No edit summary |
No edit summary |
||
(23 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{SSFIVAEHeader}} | |||
{{SSFIVCharacterHeader|Guy|Guy| | |||
Known for teaming up with Cody and Metro City Mayor Mike Haggar in ending the Mad Gear Gang's reign of terror in Metro City, Guy took what he learned from his battle to rescue Haggar's daughter to heart and was determined to fine-tune his skills in the Bushin style of martial arts, a responsibility he took seriously being named the 39th master of Bushin-ryu. He took to the world of Street Fighting and it was there he learned of M. Bison and gained a new purpose in life: to rid the world of the evils of Shadaloo and M. Bison himself. | |||
| | |||
Guy is a very tricky character. Not only can he be tricky to fight against, dealing with his "cross-up or not" mix-ups using Jumping Medium Kick and the Elbow Drop or dealing with his Run pressure up close or getting grabbed by surprise Bushin Throws, he's also a very tricky character to learn. Most of his attack plans and mix-ups are very unorthodox when compared to the majority of the cast, but that's one of his big advantages: opponents may not be used to this type of offense and defense. And that only makes Guy's mix-up game and odd style that much more effective.}} | |||
=== | === Players to Watch === | ||
Marq Teddy, Nox2 | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Elbow Drop | (during jump) {{d}} + {{mp}} | }} | |||
{{SSFIVMoveListRow | Ninja Sickle | {{df}} + {{hk}} | }} | |||
{{SSFIVMoveListRow | Neck Breaker | {{f}} + {{mp}} | {{high}} }} | |||
{{SSFIVMoveListRow | Bushin Gokusaken | {{lp}} {{---}} {{mp}} {{---}} {{hp}} {{---}} {{hk}} | Switch {{hk}} to {{d}} + {{hk}} for {{throw}} ender }} | |||
{{SSFIVMoveListRow | Wall Jump | (in air, near wall) {{uf}} | }} | |||
{{SSFIVMoveListRow | Target Combo | {{mp}} {{---}} {{hp}} | }} | |||
{{MoveListFooter}} | |||
=== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Grab Throw | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Shoulder Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{MoveListFooter}} | |||
==The Basics== | ==== Special Moves ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Hozanto | {{qcb}} + {{p}} | {{ex}} {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Bushin Senpukyaku | {{qcb}} + {{k}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Bushin Izuna Otoshi | {{qcf}} + {{p}} {{---}} {{p}} | When opponent is far, Bushin Izuna Otoshi is replaced with Elbow Drop; {{throw}} {{airthrow}} {{ex}} }} | |||
{{SSFIVMoveListRow | Run | {{qcf}} + {{k}} | {{ex}} version gains armor (2 hits); {{ex}} }} | |||
{{SSFIVMoveListRow | Sudden Stop | {{lk}} | Perform after Run }} | |||
{{SSFIVMoveListRow | Shadow Kick | {{mk}} | Perform after Run; {{low}} }} | |||
{{SSFIVMoveListRow | Neck Flip | {{hk}} | Perform after Run; {{high}} }} | |||
{{SSFIVMoveListRow | Kaiten Izuna Otoshi | (in air) {{qcf}} + {{p}} | {{airthrow}} {{ex}} }} | |||
{{MoveListFooter}} | |||
==== Super Combo ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Bushin Hasoken | {{qcf}} qcf + {{p}} | }} | |||
{{MoveListFooter}} | |||
==== Ultra Combos ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Bushin Goraisenpujin | {{qcf}} qcf + {{3k}} | {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Bushin Muso Renge | {{hcb}} hcb + {{3p}} | {{throw}} }} | |||
{{MoveListFooter}} | |||
== AE ver. 2012 Changes == | |||
''Retreat'' | |||
Increased speed of retreat. | |||
''EX Bushin Senpukyaku'' | |||
Expanded first hit’s hitbox and increased active period from 1F to 2F to make the move easier to land. | |||
''Elbow Drop'' | |||
Made attack activate not only from stick down + medium punch, but also from stick down-forward + medium punch or stick down-back + medium punch. | |||
''Bushin Izuna Otoshi'' | |||
Reduced landing stun for all versions when additional button input was missed. | |||
''Grab Throw / Shoulder Throw'' | |||
Expanded hitbox forward slightly. | |||
''Vertical Jump Heavy Punch'' | |||
Expanded hitbox up and down. | |||
''Angled Jump Heavy Kick'' | |||
Expanded hitbox up, down, and to the front, and expanded hurtbox accordingly. | |||
''Angled Jump Medium Punch'' | |||
Expanded hitbox up, down, and to the front, and expanded hurtbox accordingly. | |||
''Bushin Goraisenpujin'' | |||
Slightly increased movement amount prior to first hit. | |||
Expanded hitbox to the front. | |||
Made easy command mode input the same as SSF4. | |||
''Neck Flip'' | |||
Prevented cross up over E. Honda, Chun-Li, Vega, Rufus, Cammy, Sakura, Adon, and Juri when executed close up and opponent is crouching. | |||
''Wall Jump'' | |||
Sped up timing of follow-up input after kicking the wall. | |||
''Bushin Hasoken'' | |||
Expanded the final hit’s hitbox, making it easier to fully hit. | |||
== AE Changes == | |||
* Close Standing Medium Kick into Far Standing Medium Punch combos. | |||
* Close Standing Medium Punch into Medium Punch Shoulder doesn't combo. | |||
* Target Combo seems to connect easier on crouching opponents. | |||
* Feels like Jumping Hard Kick into Close Standing Hard Kick might be easier to connect. | |||
* Far version Standing MK has faster start-up and less recovery | |||
* Far version Standing MP hit box is buffed a bit | |||
* Guy's Standing Light Punch improved. The hitbox was extended upward, and the hittable box is significantly reduced, making it good. | |||
* Improved 3 frame Crouching Light Kick, damage decreased. | |||
* His EX run follow-up timing is now same with his non-EX versions. Also, his EX run slide will have projectile invincibility, while his EX run stop has armor. | |||
* Super Combo damage increased, and fixed some issues of it whiffing on some characters if done after a combo. | |||
* F+MP overhead now does 2 hits, and is even on hit. Previously it left you at frame disadvantage on hit. | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
Line 24: | Line 141: | ||
==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== | ||
{| | {| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
! | | ! | | ||
Line 54: | Line 172: | ||
! align="center" | Notes | ! align="center" | Notes | ||
|- | |- | ||
| |Close | | |Close [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 65: | Line 183: | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |Cannot hit crouching opponents | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 82: | Line 200: | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 93: | Line 211: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 110: | Line 228: | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 119: | Line 237: | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |+ | | align="center" |+3 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 138: | Line 256: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 149: | Line 267: | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |cannot hit crouching opponents | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 166: | Line 284: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 180: | Line 298: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40 | | align="center" |40 | ||
Line 194: | Line 312: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 208: | Line 326: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |110 | | align="center" |110 | ||
Line 222: | Line 340: | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 236: | Line 354: | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 250: | Line 368: | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 261: | Line 379: | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" |+8 | | align="center" |+8 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |30 | | align="center" |30 | ||
Line 278: | Line 396: | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |30*40 | | align="center" |30*40 | ||
Line 289: | Line 407: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |2nd hit hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |crouch | | |crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |90[50] | | align="center" |90[50] | ||
Line 303: | Line 421: | ||
| align="center" |-10[-5] | | align="center" |-10[-5] | ||
| align="center" |-[-3] | | align="center" |-[-3] | ||
| align="center" | | | align="center" |Hard knockdown (first 5f), [] refers to after 5th active frame | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 320: | Line 438: | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 334: | Line 452: | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 348: | Line 466: | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 362: | Line 480: | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 376: | Line 494: | ||
| | | | | | ||
|- | |- | ||
| |Jump up | | |Jump up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50*50 | | align="center" |50*50 | ||
Line 387: | Line 505: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[air hit] limited juggle knockdown, 2nd hit pursuit property | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 404: | Line 522: | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 418: | Line 536: | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 432: | Line 550: | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 446: | Line 564: | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |70 | | align="center" |70 | ||
Line 460: | Line 578: | ||
| | | | | | ||
|- | |- | ||
| |Jump forward | | |Jump forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 474: | Line 592: | ||
| | | | | | ||
|- | |- | ||
| |Ninja Sickle ( | | |Ninja Sickle ([[File:Downright.gif]]+[[File:Roundhouse.gif]]) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40*60 | | align="center" |40*60 | ||
Line 482: | Line 600: | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |2(3)2 | | align="center" |2(3)2 | ||
| align="center" |12+13 | | align="center" |12 + After landing 13 | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |14f~ airborne, 2nd hit floats opponent | ||
| | | | | | ||
|- | |- | ||
| |Neck Breaker ( | | |Neck Breaker ([[File:Forward.gif]]+[[File:Strong.gif]]) | ||
| align="center" |H | | align="center" |H | ||
| align="center" |30*30 | | align="center" |30*30 | ||
Line 502: | Line 620: | ||
| | | | | | ||
|- | |- | ||
| |Elbow Drop( | | |Elbow Drop ([[File:Down.gif]]+[[File:Strong.gif]] air) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 510: | Line 628: | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |until ground | | align="center" |until ground | ||
| align="center" | | | align="center" |After landing 4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 516: | Line 634: | ||
| | | | | | ||
|- | |- | ||
| |Bushin Chain(2nd hit) | | |Bushin Chain (2nd hit) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 530: | Line 648: | ||
| | | | | | ||
|- | |- | ||
| |Bushin Chain(3rd hit) | | |Bushin Chain (3rd hit) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 544: | Line 662: | ||
| | | | | | ||
|- | |- | ||
| |Bushin Chain(4th hit) | | |Bushin Chain (4th hit) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 558: | Line 676: | ||
| | | | | | ||
|- | |- | ||
| |Bushin Chain(4th hit) | | |Bushin Chain (4th hit) [[File:Down.gif]]+[[File:Roundhouse.gif]] | ||
| align="center" | | | align="center" |- | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |0 | | align="center" |0 | ||
Line 569: | Line 687: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |floats opponent | ||
| | | | | | ||
|- | |- | ||
| | | | |[[File:Strong.gif]] > [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40 | | align="center" |40 | ||
Line 583: | Line 701: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 606: | Line 724: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 620: | Line 738: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 653: | Line 771: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 667: | Line 785: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Hozanto | | |Hozanto [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 681: | Line 799: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |5~15f upper body projectile invincible, armor break | ||
| | | | | | ||
|- | |- | ||
| |Hozanto | | |Hozanto [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |130 | | align="center" |130 | ||
Line 695: | Line 813: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |5~19f upper body projectile invincible, armor break | ||
| | | | | | ||
|- | |- | ||
| |Hozanto | | |Hozanto [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |160 | | align="center" |160 | ||
Line 709: | Line 827: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |5~26f upper body projectile invincible, armor break | ||
| | | | | | ||
|- | |- | ||
| |Hozanto EX | | |Hozanto [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120 | | align="center" |120 | ||
Line 723: | Line 841: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, pursuit property | ||
| | | | | | ||
|- | |- | ||
| |Bushin Senpukyaku | | |Bushin Senpukyaku [[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40x3 | | align="center" |40x3 | ||
Line 734: | Line 852: | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |2(6)1(7)1 | | align="center" |2(6)1(7)1 | ||
| align="center" |11+19 | | align="center" |11 + After landing 19 | ||
| align="center" |-18 | | align="center" |-18 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f mid body projectile invincible, 10~28f lower body strike and projectile invincible, 1~9f unthrowable, 7f~ airborne, 2nd-3rd hit pursuit property, 3rd hit cannot hit crouching opponents | ||
| | | | | | ||
|- | |- | ||
| |Bushin Senpukyaku | | |Bushin Senpukyaku [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50x3 | | align="center" |50x3 | ||
Line 748: | Line 866: | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" |2(6)2(6)2 | | align="center" |2(6)2(6)2 | ||
| align="center" |16+19 | | align="center" |16 + After landing 19 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~26f lower body strike invincible, 1~42f projectile invincible (total body until 10f, lower body after), 7f~ airborne, 2nd-3rd hit pursuit property | ||
| | | | | | ||
|- | |- | ||
| |Bushin Senpukyaku | | |Bushin Senpukyaku [[File:Roundhouse.gif]] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |50*20*20*70 | | align="center" |50*20*20*70 | ||
Line 761: | Line 879: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |3(6)1(7)1(6) | | align="center" |3(6)1(7)1(6)1 | ||
| align="center" |16+19 | | align="center" |16 + After landing 19 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~30f lowerbody strike and projectile invincible, 5f~ airborne, pursuit property, cannot hit crouching opponents | ||
| | | | | | ||
|- | |- | ||
| |Bushin Senpukyaku EX | | |Bushin Senpukyaku [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50x3*20 | | align="center" |50x3*20 | ||
Line 775: | Line 893: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |2(5)1(6)1(5)2 | ||
| align="center" |16+19 | | align="center" |16 + After landing 19 | ||
| align="center" |-20 | | align="center" |-20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f Invincible, 11~25f lower body strike and projectile invincible, 3f~ airborne, pursuit property, frame advantage is based off 3rd hit | ||
| | | |||
|- | |||
| |Bushin Flip [[File:Jab.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |20/- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 68 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |7f~ airborne, 26 grounded recovery frames, 22f~ can cancel into followup | |||
| | | |||
|- | |||
| |Bushin Flip [[File:strong.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |20/- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 70 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |7f~ airborne, 26 grounded recovery frames, 22f~ can cancel into followup | |||
| | | | | | ||
|- | |- | ||
| |Bushin Flip | | |Bushin Flip [[File:fierce.gif]] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 790: | Line 936: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |70 | | align="center" |Total 70 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |7f~ airborne, 26 grounded recovery frames, 22f~ can cancel into followup | ||
| | | | | | ||
|- | |- | ||
| |Bushin Flip EX | | |Bushin Flip [[File:EX.gif]] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 804: | Line 950: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |65 | | align="center" |Total 65 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~14f projectile and throw invincible, passes through opponent, 7f~ airborne, 20 grounded recovery frames, tracks opponent, 22f~ can cancel into followup | ||
| | | | | | ||
|- | |- | ||
| |Bushin Izuna Otoshi | | |Bushin Izuna Otoshi (throw) | ||
| align="center" |0.80 | | align="center" |0.80 | ||
| align="center" |180 | | align="center" |180 | ||
Line 818: | Line 964: | ||
| align="center" |1 | | align="center" |1 | ||
| align="center" |1 | | align="center" |1 | ||
| align="center" |8 | | align="center" |After landing 8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, only hits standing and airborne opponents | ||
| | | | | | ||
|- | |- | ||
Line 832: | Line 978: | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |until ground | | align="center" |until ground | ||
| align="center" |8 | | align="center" |After landing 8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 846: | Line 992: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |See followup | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |5f~ can cancel into followup | ||
| | | | | | ||
|- | |- | ||
Line 860: | Line 1,006: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |17 | | align="center" |Total 17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Fastest stop is 21f | ||
| | | | | | ||
|- | |- | ||
Line 877: | Line 1,023: | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 891: | Line 1,037: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |1~14f lower body strike and projectile invincible, 15~28f airborne, 1st hit floats airborne opponents | ||
| | | | | | ||
|- | |- | ||
| |Run EX | | |Run [[File:EX.gif]] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 902: | Line 1,048: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |See followup | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f~ 2-hit armor, 5f~ can cancel into followup | ||
| | | | | | ||
|- | |- | ||
| |Sudden Stop(from Run) | | |Sudden Stop (from Run) | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 916: | Line 1,062: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |17 | | align="center" |Total 17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Fastest stop is 21f | ||
| | | | | | ||
|- | |- | ||
| |Shadow Kick(from Run) | | |Shadow Kick (from Run) | ||
| align="center" |L | | align="center" |L | ||
| align="center" |120 | | align="center" |120 | ||
Line 933: | Line 1,079: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, 1~28f projectile invincible | ||
| | | | | | ||
|- | |- | ||
| |Neck Flip(from Run) | | |Neck Flip (from Run) | ||
| align="center" |HL*H | | align="center" |HL*H | ||
| align="center" |100*70 | | align="center" |100*70 | ||
Line 947: | Line 1,093: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |1~22f projectile invincible, 1~14f lower body strike invincible, 15~29f airborne | ||
| | | | | | ||
|- | |- | ||
Line 961: | Line 1,107: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, connects on airborne opponents only | ||
| | | | | | ||
|- | |- | ||
| |Kaiten Izuna Otoshi EX | | |Kaiten Izuna Otoshi [[File:EX.gif]] | ||
| align="center" |1.00 | | align="center" |1.00 | ||
| align="center" |170 | | align="center" |170 | ||
Line 975: | Line 1,121: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~2f Invincible, hard knockdown, connects on airborne opponents only | ||
| | | | | | ||
|- | |- | ||
Line 986: | Line 1,132: | ||
| align="center" |1+7 | | align="center" |1+7 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |10+18 | | align="center" |10 + After landing 18 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~8f Invincible, 1f~ airborne, untechable limited juggle knockdown, pursuit property, animation continues on hit or block | ||
| | | | | | ||
|- | |- | ||
Line 1,003: | Line 1,149: | ||
| align="center" |-20 | | align="center" |-20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, hard knockdown, armor break, pursuit property, 4th hit goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 1,017: | Line 1,163: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~2f Invincible, hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 1,049: | Line 1,195: | ||
=====Notes | =====Notes===== | ||
[[Category:Super Street Fighter IV AE]] | |||
[[Category:Guy]] |
Latest revision as of 22:21, 16 January 2021


Guy
Known for teaming up with Cody and Metro City Mayor Mike Haggar in ending the Mad Gear Gang's reign of terror in Metro City, Guy took what he learned from his battle to rescue Haggar's daughter to heart and was determined to fine-tune his skills in the Bushin style of martial arts, a responsibility he took seriously being named the 39th master of Bushin-ryu. He took to the world of Street Fighting and it was there he learned of M. Bison and gained a new purpose in life: to rid the world of the evils of Shadaloo and M. Bison himself.
In a nutshell
Guy is a very tricky character. Not only can he be tricky to fight against, dealing with his "cross-up or not" mix-ups using Jumping Medium Kick and the Elbow Drop or dealing with his Run pressure up close or getting grabbed by surprise Bushin Throws, he's also a very tricky character to learn. Most of his attack plans and mix-ups are very unorthodox when compared to the majority of the cast, but that's one of his big advantages: opponents may not be used to this type of offense and defense. And that only makes Guy's mix-up game and odd style that much more effective.
Players to Watch
Marq Teddy, Nox2
Moves
Unique Attacks






















Throws









Special Moves



























Super Combo


Ultra Combos






AE ver. 2012 Changes
Retreat
Increased speed of retreat.
EX Bushin Senpukyaku
Expanded first hit’s hitbox and increased active period from 1F to 2F to make the move easier to land.
Elbow Drop
Made attack activate not only from stick down + medium punch, but also from stick down-forward + medium punch or stick down-back + medium punch.
Bushin Izuna Otoshi
Reduced landing stun for all versions when additional button input was missed.
Grab Throw / Shoulder Throw
Expanded hitbox forward slightly.
Vertical Jump Heavy Punch
Expanded hitbox up and down.
Angled Jump Heavy Kick
Expanded hitbox up, down, and to the front, and expanded hurtbox accordingly.
Angled Jump Medium Punch
Expanded hitbox up, down, and to the front, and expanded hurtbox accordingly.
Bushin Goraisenpujin
Slightly increased movement amount prior to first hit. Expanded hitbox to the front. Made easy command mode input the same as SSF4.
Neck Flip
Prevented cross up over E. Honda, Chun-Li, Vega, Rufus, Cammy, Sakura, Adon, and Juri when executed close up and opponent is crouching.
Wall Jump
Sped up timing of follow-up input after kicking the wall.
Bushin Hasoken
Expanded the final hit’s hitbox, making it easier to fully hit.
AE Changes
- Close Standing Medium Kick into Far Standing Medium Punch combos.
- Close Standing Medium Punch into Medium Punch Shoulder doesn't combo.
- Target Combo seems to connect easier on crouching opponents.
- Feels like Jumping Hard Kick into Close Standing Hard Kick might be easier to connect.
- Far version Standing MK has faster start-up and less recovery
- Far version Standing MP hit box is buffed a bit
- Guy's Standing Light Punch improved. The hitbox was extended upward, and the hittable box is significantly reduced, making it good.
- Improved 3 frame Crouching Light Kick, damage decreased.
- His EX run follow-up timing is now same with his non-EX versions. Also, his EX run slide will have projectile invincibility, while his EX run stop has armor.
- Super Combo damage increased, and fixed some issues of it whiffing on some characters if done after a combo.
- F+MP overhead now does 2 hits, and is even on hit. Previously it left you at frame disadvantage on hit.
The Basics
Combos
Strategy
Matchups
Frame Data