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= | {{PJ Character Intro|char= Batsu|full=Batsu Ichimonji|short=BATSU | ||
|school=Taiyo | |||
|assist=Damage | |||
|tier=B | |||
|difficulty=Easy | |||
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{{Content Box|header=Introduction|content= | |||
The Hot-Blooded ninja-inspired protagonist of the '''''Rival Schools''''' series. Often seen as brash, impulsive, and always ready to throw the first punch, Batsu returns to the spotlight in '''''Project Justice''''' to investigate his mischief-making doppelganger, [[Project_Justice/Vatsu| Vatsu]], and put a stop to the Reverse Society with the help of his friends [[Project_Justice/Hinata| Hinata]] and [[Project_Justice/Kyosuke| Kyosuke]]. Despite his fiery temper, Batsu has a strong sense of justice, and a strong desire to protect both his close friends and mother. | |||
Next to [[Project_Justice/Hideo| Hideo]], Batsu is about as close to a shoto as you can find in '''''Project Justice'''''. While [[Project_Justice/Hideo| Hideo]] may have a more literal-looking Dragon Punch and Tatsumaki, Batsu wins hand-over-fist in the fireball department. Batsu is a relatively simple character with a standard air-combo route, effective confirms into super, and relatively good damage across the board. Where he lacks is in his rushdown potential compared to other members of the '''''Project Justice''''' roster, as well as the fact that [[Project_Justice/Burning_Batsu| Burning Batsu]] is essentially just '''Batsu 2.0''', making the original pale in comparison. | |||
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{{Content Box|content= | |||
<youtube>OHsldIbzGag</youtube> | |||
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{{ProConTable | |||
|pros= | |||
* Very good fireball game compared to characters like [[Project_Justice/Shoma| Shoma]] or [[Project_Justice/Hideo| Hideo]]. | |||
* Simple and effective confirm into super with {{lk}}. | |||
|cons= | |||
* Almost completely outclassed by [[Project_Justice/Burning_Batsu| Burning Batsu]]; very few reasons to not use [[Project_Justice/Burning_Batsu| B.Batsu]] instead, as they're practically a straight upgrade. | |||
* Relatively weak kit outside of his simple confirm and decent zoning potential compared to the rest of the casts' fireballs. | |||
* While strong in terms of damage, he is lacking in effective Rushdown tools. | |||
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{{Content Box|header=Colors|content= | |||
{{PJColors | |||
|Character=Batsu | |||
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{{Content Box|header=Batsu Wiki Roadmap|content= | |||
{{BatsuRoadmap-PJ}} | |||
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__NOTOC__ | |||
{{Project Justice}} | |||
[[Category:Project Justice]] | |||
[[Category:Batsu Ichimonji]] | |||
Latest revision as of 20:43, 21 January 2025
The Hot-Blooded ninja-inspired protagonist of the Rival Schools series. Often seen as brash, impulsive, and always ready to throw the first punch, Batsu returns to the spotlight in Project Justice to investigate his mischief-making doppelganger, Vatsu, and put a stop to the Reverse Society with the help of his friends Hinata and Kyosuke. Despite his fiery temper, Batsu has a strong sense of justice, and a strong desire to protect both his close friends and mother.
Next to Hideo, Batsu is about as close to a shoto as you can find in Project Justice. While Hideo may have a more literal-looking Dragon Punch and Tatsumaki, Batsu wins hand-over-fist in the fireball department. Batsu is a relatively simple character with a standard air-combo route, effective confirms into super, and relatively good damage across the board. Where he lacks is in his rushdown potential compared to other members of the Project Justice roster, as well as the fact that Burning Batsu is essentially just Batsu 2.0, making the original pale in comparison.
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