|
|
(8 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| ==Frame Data==
| | #Redirect [[Delete]] |
| {| border="1em" cellspacing="0" width="100%" class="tableHeader"
| |
| |- class="tableHeader"
| |
| ! align="center" | Move Name
| |
| ! align="center" | Block (HL)
| |
| ! align="center" | Damage
| |
| ! align="center" | Stun
| |
| ! align="center" | Super Meter Gain
| |
| ! align="center" | Cancel Ability
| |
| ! align="center" | Startup
| |
| ! align="center" | Active
| |
| ! align="center" | Recovery
| |
| ! align="center" | Frames On Guard
| |
| ! align="center" | Frames On Hit
| |
| ! align="center" | Notes
| |
| |-
| |
| | colspan="12" |
| |
| |-
| |
| ! align="left" colspan="12" style="background: #333333;" | Standing Far Attacks
| |
| |-
| |
| | align="center" |[[File:Jab.gif]]
| |
| | align="center" |HL
| |
| | align="center" |30
| |
| | align="center" |50
| |
| | align="center" |20
| |
| | align="center" |sp/su
| |
| | align="center" |5
| |
| | align="center" |3
| |
| | align="center" |6
| |
| | align="center" | +3
| |
| | align="center" | +6
| |
| | align="left" |
| |
| |-
| |
| | align="center" |[[File:Strong.gif]]
| |
| | align="center" |HL
| |
| | align="center" |80
| |
| | align="center" |100
| |
| | align="center" |40
| |
| | align="center" |su
| |
| | align="center" |5
| |
| | align="center" |6
| |
| | align="center" |11
| |
| | align="center" |-3
| |
| | align="center" | +1
| |
| | align="left" |
| |
| |-
| |
| | align="center" |[[File:Fierce.gif]]
| |
| | align="center" |HL
| |
| | align="center" |130
| |
| | align="center" |200
| |
| | align="center" |60
| |
| | align="center" |-
| |
| | align="center" |12
| |
| | align="center" |3
| |
| | align="center" |17
| |
| | align="center" |-2
| |
| | align="center" | +2
| |
| | align="left" |
| |
| |-
| |
| | align="center" |[[File:Short.gif]]
| |
| | align="center" |HL
| |
| | align="center" |40
| |
| | align="center" |50
| |
| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |3
| |
| | align="center" |8
| |
| | align="center" |0
| |
| | align="center" | +3
| |
| | align="left" |
| |
| |-
| |
| | align="center" |[[File:Forward.gif]]
| |
| | align="center" |HL
| |
| | align="center" |80
| |
| | align="center" |100
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |8
| |
| | align="center" |3
| |
| | align="center" |15
| |
| | align="center" |-4
| |
| | align="center" |-1
| |
| | align="left" |Whiff against crouchers
| |
| |-
| |
| | align="center" |[[File:Roundhouse.gif]]
| |
| | align="center" |HL
| |
| | align="center" |100
| |
| | align="center" |200
| |
| | align="center" |60
| |
| | align="center" |-
| |
| | align="center" |14
| |
| | align="center" |2
| |
| | align="center" |19
| |
| | align="center" |-3
| |
| | align="center" | +1
| |
| | align="left" |
| |
| |-
| |
| | colspan="12" |
| |
| |-
| |
| ! align="left" colspan="12" style="background: #333333;" | Standing Close Attacks
| |
| |-
| |
| | align="center" |[[File:Jab.gif]]
| |
| | align="center" |HL
| |
| | align="center" |25*15
| |
| | align="center" |30*20
| |
| | align="center" |20*20
| |
| | align="center" |ch/sp/su*su
| |
| | align="center" |4
| |
| | align="center" |3(8)3
| |
| | align="center" |11
| |
| | align="center" |-3
| |
| | align="center" |0
| |
| | align="left" |
| |
| |-
| |
| | align="center" |[[File:Strong.gif]]
| |
| | align="center" |HL
| |
| | align="center" |50*30
| |
| | align="center" |50*50
| |
| | align="center" |40*20
| |
| | align="center" |sp/su*su
| |
| | align="center" |5
| |
| | align="center" |3(8)2
| |
| | align="center" |14
| |
| | align="center" |-2
| |
| | align="center" | +4
| |
| | align="left" | [Hit] Forces stand
| |
| |-
| |
| | align="center" |[[File:Fierce.gif]]
| |
| | align="center" |HL
| |
| | align="center" |80*30
| |
| | align="center" |100*100
| |
| | align="center" |60*20
| |
| | align="center" |sp/su*su
| |
| | align="center" |4
| |
| | align="center" |3(8)2
| |
| | align="center" |20
| |
| | align="center" |-4
| |
| | align="center" |0
| |
| | align="left" | [Hit] Forces stand
| |
| |-
| |
| | align="center" |[[File:Short.gif]]
| |
| | align="center" |HL
| |
| | align="center" |30
| |
| | align="center" |50
| |
| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |2
| |
| | align="center" |9
| |
| | align="center" |0
| |
| | align="center" | +3
| |
| | align="left" |
| |
| |-
| |
| | align="center" |[[File:Forward.gif]]
| |
| | align="center" |HL
| |
| | align="center" |70
| |
| | align="center" |100
| |
| | align="center" |40
| |
| | align="center" |sp/su
| |
| | align="center" |7
| |
| | align="center" |2
| |
| | align="center" |16
| |
| | align="center" |-4
| |
| | align="center" |-1
| |
| | align="left" |
| |
| |-
| |
| | align="center" |[[File:Roundhouse.gif]]
| |
| | align="center" |HL[H]
| |
| | align="center" |100[30]
| |
| | align="center" |150[50]
| |
| | align="center" |60[20]
| |
| | align="center" |-
| |
| | align="center" |6
| |
| | align="center" |6
| |
| | align="center" |16
| |
| | align="center" |-4
| |
| | align="center" |0
| |
| | align="left" |Hit] Forces stand, active frame 1-4 wont hit crouchers, active frames 5-6 refer to [] (overhead)
| |
| |-
| |
| | colspan="12" |
| |
| |-
| |
| ! align="left" colspan="12" style="background: #333333;" | Crouching Attacks
| |
| |-
| |
| | align="center" |[[File:Jab.gif]]
| |
| | align="center" |HL
| |
| | align="center" |30
| |
| | align="center" |50
| |
| | align="center" |20
| |
| | align="center" |ch/sp/su
| |
| | align="center" |5
| |
| | align="center" |2
| |
| | align="center" |6
| |
| | align="center" | +3
| |
| | align="center" | +6
| |
| | align="left" |
| |
| |-
| |
| | align="center" |[[File:Strong.gif]]
| |
| | align="center" |HL
| |
| | align="center" |70
| |
| | align="center" |100
| |
| | align="center" |40
| |
| | align="center" |sp/su
| |
| | align="center" |7
| |
| | align="center" |3
| |
| | align="center" |10
| |
| | align="center" | +1
| |
| | align="center" | +4
| |
| | align="left" |
| |
| |-
| |
| | align="center" |[[File:Fierce.gif]]
| |
| | align="center" |HL
| |
| | align="center" |70*40
| |
| | align="center" |100*50
| |
| | align="center" |60*20
| |
| | align="center" |sp/su
| |
| | align="center" |8
| |
| | align="center" |2*2
| |
| | align="center" |22
| |
| | align="center" |-6
| |
| | align="center" |-
| |
| | align="left" |1st part [Ground Hit] Forces Stand, 2nd [Hit] Floats opponent
| |
| |-
| |
| | align="center" |[[File:Short.gif]]
| |
| | align="center" |L
| |
| | align="center" |20
| |
| | align="center" |50
| |
| | align="center" |20
| |
| | align="center" |ch/sp/su
| |
| | align="center" |5
| |
| | align="center" |3
| |
| | align="center" |7
| |
| | align="center" | +1
| |
| | align="center" | +4
| |
| | align="left" |
| |
| |-
| |
| | align="center" |[[File:Forward.gif]]
| |
| | align="center" |HL
| |
| | align="center" |70
| |
| | align="center" |100
| |
| | align="center" |40
| |
| | align="center" |sp/su
| |
| | align="center" |8
| |
| | align="center" |5
| |
| | align="center" |13
| |
| | align="center" |-4
| |
| | align="center" | +1
| |
| | align="left" |
| |
| |-
| |
| | align="center" |[[File:Roundhouse.gif]]
| |
| | align="center" |L
| |
| | align="center" |100
| |
| | align="center" |200
| |
| | align="center" |60
| |
| | align="center" |sp/su
| |
| | align="center" |11
| |
| | align="center" |3
| |
| | align="center" |25
| |
| | align="center" |-10
| |
| | align="center" |-
| |
| | align="left" |[Hit] Hard Knockdown cannot fast recover
| |
| |-
| |
| | colspan="12" |
| |
| |-
| |
| ! align="left" colspan="12" style="background: #333333;" | Straight Up Jump Attacks
| |
| |-
| |
| | align="center" |[[File:Jab.gif]]
| |
| | align="center" |H
| |
| | align="center" |50
| |
| | align="center" |50
| |
| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |4
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | align="center" |[[File:Strong.gif]]
| |
| | align="center" |H
| |
| | align="center" |80
| |
| | align="center" |100
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |6
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | align="center" |[[File:Fierce.gif]]
| |
| | align="center" |H
| |
| | align="center" |100
| |
| | align="center" |200
| |
| | align="center" |60
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |4
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | align="center" |[[File:Short.gif]]
| |
| | align="center" |H
| |
| | align="center" |50
| |
| | align="center" |50
| |
| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |8
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Until just before startup (leg part only)
| |
| |-
| |
| | align="center" |[[File:Forward.gif]]
| |
| | align="center" |H
| |
| | align="center" |80
| |
| | align="center" |100
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |4
| |
| | align="center" |6
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | align="center" |[[File:Roundhouse.gif]]
| |
| | align="center" |H
| |
| | align="center" |100
| |
| | align="center" |200
| |
| | align="center" |60
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |4
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | colspan="12" |
| |
| |-
| |
| ! align="left" colspan="12" style="background: #333333;" | Forward / Back Jump Attacks
| |
| |-
| |
| | align="center" |[[File:Jab.gif]]
| |
| | align="center" |H
| |
| | align="center" |50
| |
| | align="center" |50
| |
| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |8
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | align="center" |[[File:Strong.gif]]
| |
| | align="center" |H
| |
| | align="center" |80
| |
| | align="center" |100
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |10
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | align="center" |[[File:Fierce.gif]]
| |
| | align="center" |H
| |
| | align="center" |100
| |
| | align="center" |200
| |
| | align="center" |60
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |8
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | align="center" |[[File:Short.gif]]
| |
| | align="center" |H
| |
| | align="center" |50
| |
| | align="center" |50
| |
| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |4
| |
| | align="center" |5
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | align="center" |[[File:Forward.gif]]
| |
| | align="center" |H
| |
| | align="center" |70
| |
| | align="center" |100
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |6
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Until just before startup (leg part only)
| |
| |-
| |
| | align="center" |[[File:Roundhouse.gif]]
| |
| | align="center" |H
| |
| | align="center" |110
| |
| | align="center" |200
| |
| | align="center" |60
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |5
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | colspan="12" |
| |
| |-
| |
| ! align="left" colspan="12" style="background: #333333;" | Unique Attacks
| |
| |-
| |
| | align="center" |[[File:Right.gif]] + [[File:Forward.gif]]
| |
| | align="center" |HL
| |
| | align="center" |80
| |
| | align="center" |100
| |
| | align="center" |40
| |
| | align="center" |dash
| |
| | align="center" |7
| |
| | align="center" |2
| |
| | align="center" |16
| |
| | align="center" |0
| |
| | align="center" | +3
| |
| | align="left" | Dash cancellable
| |
| |-
| |
| | colspan="12" |
| |
| |-
| |
| ! align="left" colspan="12" style="background: #333333;" | Focus Attacks
| |
| |-
| |
| | align="left" |Focus Attack LVL 1
| |
| | align="center" |HL
| |
| | align="center" |60
| |
| | align="center" |100
| |
| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |21
| |
| | align="center" |2
| |
| | align="center" |35
| |
| | align="center" |-21
| |
| | align="center" |-21
| |
| | align="left" |1~10F or 1F after button's are released: Has super armor.<br>Crumples on ground Counter Hit. Puts opponent in jugglable state on air hit. From frames 5~11 or on hit/block can cancel into dash/back dash. If charged, saving attack hits on frame 13 after releasing the buttons.
| |
| |-
| |
| | align="left" |Focus Attack LVL 2
| |
| | align="center" |HL
| |
| | align="center" |80
| |
| | align="center" |150
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |17+13
| |
| | align="center" |2
| |
| | align="center" |35
| |
| | align="center" |-15
| |
| | align="center" |-
| |
| | align="left" |1~1F after button's are released: Has super armor.<br>Crumples on ground hit. Floats opponent on air hit. From frames 5~ buttons released or on hit/block can cancel into dash/back dash. Charge time: 17-49F. If charged, saving attack hits on frame 13 after releasing the buttons.
| |
| |-
| |
| | align="left" |Focus Attack LVL 3
| |
| | align="center" |-
| |
| | align="center" |140
| |
| | align="center" |200
| |
| | align="center" |60
| |
| | align="center" |-
| |
| | align="center" |65
| |
| | align="center" |2
| |
| | align="center" |35
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |1~64F has super armor. Breaks super armor.<br>Crumples on ground hit. Floats opponent on air hit. From frames 5~50 can cancel into dash/back dash. Charge time: 50F.
| |
| |-
| |
| | colspan="12" |
| |
| |-
| |
| ! align="left" colspan="12" style="background: #333333;" | Normal Throws
| |
| |-
| |
| | align="left" |Forward Throw
| |
| | align="center" |0.9
| |
| | align="center" |130
| |
| | align="center" |140
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |3
| |
| | align="center" |2
| |
| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" | Hard Knockdown / Opponent gets up 68F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | align="left" |Back Throw
| |
| | align="center" |0.9
| |
| | align="center" |130
| |
| | align="center" |140
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |3
| |
| | align="center" |2
| |
| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" | Hard Knockdown / Opponent gets up 57F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | colspan="12" |
| |
| |-
| |
| ! align="left" colspan="12" style="background: #333333;" | Special Moves
| |
| |-
| |
| | align="left" |Change of Direction [[File:Jab.gif]]
| |
| | align="center" |HL
| |
| | align="center" |30
| |
| | align="center" |50
| |
| | align="center" |20/30
| |
| | align="center" |su
| |
| | align="center" |14
| |
| | align="center" |3
| |
| | align="center" |25
| |
| | align="center" |-3
| |
| | align="center" | +2
| |
| | align="left" |[Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 25-26F can follow with second middle/low
| |
| |-
| |
| | align="left" |Change of Direction [[File:Strong.gif]]
| |
| | align="center" |HL
| |
| | align="center" |35
| |
| | align="center" |50
| |
| | align="center" |20/30
| |
| | align="center" |su
| |
| | align="center" |16
| |
| | align="center" |3
| |
| | align="center" |25
| |
| | align="center" |-3
| |
| | align="center" | +2
| |
| | align="left" |[Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 27-28F can follow with second middle/low
| |
| |-
| |
| | align="left" |Change of Direction [[File:Fierce.gif]]
| |
| | align="center" |HL
| |
| | align="center" |40
| |
| | align="center" |50
| |
| | align="center" |20/30
| |
| | align="center" |su
| |
| | align="center" |17
| |
| | align="center" |3
| |
| | align="center" |25
| |
| | align="center" |-3
| |
| | align="center" | +2
| |
| | align="left" |[Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 28-29F can follow with second middle/low
| |
| |-
| |
| | align="left" |Change of Direction [[File:EX.gif]]
| |
| | align="center" |HL
| |
| | align="center" |40
| |
| | align="center" |50
| |
| | align="center" |-250/0
| |
| | align="center" |su
| |
| | align="center" |16
| |
| | align="center" |3
| |
| | align="center" |25
| |
| | align="center" |-3
| |
| | align="center" | +2
| |
| | align="left" |1-18F [Armor] / [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 27-28F can follow with second middle/low
| |
| |-
| |
| | align="left" |Second Mid
| |
| | align="center" |H
| |
| | align="center" |40
| |
| | align="center" |50
| |
| | align="center" |10/20
| |
| | align="center" |-
| |
| | align="center" |15
| |
| | align="center" |4
| |
| | align="center" |28
| |
| | align="center" |-9
| |
| | align="center" |-4
| |
| | align="left" |[Crouch Hit] Frame Adv -5 / [Air Hit] Puts opponent in jugglable state / 30-31F can follow with finish middle/low
| |
| |-
| |
| | align="left" |Second Low
| |
| | align="center" |L
| |
| | align="center" |50
| |
| | align="center" |50
| |
| | align="center" |20/30
| |
| | align="center" |su
| |
| | align="center" |22
| |
| | align="center" |4
| |
| | align="center" |24
| |
| | align="center" |-5
| |
| | align="center" |-1
| |
| | align="left" |[Air Hit] Puts opponent in jugglable state / 36-37F can follow with finish middle/low
| |
| |-
| |
| | align="left" |Finish Mid
| |
| | align="center" |H
| |
| | align="center" |100
| |
| | align="center" |100
| |
| | align="center" |10/30
| |
| | align="center" |-
| |
| | align="center" |10
| |
| | align="center" |2
| |
| | align="center" |44
| |
| | align="center" |-35
| |
| | align="center" |-
| |
| | align="left" |[Hit] Hard Knockdown / Armor Break / Opponent gets up 43F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | align="left" |Finish Low
| |
| | align="center" |L
| |
| | align="center" |150
| |
| | align="center" |100
| |
| | align="center" |30/30
| |
| | align="center" |-
| |
| | align="center" |22
| |
| | align="center" |2
| |
| | align="center" |53
| |
| | align="center" |-44
| |
| | align="center" |-
| |
| | align="left" |[Hit] Hard Knockdown / Armor Break / Opponent gets up 70F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | align="left" |Wheel Kick [[File:Short.gif]]
| |
| | align="center" |H
| |
| | align="center" |120
| |
| | align="center" |200
| |
| | align="center" |30/40
| |
| | align="center" |-
| |
| | align="center" |20
| |
| | align="center" |7
| |
| | align="center" |2+19
| |
| | align="center" |-10
| |
| | align="center" |-5
| |
| | align="left" |1-17F [Hit/Projectile Invul.] (lower half part only) / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 25F (opp Ryu)
| |
| |-
| |
| | align="left" |Wheel Kick [[File:Forward.gif]]
| |
| | align="center" |H
| |
| | align="center" |140
| |
| | align="center" |200
| |
| | align="center" |30/40
| |
| | align="center" |-
| |
| | align="center" |24
| |
| | align="center" |7
| |
| | align="center" |2+20
| |
| | align="center" |-11
| |
| | align="center" |-6
| |
| | align="left" | 1-20F [Hit/Projectile Invul.] (lower half part only) / 14F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 29F (opp Ryu)
| |
| |-
| |
| | align="left" |Wheel Kick [[File:Roundhouse.gif]]
| |
| | align="center" |H
| |
| | align="center" |160
| |
| | align="center" |200
| |
| | align="center" |30/40
| |
| | align="center" |-
| |
| | align="center" |27
| |
| | align="center" |7
| |
| | align="center" |1+22
| |
| | align="center" |-12
| |
| | align="center" |-7
| |
| | align="left" | 1-22F [Hit/Projectile Invul.] (lower half part only) / 15F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 31F (opp Ryu)
| |
| |-
| |
| | align="left" |Wheel Kick [[File:EX.gif]]
| |
| | align="center" |H
| |
| | align="center" |60*120
| |
| | align="center" |100*100
| |
| | align="center" |-250/0
| |
| | align="center" |--
| |
| | align="center" |17
| |
| | align="center" |7*3
| |
| | align="center" |2+19
| |
| | align="center" |-6
| |
| | align="center" |0
| |
| | align="left" | 1-26F [Hit Invul.] (lower half part only) / 1-26F [Projectile Invul.] / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / 2nd hit can juggle / Hit on crouching opp on the 23F (opp Ryu)
| |
| |-
| |
| | align="left" |Marseilles Roll [[File:Short.gif]]
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |20/-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |27
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" | 5-26 [Hit Invul.] / 5-23F can cross opponent
| |
| |-
| |
| | align="left" |Marseilles Roll [[File:Forward.gif]]
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |20/-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |30
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" | 5-29 [Hit Invul.] / 5-25F can cross opponent
| |
| |-
| |
| | align="left" |Marseilles Roll [[File:Roundhouse.gif]]
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |20/-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |32
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" | 5-31 [Hit Invul.] / 5-27F can cross opponent
| |
| |-
| |
| | align="left" |Marseilles Roll [[File:EX.gif]]
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-250/-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |32
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" | 1-32 [Hit Invul.] / 5-27F can cross opponent
| |
| |-
| |
| | align="left" |Sky Fall [[File:Jab.gif]]
| |
| | align="center" |-
| |
| | align="center" |0*140
| |
| | align="center" |100
| |
| | align="center" |30/0*100
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |2
| |
| | align="center" |31
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" | 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | align="left" |Sky Fall [[File:Strong.gif]]
| |
| | align="center" |-
| |
| | align="center" |0*150
| |
| | align="center" |150
| |
| | align="center" |30/0*100
| |
| | align="center" |-
| |
| | align="center" |6
| |
| | align="center" |4
| |
| | align="center" |31
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" | 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | align="left" |Sky Fall [[File:Fierce.gif]]
| |
| | align="center" |-
| |
| | align="center" |0*160
| |
| | align="center" |200
| |
| | align="center" |30/0*100
| |
| | align="center" |-
| |
| | align="center" |9
| |
| | align="center" |6
| |
| | align="center" |31
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" | 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | align="left" |Sky Fall [[File:EX.gif]]
| |
| | align="center" |-
| |
| | align="center" |0*160
| |
| | align="center" |150
| |
| | align="center" |-250/0
| |
| | align="center" |-
| |
| | align="center" |6
| |
| | align="center" |2
| |
| | align="center" |31
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" | 1-5F [Hit Invul.] / 6-7F [Hit Invul.] (upper half only) / 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 62F after throw recovers (from SF4 vanilla) / CAN JUGGLE !!!
| |
| |-
| |
| | align="left" |Tornado Throw [[File:Jab.gif]]
| |
| | align="center" |1.3
| |
| | align="center" |160
| |
| | align="center" |100
| |
| | align="center" |30/80
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |2
| |
| | align="center" |51
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | align="left" |Tornado Throw [[File:Strong.gif]]
| |
| | align="center" |1.1
| |
| | align="center" |180
| |
| | align="center" |150
| |
| | align="center" |30/80
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |2
| |
| | align="center" |45
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | align="left" |Tornado Throw [[File:Fierce.gif]]
| |
| | align="center" |0.9
| |
| | align="center" |200
| |
| | align="center" |200
| |
| | align="center" |30/80
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |2
| |
| | align="center" |39
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | align="left" |Tornado Throw [[File:EX.gif]]
| |
| | align="center" |1.25
| |
| | align="center" |200
| |
| | align="center" |150
| |
| | align="center" |-250/0
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |2
| |
| | align="center" |54
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |1-6F [Hit Invul.] / Hard Knockdown / Opponent gets up 49F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | colspan="12" |
| |
| |-
| |
| ! align="left" colspan="12" style="background: #333333;" | Super Combos
| |
| |-
| |
| | align="left" |Heartless
| |
| | align="center" |HL
| |
| | align="center" |0*335
| |
| | align="center" |0
| |
| | align="center" |-1000/0
| |
| | align="center" |-
| |
| | align="center" |1+5
| |
| | align="center" |2
| |
| | align="center" |41
| |
| | align="center" |-32
| |
| | align="center" |-
| |
| | align="left" | 1F-blackout [Full Invul.] / after blackout, 1-6F LP: [Hit Invul], MP:[Throw Invul.], HP:[Projectile Invul.] / Hard Knockdown / Armor Break / Opponent gets up 57F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | colspan="12" |
| |
| |-
| |
| ! align="left" colspan="12" style="background: #333333;" | Ultra Combos
| |
| |-
| |
| | align="left" |Soulless
| |
| | align="center" |HL
| |
| | align="center" |45*455
| |
| | align="center" |0
| |
| | align="center" |0/0
| |
| | align="center" |-
| |
| | align="center" |1+13
| |
| | align="center" |2
| |
| | align="center" |46
| |
| | align="center" |-30
| |
| | align="center" |-
| |
| | align="left" |1-blackout+7 [Full Invul.] / 8-16F [Hit Invul.](Except feet) / 8-16F [Projectile Invul.] / Hard Knockdown / Armor Break / CAN JUGGLE !!! / Opponent gets up 57F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | align="left" |Breathless
| |
| | align="center" |1.0
| |
| | align="center" |480
| |
| | align="center" |0
| |
| | align="center" |0/0
| |
| | align="center" |-
| |
| | align="center" |1+7
| |
| | align="center" |6
| |
| | align="center" |51
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |1F-end of blackout [Full Invul.] / 1F after blackout till end of active frames [Armor][Throw Invul.] / [Hit] Hard Knockdown / Hold button to delay (up to 92F) / Active frames come 7F after button release / Can be cancelled with any Punch (20F recovery) / Ground Throw range 1.0
| |
| |- style="background: #000000;"
| |
| ! align="center" | Move Name
| |
| ! align="center" | Block (HL)
| |
| ! align="center" | Damage
| |
| ! align="center" | Stun
| |
| ! align="center" | Super Meter Gain
| |
| ! align="center" | Cancel Ability
| |
| ! align="center" | Startup
| |
| ! align="center" | Active
| |
| ! align="center" | Recovery
| |
| ! align="center" | Frames On Guard
| |
| ! align="center" | Frames On Hit
| |
| ! align="center" | Notes
| |
| |-
| |
| |}
| |