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| ==Frame Data==
| | #Redirect [[Delete]] |
| {{SSFIVFrameDataHeader}}
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| {{SSFIVFrameDataSubHeader | Standing Far Attacks}}
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| {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | sp/su | 5 | 3 | 6 | +3 | +6 | }}
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| {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 80 | 100 | 40 | su | 5 | 6 | 11 | -3 | +1 | }}
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| {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 130 | 200 | 60 | - | 12 | 3 | 17 | -2 | +2 | }}
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| {{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | - | 5 | 3 | 8 | 0 | +3 | }}
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| {{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 80 | 100 | 40 | - | 8 | 3 | 15 | -4 | -1 | Whiff against crouchers }}
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| {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 100 | 200 | 60 | - | 14 | 2 | 19 | -3 | +1 | }}
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| {{SSFIVFrameDataSubHeader | Standing Close Attacks}}
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| {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 25*15 | 30*20 | 20*20 | ch/sp/su*su | 4 | 3(8)3 | 11 | -3 | 0 | }}
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| {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 50*30 | 50*50 | 40*20 | sp/su*su | 5 | 3(8)2 | 14 | -2 | +4 | [Hit] Forces stand }}
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| {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 80*30 | 100*100 | 60*20 | sp/su*su | 4 | 3(8)2 | 20 | -4 | 0 | [Hit] Forces stand }}
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| {{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 30 | 50 | 20 | - | 5 | 2 | 9 | 0 | +3 | }}
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| {{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 7 | 2 | 16 | -4 | -1 | }}
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| {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL[H] | 100[30] | 150[50] | 60[20] | - | 6 | 6 | 16 | -4 | 0 | Hit] Forces stand, active frame 1-4 wont hit crouchers, active frames 5-6 refer to [] (overhead) }}
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| | |
| {{SSFIVFrameDataSubHeader | Crouching Attacks}}
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| {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 5 | 2 | 6 | +3 | +6 | }}
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| {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70 | 100 | 40 | sp/su | 7 | 3 | 10 | +1 | +4 | }}
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| {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 70*40 | 100*50 | 60*20 | sp/su | 8 | 2*2 | 22 | -6 | - | 1st part [Ground Hit] Forces Stand, 2nd [Hit] Floats opponent }}
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| {{SSFIVFrameDataRow | [[File:Short.gif]] | L | 20 | 50 | 20 | ch/sp/su | 5 | 3 | 7 | +1 | +4 | }}
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| {{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 8 | 5 | 13 | -4 | +1 | }}
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| {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 100 | 200 | 60 | sp/su | 11 | 3 | 25 | -10 | - | [Hit] Hard Knockdown cannot fast recover }}
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| {{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}}
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| {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 5 | 4 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
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| {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
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| {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 5 | 4 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
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| {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 50 | 50 | 20 | - | 5 | 8 | - | - | - | [Projectile Invulnerability] Until just before startup (leg part only) }}
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| {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 4 | 6 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
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| {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 5 | 4 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
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| {{SSFIVFrameDataSubHeader | Forward / Back Jump Attacks}}
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| {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 5 | 8 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
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| {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 10 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
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| {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 5 | 8 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
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| {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 50 | 50 | 20 | - | 4 | 5 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
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| {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 70 | 100 | 40 | - | 5 | 6 | - | - | - | [Projectile Invulnerability] Until just before startup (leg part only) }}
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| {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 110 | 200 | 60 | - | 5 | 5 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
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| {{SSFIVFrameDataSubHeader | Unique Attacks}}
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| {{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Forward.gif]] | HL | 80 | 100 | 40 | dash | 7 | 2 | 16 | 0 | +3 | Dash cancellable }}
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| {{SSFIVFrameDataSubHeader | Target Combos}}
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| {{SSFIVFrameDataSubHeader | Focus Attacks}}
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| {{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | 1~10F or 1F after button's are released: Has super armor.<br>Crumples on ground Counter Hit. Puts opponent in jugglable state on air hit. From frames 5~11 or on hit/block can cancel into dash/back dash. If charged, saving attack hits on frame 13 after releasing the buttons. }}
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| {{SSFIVFrameDataRow | Focus Attack LVL 2 | HL | 80 | 150 | 40 | - | 17+13 | 2 | 35 | -15 | - | 1~1F after button's are released: Has super armor.<br>Crumples on ground hit. Floats opponent on air hit. From frames 5~ buttons released or on hit/block can cancel into dash/back dash. Charge time: 17-49F. If charged, saving attack hits on frame 13 after releasing the buttons. }}
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| {{SSFIVFrameDataRow | Focus Attack LVL 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | - | - | 1~64F has super armor. Breaks super armor.<br>Crumples on ground hit. Floats opponent on air hit. From frames 5~50 can cancel into dash/back dash. Charge time: 50F. }}
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| {{ SSFIVFrameDataSubHeader | Normal Throws}}
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| {{SSFIVFrameDataRow | Forward Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | Hard Knockdown / Opponent gets up 68F after throw recovers (from SF4 vanilla) }}
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| {{SSFIVFrameDataRow | Back Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | Hard Knockdown / Opponent gets up 57F after throw recovers (from SF4 vanilla) }}
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| |-
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| | colspan="12" |
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| |-
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| ! align="left" colspan="12" style="background: #333333;" | Special Moves
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| |-
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| | Change of Direction [[File:Jab.gif]]
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| | HL
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| | 30
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| | 50
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| | 20/30
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| | su
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| | 14
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| | 3
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| | 25
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| | -3
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| | +2
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| | [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 25-26F can follow with second middle/low
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| |-
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| | Change of Direction [[File:Strong.gif]]
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| | HL
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| | 35
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| | 50
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| | 20/30
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| | su
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| | 16
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| | 3
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| | 25
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| | -3
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| | +2
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| | [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 27-28F can follow with second middle/low
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| |-
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| | Change of Direction [[File:Fierce.gif]]
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| | HL
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| | 40
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| | 50
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| | 20/30
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| | su
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| | 17
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| | 3
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| | 25
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| | -3
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| | +2
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| | [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 28-29F can follow with second middle/low
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| |-
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| | Change of Direction [[File:EX.gif]]
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| | HL
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| | 40
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| | 50
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| | -250/0
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| | su
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| | 16
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| | 3
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| | 25
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| | -3
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| | +2
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| | 1-18F [Armor] / [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 27-28F can follow with second middle/low
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| |-
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| | Second Mid
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| | H
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| | 40
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| | 50
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| | 10/20
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| | -
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| | 15
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| | 4
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| | 28
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| | -9
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| | -4
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| | [Crouch Hit] Frame Adv -5 / [Air Hit] Puts opponent in jugglable state / 30-31F can follow with finish middle/low
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| |-
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| | Second Low
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| | L
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| | 50
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| | 50
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| | 20/30
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| | su
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| | 22
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| | 4
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| | 24
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| | -5
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| | -1
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| | [Air Hit] Puts opponent in jugglable state / 36-37F can follow with finish middle/low
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| |-
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| | Finish Mid
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| | H
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| | 100
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| | 100
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| | 10/30
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| | -
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| | 10
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| | 2
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| | 44
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| | -35
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| | -
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| | [Hit] Hard Knockdown / Armor Break / Opponent gets up 43F after throw recovers (from SF4 vanilla)
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| |-
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| | Finish Low
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| | L
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| | 150
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| | 100
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| | 30/30
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| | -
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| | 22
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| | 2
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| | 53
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| | -44
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| | -
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| | [Hit] Hard Knockdown / Armor Break / Opponent gets up 70F after throw recovers (from SF4 vanilla)
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| |-
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| | Wheel Kick [[File:Short.gif]]
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| | H
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| | 120
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| | 200
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| | 30/40
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| | -
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| | 20
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| | 7
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| | 2+19
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| | -10
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| | -5
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| | 1-17F [Hit/Projectile Invul.] (lower half part only) / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 25F (opp Ryu)
| |
| |-
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| | Wheel Kick [[File:Forward.gif]]
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| | H
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| | 140
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| | 200
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| | 30/40
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| | -
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| | 24
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| | 7
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| | 2+20
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| | -11
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| | -6
| |
| | 1-20F [Hit/Projectile Invul.] (lower half part only) / 14F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 29F (opp Ryu)
| |
| |-
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| | Wheel Kick [[File:Roundhouse.gif]]
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| | H
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| | 160
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| | 200
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| | 30/40
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| | -
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| | 27
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| | 7
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| | 1+22
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| | -12
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| | -7
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| | 1-22F [Hit/Projectile Invul.] (lower half part only) / 15F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 31F (opp Ryu)
| |
| |-
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| | Wheel Kick [[File:EX.gif]]
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| | H
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| | 60*120
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| | 100*100
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| | -250/0
| |
| | --
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| | 17
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| | 7*3
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| | 2+19
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| | -6
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| | 0
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| | 1-26F [Hit Invul.] (lower half part only) / 1-26F [Projectile Invul.] / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / 2nd hit can juggle / Hit on crouching opp on the 23F (opp Ryu)
| |
| |-
| |
| | Marseilles Roll [[File:Short.gif]]
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| | -
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| | -
| |
| | -
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| | 20/-
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| | -
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| | -
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| | -
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| | 27
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| | -
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| | -
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| | 5-26 [Hit Invul.] / 5-23F can cross opponent
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| |-
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| | Marseilles Roll [[File:Forward.gif]]
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| | -
| |
| | -
| |
| | -
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| | 20/-
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| | -
| |
| | -
| |
| | -
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| | 30
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| | -
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| | -
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| | 5-29 [Hit Invul.] / 5-25F can cross opponent
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| |-
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| | Marseilles Roll [[File:Roundhouse.gif]]
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| | -
| |
| | -
| |
| | -
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| | 20/-
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| | -
| |
| | -
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| | -
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| | 32
| |
| | -
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| | -
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| | 5-31 [Hit Invul.] / 5-27F can cross opponent
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| |-
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| | Marseilles Roll [[File:EX.gif]]
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| | -
| |
| | -
| |
| | -
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| | -250/-
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| | -
| |
| | -
| |
| | -
| |
| | 32
| |
| | -
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| | -
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| | 1-32 [Hit Invul.] / 5-27F can cross opponent
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| |-
| |
| | Sky Fall [[File:Jab.gif]]
| |
| | -
| |
| | 0*140
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| | 100
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| | 30/0*100
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| | -
| |
| | 5
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| | 2
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| | 31
| |
| | -
| |
| | -
| |
| | 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | Sky Fall [[File:Strong.gif]]
| |
| | -
| |
| | 0*150
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| | 150
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| | 30/0*100
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| | -
| |
| | 6
| |
| | 4
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| | 31
| |
| | -
| |
| | -
| |
| | 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | Sky Fall [[File:Fierce.gif]]
| |
| | -
| |
| | 0*160
| |
| | 200
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| | 30/0*100
| |
| | -
| |
| | 9
| |
| | 6
| |
| | 31
| |
| | -
| |
| | -
| |
| | 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | Sky Fall [[File:EX.gif]]
| |
| | -
| |
| | 0*160
| |
| | 150
| |
| | -250/0
| |
| | -
| |
| | 6
| |
| | 2
| |
| | 31
| |
| | -
| |
| | -
| |
| | 1-5F [Hit Invul.] / 6-7F [Hit Invul.] (upper half only) / 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 62F after throw recovers (from SF4 vanilla) / CAN JUGGLE !!!
| |
| |-
| |
| | Tornado Throw [[File:Jab.gif]]
| |
| | 1.3
| |
| | 160
| |
| | 100
| |
| | 30/80
| |
| | -
| |
| | 5
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| | 2
| |
| | 51
| |
| | -
| |
| | -
| |
| | 1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | Tornado Throw [[File:Strong.gif]]
| |
| | 1.1
| |
| | 180
| |
| | 150
| |
| | 30/80
| |
| | -
| |
| | 5
| |
| | 2
| |
| | 45
| |
| | -
| |
| | -
| |
| | 1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | Tornado Throw [[File:Fierce.gif]]
| |
| | 0.9
| |
| | 200
| |
| | 200
| |
| | 30/80
| |
| | -
| |
| | 5
| |
| | 2
| |
| | 39
| |
| | -
| |
| | -
| |
| | 1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | Tornado Throw [[File:EX.gif]]
| |
| | 1.25
| |
| | 200
| |
| | 150
| |
| | -250/0
| |
| | -
| |
| | 5
| |
| | 2
| |
| | 54
| |
| | -
| |
| | -
| |
| | 1-6F [Hit Invul.] / Hard Knockdown / Opponent gets up 49F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | colspan="12" |
| |
| |-
| |
| ! align="left" colspan="12" style="background: #333333;" | Super Combos
| |
| |-
| |
| | Heartless
| |
| | HL
| |
| | 0*335
| |
| | 0
| |
| | -1000/0
| |
| | -
| |
| | 1+5
| |
| | 2
| |
| | 41
| |
| | -32
| |
| | -
| |
| | 1F-blackout [Full Invul.] / after blackout, 1-6F LP: [Hit Invul], MP:[Throw Invul.], HP:[Projectile Invul.] / Hard Knockdown / Armor Break / Opponent gets up 57F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | colspan="12" |
| |
| |-
| |
| ! align="left" colspan="12" style="background: #333333;" | Ultra Combos
| |
| |-
| |
| | Soulless
| |
| | HL
| |
| | 45*455
| |
| | 0
| |
| | 0/0
| |
| | -
| |
| | 1+13
| |
| | 2
| |
| | 46
| |
| | -30
| |
| | -
| |
| | 1-blackout+7 [Full Invul.] / 8-16F [Hit Invul.](Except feet) / 8-16F [Projectile Invul.] / Hard Knockdown / Armor Break / CAN JUGGLE !!! / Opponent gets up 57F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | Breathless
| |
| | 1.0
| |
| | 480
| |
| | 0
| |
| | 0/0
| |
| | -
| |
| | 1+7
| |
| | 6
| |
| | 51
| |
| | -
| |
| | -
| |
| | 1F-end of blackout [Full Invul.] / 1F after blackout till end of active frames [Armor][Throw Invul.] / [Hit] Hard Knockdown / Hold button to delay (up to 92F) / Active frames come 7F after button release / Can be cancelled with any Punch (20F recovery) / Ground Throw range 1.0
| |
| |- style="background: #000000;"
| |
| ! align="center" | Move Name
| |
| ! align="center" | Block (HL)
| |
| ! align="center" | Damage
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| ! align="center" | Stun
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| ! align="center" | Super Meter Gain
| |
| ! align="center" | Cancel Ability
| |
| ! align="center" | Startup
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| ! align="center" | Active
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| ! align="center" | Recovery
| |
| ! align="center" | Frames On Guard
| |
| ! align="center" | Frames On Hit
| |
| ! align="center" | Notes
| |
| |-
| |
| |}
| |