcf}} qcf + {{p}} | {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos: Mantis ==== | ==== Ultra Combos: Mantis ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Zetsuei | qcf qcf + 3p | armorbreak }} | {{SSFIVMoveListRow | Zetsuei | {{qcf}} qcf + {{3p}} | {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Shitenketsu | qcb qcb + 3p | armorbreak }} | {{SSFIVMoveListRow | Shitenketsu | {{qcb}} qcb + {{3p}} | {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 42: | Line 45: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Change Style: Mantis | 3k | Use when in Crane Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc. }} | {{SSFIVMoveListRow | Change Style: Mantis | {{3k}} | Use when in Crane Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc. }} | ||
{{SSFIVMoveListRow | Shakudan | (in air) hk --- hk | high }} | {{SSFIVMoveListRow | Shakudan | (in air) {{hk}} {{---}} {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 49: | Line 52: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Shuraku | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Shuraku | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Hozen | b + lp + lk | throw }} | {{SSFIVMoveListRow | Hozen | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 56: | Line 59: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | | {{SSFIVMoveListRow | Jyasen | {{b}} (charge) {{f}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Oga | d (charge) u + k | ex }} | {{SSFIVMoveListRow | Oga | {{d}} (charge) {{u}} + {{k}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Sudden Stop | b | Perform after Oga }} | {{SSFIVMoveListRow | Sudden Stop | {{b}} | Perform after Oga }} | ||
{{SSFIVMoveListRow | Close Kick | d or n | Perform after Oga }} | {{SSFIVMoveListRow | Close Kick | {{d}} or {{n}} | Perform after Oga }} | ||
{{SSFIVMoveListRow | Far Kick | f or df | Perform after Oga }} | {{SSFIVMoveListRow | Far Kick | {{f}} or {{df}} | Perform after Oga }} | ||
{{SSFIVMoveListRow | Ceiling Jump | u | Perform after Oga }} | {{SSFIVMoveListRow | Ceiling Jump | {{u}} | Perform after Oga }} | ||
{{SSFIVMoveListRow | Falling Kick | d | Perform after Ceiling Jump; armorbreak }} | {{SSFIVMoveListRow | Falling Kick | {{d}} | Perform after Ceiling Jump; {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Close Range Kick Right | df or f | Perform after Ceiling Jump; armorbreak }} | {{SSFIVMoveListRow | Close Range Kick Right | {{df}} or {{f}} | Perform after Ceiling Jump; {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Close Range Kick Left | db or b | Perform after Ceiling Jump; armorbreak }} | {{SSFIVMoveListRow | Close Range Kick Left | {{db}} or {{b}} | Perform after Ceiling Jump; {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo: Crane ==== | ==== Super Combo: Crane ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Jyakoha | qcf qcf + k | }} | {{SSFIVMoveListRow | Jyakoha | {{qcf}} qcf + {{k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos: Crane ==== | ==== Ultra Combos: Crane ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Ryukoha | qcf qcf + 3k | }} | {{SSFIVMoveListRow | Ryukoha | {{qcf}} qcf + {{3k}} | }} | ||
{{SSFIVMoveListRow | Teiga | (in air) qcf qcf + 3k | armorbreak }} | {{SSFIVMoveListRow | Teiga | (in air) {{qcf}} qcf + {{3k}} | {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== AE ver. 2012 Changes == | |||
''(Crane) Crouching Heavy Punch'' | |||
Changed counter-hit damage to be the standard 1.25 times normal damage. | |||
''(Crane) Crouching Heavy Kick'' | |||
Changed hitbox active period from 3F to 5F. | |||
''Shitenketsu'' | |||
Changed startup from 9F to 7F. | |||
''Gekiro'' | |||
Given Super Meter a +10 bonus when medium or heavy versions make it to the final hit. | |||
Made quick-stand impossible on final hit of heavy version. | |||
''Jyasen'' | |||
Varied number of hits when using EX version depending on punch button combination (light + medium or medium + heavy or light + heavy). | |||
Made EX version projectile-invincible until end of active period. | |||
Increased opponent’s stun by 4F on the penultimate hit or block of the rolling portion of the attack for light/medium/heavy version. Following the fastest possible EX Focus→Dash, this gives the attacker a +6F advantage on a hit, or a +2F advantage when blocked. | |||
Increased hit stun by 5F and block stun by 4F on the penultimate hit of the rolling portion of the attack for the EX version. Following the fastest possible EX Focus→Dash, this gives the attacker a +8F advantage on a hit, or a +2F advantage when blocked. | |||
''(Mantis) Focus Attack'' | |||
Lengthened hit stun by 3F on a level 1 hit, giving equal frame advantage/disadvantage on a hit after completing the fastest possible Dash. | |||
''(Crane) Focus Attack'' | |||
Lengthened block stun by 3F on a level 1 block, giving equal frame advantage/disadvantage on a block after completing the fastest possible Dash. | |||
''(Crane) Crouching Medium Kick'' | |||
Made +1F advantage on a hit and -1F (dis)advantage when blocked. | |||
Shrunk mid-move leg hurtbox. | |||
''EX Oga'' | |||
Changed damage from 100 to 150. | |||
Increased movement speed. | |||
''EX Oga (Far Kick)'' | |||
Changed startup after wall bounce from 12F to 7F. | |||
== AE Changes == | |||
* 2 new Target combos: (''Mantis''):<br> 1st: Crouching Light Kick into Crouching Medium Kick.<br>2nd: First hit of Standing Hard Punch into Standing Medium Kick. | |||
* Both Medium Kicks can be Canceled now, so go for more damage by Canceling into his Specials. | |||
* Standing Light Punch's hittable box from his elbow and onward has been deleted, so it's harder to get hit out of now. | |||
* Crouching Medium Punch's start up is faster, so it's possible to link from Standing Light Punch and Crouching Light Punch. | |||
* Crouching Medium Punch can now be canceled. | |||
* Standing Hard Kick's range slightly increased. Good for footsie. | |||
* Ultra 2 downward hitbox improved. | |||
* Traveling speed for Crane Style's Ultra 2 is faster, making it easier to connect with now. | |||
* During backdash, he's airborne right after invincibility wears out. | |||
==The Basics== | |||
==Combos== | |||
==Strategy== | |||
==Matchups== | |||
==Frame Data== | ==Frame Data== | ||
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | {| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
Line 155: | Line 237: | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |40*20 | | align="center" |40*20 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2*4 | | align="center" |2*4 | ||
Line 161: | Line 243: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |1st hit forces stand, 1st hit cancellable | ||
| | | | | | ||
|- | |- | ||
Line 206: | Line 288: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 220: | Line 302: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 234: | Line 316: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 248: | Line 330: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |30 | | align="center" |30 | ||
Line 262: | Line 344: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |70 | | align="center" |70 | ||
Line 276: | Line 358: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |85 | | align="center" |85 | ||
Line 287: | Line 369: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 357: | Line 439: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Neutral jump damage 80, jump forward/backwards damage 70 | ||
| | | | | | ||
|- | |- | ||
Line 374: | Line 456: | ||
| | | | | | ||
|- | |- | ||
| | | | |Switch Stance | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 382: | Line 464: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |5 | | align="center" |Total 5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 388: | Line 470: | ||
| | | | | | ||
|- | |- | ||
| | | | |[[File:Down.gif]]+[[File:Short.gif]] > [[File:Down.gif]]+[[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |70 | | align="center" |70 | ||
Line 402: | Line 484: | ||
| | | | | | ||
|- | |- | ||
| | | | |[[File:Fierce.gif]] > [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40 | | align="center" |40 | ||
Line 422: | Line 504: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |- | | align="center" |-18 | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 436: | Line 518: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 444: | Line 526: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |150 | | align="center" |150 | ||
Line 469: | Line 551: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 483: | Line 565: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 493: | Line 575: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |3(5)3(5)3(5)3 | | align="center" |3(5)3(5)3(5)3[(2)3(5)3(5)3] | ||
| align="center" |17 | | align="center" |17 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" |+9 | | align="center" |+9 | ||
| align="center" | | | align="center" |Armor break, [] refers to extension (repeats), 1st-2nd hit cancellable | ||
| | | | | | ||
|- | |- | ||
Line 507: | Line 589: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |3(3)3(3)3(3)3 | | align="center" |3(3)3(3)3(3)3[(2)3(3)3(3)3] | ||
| align="center" |17 | | align="center" |17 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" |+9 | | align="center" |+9 | ||
| align="center" | | | align="center" |Armor break, [] refers to extension (repeats), 1st-2nd hit cancellable | ||
| | | | | | ||
|- | |- | ||
Line 521: | Line 603: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |3(3)3(3)3(3)3 | | align="center" |3(3)3(3)3(3)3[(2)3(3)3(3)3] | ||
| align="center" |17 | | align="center" |17 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" |+9 | | align="center" |+9 | ||
| align="center" | | | align="center" |Armor break, [] refers to extension (repeats), extension cannot be cancelled | ||
| | | | | | ||
|- | |- | ||
Line 535: | Line 617: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |3(3)3(3)3(3)3 | | align="center" |3(3)3(3)3(3)3[(2)3(3)3(3)3] | ||
| align="center" |17 | | align="center" |17 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" |+9 | | align="center" |+9 | ||
| align="center" | | | align="center" |Armor break, [] refers to extension (repeats), 1st-4th hit cancellable | ||
| | | | | | ||
|- | |- | ||
Line 553: | Line 635: | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~3f Invincible, 4f unthrowable, 5f~ airborne, on hit/block 5 additional inputs are allowed until landing, followups have pursuit properties, guard advantage is based on 1st hit | ||
| | | | | | ||
|- | |- | ||
Line 560: | Line 642: | ||
| align="center" |100*10x5*40 | | align="center" |100*10x5*40 | ||
| align="center" |80*10x6 | | align="center" |80*10x6 | ||
| align="center" |20/20* | | align="center" |20/20*5x5*10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |7 | | align="center" |7 | ||
Line 567: | Line 649: | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, 5~6f unthrowable, 7f~ airborne, 7th hit hard knockdown, on hit/block 6 additional inputs are allowed until landing, followups have pursuit properties, guard advantage is based on 1st hit | ||
| | | | | | ||
|- | |- | ||
Line 574: | Line 656: | ||
| align="center" |100*10x6*90 | | align="center" |100*10x6*90 | ||
| align="center" |80*10x6*80 | | align="center" |80*10x6*80 | ||
| align="center" |20/20* | | align="center" |20/20*5x6*10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |7 | | align="center" |7 | ||
Line 581: | Line 663: | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, 5~6f unthrowable, 7f~ airborne, 8th hit hard knockdown, on hit/block 7 additional inputs are allowed until landing, followups have pursuit properties, guard advantage is based on 1st hit | ||
| | | | | | ||
|- | |- | ||
Line 595: | Line 677: | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, 7f~ airborne, 8th hit hard knockdown, on hit/block 6 additional inputs are allowed until landing, followups have pursuit properties, guard advantage is based on 1st hit | ||
| | | | | | ||
|- | |- | ||
Line 609: | Line 691: | ||
| align="center" |-61 | | align="center" |-61 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f Invincible, 1~20f can pass through opponent, floats opponent, armor break, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 623: | Line 705: | ||
| align="center" |-61 | | align="center" |-61 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, 1~20f can pass through opponent, floats opponent, armor break, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 637: | Line 719: | ||
| align="center" |-61 | | align="center" |-61 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, 1~20f can pass through opponent, floats opponent, armor break, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 651: | Line 733: | ||
| align="center" |-49 | | align="center" |-49 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, 1~20f can pass through opponent, hard knockdown, armor break, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 660: | Line 742: | ||
| align="center" |0/0 | | align="center" |0/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0+ | | align="center" |0+7 | ||
| align="center" |2(6)2(6)2(6)2 | | align="center" |2(6)2(6)2(6)2 | ||
| align="center" |33 | | align="center" |33 | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, hard knockdown, armor break, 2nd hit does recoverable damage, hit on grounded opponents goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 728: | Line 810: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |12 | | align="center" |12[13] | ||
| align="center" |-4 | | align="center" |-4[-3] | ||
| align="center" |-2 | | align="center" |-2[-1] | ||
| align="center" | | | align="center" |[] refers to far version | ||
| | | | | | ||
|- | |- | ||
| |Standing [[File:Strong.gif]] | | |Standing [[File:Strong.gif]] | ||
| align="center" | | | align="center" |H*H | ||
| align="center" |50*50 | | align="center" |50*50 | ||
| align="center" |50*50 | | align="center" |50*50 | ||
Line 759: | Line 841: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |1st hits low, 2nd hit forces stand | ||
| | | | | | ||
|- | |- | ||
Line 801: | Line 883: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |[air hit] 1st hit limited juggle knockdown, 2nd hit pursuit property | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40 | | align="center" |40 | ||
Line 818: | Line 900: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 832: | Line 914: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |180 | | align="center" |180 | ||
Line 843: | Line 925: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |[counter-hit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |30 | | align="center" |30 | ||
Line 857: | Line 939: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |floats opponent | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |80 | | align="center" |80 | ||
Line 869: | Line 951: | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |21 | | align="center" |21 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |+1 | ||
| align="center" |1~25f head projectile invincible | |||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120 | | align="center" |120 | ||
Line 881: | Line 963: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" | | | align="center" |5 | ||
| align="center" | | | align="center" |29 | ||
| align="center" |-16 | | align="center" |-16 | ||
| align="center" |-12 | | align="center" |-12 | ||
Line 913: | Line 995: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Neutral jump damage 80, jump forward/backwards damage 90 | ||
| | | | | | ||
|- | |- | ||
Line 927: | Line 1,009: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Neutral jump damage 100, jump forward/backwards damage 100 | ||
| | | | | | ||
|- | |- | ||
Line 951: | Line 1,033: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |8 | | align="center" |6[8] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Neutral jump version, [] refers to jump forward/backwards | ||
| | | | | | ||
|- | |- | ||
Line 969: | Line 1,051: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[air-hit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
| | | | |Switch Stance | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 980: | Line 1,062: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |5 | | align="center" |Total 5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 986: | Line 1,068: | ||
| | | | | | ||
|- | |- | ||
| |Shakudan | | |Shakudan | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 997: | Line 1,079: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 1,006: | Line 1,088: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
| align="center" |- | | align="center" |-18 | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 1,020: | Line 1,102: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 1,028: | Line 1,110: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |150 | | align="center" |150 | ||
Line 1,053: | Line 1,135: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 1,067: | Line 1,149: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 1,075: | Line 1,157: | ||
| align="center" |20x2*80 | | align="center" |20x2*80 | ||
| align="center" |20/8x2*20 | | align="center" |20/8x2*20 | ||
| align="center" |su | | align="center" |su(x3) | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |3(5)1(5)4 | | align="center" |3(5)1(5)4 | ||
Line 1,081: | Line 1,163: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |charge 60f | ||
| | | | | | ||
|- | |- | ||
Line 1,089: | Line 1,171: | ||
| align="center" |20x3*80 | | align="center" |20x3*80 | ||
| align="center" |20/8x3*20 | | align="center" |20/8x3*20 | ||
| align="center" |su | | align="center" |su(x4) | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |3(7)3(11)1(5)4 | | align="center" |3(7)3(11)1(5)4 | ||
Line 1,095: | Line 1,177: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |charge 60f | ||
| | | | | | ||
|- | |- | ||
Line 1,103: | Line 1,185: | ||
| align="center" |20x4*80 | | align="center" |20x4*80 | ||
| align="center" |20/8x4*20 | | align="center" |20/8x4*20 | ||
| align="center" |su | | align="center" |su(x5) | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |3(7)3(12)3(11)1(5)4 | | align="center" |3(7)3(12)3(11)1(5)4 | ||
Line 1,109: | Line 1,191: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |charge 60f | ||
| | | |||
|- | |||
| |Jasen [[File:EX.gif]]<br />[[File:Jab.gif]]+[[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |20x3*80 | |||
| align="center" |50x3 | |||
| align="center" |-250/0 | |||
| align="center" |su(x5) | |||
| align="center" |6 | |||
| align="center" |3(5)1(5)4 | |||
| align="center" |20 | |||
| align="center" |-3 | |||
| align="center" |+1 | |||
| align="center" |1~23f projectile invincible, charge 60f | |||
| | | |||
|- | |||
| |Jasen [[File:EX.gif]]<br />[[File:Jab.gif]]+[[File:fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |20x4*80 | |||
| align="center" |50x4 | |||
| align="center" |-250/0 | |||
| align="center" |su(x5) | |||
| align="center" |6 | |||
| align="center" |3(7)3(11)1(5)4 | |||
| align="center" |20 | |||
| align="center" |-3 | |||
| align="center" |+1 | |||
| align="center" |1~39f projectile invincible, charge 60f | |||
| | | | | | ||
|- | |- | ||
| |Jasen [[File:EX.gif]] | | |Jasen [[File:EX.gif]]<br />[[File:strong.gif]]+[[File:fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20x4*80 | | align="center" |20x4*80 | ||
| align="center" |50x5 | | align="center" |50x5 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su(x5) | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |3(7)3(12)3(11)1(5)4 | | align="center" |3(7)3(12)3(11)1(5)4 | ||
Line 1,123: | Line 1,233: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |1~54f projectile invincible, charge 60f | ||
| | | | | | ||
|- | |- | ||
Line 1,134: | Line 1,244: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |27 | | align="center" |Total 27 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |7f~ airborne, after activation can cancel into followup, charge 60f | ||
| | | | | | ||
|- | |- | ||
Line 1,148: | Line 1,258: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |27 | | align="center" |Total 27 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f~ until wall projectile and throw invincible, 7f~ airborne, can pass through opponents, after activation can cancel into followup, charge 60f | ||
| | | | | | ||
|- | |- | ||
Line 1,162: | Line 1,272: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |30 | | align="center" |Total 30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |16 grounded recovery frames | ||
| | | | | | ||
|- | |- | ||
| |Oga Close | | |Oga Close | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100[150] | ||
| align="center" |150 | | align="center" |150 | ||
| align="center" |30/50 | | align="center" |30/50 | ||
Line 1,176: | Line 1,286: | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |13 | | align="center" |After landing 13 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |floats opponent, armor break, [] refers to EX version | ||
| | | | | | ||
|- | |- | ||
| |Oga Far | | |Oga Far | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100[150] | ||
| align="center" |150 | | align="center" |150 | ||
| align="center" |30/50 | | align="center" |30/50 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |13 | | align="center" |7 | ||
| align="center" |After landing 13 | |||
| align="center" |-13 | | align="center" |-13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |floats opponent, armor break, [] refers to EX version | ||
| | | | | | ||
|- | |- | ||
Line 1,204: | Line 1,314: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |64 | | align="center" |Total 64 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |16 grounded recovery frames, can cancel into followup until 26f | ||
| | | | | | ||
|- | |- | ||
| |Oga Ceiling Drop | | |Oga Ceiling Drop | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100[150] | ||
| align="center" |150 | | align="center" |150 | ||
| align="center" |30/50 | | align="center" |30/50 | ||
Line 1,218: | Line 1,328: | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |15 | | align="center" |15 | ||
| align="center" |13 | | align="center" |After landing 13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |floats opponent, armor break, [] refers to EX version | ||
| | | | | | ||
|- | |- | ||
| |Oga Super Close | | |Oga Super Close | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100[150] | ||
| align="center" |150 | | align="center" |150 | ||
| align="center" |30/50 | | align="center" |30/50 | ||
Line 1,232: | Line 1,342: | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |1+12 | | align="center" |1 + After landing 12 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |floats opponent, armor break, [] refers to EX version, can perform right version until 6 or 3f (?), can perform left version until 4 or 1f (?) | ||
| | | | | | ||
|- | |- | ||
Line 1,246: | Line 1,356: | ||
| align="center" |1+1 | | align="center" |1+1 | ||
| align="center" |19 | | align="center" |19 | ||
| align="center" |16+16 | | align="center" |16 + After landing 16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~3f Invincible, 1f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents | ||
| | | | | | ||
|- | |- | ||
Line 1,260: | Line 1,370: | ||
| align="center" |0+11 | | align="center" |0+11 | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |25+28 | | align="center" |25 + After landing 28 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, 11f~ airborne, hard knockdown, pursuit property, cannot hit grounded opponents | ||
| | | | | | ||
|- | |- | ||
Line 1,274: | Line 1,384: | ||
| align="center" |0+10 | | align="center" |0+10 | ||
| align="center" |until ground | | align="center" |until ground | ||
| align="center" |26 | | align="center" |After landing 26 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, 10f~until landing projectile invincible, hard knockdown, armor break | ||
| | | | | | ||
|- | |- | ||
Line 1,312: | Line 1,420: | ||
=====Notes | =====Notes===== | ||
[[Category:Super Street Fighter IV AE]] | |||
[[Category:Gen]] |
Latest revision as of 00:17, 6 January 2021


Gen
Few things are more deadly than a fighter who no longer fears death, and that is what describes Gen perfectly. Struck with an illness that will claim his life eventually, Gen now is determined to die the way he believes he was meant to die: in a glorious battle to the death with a worthy opponent. This makes Akuma, a master of the killing intent, a natural rival for Gen. They have fought once before, and Gen is said to be the only one to survive the Shun Goku Satsu. But Gen now seeks Akuma once again for the ultimate battle during which he hopes he can pass in the glory of the fight.
In a nutshell
There are a few characters that you can play only knowing about 60% of their potential and still do fine. Gen is not one of these characters. Not only is understanding everything about Gen necessary to play him effectively, he has two different modes that you must learn to adeptly switch between! There are many dexterity heavy characters in the game, but Gen may be the most dexterity heavy of them all. Without learning how to perform Standing Medium Kick into Hands or the proper distances or cross-up Oga Wall Dive kicks, for example, using Gen may be a losing battle.
Players to Watch
Flash Metroid, Xian
Moves
Unique Attacks: Mantis

Throws: Mantis









Special Moves: Mantis













Super Combo: Mantis



Ultra Combos: Mantis






Unique Attacks: Crane





Throws: Crane









Special Moves: Crane






















Super Combo: Crane


Ultra Combos: Crane





AE ver. 2012 Changes
(Crane) Crouching Heavy Punch
Changed counter-hit damage to be the standard 1.25 times normal damage.
(Crane) Crouching Heavy Kick
Changed hitbox active period from 3F to 5F.
Shitenketsu
Changed startup from 9F to 7F.
Gekiro
Given Super Meter a +10 bonus when medium or heavy versions make it to the final hit. Made quick-stand impossible on final hit of heavy version.
Jyasen
Varied number of hits when using EX version depending on punch button combination (light + medium or medium + heavy or light + heavy). Made EX version projectile-invincible until end of active period. Increased opponent’s stun by 4F on the penultimate hit or block of the rolling portion of the attack for light/medium/heavy version. Following the fastest possible EX Focus→Dash, this gives the attacker a +6F advantage on a hit, or a +2F advantage when blocked. Increased hit stun by 5F and block stun by 4F on the penultimate hit of the rolling portion of the attack for the EX version. Following the fastest possible EX Focus→Dash, this gives the attacker a +8F advantage on a hit, or a +2F advantage when blocked.
(Mantis) Focus Attack
Lengthened hit stun by 3F on a level 1 hit, giving equal frame advantage/disadvantage on a hit after completing the fastest possible Dash.
(Crane) Focus Attack
Lengthened block stun by 3F on a level 1 block, giving equal frame advantage/disadvantage on a block after completing the fastest possible Dash.
(Crane) Crouching Medium Kick
Made +1F advantage on a hit and -1F (dis)advantage when blocked. Shrunk mid-move leg hurtbox.
EX Oga
Changed damage from 100 to 150. Increased movement speed.
EX Oga (Far Kick)
Changed startup after wall bounce from 12F to 7F.
AE Changes
- 2 new Target combos: (Mantis):
1st: Crouching Light Kick into Crouching Medium Kick.
2nd: First hit of Standing Hard Punch into Standing Medium Kick.
- Both Medium Kicks can be Canceled now, so go for more damage by Canceling into his Specials.
- Standing Light Punch's hittable box from his elbow and onward has been deleted, so it's harder to get hit out of now.
- Crouching Medium Punch's start up is faster, so it's possible to link from Standing Light Punch and Crouching Light Punch.
- Crouching Medium Punch can now be canceled.
- Standing Hard Kick's range slightly increased. Good for footsie.
- Ultra 2 downward hitbox improved.
- Traveling speed for Crane Style's Ultra 2 is faster, making it easier to connect with now.
- During backdash, he's airborne right after invincibility wears out.
The Basics
Combos
Strategy
Matchups
Frame Data