CharTemplate (SSFIV): Difference between revisions

From SuperCombo Wiki
No edit summary
(Redirected page to Delete)
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
==Frame Data==
#Redirect [[Delete]]
{| border="1em" cellspacing="0" width="100%" class="tableHeader"
|- class="tableHeader"
! align="center" | Move Name
! align="center" | Block (HL)
! align="center" | Damage
! align="center" | Stun
! align="center" | Super Meter Gain
! align="center" | Cancel Ability
! align="center" | Startup
! align="center" | Active
! align="center" | Recovery
! align="center" | Frames On Guard
! align="center" | Frames On Hit
! align="center" | Notes
|-
| colspan="12" |
|-
! align="left" colspan="12" style="background: #333333;" | Standing Far Attacks
|-
| align="center"  |[[File:Jab.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |sp/su
| align="center"  |5
| align="center"  |3
| align="center"  |6
| align="center"  | +3
| align="center"  | +6
| align="left"    |
|-
| align="center"  |[[File:Strong.gif]]
| align="center"  |HL
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |su
| align="center"  |5
| align="center"  |6
| align="center"  |11
| align="center"  |-3
| align="center"  | +1
| align="left"    |
|-
| align="center"  |[[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |130
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |12
| align="center"  |3
| align="center"  |17
| align="center"  |-2
| align="center"  | +2
| align="left"    |
|-
| align="center"  |[[File:Short.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |3
| align="center"  |8
| align="center"  |0
| align="center"  | +3
| align="left"    |
|-
| align="center"  |[[File:Forward.gif]]
| align="center"  |HL
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |8
| align="center"  |3
| align="center"  |15
| align="center"  |-4
| align="center"  |-1
| align="left"    |Whiff against crouchers
|-
| align="center"  |[[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |14
| align="center"  |2
| align="center"  |19
| align="center"  |-3
| align="center"  | +1
| align="left"    |
|-
| colspan="12" |
|-
! align="left" colspan="12" style="background: #333333;" | Standing Close Attacks
|-
| align="center"  |[[File:Jab.gif]]
| align="center"  |HL
| align="center"  |25*15
| align="center"  |30*20
| align="center"  |20*20
| align="center"  |ch/sp/su*su
| align="center"  |4
| align="center"  |3(8)3
| align="center"  |11
| align="center"  |-3
| align="center"  |0
| align="left"    |
|-
| align="center"  |[[File:Strong.gif]]
| align="center"  |HL
| align="center"  |50*30
| align="center"  |50*50
| align="center"  |40*20
| align="center"  |sp/su*su
| align="center"  |5
| align="center"  |3(8)2
| align="center"  |14
| align="center"  |-2
| align="center"  | +4
| align="left"    | [Hit] Forces stand
|-
| align="center"  |[[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |80*30
| align="center"  |100*100
| align="center"  |60*20
| align="center"  |sp/su*su
| align="center"  |4
| align="center"  |3(8)2
| align="center"  |20
| align="center"  |-4
| align="center"  |0
| align="left"    | [Hit] Forces stand
|-
| align="center"  |[[File:Short.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |2
| align="center"  |9
| align="center"  |0
| align="center"  | +3
| align="left"    |
|-
| align="center"  |[[File:Forward.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |7
| align="center"  |2
| align="center"  |16
| align="center"  |-4
| align="center"  |-1
| align="left"    |
|-
| align="center"  |[[File:Roundhouse.gif]]
| align="center"  |HL[H]
| align="center"  |100[30]
| align="center"  |150[50]
| align="center"  |60[20]
| align="center"  |-
| align="center"  |6
| align="center"  |6
| align="center"  |16
| align="center"  |-4
| align="center"  |0
| align="left"    |Hit] Forces stand, active frame 1-4 wont hit crouchers, active frames 5-6 refer to [] (overhead)
|-
| colspan="12" |
|-
! align="left" colspan="12" style="background: #333333;" | Crouching Attacks
|-
| align="center"  |[[File:Jab.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |5
| align="center"  |2
| align="center"  |6
| align="center"  | +3
| align="center"  | +6
| align="left"    |
|-
| align="center"  |[[File:Strong.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |7
| align="center"  |3
| align="center"  |10
| align="center"  | +1
| align="center"  | +4
| align="left"    |
|-
| align="center"  |[[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |70*40
| align="center"  |100*50
| align="center"  |60*20
| align="center"  |sp/su
| align="center"  |8
| align="center"  |2*2
| align="center"  |22
| align="center"  |-6
| align="center"  |-
| align="left"    |1st part [Ground Hit] Forces Stand, 2nd [Hit] Floats opponent
|-
| align="center"  |[[File:Short.gif]]
| align="center"  |L
| align="center"  |20
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |5
| align="center"  |3
| align="center"  |7
| align="center"  | +1
| align="center"  | +4
| align="left"    |
|-
| align="center"  |[[File:Forward.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |8
| align="center"  |5
| align="center"  |13
| align="center"  |-4
| align="center"  | +1
| align="left"    |
|-
| align="center"  |[[File:Roundhouse.gif]]
| align="center"  |L
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |sp/su
| align="center"  |11
| align="center"  |3
| align="center"  |25
| align="center"  |-10
| align="center"  |-
| align="left"    |[Hit] Hard Knockdown cannot fast recover
|-
| colspan="12" |
|-
! align="left" colspan="12" style="background: #333333;" | Straight Up Jump Attacks
|-
| align="center"  |[[File:Jab.gif]]
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="left"    |[Projectile Invulnerability] Till end of active frames (leg part only)
|-
| align="center"  |[[File:Strong.gif]]
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |5
| align="center"  |6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="left"    |[Projectile Invulnerability] Till end of active frames (leg part only)
|-
| align="center"  |[[File:Fierce.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |5
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="left"    |[Projectile Invulnerability] Till end of active frames (leg part only)
|-
| align="center"  |[[File:Short.gif]]
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="left"    |[Projectile Invulnerability] Until just before startup (leg part only)
|-
| align="center"  |[[File:Forward.gif]]
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |4
| align="center"  |6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="left"    |[Projectile Invulnerability] Till end of active frames (leg part only)
|-
| align="center"  |[[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |5
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="left"    |[Projectile Invulnerability] Till end of active frames (leg part only)
|-
| colspan="12" |
|-
! align="left" colspan="12" style="background: #333333;" | Forward / Back Jump Attacks
|-
| align="center"  |[[File:Jab.gif]]
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="left"    |[Projectile Invulnerability] Till end of active frames (leg part only)
|-
| align="center"  |[[File:Strong.gif]]
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |5
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="left"    |[Projectile Invulnerability] Till end of active frames (leg part only)
|-
| align="center"  |[[File:Fierce.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |5
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="left"    |[Projectile Invulnerability] Till end of active frames (leg part only)
|-
| align="center"  |[[File:Short.gif]]
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="left"    |[Projectile Invulnerability] Till end of active frames (leg part only)
|-
| align="center"  |[[File:Forward.gif]]
| align="center"  |H
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |5
| align="center"  |6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="left"    |[Projectile Invulnerability] Until just before startup (leg part only)
|-
| align="center"  |[[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |110
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |5
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="left"    |[Projectile Invulnerability] Till end of active frames (leg part only)
|-
| colspan="12" |
|-
! align="left" colspan="12" style="background: #333333;" | Unique Attacks
|-
| align="center"  |[[File:Right.gif]] + [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |dash
| align="center"  |7
| align="center"  |2
| align="center"  |16
| align="center"  |0
| align="center"  | +3
| align="left"    | Dash cancellable
|-
| colspan="12" |
|-
! align="left" colspan="12" style="background: #333333;" | Focus Attacks
|-
| align="left"    |Focus Attack LVL 1
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |20
| align="center"  |-
| align="center"  |21
| align="center"  |2
| align="center"  |35
| align="center"  |-21
| align="center"  |-21
| align="left"    |1~10F or 1F after button's are released: Has super armor.<br>Crumples on ground Counter Hit. Puts opponent in jugglable state on air hit. From frames 5~11 or on hit/block can cancel into dash/back dash. If charged, saving attack hits on frame 13 after releasing the buttons.
|-
| align="left"    |Focus Attack LVL 2
| align="center"  |HL
| align="center"  |80
| align="center"  |150
| align="center"  |40
| align="center"  |-
| align="center"  |17+13
| align="center"  |2
| align="center"  |35
| align="center"  |-15
| align="center"  |-
| align="left"    |1~1F after button's are released: Has super armor.<br>Crumples on ground hit. Floats opponent on air hit. From frames 5~ buttons released or on hit/block can cancel into dash/back dash. Charge time: 17-49F. If charged, saving attack hits on frame 13 after releasing the buttons.
|-
| align="left"    |Focus Attack LVL 3
| align="center"  |-
| align="center"  |140
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |65
| align="center"  |2
| align="center"  |35
| align="center"  |-
| align="center"  |-
| align="left"    |1~64F has super armor. Breaks super armor.<br>Crumples on ground hit. Floats opponent on air hit. From frames 5~50 can cancel into dash/back dash. Charge time: 50F.
|-
| colspan="12" |
|-
! align="left" colspan="12" style="background: #333333;" | Normal Throws
|-
| align="left"    |Forward Throw
| align="center"  |0.9
| align="center"  |130
| align="center"  |140
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="left"    | Hard Knockdown / Opponent gets up 68F after throw recovers (from SF4 vanilla)
|-
| align="left"    |Back Throw
| align="center"  |0.9
| align="center"  |130
| align="center"  |140
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="left"    | Hard Knockdown / Opponent gets up 57F after throw recovers (from SF4 vanilla)
|-
| colspan="12" |
|-
! align="left" colspan="12" style="background: #333333;" | Special Moves
|-
| align="left"    |Change of Direction [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20/30
| align="center"  |su
| align="center"  |14
| align="center"  |3
| align="center"  |25
| align="center"  |-3
| align="center"  | +2
| align="left"    |[Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 25-26F can follow with second middle/low
|-
| align="left"    |Change of Direction [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |35
| align="center"  |50
| align="center"  |20/30
| align="center"  |su
| align="center"  |16
| align="center"  |3
| align="center"  |25
| align="center"  |-3
| align="center"  | +2
| align="left"    |[Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 27-28F can follow with second middle/low
|-
| align="left"    |Change of Direction [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |50
| align="center"  |20/30
| align="center"  |su
| align="center"  |17
| align="center"  |3
| align="center"  |25
| align="center"  |-3
| align="center"  | +2
| align="left"    |[Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 28-29F can follow with second middle/low
|-
| align="left"    |Change of Direction [[File:EX.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |50
| align="center"  |-250/0
| align="center"  |su
| align="center"  |16
| align="center"  |3
| align="center"  |25
| align="center"  |-3
| align="center"  | +2
| align="left"    |1-18F [Armor] / [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 27-28F can follow with second middle/low
|-
| align="left"    |Second Mid
| align="center"  |H
| align="center"  |40
| align="center"  |50
| align="center"  |10/20
| align="center"  |-
| align="center"  |15
| align="center"  |4
| align="center"  |28
| align="center"  |-9
| align="center"  |-4
| align="left"    |[Crouch Hit] Frame Adv -5 / [Air Hit] Puts opponent in jugglable state / 30-31F can follow with finish middle/low
|-
| align="left"    |Second Low
| align="center"  |L
| align="center"  |50
| align="center"  |50
| align="center"  |20/30
| align="center"  |su
| align="center"  |22
| align="center"  |4
| align="center"  |24
| align="center"  |-5
| align="center"  |-1
| align="left"    |[Air Hit] Puts opponent in jugglable state / 36-37F can follow with finish middle/low
|-
| align="left"    |Finish Mid
| align="center"  |H
| align="center"  |100
| align="center"  |100
| align="center"  |10/30
| align="center"  |-
| align="center"  |10
| align="center"  |2
| align="center"  |44
| align="center"  |-35
| align="center"  |-
| align="left"    |[Hit] Hard Knockdown / Armor Break / Opponent gets up 43F after throw recovers (from SF4 vanilla)
|-
| align="left"    |Finish Low
| align="center"  |L
| align="center"  |150
| align="center"  |100
| align="center"  |30/30
| align="center"  |-
| align="center"  |22
| align="center"  |2
| align="center"  |53
| align="center"  |-44
| align="center"  |-
| align="left"    |[Hit] Hard Knockdown / Armor Break / Opponent gets up 70F after throw recovers (from SF4 vanilla)
|-
| align="left"    |Wheel Kick [[File:Short.gif]]
| align="center"  |H
| align="center"  |120
| align="center"  |200
| align="center"  |30/40
| align="center"  |-
| align="center"  |20
| align="center"  |7
| align="center"  |2+19
| align="center"  |-10
| align="center"  |-5
| align="left"    |1-17F [Hit/Projectile Invul.] (lower half part only) / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 25F (opp Ryu)
|-
| align="left"    |Wheel Kick [[File:Forward.gif]]
| align="center"  |H
| align="center"  |140
| align="center"  |200
| align="center"  |30/40
| align="center"  |-
| align="center"  |24
| align="center"  |7
| align="center"  |2+20
| align="center"  |-11
| align="center"  |-6
| align="left"    | 1-20F [Hit/Projectile Invul.] (lower half part only) / 14F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 29F (opp Ryu)
|-
| align="left"    |Wheel Kick [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |160
| align="center"  |200
| align="center"  |30/40
| align="center"  |-
| align="center"  |27
| align="center"  |7
| align="center"  |1+22
| align="center"  |-12
| align="center"  |-7
| align="left"    | 1-22F [Hit/Projectile Invul.] (lower half part only) / 15F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 31F (opp Ryu)
|-
| align="left"    |Wheel Kick [[File:EX.gif]]
| align="center"  |H
| align="center"  |60*120
| align="center"  |100*100
| align="center"  |-250/0
| align="center"  |--
| align="center"  |17
| align="center"  |7*3
| align="center"  |2+19
| align="center"  |-6
| align="center"  |0
| align="left"    | 1-26F [Hit Invul.] (lower half part only) / 1-26F [Projectile Invul.] / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / 2nd hit can juggle / Hit on crouching opp on the 23F (opp Ryu)
|-
| align="left"    |Marseilles Roll [[File:Short.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |20/-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |27
| align="center"  |-
| align="center"  |-
| align="left"    | 5-26 [Hit Invul.] / 5-23F can cross opponent
|-
| align="left"    |Marseilles Roll [[File:Forward.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |20/-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |30
| align="center"  |-
| align="center"  |-
| align="left"    | 5-29 [Hit Invul.] / 5-25F can cross opponent
|-
| align="left"    |Marseilles Roll [[File:Roundhouse.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |20/-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |32
| align="center"  |-
| align="center"  |-
| align="left"    | 5-31 [Hit Invul.] / 5-27F can cross opponent
|-
| align="left"    |Marseilles Roll [[File:EX.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-250/-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |32
| align="center"  |-
| align="center"  |-
| align="left"    | 1-32 [Hit Invul.] / 5-27F can cross opponent
|-
| align="left"    |Sky Fall [[File:Jab.gif]]
| align="center"  |-
| align="center"  |0*140
| align="center"  |100
| align="center"  |30/0*100
| align="center"  |-
| align="center"  |5
| align="center"  |2
| align="center"  |31
| align="center"  |-
| align="center"  |-
| align="left"    | 1st Part [Hit]  Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla)
|-
| align="left"    |Sky Fall [[File:Strong.gif]]
| align="center"  |-
| align="center"  |0*150
| align="center"  |150
| align="center"  |30/0*100
| align="center"  |-
| align="center"  |6
| align="center"  |4
| align="center"  |31
| align="center"  |-
| align="center"  |-
| align="left"    | 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla)
|-
| align="left"    |Sky Fall [[File:Fierce.gif]]
| align="center"  |-
| align="center"  |0*160
| align="center"  |200
| align="center"  |30/0*100
| align="center"  |-
| align="center"  |9
| align="center"  |6
| align="center"  |31
| align="center"  |-
| align="center"  |-
| align="left"    | 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla)
|-
| align="left"    |Sky Fall [[File:EX.gif]]
| align="center"  |-
| align="center"  |0*160
| align="center"  |150
| align="center"  |-250/0
| align="center"  |-
| align="center"  |6
| align="center"  |2
| align="center"  |31
| align="center"  |-
| align="center"  |-
| align="left"    | 1-5F [Hit Invul.] / 6-7F [Hit Invul.] (upper half only) / 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 62F after throw recovers (from SF4 vanilla) / CAN JUGGLE !!!
|-
| align="left"    |Tornado Throw [[File:Jab.gif]]
| align="center"  |1.3
| align="center"  |160
| align="center"  |100
| align="center"  |30/80
| align="center"  |-
| align="center"  |5
| align="center"  |2
| align="center"  |51
| align="center"  |-
| align="center"  |-
| align="left"    |1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
|-
| align="left"    |Tornado Throw [[File:Strong.gif]]
| align="center"  |1.1
| align="center"  |180
| align="center"  |150
| align="center"  |30/80
| align="center"  |-
| align="center"  |5
| align="center"  |2
| align="center"  |45
| align="center"  |-
| align="center"  |-
| align="left"    |1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
|-
| align="left"    |Tornado Throw [[File:Fierce.gif]]
| align="center"  |0.9
| align="center"  |200
| align="center"  |200
| align="center"  |30/80
| align="center"  |-
| align="center"  |5
| align="center"  |2
| align="center"  |39
| align="center"  |-
| align="center"  |-
| align="left"    |1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
|-
| align="left"    |Tornado Throw [[File:EX.gif]]
| align="center"  |1.25
| align="center"  |200
| align="center"  |150
| align="center"  |-250/0
| align="center"  |-
| align="center"  |5
| align="center"  |2
| align="center"  |54
| align="center"  |-
| align="center"  |-
| align="left"    |1-6F [Hit Invul.] / Hard Knockdown / Opponent gets up 49F after throw recovers (from SF4 vanilla)
|-
| colspan="12" |
|-
! align="left" colspan="12" style="background: #333333;" | Super Combos
|-
| align="left"    |Heartless
| align="center"  |HL
| align="center"  |0*335
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+5
| align="center"  |2
| align="center"  |41
| align="center"  |-32
| align="center"  |-
| align="left"    | 1F-blackout [Full Invul.] / after blackout, 1-6F LP: [Hit Invul], MP:[Throw Invul.], HP:[Projectile Invul.] / Hard Knockdown / Armor Break / Opponent gets up 57F after throw recovers (from SF4 vanilla)
|-
| colspan="12" |
|-
! align="left" colspan="12" style="background: #333333;" | Ultra Combos
|-
| align="left"    |Soulless
| align="center"  |HL
| align="center"  |45*455
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |1+13
| align="center"  |2
| align="center"  |46
| align="center"  |-30
| align="center"  |-
| align="left"    |1-blackout+7 [Full Invul.] / 8-16F [Hit Invul.](Except feet) / 8-16F [Projectile Invul.] / Hard Knockdown / Armor Break / CAN JUGGLE !!! / Opponent gets up 57F after throw recovers (from SF4 vanilla)
|-
| align="left"    |Breathless
| align="center"  |1.0
| align="center"  |480
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |1+7
| align="center"  |6
| align="center"  |51
| align="center"  |-
| align="center"  |-
| align="left"    |1F-end of blackout [Full Invul.] / 1F after blackout till end of active frames [Armor][Throw Invul.] / [Hit] Hard Knockdown / Hold button to delay (up to 92F) / Active frames come 7F after button release / Can be cancelled with any Punch (20F recovery) / Ground Throw range 1.0
|- style="background: #000000;"
! align="center" | Move Name
! align="center" | Block (HL)
! align="center" | Damage
! align="center" | Stun
! align="center" | Super Meter Gain
! align="center" | Cancel Ability
! align="center" | Startup
! align="center" | Active
! align="center" | Recovery
! align="center" | Frames On Guard
! align="center" | Frames On Hit
! align="center" | Notes
|-
|}

Latest revision as of 06:54, 11 February 2012

Redirect to: