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==Frame Data==
#Redirect [[Delete]]
{{SSFIVFrameDataHeader}}
 
{{SSFIVFrameDataSubHeader | Standing Far Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | sp/su  | 5 | 3 | 6 | +3 | +6 | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 80 | 100 | 40 | su | 5 | 6 | 11 | -3 | +1 | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 130 | 200 | 60 | - | 12 | 3 | 17 | -2 | +2 | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | - | 5 | 3 | 8 | 0 | +3 | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 80 | 100 | 40 | - | 8 | 3 | 15 | -4 | -1 | Whiff against crouchers }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 100 | 200 | 60 | - | 14 | 2 | 19 | -3 | +1 | }}
 
{{SSFIVFrameDataSubHeader | Standing Close Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 25*15 | 30*20 | 20*20 | ch/sp/su*su | 4 | 3(8)3 | 11 | -3 | 0 | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 50*30 | 50*50 | 40*20 | sp/su*su | 5 | 3(8)2 | 14 | -2 | +4 | [Hit] Forces stand }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 80*30 | 100*100 | 60*20 | sp/su*su | 4 | 3(8)2 | 20 | -4 | 0 | [Hit] Forces stand }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 30 | 50 | 20 | - | 5 | 2 | 9 | 0 | +3 | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 7 | 2 | 16 | -4 | -1 | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL[H] | 100[30] | 150[50] | 60[20] | - | 6 | 6 | 16 | -4 | 0 | Hit] Forces stand, active frame 1-4 wont hit crouchers, active frames 5-6 refer to [] (overhead) }}
 
{{SSFIVFrameDataSubHeader | Crouching Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 5 | 2 | 6 | +3 | +6 | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70 | 100 | 40 | sp/su | 7 | 3 | 10 | +1 | +4 | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 70*40 | 100*50 | 60*20 | sp/su | 8 | 2*2 | 22 | -6 | - | 1st part [Ground Hit] Forces Stand, 2nd [Hit] Floats opponent }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | L | 20 | 50 | 20 | ch/sp/su | 5 | 3 | 7 | +1 | +4 | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 8 | 5 | 13 | -4 | +1 | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 100 | 200 | 60 | sp/su | 11 | 3 | 25 | -10 | - | [Hit] Hard Knockdown cannot fast recover }}
 
{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 5 | 4 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 5 | 4 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 50 | 50 | 20 | - | 5 | 8 | - | - | - | [Projectile Invulnerability] Until just before startup (leg part only) }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 4 | 6 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 5 | 4 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
 
{{SSFIVFrameDataSubHeader | Forward / Back Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 5 | 8 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 10 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 5 | 8 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 50 | 50 | 20 | - | 4 | 5 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 70 | 100 | 40 | - | 5 | 6 | - | - | - | [Projectile Invulnerability] Until just before startup (leg part only) }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 110 | 200 | 60 | - | 5 | 5 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
 
{{SSFIVFrameDataSubHeader | Unique Attacks}}
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Forward.gif]] | HL | 80 | 100 | 40 | dash | 7 | 2 | 16 | 0 | +3 | Dash cancellable }}
 
{{SSFIVFrameDataSubHeader | Target Combos}}
 
{{SSFIVFrameDataSubHeader | Focus Attacks}}
{{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | 1~10F or 1F after button's are released: Has super armor.<br>Crumples on ground Counter Hit. Puts opponent in jugglable state on air hit. From frames 5~11 or on hit/block can cancel into dash/back dash. If charged, saving attack hits on frame 13 after releasing the buttons. }}
{{SSFIVFrameDataRow | Focus Attack LVL 2 | HL | 80 | 150 | 40 | - | 17+13 | 2 | 35 | -15 | - | 1~1F after button's are released: Has super armor.<br>Crumples on ground hit. Floats opponent on air hit. From frames 5~ buttons released or on hit/block can cancel into dash/back dash. Charge time: 17-49F. If charged, saving attack hits on frame 13 after releasing the buttons. }}
{{SSFIVFrameDataRow | Focus Attack LVL 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | - | - | 1~64F has super armor. Breaks super armor.<br>Crumples on ground hit. Floats opponent on air hit. From frames 5~50 can cancel into dash/back dash. Charge time: 50F. }}
 
{{ SSFIVFrameDataSubHeader | Normal Throws}}
{{SSFIVFrameDataRow | Forward Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | Hard Knockdown / Opponent gets up 68F after throw recovers (from SF4 vanilla) }}
{{SSFIVFrameDataRow | Back Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | Hard Knockdown / Opponent gets up 57F after throw recovers (from SF4 vanilla) }}
 
|-
| colspan="12" |
|-
! align="left" colspan="12" style="background: #333333;" | Special Moves
|-
| Change of Direction [[File:Jab.gif]]
| HL
| 30
| 50
| 20/30
| su
| 14
| 3
| 25
| -3
|  +2
| [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 25-26F can follow with second middle/low
|-
| Change of Direction [[File:Strong.gif]]
| HL
| 35
| 50
| 20/30
| su
| 16
| 3
| 25
| -3
|  +2
| [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 27-28F can follow with second middle/low
|-
| Change of Direction [[File:Fierce.gif]]
| HL
| 40
| 50
| 20/30
| su
| 17
| 3
| 25
| -3
|  +2
| [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 28-29F can follow with second middle/low
|-
| Change of Direction [[File:EX.gif]]
| HL
| 40
| 50
| -250/0
| su
| 16
| 3
| 25
| -3
|  +2
| 1-18F [Armor] / [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 27-28F can follow with second middle/low
|-
| Second Mid
| H
| 40
| 50
| 10/20
| -
| 15
| 4
| 28
| -9
| -4
| [Crouch Hit] Frame Adv -5 / [Air Hit] Puts opponent in jugglable state / 30-31F can follow with finish middle/low
|-
| Second Low
| L
| 50
| 50
| 20/30
| su
| 22
| 4
| 24
| -5
| -1
| [Air Hit] Puts opponent in jugglable state / 36-37F can follow with finish middle/low
|-
| Finish Mid
| H
| 100
| 100
| 10/30
| -
| 10
| 2
| 44
| -35
| -
| [Hit] Hard Knockdown / Armor Break / Opponent gets up 43F after throw recovers (from SF4 vanilla)
|-
| Finish Low
| L
| 150
| 100
| 30/30
| -
| 22
| 2
| 53
| -44
| -
| [Hit] Hard Knockdown / Armor Break / Opponent gets up 70F after throw recovers (from SF4 vanilla)
|-
| Wheel Kick [[File:Short.gif]]
| H
| 120
| 200
| 30/40
| -
| 20
| 7
| 2+19
| -10
| -5
| 1-17F [Hit/Projectile Invul.] (lower half part only) / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 25F (opp Ryu)
|-
| Wheel Kick [[File:Forward.gif]]
| H
| 140
| 200
| 30/40
| -
| 24
| 7
| 2+20
| -11
| -6
|  1-20F [Hit/Projectile Invul.] (lower half part only) / 14F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 29F (opp Ryu)
|-
| Wheel Kick [[File:Roundhouse.gif]]
| H
| 160
| 200
| 30/40
| -
| 27
| 7
| 1+22
| -12
| -7
|  1-22F [Hit/Projectile Invul.] (lower half part only) / 15F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 31F (opp Ryu)
|-
| Wheel Kick [[File:EX.gif]]
| H
| 60*120
| 100*100
| -250/0
| --
| 17
| 7*3
| 2+19
| -6
| 0
|  1-26F [Hit Invul.] (lower half part only) / 1-26F [Projectile Invul.] / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / 2nd hit can juggle / Hit on crouching opp on the 23F (opp Ryu)
|-
| Marseilles Roll [[File:Short.gif]]
| -
| -
| -
| 20/-
| -
| -
| -
| 27
| -
| -
|  5-26 [Hit Invul.] / 5-23F can cross opponent
|-
| Marseilles Roll [[File:Forward.gif]]
| -
| -
| -
| 20/-
| -
| -
| -
| 30
| -
| -
|  5-29 [Hit Invul.] / 5-25F can cross opponent
|-
| Marseilles Roll [[File:Roundhouse.gif]]
| -
| -
| -
| 20/-
| -
| -
| -
| 32
| -
| -
|  5-31 [Hit Invul.] / 5-27F can cross opponent
|-
| Marseilles Roll [[File:EX.gif]]
| -
| -
| -
| -250/-
| -
| -
| -
| 32
| -
| -
|  1-32 [Hit Invul.] / 5-27F can cross opponent
|-
| Sky Fall [[File:Jab.gif]]
| -
| 0*140
| 100
| 30/0*100
| -
| 5
| 2
| 31
| -
| -
|  1st Part [Hit]  Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla)
|-
| Sky Fall [[File:Strong.gif]]
| -
| 0*150
| 150
| 30/0*100
| -
| 6
| 4
| 31
| -
| -
|  1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla)
|-
| Sky Fall [[File:Fierce.gif]]
| -
| 0*160
| 200
| 30/0*100
| -
| 9
| 6
| 31
| -
| -
|  1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla)
|-
| Sky Fall [[File:EX.gif]]
| -
| 0*160
| 150
| -250/0
| -
| 6
| 2
| 31
| -
| -
|  1-5F [Hit Invul.] / 6-7F [Hit Invul.] (upper half only) / 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 62F after throw recovers (from SF4 vanilla) / CAN JUGGLE !!!
|-
| Tornado Throw [[File:Jab.gif]]
| 1.3
| 160
| 100
| 30/80
| -
| 5
| 2
| 51
| -
| -
| 1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
|-
| Tornado Throw [[File:Strong.gif]]
| 1.1
| 180
| 150
| 30/80
| -
| 5
| 2
| 45
| -
| -
| 1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
|-
| Tornado Throw [[File:Fierce.gif]]
| 0.9
| 200
| 200
| 30/80
| -
| 5
| 2
| 39
| -
| -
| 1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
|-
| Tornado Throw [[File:EX.gif]]
| 1.25
| 200
| 150
| -250/0
| -
| 5
| 2
| 54
| -
| -
| 1-6F [Hit Invul.] / Hard Knockdown / Opponent gets up 49F after throw recovers (from SF4 vanilla)
|-
| colspan="12" |
|-
! align="left" colspan="12" style="background: #333333;" | Super Combos
|-
| Heartless
| HL
| 0*335
| 0
| -1000/0
| -
| 1+5
| 2
| 41
| -32
| -
|  1F-blackout [Full Invul.] / after blackout, 1-6F LP: [Hit Invul], MP:[Throw Invul.], HP:[Projectile Invul.] / Hard Knockdown / Armor Break / Opponent gets up 57F after throw recovers (from SF4 vanilla)
|-
| colspan="12" |
|-
! align="left" colspan="12" style="background: #333333;" | Ultra Combos
|-
| Soulless
| HL
| 45*455
| 0
| 0/0
| -
| 1+13
| 2
| 46
| -30
| -
| 1-blackout+7 [Full Invul.] / 8-16F [Hit Invul.](Except feet) / 8-16F [Projectile Invul.] / Hard Knockdown / Armor Break / CAN JUGGLE !!! / Opponent gets up 57F after throw recovers (from SF4 vanilla)
|-
| Breathless
| 1.0
| 480
| 0
| 0/0
| -
| 1+7
| 6
| 51
| -
| -
| 1F-end of blackout [Full Invul.] / 1F after blackout till end of active frames [Armor][Throw Invul.] / [Hit] Hard Knockdown / Hold button to delay (up to 92F) / Active frames come 7F after button release / Can be cancelled with any Punch (20F recovery) / Ground Throw range 1.0
|- style="background: #000000;"
! align="center" | Move Name
! align="center" | Block (HL)
! align="center" | Damage
! align="center" | Stun
! align="center" | Super Meter Gain
! align="center" | Cancel Ability
! align="center" | Startup
! align="center" | Active
! align="center" | Recovery
! align="center" | Frames On Guard
! align="center" | Frames On Hit
! align="center" | Notes
|-
|}

Latest revision as of 06:54, 11 February 2012

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