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(7 intermediate revisions by 4 users not shown) |
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| ==Introduction==
| | #Redirect [[Super Street Fighter IV/Ryu]] |
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| ==Move Analysis==
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| ===Normal Moves===
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| ===Normal Throws===
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| ===Command Normals===
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| ===Focus / Saving Attack===
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| ===Special Moves===
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| ===Super Move===
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| ===Ultra Move===
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| ==The Basics==
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| ==Combos==
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| ==Strategy==
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| ==Matchups==
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| ==Frame Data==
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| {| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
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| |-
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| ! align="center" |
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| ! align="center" |
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| ! align="center" colspan="3" | Damage Values
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| ! align="center" |
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| ! align="center" colspan="3" | Framedata
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| ! align="center" colspan="2" | Advantage
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| ! align="center" colspan="2" | Stun Duration
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| ! align="center" |
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| |-
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| ! align="center" style="min-width:100px" | Move Name
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| ! align="center" style="min-width:50px" | Block H/L
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| ! align="center" style="min-width:50px" | Damage
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| ! align="center" style="min-width:50px" | Stun
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| ! align="center" style="min-width:50px" | Meter Gain
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| ! align="center" style="min-width:50px" | Cancel Ability
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| ! align="center" style="min-width:50px" | Startup
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| ! align="center" style="min-width:50px" | Active
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| ! align="center" style="min-width:50px" | Recovery
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| ! align="center" style="min-width:50px" | Block
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| ! align="center" style="min-width:50px" | Hit
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| ! align="center" style="min-width:50px" | Block
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| ! align="center" style="min-width:50px" | Hit
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| ! align="center" style="min-width:250px" | Notes
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| |-
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| | | Close LP
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| | align="center" | HL
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| | align="center" | 30
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| | align="center" | 50
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| | align="center" | 20
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| | align="center" | ch/sp/su
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| | align="center" | 3
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| | align="center" | 3
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| | align="center" | 6
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| | align="center" | +2
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| | align="center" | +5
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| | align="center" | 10
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| | align="center" | 13
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| | |
| |
| |-
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| | | Close MP
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| | align="center" | HL
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| | align="center" | 70
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| | align="center" | 100
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| | align="center" | 40
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| | align="center" | sp/su
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| | align="center" | 3
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| | align="center" | 3
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| | align="center" | 21
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| | align="center" | -3
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| | align="center" | +3
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| | align="center" | 20
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| | align="center" | 26
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| | |
| |
| |-
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| | | Close HP
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| | align="center" | HL
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| | align="center" | 100[80]
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| | align="center" | 200[150]
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| | align="center" | 60
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| | align="center" | sp/su
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| | align="center" | 5
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| | align="center" | 7
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| | align="center" | 26
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| | align="center" | -15
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| | align="center" | -10
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| | align="center" | 17
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| | align="center" | 22
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| | | Forces stand
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| |-
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| | | Close LK
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| | align="center" | HL
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| | align="center" | 30
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| | align="center" | 50
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| | align="center" | 20
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| | align="center" | -
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| | align="center" | 5
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| | align="center" | 5
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| | align="center" | 7
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| | align="center" | -1
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| | align="center" | +2
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| | align="center" | 10
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| | align="center" | 13
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| | |
| |
| |-
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| | | Close MK
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| | align="center" | HL
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| | align="center" | 70
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| | align="center" | 100
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| | align="center" | 40
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| | align="center" | sp/su
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| | align="center" | 3
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| | align="center" | 5
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| | align="center" | 16
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| | align="center" | -7
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| | align="center" | -2
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| | align="center" | 13
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| | align="center" | 18
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| | |
| |
| |-
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| | | Close HK
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| | align="center" | HL
| |
| | align="center" | 40*70
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| | align="center" | 125*75
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| | align="center" | 60*20
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| | align="center" | su
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| | align="center" | 8
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| | align="center" | 8(2)4
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| | align="center" | 17
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| | align="center" | -3
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| | align="center" | +2
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| | align="center" | 17
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| | align="center" | 21*22
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| | | 1st hit cancellable
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| |-
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| | | Far LP
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| | align="center" | HL
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| | align="center" | 30
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| | align="center" | 50
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| | align="center" | 20
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| | align="center" | ch/sp/su
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| | align="center" | 4
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| | align="center" | 3
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| | align="center" | 6
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| | align="center" | +2
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| | align="center" | +5
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| | align="center" | 10
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| | align="center" | 13
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| | |
| |
| |-
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| | | Far MP
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| | align="center" | HL
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| | align="center" | 80
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| | align="center" | 100
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| | align="center" | 40
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| | align="center" | su
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| | align="center" | 5
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| | align="center" | 4
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| | align="center" | 14
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| | align="center" | -4
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| | align="center" | -1
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| | align="center" | 13
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| | align="center" | 16
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| | |
| |
| |-
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| | | Far HP
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| | align="center" | HL
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| | align="center" | 120
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| | align="center" | 200
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| | align="center" | 60
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| | align="center" | -
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| | align="center" | 8
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| | align="center" | 3
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| | align="center" | 15
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| | align="center" | 0
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| | align="center" | +4
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| | align="center" | 17
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| | align="center" | 21
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| | |
| |
| |-
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| | | Far LK
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| | align="center" | HL
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| | align="center" | 40
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| | align="center" | 50
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| | align="center" | 20
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| | align="center" | -
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| | align="center" | 5
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| | align="center" | 6
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| | align="center" | 6
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| | align="center" | -1
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| | align="center" | +2
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| | align="center" | 10
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| | align="center" | 13
| |
| | |
| |
| |-
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| | | Far MK
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| | align="center" | HL
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| | align="center" | 80
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| | align="center" | 100
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| | align="center" | 40
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| | align="center" | -
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| | align="center" | 8
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| | align="center" | 2
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| | align="center" | 17
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| | align="center" | -5
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| | align="center" | -2
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| | align="center" | 13
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| | align="center" | 16
| |
| | |
| |
| |-
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| | | Far HK
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| | align="center" | HL
| |
| | align="center" | 110
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| | align="center" | 200
| |
| | align="center" | 60
| |
| | align="center" | -
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| | align="center" | 9
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| | align="center" | 4
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| | align="center" | 20
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| | align="center" | -6
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| | align="center" | -2
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| | align="center" | 17
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| | align="center" | 21
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| | |
| |
| |-
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| | | crouch LP
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| | align="center" | HL
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| | align="center" | 30
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| | align="center" | 50
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| | align="center" | 20
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| | align="center" | ch/sp/su
| |
| | align="center" | 3
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| | align="center" | 2
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| | align="center" | 7
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| | align="center" | +2
| |
| | align="center" | +5
| |
| | align="center" | 10
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| | align="center" | 13
| |
| | |
| |
| |-
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| | | crouch MP
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| | align="center" | HL
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| | align="center" | 60
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| | align="center" | 100
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| | align="center" | 40
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| | align="center" | sp/su
| |
| | align="center" | 4
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| | align="center" | 4
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| | align="center" | 8
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| | align="center" | +2
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| | align="center" | +5
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| | align="center" | 13
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| | align="center" | 16
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| | |
| |
| |-
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| | | crouch HP
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| | align="center" | HL
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| | align="center" | 90
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| | align="center" | 200
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| | align="center" | 60
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| | align="center" | sp/su
| |
| | align="center" | 4
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| | align="center" | 8
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| | align="center" | 28
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| | align="center" | -18
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| | align="center" | -13
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| | align="center" | 17
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| | align="center" | 22
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| | | Forces stand, cannot super cancel until 7f
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| |-
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| | | crouch LK
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| | align="center" | L
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| | align="center" | 20
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| | align="center" | 50
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| | align="center" | 20
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| | align="center" | sp/su
| |
| | align="center" | 4
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| | align="center" | 3
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| | align="center" | 9
| |
| | align="center" | -1
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| | align="center" | +2
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| | align="center" | 10
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| | align="center" | 13
| |
| | |
| |
| |-
| |
| | | crouch MK
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| | align="center" | L
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| | align="center" | 60
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| | align="center" | 100
| |
| | align="center" | 40
| |
| | align="center" | sp/su
| |
| | align="center" | 5
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| | align="center" | 5
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| | align="center" | 12
| |
| | align="center" | -3
| |
| | align="center" | 0
| |
| | align="center" | 13
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| | align="center" | 16
| |
| | |
| |
| |-
| |
| | | crouch HK
| |
| | align="center" | L
| |
| | align="center" | 90
| |
| | align="center" | 100
| |
| | align="center" | 60
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| | align="center" | -
| |
| | align="center" | 5
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| | align="center" | 4
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| | align="center" | 28
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| | align="center" | -14
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| | align="center" | -
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| | align="center" | 17
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| | align="center" | -
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| | | untechable knockdown
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| |-
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| | | Jump up LP
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| | align="center" | H
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| | align="center" | 50
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| | align="center" | 50
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| | align="center" | 20
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| | align="center" | -
| |
| | align="center" | 10
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| | align="center" | 7
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| | align="center" | -
| |
| | align="center" | -
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| | align="center" | -
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| | align="center" | 8
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| | align="center" | 11
| |
| | | startup leg projectile invincibility
| |
| |-
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| | | Jump up MP
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| | align="center" | H
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| | align="center" | 80
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| | align="center" | 100
| |
| | align="center" | 40
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| | align="center" | -
| |
| | align="center" | 5
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| | align="center" | 5
| |
| | align="center" | -
| |
| | align="center" | -
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| | align="center" | -
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| | align="center" | 10
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| | align="center" | 13
| |
| | | leg projectile invincibility
| |
| |-
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| | | Jump up HP
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| | align="center" | H
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| | align="center" | 100
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| | align="center" | 200
| |
| | align="center" | 60
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| | align="center" | -
| |
| | align="center" | 6
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| | align="center" | 5
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
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| | align="center" | 17
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| | align="center" | 20
| |
| | | startup leg projectile invincibility
| |
| |-
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| | | Jump up LK
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| | align="center" | H
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| | align="center" | 40
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| | align="center" | 50
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| | align="center" | 20
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| | align="center" | -
| |
| | align="center" | 5
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| | align="center" | 9
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
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| | align="center" | 8
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| | align="center" | 11
| |
| | | startup leg projectile invincibility
| |
| |-
| |
| | | Jump up MK
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| | align="center" | H
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| | align="center" | 80
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| | align="center" | 100
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| | align="center" | 40
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| | align="center" | -
| |
| | align="center" | 6
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| | align="center" | 10
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| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | 11
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| | align="center" | 15
| |
| | | startup leg projectile invincibility
| |
| |-
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| | | Jump up HK
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| | align="center" | H
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| | align="center" | 100
| |
| | align="center" | 200
| |
| | align="center" | 60
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| | align="center" | -
| |
| | align="center" | 4
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| | align="center" | 4
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| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | 15
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| | align="center" | 18
| |
| | | startup leg projectile invincibility
| |
| |-
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| | | Jump forward LP
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| | align="center" | H
| |
| | align="center" | 50
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| | align="center" | 50
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| | align="center" | 20
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| | align="center" | -
| |
| | align="center" | 4
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| | align="center" | 7
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | 8
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| | align="center" | 11
| |
| | | startup leg projectile invincibility
| |
| |-
| |
| | | Jump forward MP
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| | align="center" | H
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| | align="center" | 50*30
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| | align="center" | 50*50
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| | align="center" | 40*20
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| | align="center" | -
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| | align="center" | 7
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| | align="center" | 3*4
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| | align="center" | -
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| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | 11
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| | align="center" | 15
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| | | startup leg projectile invincibility, 1st hit launch vs air (fully hittable), 2nd hit launch vs air
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| |-
| |
| | | Jump forward HP
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| | align="center" | H
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| | align="center" | 100
| |
| | align="center" | 200
| |
| | align="center" | 60
| |
| | align="center" | -
| |
| | align="center" | 6
| |
| | align="center" | 5
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | 15
| |
| | align="center" | 18
| |
| | | startup leg projectile invincibility
| |
| |-
| |
| | | Jump forward LK
| |
| | align="center" | H
| |
| | align="center" | 40
| |
| | align="center" | 50
| |
| | align="center" | 20
| |
| | align="center" | -
| |
| | align="center" | 4
| |
| | align="center" | 8
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | 8
| |
| | align="center" | 11
| |
| | | startup leg projectile invincibility
| |
| |-
| |
| | | Jump forward MK
| |
| | align="center" | H
| |
| | align="center" | 70
| |
| | align="center" | 100
| |
| | align="center" | 40
| |
| | align="center" | -
| |
| | align="center" | 6
| |
| | align="center" | 6
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | 11
| |
| | align="center" | 15
| |
| | | startup leg projectile invincibility
| |
| |-
| |
| | | Jump forward HK
| |
| | align="center" | H
| |
| | align="center" | 100
| |
| | align="center" | 200
| |
| | align="center" | 60
| |
| | align="center" | -
| |
| | align="center" | 7
| |
| | align="center" | 7
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | 15
| |
| | align="center" | 18
| |
| | | startup leg projectile invincibility
| |
| |-
| |
| | | Overhead f+MP
| |
| | align="center" | H
| |
| | align="center" | 30*50
| |
| | align="center" | 50*50
| |
| | align="center" | 40*20
| |
| | align="center" | -
| |
| | align="center" | 17
| |
| | align="center" | 1(1)2
| |
| | align="center" | 14
| |
| | align="center" | -2
| |
| | align="center" | +3[+1]
| |
| | align="center" | 13
| |
| | align="center" | 20*18​[16]
| |
| | [] = crouch hit
| |
| |-
| |
| | | f+HP
| |
| | align="center" | HL
| |
| | align="center" | 40*80
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| | align="center" | 50*50
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| | align="center" | 60*20
| |
| | align="center" | -
| |
| | align="center" | 17
| |
| | align="center" | 2*2
| |
| | align="center" | 18
| |
| | align="center" | 0
| |
| | align="center" | +4
| |
| | align="center" | 19
| |
| | align="center" | 25*23
| |
| | |
| |
| |-
| |
| | | Focus Attack LVL 1
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| | align="center" | HL
| |
| | align="center" | 60
| |
| | align="center" | 100
| |
| | align="center" | 20
| |
| | align="center" | d
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| | align="center" | (10~17)​+11
| |
| | align="center" | 2
| |
| | align="center" | 35
| |
| | align="center" | -21
| |
| | align="center" | -21
| |
| | align="center" | 15
| |
| | align="center" | 15
| |
| | | armor during charge, launch vs air, 4f~release dash cancellable
| |
| |-
| |
| | | Focus attack LVL 2
| |
| | align="center" | HL
| |
| | align="center" | 80
| |
| | align="center" | 150
| |
| | align="center" | 40
| |
| | align="center" | d
| |
| | align="center" | (18~50)​+11
| |
| | align="center" | 2
| |
| | align="center" | 35
| |
| | align="center" | -15
| |
| | align="center" | -
| |
| | align="center" | 21
| |
| | align="center" | -
| |
| | | armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable
| |
| |-
| |
| | | Focus attack LVL 3
| |
| | align="center" | -
| |
| | align="center" | 140
| |
| | align="center" | 200
| |
| | align="center" | 60
| |
| | align="center" | d
| |
| | align="center" | 51+14
| |
| | align="center" | 2
| |
| | align="center" | 35
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | | 1-64f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~51f dash cancellable
| |
| |-
| |
| | | Forward Throw
| |
| | align="center" | 0.9
| |
| | align="center" | 130
| |
| | align="center" | 140
| |
| | align="center" | 40
| |
| | align="center" | -
| |
| | align="center" | 3
| |
| | align="center" | 2
| |
| | align="center" | 20
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | | untechable knockdown
| |
| |-
| |
| | | Back throw
| |
| | align="center" | 0.9
| |
| | align="center" | 130
| |
| | align="center" | 120
| |
| | align="center" | 40
| |
| | align="center" | -
| |
| | align="center" | 3
| |
| | align="center" | 2
| |
| | align="center" | 20
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | | untechable knockdown
| |
| |-
| |
| | | Hadoken
| |
| | align="center" | HL
| |
| | align="center" | 60
| |
| | align="center" | 100
| |
| | align="center" | 10/20
| |
| | align="center" | su
| |
| | align="center" | 12+1
| |
| | align="center" | -
| |
| | align="center" | 45 (total duration)
| |
| | align="center" | -6
| |
| | align="center" | -2
| |
| | align="center" | 8+18
| |
| | align="center" | 8+22
| |
| | | launch vs air, 15~16f cancellable, see notes below
| |
| |-
| |
| | | Hadoken EX
| |
| | align="center" | HL
| |
| | align="center" | 50*50
| |
| | align="center" | 50*50
| |
| | align="center" | -250/0
| |
| | align="center" | su
| |
| | align="center" | 11+1
| |
| | align="center" | -
| |
| | align="center" | 40 (total duration)
| |
| | align="center" | +1
| |
| | align="center" | -
| |
| | align="center" | 8+13​[29]
| |
| | align="center" | -
| |
| | | launch, juggle(2), 14~15f cancellable, [] = minimum stun for all hits, see notes below
| |
| |-
| |
| | | Shoryuken LP
| |
| | align="center" | HL
| |
| | align="center" | 100[70]
| |
| | align="center" | 200[100]
| |
| | align="center" | 30/40
| |
| | align="center" | su
| |
| | align="center" | 3
| |
| | align="center" | 2+12
| |
| | align="center" | 14+10
| |
| | align="center" | -17
| |
| | align="center" | -
| |
| | align="center" | 20
| |
| | align="center" | -
| |
| | | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3~30f airborne, launch, 3~4f hit cancellable
| |
| |-
| |
| | | Shoryuken MP
| |
| | align="center" | HL
| |
| | align="center" | 80*50
| |
| | align="center" | 150*50
| |
| | align="center" | 20/​20*20
| |
| | align="center" | su
| |
| | align="center" | 3
| |
| | align="center" | 2*12
| |
| | align="center" | 25+18
| |
| | align="center" | -34
| |
| | align="center" | -
| |
| | align="center" | 20
| |
| | align="center" | -
| |
| | | 1~4f invincible, 5~16f lower body invincibility, 5~41f airborne, launch, 1st hit cancellable, 2nd hit juggle(1)
| |
| |-
| |
| | | Shoryuken HP
| |
| | align="center" | HL
| |
| | align="center" | 100*50
| |
| | align="center" | 150*50
| |
| | align="center" | 20/​20*20
| |
| | align="center" | su
| |
| | align="center" | 3
| |
| | align="center" | 2*12
| |
| | align="center" | 28+18
| |
| | align="center" | -37
| |
| | align="center" | -
| |
| | align="center" | 20
| |
| | align="center" | -
| |
| | | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3~44f airborne, launch, 1st hit cancellable, 2nd hit juggle(1)
| |
| |-
| |
| | | Shoryuken EX
| |
| | align="center" | HL
| |
| | align="center" | 80*60
| |
| | align="center" | 100*100
| |
| | align="center" | -250/0
| |
| | align="center" | su
| |
| | align="center" | 3
| |
| | align="center" | 2*1+11
| |
| | align="center" | 30+18
| |
| | align="center" | -39
| |
| | align="center" | -
| |
| | align="center" | 20
| |
| | align="center" | -
| |
| | | 1~16f invincible, 6~46f airborne, cancellable until airborne, launch, 2nd hit juggle(1)
| |
| |-
| |
| | | Hurricane Kick LK
| |
| | align="center" | HL
| |
| | align="center" | 100
| |
| | align="center" | 200
| |
| | align="center" | 30/30
| |
| | align="center" | -
| |
| | align="center" | 11
| |
| | align="center" | 2(6)2
| |
| | align="center" | 12+5
| |
| | align="center" | -6
| |
| | align="center" | -
| |
| | align="center" | 20
| |
| | align="center" | -
| |
| | | 7~20f lower body projectile invincibility, 7~32f airborne, launch, armor break, whiff vs crouch, 2nd hit aimed backwards, advantage based on 1st hit
| |
| |-
| |
| | | Hurricane Kick MK
| |
| | align="center" | HL
| |
| | align="center" | 110
| |
| | align="center" | 200
| |
| | align="center" | 30/30
| |
| | align="center" | -
| |
| | align="center" | 12
| |
| | align="center" | 2(6)2(6)​2(6)2(6)2
| |
| | align="center" | 18+3
| |
| | align="center" | -2
| |
| | align="center" | -
| |
| | align="center" | 20
| |
| | align="center" | -
| |
| | | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch, 2nd/4th hit aimed backwards
| |
| |-
| |
| | | Hurricane Kick HK
| |
| | align="center" | HL
| |
| | align="center" | 120
| |
| | align="center" | 200
| |
| | align="center" | 30/30
| |
| | align="center" | -
| |
| | align="center" | 12
| |
| | align="center" | 2(6)2(6)​2(6)2(6)2
| |
| | align="center" | 18+3
| |
| | align="center" | -2
| |
| | align="center" | -
| |
| | align="center" | 20
| |
| | align="center" | -
| |
| | | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch, 2nd/4th hit aimed backwards
| |
| |-
| |
| | | Hurricane Kick EX
| |
| | align="center" | HL
| |
| | align="center" | 30x4*40
| |
| | align="center" | 50x5
| |
| | align="center" | -250/0
| |
| | align="center" | -
| |
| | align="center" | 11
| |
| | align="center" | 1(3)1(3)​1(3)1(3)1
| |
| | align="center" | 18+3
| |
| | align="center" | -1
| |
| | align="center" | -
| |
| | align="center" | 20
| |
| | align="center" | -
| |
| | | 6~27f lower body projectile invincibility, 6~45f airborne, 1~4 hit forces stand + launch vs air, 5th hit launch, armor break, juggle(5), 2nd/4th hit aimed backwards
| |
| |-
| |
| | | Hurricane Kick LK (air)
| |
| | align="center" | HL
| |
| | align="center" | 70
| |
| | align="center" | 100
| |
| | align="center" | 10/40
| |
| | align="center" | -
| |
| | align="center" | 9
| |
| | align="center" | 2(6)2(6)2
| |
| | align="center" | until ground +10
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | 20
| |
| | align="center" | -
| |
| | | launch, 2nd hit aimed backwards
| |
| |-
| |
| | | Hurricane Kick MK (air)
| |
| | align="center" | HL
| |
| | align="center" | 80
| |
| | align="center" | 100
| |
| | align="center" | 10/40
| |
| | align="center" | -
| |
| | align="center" | 9
| |
| | align="center" | 2(6)2(6)2
| |
| | align="center" | until ground +10
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | 20
| |
| | align="center" | -
| |
| | | launch, 2nd hit aimed backwards
| |
| |-
| |
| | | Hurricane Kick HK (air)
| |
| | align="center" | HL
| |
| | align="center" | 90
| |
| | align="center" | 100
| |
| | align="center" | 10/40
| |
| | align="center" | -
| |
| | align="center" | 9
| |
| | align="center" | 2(6)2(6)2
| |
| | align="center" | until ground +10
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | 20
| |
| | align="center" | -
| |
| | | launch, 2nd hit aimed backwards
| |
| |-
| |
| | | Hurricane Kick EX (air)
| |
| | align="center" | HL
| |
| | align="center" | 40x5
| |
| | align="center" | 50x5
| |
| | align="center" | -250/0
| |
| | align="center" | -
| |
| | align="center" | 7
| |
| | align="center" | 1(3)1(3)​1(3)1(3)1
| |
| | align="center" | until ground +4
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | 20
| |
| | align="center" | -
| |
| | | launch, 2~5 hit juggle(4), 2nd/4th hit aimed backwards
| |
| |-
| |
| | | Super Combo
| |
| | align="center" | HL
| |
| | align="center" | 50x4​*100
| |
| | align="center" | 0
| |
| | align="center" | -1000/0
| |
| | align="center" | -
| |
| | align="center" | 1+1+1
| |
| | align="center" | -
| |
| | align="center" | 52 (post-freeze duration)
| |
| | align="center" | +11
| |
| | align="center" | -
| |
| | align="center" | 8+20​[60]
| |
| | align="center" | -
| |
| | | 1f invincible, 1~4 hit launch vs air (untechable), 5th hit launch (untechable), juggle(5), [] = minimum stun for all hits, see notes below
| |
| |-
| |
| | | Ultra Combo 1
| |
| | align="center" | HL
| |
| | align="center" | 42x7*75
| |
| | align="center" | 0
| |
| | align="center" | 0/0
| |
| | align="center" | -
| |
| | align="center" | 1+10
| |
| | align="center" | -
| |
| | align="center" | 120 (post-freeze duration)
| |
| | align="center" | -25
| |
| | align="center" | -
| |
| | align="center" | 8+20​[84]
| |
| | align="center" | -
| |
| | | 1~11f invincible, 1~7 hit launch vs air (untechable), 8th hit launch (untechable), juggle(8), [] = minimum stun for all hits
| |
| |-
| |
| | | Ultra Combo 2
| |
| | align="center" | HL
| |
| | align="center" | 270​*38x4​*50x3​[270*233]
| |
| | align="center" | 0
| |
| | align="center" | 0/0
| |
| | align="center" | -
| |
| | align="center" | 1+7
| |
| | align="center" | 2*3x7
| |
| | align="center" | 43+41
| |
| | align="center" | -84
| |
| | align="center" | -
| |
| | align="center" | 20
| |
| | align="center" | -
| |
| | | 1~8f invincible, 9~30f lower body invincibility, 10~73f airborne, launch (untechable), 2~8 hit juggle(6), 1st hit armor break, 1st hit triggers full animation, advantage based on 2nd hit
| |
| |-
| |
| | | Dash
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | 18
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | |
| |
| |-
| |
| | | Backdash
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | 27
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | align="center" | -
| |
| | | 1~8f invincible, 10~18f airborne
| |
| |-
| |
| ! align="center" | Move Name
| |
| ! align="center" | Block H/L
| |
| ! align="center" | Damage
| |
| ! align="center" | Stun
| |
| ! align="center" | Meter Gain
| |
| ! align="center" | Cancel Ability
| |
| ! align="center" | Startup
| |
| ! align="center" | Active
| |
| ! align="center" | Recovery
| |
| ! align="center" | Block
| |
| ! align="center" | Hit
| |
| ! align="center" | Block
| |
| ! align="center" | Hit
| |
| ! align="center" | Notes
| |
| |-
| |
| ! align="center" |
| |
| ! align="center" |
| |
| ! align="center" colspan="3" | Damage Values
| |
| ! align="center" |
| |
| ! align="center" colspan="3" | Framedata
| |
| ! align="center" colspan="2" | Advantage
| |
| ! align="center" colspan="2" | Stun Duration
| |
| ! align="center" |
| |
| |-
| |
| |}
| |
| =====Notes=====
| |
| * Ryu's projectiles are spawned a frame before they hit.<br>e.g. If Ryu is hit out of a Hadoken on 12f then it will not be a counterhit and the fireball will still appear on the next frame.
| |
| | |
| | |
| {{Super Street Fighter IV}}
| |