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==Introduction To Rose==
#Redirect [[Super Street Fighter IV/Rose]]
 
[[File:Rose2.jpg]]<br>
 
Rose is a character best played with Flexibility. She has all the necessary tools in order to adapt to any given situation. For starters, she has excellent walking speed so she can get to where she needs to be quickly and start her offence and an amazing back dash in case things get too unfavorable. Rose also has very good reach with her standing M.Kick, H.Kick, crouching H.Kick and H.Punch, as well as a very useful slide which timed properly can actually slide under projectiles. She can quickly transition between defensive and offensive play depending on the situation and oponent and her crouching M.Punch is an example of this with its quick start up and recovery and able to combo into Soul Spiral. One of the trade marks that makes Rose what she is, is her Soul Reflect. This special move can either absorb a projectile and fill almost one half of a super meter bar or Reflect it back horizontally to advancing enemies or at an angle to ward off jump in attacks. At close range she can also launch an opponent into the air with H.Punch Reflect and with a corner launch or an FADC link into a Soul Throw, which was not possible in SF4 vanilla. With these tools her her ability to defend as well as launch effective attacks is very strong.<br>
Rose is not a weak character but due to her flexibility she isn't especially strong in any given area either. Her stamina, damage output and heavy combo damage are below average and can get stunned fairly quickly if you are not on guard. One other sigh of dismay goes to the absence of an overhead attack which, not all too crippling, would be a more then welcomed addition if they chose to give her one. Other then those few gripes, Rose is more then a worthy adversary to any of the characters on the roster and in the hands of pro-player Rose can be a force to be reconned with.
 
 
'''Strengths'''
*Above average foot speed and an excellent dash<br>
*Great range for some of her attacks<br>
*Good throw game<br>
*Good pokes<br>
*Good anti air<br>
*Both of her Ultras are useful in there own right<br>
*Very fast meter build up<br>
*Can beat down the egos of any projectile happy players that wish to test it<br>
 
'''Weaknesses'''
*Below average stamina<br>
*Below average damage output<br>
*No highly damaging combos<br>
*No overhead attack<br>
*Lacking in strong reversals, making her wakeup after a knockdown very unfriendly<br>
 
==The Basics==
 
===Standing Normal Moves===
 
====Stand jab ====
[[File:S.LP.jpg‎]]
 
Block:HL<br>
Damage:20<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: ch/sp/su <br>
Startup: 4 <br>
Active: 2 <br>
Recovery: 11 <br>
Block Advantage: -2 <br>
Hit Advantage: 1<br> <br>
'''Analysis:'''
 
====Standing Strong ====
[[File:S.MP.jpg]]
 
Block:HL<br>
Damage:70<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: sp/su <br>
Startup: 7 <br>
Active: 2 <br>
Recovery: 112 <br>
Block Advantage: 0 <br>
Hit Advantage: 3<br> <br>
'''Analysis:'''
 
====Standing Fierce ====
[[File:S.HP.jpg]]
 
Block:HL<br>
Damage:100<br>
Stun: 200<br>
Super Gain: 40<br>
Cancel: none <br>
Startup: 11 <br>
Active: 5 <br>
Recovery: 18 <br>
Block Advantage: -5 <br>
Hit Advantage: -1<br> <br>
'''Analysis:'''
 
====Standing Short ====
[[File:S.LK.jpg]]
 
Block:HL<br>
Damage:30<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: none <br>
Startup: 4 <br>
Active: 2 <br>
Recovery: 10 <br>
Block Advantage: -1 <br>
Hit Advantage: 2<br> <br>
'''Analysis:'''
 
====Standing Forward ====
[[File:S.MK.jpg]]
 
Block:HL<br>
Damage:60<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: none <br>
Startup: 6 <br>
Active: 2 <br>
Recovery: 13 <br>
Block Advantage: -1 <br>
Hit Advantage: 2<br> <br>
'''Analysis:'''
 
====Standing Roundhouse ====
[[File:S.HK.jpg]]
 
Block:HL<br>
Damage:100<br>
Stun: 200<br>
Super Gain: 60<br>
Cancel: none <br>
Startup: 9 <br>
Active: 2 <br>
Recovery: 19 <br>
Block Advantage: -3 <br>
Hit Advantage: 1<br> <br>
'''Analysis:'''
 
=== Crouching Normal Moves ===
 
====Crouching Jab ====
[[File:C.LP.jpg]]
 
Block:HL<br>
Damage:20<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: ch/sp/su <br>
Startup: 3 <br>
Active: 3 <br>
Recovery: 8 <br>
Block Advantage: 0 <br>
Hit Advantage: 3<br> <br>
'''Analysis:'''
 
====Crouching Strong ====
[[File:C.MP.jpg]]
 
Block:HL<br>
Damage:60<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: sp/su <br>
Startup: 4 <br>
Active: 3 <br>
Recovery: 14 <br>
Block Advantage: -3 <br>
Hit Advantage: 0<br> <br>
'''Analysis:'''
 
====Crouching Fierce ====
[[File:C.HP.jpg]]
 
Block:HL<br>
Damage:100<br>
Stun: 150<br>
Super Gain: 60<br>
Cancel: sp/su <br>
Startup: 5 <br>
Active: 5 <br>
Recovery: 28 <br>
Block Advantage: -15 <br>
Hit Advantage: -10<br> <br>
'''Analysis:'''<br>
Forces Stand
 
====Crouching Short ====
[[File:C.LK.jpg]]
 
Block:L<br>
Damage:30<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: none <br>
Startup: 4 <br>
Active: 4 <br>
Recovery: 6 <br>
Block Advantage: 1 <br>
Hit Advantage: 4<br> <br>
'''Analysis:'''
 
====Crouching Forward ====
[[File:C.MK.jpg]]
 
Block:L<br>
Damage:60<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: sp/su <br>
Startup: 7 <br>
Active: 2 <br>
Recovery: 12 <br>
Block Advantage: 0 <br>
Hit Advantage: 3<br> <br>
'''Analysis:'''
 
====Crouching Roundhouse ====
[[File:C.HK.jpg]]
 
Block:L<br>
Damage:90<br>
Stun: 200<br>
Super Gain: 60<br>
Cancel: none <br>
Startup: 9 <br>
Active: 2 <br>
Recovery: 26 <br>
Block Advantage: -10 <br>
Hit Advantage: Knockdown<br> <br>
'''Analysis:'''
 
=== Proximity Normal Moves ===
 
====Close Jab ====
[[File:P.LP.jpg]]
 
Block:HL<br>
Damage:20<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: ch/sp/su <br>
Startup: 4 <br>
Active: 2 <br>
Recovery: 10 <br>
Block Advantage: -1 <br>
Hit Advantage: 2<br> <br>
'''Analysis:'''
 
====Close Strong ====
[[File:P.MP.jpg]]
 
Block:HL<br>
Damage:70<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: sp/su <br>
Startup: 6 <br>
Active: 2 <br>
Recovery: 11 <br>
Block Advantage: 1 <br>
Hit Advantage: 4<br> <br>
'''Analysis:'''
 
====Close Fierce ====
[[File:P.HP.jpg]]
 
Block:HL<br>
Damage:90<br>
Stun: 200<br>
Super Gain: 60<br>
Cancel: sp/su <br>
Startup: 6 <br>
Active: 2 <br>
Recovery: 19 <br>
Block Advantage: -3 <br>
Hit Advantage: 1<br> <br>
'''Analysis:'''
 
====Close Short ====
[[File:P.LK.jpg]]
 
Block:HL<br>
Damage:40<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: sp/su <br>
Startup: 4 <br>
Active: 2 <br>
Recovery: 10 <br>
Block Advantage: -1 <br>
Hit Advantage: 2<br> <br>
'''Analysis:'''
 
====Close Forward ====
[[File:P.MK.jpg]]
 
Block:HL<br>
Damage:70<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: sp/su <br>
Startup: 7 <br>
Active: 3 <br>
Recovery: 11 <br>
Block Advantage: 0 <br>
Hit Advantage: 3<br> <br>
'''Analysis:'''<br>
Frame 1~20 Cannot be thrown
 
====Close Roundhouse ====
[[File:P.HK.jpg]]
 
Block: HL<br>
Damage: 100<br>
Stun: 200<br>
Super Gain: 60<br>
Cancel: Sp/Su <br>
Startup: 7 <br>
Active: 2 <br>
Recovery: 18 <br>
Block Advantage: -2 <br>
Hit Advantage: +3<br> <br>
'''Analysis:'''
 
===Jumping Toward Attacks===
==== Jumping Toward Jab ====
[[File:J.LP.jpg]]
 
Block: H<br>
Damage: 40<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: - <br>
Startup: 4 <br>
Active: 6 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Jumping Toward Strong ====
[[File:J.MP.jpg]]
 
Block: H<br>
Damage: 70<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: - <br>
Startup: 7 <br>
Active: 3 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Jumping Toward Fierce ====
[[File:J.HP.jpg]]
 
Block: H<br>
Damage: 90<br>
Stun: 150<br>
Super Gain: 60<br>
Cancel: - <br>
Startup: 7 <br>
Active: 7 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Jumping Toward Short====
[[File:J.LK.jpg]]
 
Block: H<br>
Damage: 30<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: - <br>
Startup: 4 <br>
Active: 7 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Jumping Toward Forward ====
[[File:J.HK.jpg]]
 
Block: H<br>
Damage: 60<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: - <br>
Startup: 7 <br>
Active: 5 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Jumping Toward Roundhouse====
[[File:J.HK.jpg]]
 
Block: H<br>
Damage: 100<br>
Stun: 200<br>
Super Gain: 60<br>
Cancel: - <br>
Startup: 6 <br>
Active: 5 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
=== Neutral Jump Attacks ===
 
==== Neutral Jump Jab====
[[File:NJ.LP.jpg]]
 
Block: H<br>
Damage: 40<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: - <br>
Startup: 4 <br>
Active: 6 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Neutral Jump Strong====
 
==== Frame 1 ====
[[File:NJ.MP1.jpg‎]]
 
==== Frame 2 ====
[[File:NJ.MP2.jpg‎]]
 
==== Frame 3 ====
[[File:NJ.MP3.jpg‎]]
 
==== Frame 4 ====
[[File:NJ.MP4.jpg‎]]
 
==== Frame 5 ====
[[File:NJ.MP5.jpg‎]]
 
==== Frame 6 ====
[[File:NJ.MP6.jpg‎]]
 
 
Block: H<br>
Damage: 70<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: - <br>
Startup: 6 <br>
Active: 6 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Neutral Jump Fierce====
[[File:NJ.HP.jpg]]
 
Block: H<br>
Damage: 90<br>
Stun: 150<br>
Super Gain: 60<br>
Cancel: - <br>
Startup: 9 <br>
Active: 6 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Neutral Jump Short====
[[File:NJ.LK.jpg]]
 
Block: H<br>
Damage: 50<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: - <br>
Startup: 4 <br>
Active: 7 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Neutral Jump Forward====
[[File:NJ.MK.jpg]]
 
Block: H<br>
Damage: 80<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: - <br>
Startup: 7 <br>
Active: 6 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Neutral Jump Roundhouse====
[[File:NJ.HK.jpg]]
 
Block: H<br>
Damage: 90<br>
Stun: 200<br>
Super Gain: 60<br>
Cancel: - <br>
Startup: 11 <br>
Active: 5 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
===Normal Throw===
[[File:Throw.jpg]]
 
Block: 1<br>
Damage: 140<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: - <br>
Startup: 3 <br>
Active: 2 <br>
Recovery: 20 <br>
Block Advantage: - <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
Throw Range 1.0
 
===Command Normals===
 
==== Slide ====
[[File:Slide.jpg]]
 
Block: L<br>
Damage: 60<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: - <br>
Startup: 7 <br>
Active: 8 <br>
Recovery: 12 <br>
Block Advantage: -6 <br>
Hit Advantage: -3<br> <br>
'''Analysis:'''<br>
Low Attack<br>
Properly Timed, can slide under projectile attacks<br>
 
==== Lunge Kick ====
[[File:Lunge Kick.jpg]]
 
Block: HL<br>
Damage: 100<br>
Stun: 200<br>
Super Gain: 60<br>
Cancel: - <br>
Startup: 11 <br>
Active: 12 <br>
Recovery: 21 <br>
Block Advantage: -5 <br>
Hit Advantage: -1<br> <br>
'''Analysis:'''<br>
Can be used to keep an opponent from jumping if you feel an attempt coming<br>
 
===Focus / Saving Attack===
[[File:Focus.jpg]]
====Level 1====
 
Block: HL<br>
Damage: 60<br>
Stun: 100<br>
Super Gain: 20<br>
Cancel: - <br>
Startup: 21 <br>
Active: 2 <br>
Recovery: 35 <br>
Block Advantage: -21 <br>
Hit Advantage: -21<br> <br>
'''Analysis:'''
 
====Level 2====
 
Block: HL<br>
Damage: 80<br>
Stun: 150<br>
Super Gain: 40<br>
Cancel: - <br>
Startup: 17+14 <br>
Active: 2 <br>
Recovery: 35 <br>
Block Advantage: -15 <br>
Hit Advantage: D<br> <br>
'''Analysis:'''
 
====Level 3====
 
Block: -<br>
Damage: 120<br>
Stun: 200<br>
Super Gain: 60<br>
Cancel: - <br>
Startup: 65 <br>
Active: 2 <br>
Recovery: 35 <br>
Block Advantage: D <br>
Hit Advantage: D<br> <br>
'''Analysis:'''
 
===Special Moves===
====Soul Spark====
[[File:Soul Spark.jpg]]<br>
Roses's projectile. Used to agitate your opponent as well as control space. Not very affective at beating down other projectiles due to its high start up and recovery but decent for gaining a little super meter and keeping your opponent on his toes. Use with caution, for it can and will be punished if used Indiscriminately. EX spark being the more viable selection, especially since Rose can spare the meter.
 
'''L.Soul Spark'''<br>
 
Block: HL<br>
Damage: 80<br>
Stun: 50<br>
Super Gain: 30/20<br>
Cancel: Su <br>
Startup: 14 <br>
Active: - <br>
Recovery: 52 <br>
Block Advantage: -12 <br>
Hit Advantage: -8 <br> <br>
'''Analysis:'''
 
 
'''M.Soul Spark'''
 
Block: HL<br>
Damage: 80<br>
Stun: 50<br>
Super Gain: 30/20<br>
Cancel: Su <br>
Startup: 22 <br>
Active: - <br>
Recovery: 52 <br>
Block Advantage: -4 <br>
Hit Advantage: 0<br> <br>
'''Analysis:'''
 
 
'''H.Soul Spark'''
 
Block: HL<br>
Damage: 80<br>
Stun: 50<br>
Super Gain: 30/20<br>
Cancel: Su <br>
Startup: 29 <br>
Active: - <br>
Recovery: 53 <br>
Block Advantage: 2 <br>
Hit Advantage: 6<br> <br>
'''Analysis:'''
 
 
'''EX.Soul Spark'''
 
Block: HL<br>
Damage: 30*70<br>
Stun: 50*50<br>
Super Gain: #DIV/0! <br>
Cancel: Su <br>
Startup: 14 <br>
Active: - <br>
Recovery: 48 <br>
Block Advantage: 0 <br>
Hit Advantage: 4<br> <br>
'''Analysis:'''
 
====Soul Spiral====
[[File:Soul Spiral.jpg]]<br>
Rose's only Armor breaker outside of Ultra I. You will see this special alot since it is part of Rose's bread and butter tactic. Very affective special with a slight invincibility on EX. Use at maximum range to benefit from the distance. If blocked, you can easily dash back from an incoming punish, assuming your opponent can do so.
 
'''L.Soul Spiral'''
 
Block: HL<br>
Damage: 100<br>
Stun: 100<br>
Super Gain: 20/40<br>
Cancel: Su <br>
Startup: 12 <br>
Active: 6 <br>
Recovery: 23 <br>
Block Advantage: -8 <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
Armor Break
 
 
'''M.Soul Spiral'''
 
Block: HL<br>
Damage: 100<br>
Stun: 100<br>
Super Gain: 20/40<br>
Cancel: Su <br>
Startup: 15 <br>
Active: 6 <br>
Recovery: 21 <br>
Block Advantage: -6 <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
Armor Break
 
 
'''H.Soul Spiral'''
 
Block: HL<br>
Damage: 100<br>
Stun: 100<br>
Super Gain: 20/40<br>
Cancel: Su <br>
Startup: 16 <br>
Active: 6 <br>
Recovery: 19 <br>
Block Advantage: -4 <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
Armor Break
 
 
'''EX.Soul Spiral'''
 
Block: HL<br>
Damage: 100<br>
Stun: 100<br>
Super Gain: #DIV/0!<br>
Cancel: Su <br>
Startup: 13 <br>
Active: 6 <br>
Recovery: 21 <br>
Block Advantage: -6 <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
Armor Break<br>
Frame 1~11 invincible
 
====Soul Throw====
[[File:Soul Throw.jpg]]<br>
Considered an anti air but use sparingly, for it is often snuffed out in mid air if not time accurately. In most cases, you would be better off using crouching H.Punch for more consistant results if your opponent is anticipating the throw. Can be linked after a H.Punch Reflect, which was absent from the original SF4 vanilla as well as a finisher for both hits from Ultra II whicle your opponent is still in mid air.<br>
 
'''L.Soul Throw'''
 
Block: 0.4<br>
Damage: 100<br>
Stun: 20/40<br>
Super Gain: -<br>
Cancel: 6 <br>
Startup: 10 <br>
Active: 26+8 <br>
Recovery: D <br>
Block Advantage: D <br>
Hit Advantage: <br> <br>
'''Analysis:'''<br>
Throw Range 0.4<br>
 
 
'''M.Soul Throw'''
 
Block: 0.4<br>
Damage: 160<br>
Stun: 100<br>
Super Gain: 20/40<br>
Cancel: - <br>
Startup: 6 <br>
Active: 11 <br>
Recovery: 27+8 <br>
Block Advantage: D <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
Throw Range 0.4<br>
 
 
'''H.Soul Throw'''
 
Block: 0.4<br>
Damage: 160<br>
Stun: 100<br>
Super Gain: 20/40<br>
Cancel: - <br>
Startup: 6 <br>
Active: 11 <br>
Recovery: 30+8 <br>
Block Advantage: D <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
Throw Range 0.4<br>
 
 
'''EX.Soul Throw'''
 
Block: 0.4<br>
Damage: 160<br>
Stun: 100<br>
Super Gain: #DIV/0!<br>
Cancel: - <br>
Startup: 6 <br>
Active: 11 <br>
Recovery: 30+8 <br>
Block Advantage: D <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
Frame 1~7 Invincible<br>
Throw Range 0.4<br>
 
==== Soul Reflect ====
Rose's signature special as well as her most useful. Can be used to either absorb an enemy projectile and transfer its energy into almost half a super meter bar or reflect horizontally or and an angle for incoming jump in attacks. Very good start up and recovery, which allows to easily beat down projectile spammers all the while gaining meter at an insane rate. At close range, reflect becomes a good link for your combos and can be used to link into a Soul Throw or Ultra II.
 
'''L.Reflect'''
 
[[File:L.Reflect.jpg]]
 
Block: HL<br>
Damage: 50<br>
Stun: 100<br>
Super Gain: 20/30<br>
Cancel: Su <br>
Startup: 13 <br>
Active: 2 <br>
Recovery: 27 <br>
Block Advantage: -8 <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
Gives super gauge +100<br>
Frame 11~22(???)<br>
Increases super damage by 5% up to 7 time/35%<br>
EX(???)<br>
 
 
''' M.Reflect '''
 
[[File:M.Reflect.jpg]]
 
Block: HL<br>
Damage: 50<br>
Stun: 100<br>
Super Gain: 20/30<br>
Cancel: Su <br>
Startup: 13 <br>
Active: 3 <br>
Recovery: 25 <br>
Block Advantage: -7 <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
(???)<br>
Frames 10~19(???)<br>
EX(???)<br>
 
''' H.Reflect '''
 
[[File:H.Reflect.jpg]]
 
 
Block: HL<br>
Damage: 50<br>
Stun: 100<br>
Super Gain: 20/30<br>
Cancel: Su <br>
Startup: 12 <br>
Active: 2 <br>
Recovery: 26 <br>
Block Advantage: -7 <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
(???)<br>
Frames 11~19(???)<br>
EX(???)<br>
 
''' EX.Reflect '''
 
[[File:EX.Reflect.jpg]]
 
Block: HL<br>
Damage: 50<br>
Stun: 100<br>
Super Gain: #DIV/0!<br>
Cancel: Su <br>
Startup: 8 <br>
Active: 2 <br>
Recovery: 24 <br>
Block Advantage: -5 <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
(???)<br>
Frame 7~14(???)<br>
Increases damage of reflected projectile by 10%<br>
(???)<br>
 
===Super Move===
 
====Aura Soul Spark====
[[File:Super.jpg]]
 
Block: HL<br>
Damage: 50x4*100<br>
Stun: 0<br>
Super Gain: #DIV/0!<br>
Cancel: -<br>
Startup: 1+8 <br>
Active: - <br>
Recovery: 53 <br>
Block Advantage: 16 <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
Frame 1~7 invincible<br>
 
===Ultra Move===
 
==== Ultra Move I: Illusion Spark ====
[[File:Ultra 1.jpg]]
 
Block: HL<br>
Damage: 498<br>
Stun: 0<br>
Super Gain: 0/0<br>
Cancel: - <br>
Startup: 1+11 <br>
Active: 14 <br>
Recovery: 44 <br>
Block Advantage: -37 <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
Frame 1~11 incincible<br>
Armor Break<br>
 
====Ultra Move II: Soul Satellite====
[[File:Ultra 2.jpg]]
 
Block: HL<br>
Damage: 120*120<br>
Stun: 0<br>
Super Gain: 0/0<br>
Cancel: - <br>
Startup: 1+4 <br>
Active: 600 <br>
Recovery: 4 <br>
Block Advantage: - <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
 
==Combos==
 
=== Basic Chain Combos ===
 
'''Simple Chain Combos'''<br>
 
*''C.LP x 3 xx LK Spiral''<br>
*''C.LP x 2, C.LK, C.MP xx EX Spiral''<br>
*''C.LK, C.LP, C.LK, C.MP xx LK/EX Spiral''<br>
*''C.MK, C.LP xx EX Spiral''<br>
*''C.HP xx HP Reflect xx FADC, Soul Throw''<br> (No FADC needed in corner)<br>
*''LP Spark, FADC, Dash, C.LP, C.LK xx C.MP, xx LK Spiral''<br>
 
'''Proximity Combos'''<br>
 
*''Close S.MP, C.MP xx HK Spiral''<br>
*''Close S.MK, C.LP xx LK/EX Spiral''<br>
*''Close S.HK xx LP Spark xx FADC, C.HP xx HK Spiral''<br>
*''Close S.HK xx EX Spark, C.MP xx HK Spiral''<br> (corner only)<br>
 
'''Jump In Combos'''<br>
 
*''Jump MK, C.MP xx LK Spiral''<br>
*''Jump HK, C.HP xx LP Spark, FADC, C.LP, C.LK xx C.MP xx LK Spiral''<br> Note: Difficult combo to pull off, but the damage is good. Instead of following up with<br> C.LP after the FADC, you can set up a throw instead, which usually catches people off guard.<br>
 
'''Cross Up Combos'''<br>
 
*''Cross up Jump MK, C.HP xx EX Spark''<br>
*''Cross up Jump MK, C.LP, C.LK xx C.MP xx EX Spiral''<br> Note: On bigger characters you can do a LK xx Spiral instead of an EX version,<br> but from mid-size characters or smaller, only the EX version will combo.<br>
 
=== Ultra 2 combos ===
 
*''Jump HP/MK, Ultra 2, Slide, C.HP, HK Spiral''<br>
*''(counter hit/meaty) C. LK, Ultra 2, Slide, C.HP, HK Spiral''<br>
*''C.HP xx HP Reflect xx FADC, Ultra 2, Soul Throw<br> (no FADC needed in corner)<br>
*''Close S.HK xx LP Spark xx FADC, Ultra 2, Slide, C.HP xx HK Spiral''<br>
*''Jump HK/HP, Ultra 2, Slide, C.MP xx HK Spiral xx Super''<br>
*''Anti Air Ultra 2, Soul Throw''<br>
 
=== Super Combos ===
 
*''C.HP, HK Spiral xx Super''<br> (can tack on Ultra 2)<br>
*''C.LP x 2, C.LK, C.MP xx Super''<br>
*''C.HP xx HP Reflect, Ultra 2, Super<br> Note: Super Distance dependant to be able to get ultra 2 Anti Air. Easy when executed in a corner<br>
*''Jump HK/Stand HP xx EX Spark, FADC, HP xx HK Spiral''<br>
 
=== Focus attack only combos ===
 
*''FA 2/3, FA1, Soul Throw''<br> Note: character specific does not work on Ryu, Ken, Ibuki, Bison confirmed so far<br>
*''FA 2/3, Dash Forward/Backwards, Ultra 1''<br>
*''FA 3, Fierce Spark, Ultra 2, soul throw''<br>
 
==Rose Statistics and Frame Data==
 
===Vitality/Stun===
{| border="1em" cellpadding="3" cellspacing="0" width="30%"
| align="center" style="background:#f0f0f0;"|'''Character'''
| align="center" style="background:#f0f0f0;"|'''Vitality'''
| align="center" style="background:#f0f0f0;"|'''Stun'''
|-
|Rose||950||1000
|}
 
=== Dash ===
 
{| border="1em" cellpadding="3" cellspacing="0" width="50%"
| align="center" style="background:#f0f0f0;"|'''Character'''
| align="center" style="background:#f0f0f0;"|'''Toward Dash'''
| align="center" style="background:#f0f0f0;"|'''Distance'''
| align="center" style="background:#f0f0f0;"|'''Backdash'''
| align="center" style="background:#f0f0f0;"|'''Distance'''
| align="center" style="background:#f0f0f0;"|'''Invincible'''
| align="center" style="background:#f0f0f0;"|'''Grounded'''
| align="center" style="background:#f0f0f0;"|'''Airborne'''
|-
| Rose||21||1.7||22||1.2||1~8||19~22||9~18
|}
 
=== Focus Attack Dash ===
{| border="1em" cellpadding="3" cellspacing="0" width="30%"
| align="center" style="background:#f0f0f0;"|'''Character'''
| align="center" style="background:#f0f0f0;"|'''Level 1'''
| align="center" style="background:#f0f0f0;"|'''Level 2'''
|-
|Rose||-5||+1
|}
 
=== Jump ===
{| border="1em" cellpadding="3" cellspacing="0" width="30%"
| align="center" style="background:#f0f0f0;"|'''Character'''
| align="center" style="background:#f0f0f0;"|'''Total'''
| align="center" style="background:#f0f0f0;"|'''Startup'''
| align="center" style="background:#f0f0f0;"|'''Airborne'''
| align="center" style="background:#f0f0f0;"|'''Recovery'''
|-
|Rose||47||4||39||4
|}
 
===Frame Data===
{| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|- 
! align="center"  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
! align="center"  |
|-
! align="center"  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|  | Close LP
| align="center"  | HL
| align="center"  | 20
| align="center"  | 50
| align="center"  | 20
| align="center"  | ch/sp/su
| align="center"  | 4
| align="center"  | 2
| align="center"  | 10
| align="center"  | -1
| align="center"  |  +2
|  |
|-
|  | Close MP
| align="center"  | HL
| align="center"  | 70
| align="center"  | 100
| align="center"  | 40
| align="center"  | sp/su
| align="center"  | 6
| align="center"  | 2
| align="center"  | 11
| align="center"  |  +1
| align="center"  |  +4
|  |
|-
|  | Close HP
| align="center"  | HL
| align="center"  | 90
| align="center"  | 200
| align="center"  | 60
| align="center"  | sp/su
| align="center"  | 6
| align="center"  | 2
| align="center"  | 19
| align="center"  | -3
| align="center"  |  +1
|  |
|-
|  | Close LK
| align="center"  | HL
| align="center"  | 40
| align="center"  | 50
| align="center"  | 20
| align="center"  | sp/su
| align="center"  | 4
| align="center"  | 2
| align="center"  | 10
| align="center"  | -1
| align="center"  |  +2
|  |
|-
|  | Close MK
| align="center"  | HL
| align="center"  | 70
| align="center"  | 100
| align="center"  | 40
| align="center"  | sp/su
| align="center"  | 7
| align="center"  | 3
| align="center"  | 11
| align="center"  | 0
| align="center"  |  +3
|  | 1~20 cannot be thrown
|-
|  | Close HK
| align="center"  | HL
| align="center"  | 100
| align="center"  | 200
| align="center"  | 60
| align="center"  | sp/su
| align="center"  | 7
| align="center"  | 2
| align="center"  | 18
| align="center"  | -2
| align="center"  |  +3
|  |
|-
|  | Far LP
| align="center"  | HL
| align="center"  | 20
| align="center"  | 50
| align="center"  | 20
| align="center"  | ch/sp/su
| align="center"  | 4
| align="center"  | 2
| align="center"  | 11
| align="center"  | -2
| align="center"  |  +1
|  |
|-
|  | Far MP
| align="center"  | HL
| align="center"  | 70
| align="center"  | 100
| align="center"  | 40
| align="center"  | sp/su
| align="center"  | 7
| align="center"  | 2
| align="center"  | 12
| align="center"  | 0
| align="center"  |  +3
|  |
|-
|  | Far HP
| align="center"  | HL
| align="center"  | 100
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 11
| align="center"  | 5
| align="center"  | 18
| align="center"  | -5
| align="center"  | -1
|  |
|-
|  | Far LK
| align="center"  | HL
| align="center"  | 30
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 4
| align="center"  | 2
| align="center"  | 10
| align="center"  | -1
| align="center"  |  +2
|  |
|-
|  | Far MK
| align="center"  | HL
| align="center"  | 70
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 6
| align="center"  | 2
| align="center"  | 13
| align="center"  | -1
| align="center"  |  +2
|  |
|-
|  | Far HK
| align="center"  | HL
| align="center"  | 100
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 9
| align="center"  | 2
| align="center"  | 19
| align="center"  | -3
| align="center"  |  +1
|  |
|-
|  | crouch LP
| align="center"  | HL
| align="center"  | 20
| align="center"  | 50
| align="center"  | 20
| align="center"  | sp/chp/su
| align="center"  | 3
| align="center"  | 3
| align="center"  | 8
| align="center"  | 0
| align="center"  |  +3
|  |
|-
|  | crouch MP
| align="center"  | HL
| align="center"  | 60
| align="center"  | 100
| align="center"  | 40
| align="center"  | sp/su
| align="center"  | 4
| align="center"  | 3
| align="center"  | 14
| align="center"  | -3
| align="center"  | 0
|  |
|-
|  | crouch HP
| align="center"  | HL
| align="center"  | 100
| align="center"  | 150
| align="center"  | 60
| align="center"  | sp/su
| align="center"  | 5
| align="center"  | 5
| align="center"  | 28
| align="center"  | -15
| align="center"  | -10
|  | Forces stand
|-
|  | crouch LK
| align="center"  | L
| align="center"  | 30
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 4
| align="center"  | 4
| align="center"  | 6
| align="center"  |  +1
| align="center"  |  +4
|  | 
|-
|  | crouch MK
| align="center"  | L
| align="center"  | 60
| align="center"  | 100
| align="center"  | 40
| align="center"  | sp/su
| align="center"  | 7
| align="center"  | 2
| align="center"  | 12
| align="center"  | 0
| align="center"  |  +3
|  | 
|-
|  | crouch HK
| align="center"  | L
| align="center"  | 90
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 9
| align="center"  | 2
| align="center"  | 26
| align="center"  | -10
| align="center"  | -
|  | cannot fast recover
|-
|  | Jump up LP
| align="center"  | H
| align="center"  | 40
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 4
| align="center"  | 6
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump up MP
| align="center"  | H
| align="center"  | 70
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 6
| align="center"  | 6
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump up HP
| align="center"  | H
| align="center"  | 90
| align="center"  | 150
| align="center"  | 60
| align="center"  | -
| align="center"  | 9
| align="center"  | 6
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump up LK
| align="center"  | H
| align="center"  | 50
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 4
| align="center"  | 7
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump up MK
| align="center"  | H
| align="center"  | 80
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 7
| align="center"  | 6
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump up HK
| align="center"  | H
| align="center"  | 90
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 11
| align="center"  | 5
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump forward LP
| align="center"  | H
| align="center"  | 40
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 4
| align="center"  | 6
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump forward MP
| align="center"  | H
| align="center"  | 70
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 7
| align="center"  | 3
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump forward HP
| align="center"  | H
| align="center"  | 90
| align="center"  | 150
| align="center"  | 60
| align="center"  | -
| align="center"  | 7
| align="center"  | 7
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump forward LK
| align="center"  | H
| align="center"  | 30
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 4
| align="center"  | 7
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump forward MK
| align="center"  | H
| align="center"  | 60
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 7
| align="center"  | 5
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump forward HK
| align="center"  | H
| align="center"  | 100
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 6
| align="center"  | 5
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Slide
| align="center"  | L
| align="center"  | 60
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 7
| align="center"  | 8
| align="center"  | 12
| align="center"  | -6
| align="center"  | -3
|  | 
|-
|  | Soul Piety
| align="center"  | HL
| align="center"  | 100
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 11
| align="center"  | 2
| align="center"  | 21
| align="center"  | -5
| align="center"  | -1
|  |
|-
|  | Focus Attack LVL 1
| align="center"  | HL
| align="center"  | 60
| align="center"  | 100
| align="center"  | 20
| align="center"  | -
| align="center"  | 21
| align="center"  | 2
| align="center"  | 35
| align="center"  | -21
| align="center"  | -21
|  |
|-
|  | Focus attack LVL 2
| align="center"  | HL
| align="center"  | 80
| align="center"  | 150
| align="center"  | 40
| align="center"  | -
| align="center"  | 17+14
| align="center"  | 2
| align="center"  | 35
| align="center"  | -15
| align="center"  | -
|  |
|-
|  | Focus attack LVL 3
| align="center"  | -
| align="center"  | 120
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 65
| align="center"  | 2
| align="center"  | 35
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Forward Throw
| align="center"  | 1.0
| align="center"  | 140
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 3
| align="center"  | 2
| align="center"  | 20
| align="center"  | -
| align="center"  | -
|  | 
|-
|  | Back throw
| align="center"  | 1.0
| align="center"  | 140
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 3
| align="center"  | 2
| align="center"  | 20
| align="center"  | -
| align="center"  | -
|  | 
|-
|  | Soul Spark LP
| align="center"  | HL
| align="center"  | 80
| align="center"  | 50
| align="center"  | 30/20
| align="center"  | su
| align="center"  | 14
| align="center"  | -
| align="center"  | 52 (total duration)
| align="center"  | -12
| align="center"  | -8
|  |
|-
|  | Soul Spark MP
| align="center"  | HL
| align="center"  | 80
| align="center"  | 50
| align="center"  | 30/20
| align="center"  | su
| align="center"  | 22
| align="center"  | -
| align="center"  | 52 (total duration)
| align="center"  | -4
| align="center"  | 0
|  |
|-
|  | Soul Spark HP
| align="center"  | HL
| align="center"  | 80
| align="center"  | 50
| align="center"  | 30/20
| align="center"  | su
| align="center"  | 29
| align="center"  | -
| align="center"  | 53 (total duration)
| align="center"  |  +2
| align="center"  |  +6
|  |
|-
|  | Soul Spark EX
| align="center"  | HL
| align="center"  | 30*70
| align="center"  | 50*50
| align="center"  | -250/0
| align="center"  | su
| align="center"  | 14
| align="center"  | -
| align="center"  | 48 (total duration)
| align="center"  | 0
| align="center"  |  +4
|  |
|-
|  | Soul Spiral LK
| align="center"  | HL
| align="center"  | 100
| align="center"  | 100
| align="center"  | 20/40
| align="center"  | su
| align="center"  | 12
| align="center"  | 6
| align="center"  | 23
| align="center"  | -8
| align="center"  | -
|  | Armor break
|-
|  | Soul Spiral MK
| align="center"  | HL
| align="center"  | 100
| align="center"  | 100
| align="center"  | 20/40
| align="center"  | su
| align="center"  | 15
| align="center"  | 6
| align="center"  | 21
| align="center"  | -6
| align="center"  | -
|  | Armor break
|-
|  | Soul Spiral HK
| align="center"  | HL
| align="center"  | 100
| align="center"  | 100
| align="center"  | 20/40
| align="center"  | su
| align="center"  | 16
| align="center"  | 6
| align="center"  | 19
| align="center"  | -4
| align="center"  | -
|  | Armor break
|-
|  | Soul Spiral EX
| align="center"  | HL
| align="center"  | 100
| align="center"  | 100
| align="center"  | -250/0
| align="center"  | su
| align="center"  | 13
| align="center"  | 6
| align="center"  | 21
| align="center"  | -6
| align="center"  | -
|  | 1~11f invincible, Armor break
|-
|  | Soul Reflect LP
| align="center"  | HL
| align="center"  | 50
| align="center"  | 100
| align="center"  | 20/30
| align="center"  | su
| align="center"  | 13
| align="center"  | 2
| align="center"  | 27
| align="center"  | -8
| align="center"  | -
|  | gives super gauge +100, increases super damage by 5% up to 7 times/35%
|-
|  | Soul Reflect MP
| align="center"  | HL
| align="center"  | 50
| align="center"  | 100
| align="center"  | 20/30
| align="center"  | su
| align="center"  | 13
| align="center"  | 3
| align="center"  | 25
| align="center"  | -7
| align="center"  | -
|  | 
|-
|  | Soul Reflect HP
| align="center"  | HL
| align="center"  | 50
| align="center"  | 100
| align="center"  | 20/30
| align="center"  | su
| align="center"  | 12
| align="center"  | 2
| align="center"  | 26
| align="center"  | -7
| align="center"  | -
|  | 
|-
|  | Soul Reflect EX
| align="center"  | HL
| align="center"  | 50
| align="center"  | 100
| align="center"  | -250/0
| align="center"  | su
| align="center"  | 8
| align="center"  | 2
| align="center"  | 24
| align="center"  | -5
| align="center"  | -
|  | Increases damage of reflected projectile by 10%
|-
|  | Soul Throw LP
| align="center"  | 0.4
| align="center"  | 160
| align="center"  | 100
| align="center"  | 20/40
| align="center"  | -
| align="center"  | 6
| align="center"  | 10
| align="center"  | 26+8
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Soul Throw MP
| align="center"  | 0.4
| align="center"  | 160
| align="center"  | 100
| align="center"  | 20/40
| align="center"  | -
| align="center"  | 6
| align="center"  | 11
| align="center"  | 27+8
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Soul Throw HP
| align="center"  | 0.4
| align="center"  | 160
| align="center"  | 100
| align="center"  | 20/40
| align="center"  | -
| align="center"  | 6
| align="center"  | 11
| align="center"  | 30+8
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Soul Throw EX
| align="center"  | 0.4
| align="center"  | 160
| align="center"  | 100
| align="center"  | -250/0
| align="center"  | -
| align="center"  | 6
| align="center"  | 11
| align="center"  | 30+8
| align="center"  | -
| align="center"  | -
|  | 1~7f invincible
|-
|  | Super Combo
| align="center"  | HL
| align="center"  | 50x4*100
| align="center"  | 0
| align="center"  | -1000/0
| align="center"  | -
| align="center"  | 1+8
| align="center"  | -
| align="center"  | 54 (total duration)
| align="center"  |  +16
| align="center"  | -
|  | 1~7f invincible
|-
|  | Ultra Combo 1
| align="center"  | HL
| align="center"  | 498
| align="center"  | 0
| align="center"  | 0/0
| align="center"  | -
| align="center"  | 1+11
| align="center"  | 14
| align="center"  | 45
| align="center"  | -37
| align="center"  | -
|  | 1~11f invincible, Armor break
|-
|  | Ultra Combo 2
| align="center"  | HL
| align="center"  | 120*120
| align="center"  | 0
| align="center"  | 0/0
| align="center"  | -
| align="center"  | 1+4
| align="center"  | 600
| align="center"  | 5 (total duration)
| align="center"  | -
| align="center"  | -
|  |
|- 
! align="center"  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
! align="center"  |
|-
! align="center"  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|- 
|}
 
==Matchups==
=== Abel ===
=== Adon ===
=== Akuma ===
=== Balrog ===
=== Blanka ===
=== Cammy ===
=== Chun-Li ===
=== Cody ===
=== C. Viper ===
=== Dan ===
=== Deejay ===
=== Dhalsim ===
=== Dudley ===
=== E.Honda ===
=== El Fuerte ===
=== Fei Long ===
=== Gen ===
=== Gouken ===
=== Guile ===
=== Guy ===
=== Hakan ===
=== Ibuki ===
=== Juri ===
=== Ken ===
=== Makoto ===
=== M. Bison ===
=== Rose ===
=== Rufus ===
=== Ryu ===
=== Sagat ===
=== Sakura ===
=== Seth ===
=== T.hawk ===
=== Vega ===
=== Zangief ===
 
 
{{Super Street Fighter IV}}

Latest revision as of 09:20, 10 February 2012