Ryu (SSFIV): Difference between revisions

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==Introduction==
#Redirect [[Super Street Fighter IV/Ryu]]
 
==Move Analysis==
===Normal Moves===
 
===Normal Throws===
 
===Command Normals===
 
===Focus / Saving Attack===
 
===Special Moves===
 
===Super Move===
 
===Ultra Move===
 
==The Basics==
 
==Combos==
 
==Strategy==
 
==Matchups==
 
==Frame Data==
{| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" 
|- 
! align="center"            | 
! align="center"            |
! align="center" colspan="3" | Damage Values
! align="center"            |
! align="center" colspan="3" | Framedata
! align="center" colspan="2" | Advantage
! align="center" colspan="2" | Stun Duration
! align="center"            |
|-
! align="center" style="min-width:100px" | Move Name
! align="center" style="min-width:50px"  | Block H/L
! align="center" style="min-width:50px"  | Damage
! align="center" style="min-width:50px"  | Stun
! align="center" style="min-width:50px"  | Meter Gain
! align="center" style="min-width:50px"  | Cancel Ability
! align="center" style="min-width:50px"  | Startup
! align="center" style="min-width:50px"  | Active
! align="center" style="min-width:50px"  | Recovery
! align="center" style="min-width:50px"  | Block
! align="center" style="min-width:50px"  | Hit
! align="center" style="min-width:50px"  | Block
! align="center" style="min-width:50px"  | Hit
! align="center" style="min-width:250px" | Notes
|-
|  | Close LP
| align="center"  | HL
| align="center"  | 30
| align="center"  | 50
| align="center"  | 20
| align="center"  | ch/sp/su
| align="center"  | 3
| align="center"  | 3
| align="center"  | 6
| align="center"  | +2
| align="center"  | +5
| align="center"  | 10
| align="center"  | 13
|  |
|-
|  | Close MP
| align="center"  | HL
| align="center"  | 70
| align="center"  | 100
| align="center"  | 40
| align="center"  | sp/su
| align="center"  | 3
| align="center"  | 3
| align="center"  | 21
| align="center"  | -3
| align="center"  | +3
| align="center"  | 20
| align="center"  | 26
|  |
|-
|  | Close HP
| align="center"  | HL
| align="center"  | 100[80]
| align="center"  | 200[150]
| align="center"  | 60
| align="center"  | sp/su
| align="center"  | 5
| align="center"  | 7
| align="center"  | 26
| align="center"  | -15
| align="center"  | -10
| align="center"  | 17
| align="center"  | 22
|  | Forces stand
|-
|  | Close LK
| align="center"  | HL
| align="center"  | 30
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 5
| align="center"  | 5
| align="center"  | 7
| align="center"  | -1
| align="center"  | +2
| align="center"  | 10
| align="center"  | 13
|  |
|-
|  | Close MK
| align="center"  | HL
| align="center"  | 70
| align="center"  | 100
| align="center"  | 40
| align="center"  | sp/su
| align="center"  | 3
| align="center"  | 5
| align="center"  | 16
| align="center"  | -7
| align="center"  | -2
| align="center"  | 13
| align="center"  | 18
|  |
|-
|  | Close HK
| align="center"  | HL
| align="center"  | 40*70
| align="center"  | 125*75
| align="center"  | 60*20
| align="center"  | su
| align="center"  | 8
| align="center"  | 8(2)4
| align="center"  | 17
| align="center"  | -3
| align="center"  | +2
| align="center"  | 17
| align="center"  | 21*22
|  | 1st hit cancellable
|-
|  | Far LP
| align="center"  | HL
| align="center"  | 30
| align="center"  | 50
| align="center"  | 20
| align="center"  | ch/sp/su
| align="center"  | 4
| align="center"  | 3
| align="center"  | 6
| align="center"  | +2
| align="center"  | +5
| align="center"  | 10
| align="center"  | 13
|  |
|-
|  | Far MP
| align="center"  | HL
| align="center"  | 80
| align="center"  | 100
| align="center"  | 40
| align="center"  | su
| align="center"  | 5
| align="center"  | 4
| align="center"  | 14
| align="center"  | -4
| align="center"  | -1
| align="center"  | 13
| align="center"  | 16
|  |
|-
|  | Far HP
| align="center"  | HL
| align="center"  | 120
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 8
| align="center"  | 3
| align="center"  | 15
| align="center"  | 0
| align="center"  | +4
| align="center"  | 17
| align="center"  | 21
|  |
|-
|  | Far LK
| align="center"  | HL
| align="center"  | 40
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 5
| align="center"  | 6
| align="center"  | 6
| align="center"  | -1
| align="center"  | +2
| align="center"  | 10
| align="center"  | 13
|  |
|-
|  | Far MK
| align="center"  | HL
| align="center"  | 80
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 8
| align="center"  | 2
| align="center"  | 17
| align="center"  | -5
| align="center"  | -2
| align="center"  | 13
| align="center"  | 16
|  |
|-
|  | Far HK
| align="center"  | HL
| align="center"  | 110
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 9
| align="center"  | 4
| align="center"  | 20
| align="center"  | -6
| align="center"  | -2
| align="center"  | 17
| align="center"  | 21
|  |
|-
|  | crouch LP
| align="center"  | HL
| align="center"  | 30
| align="center"  | 50
| align="center"  | 20
| align="center"  | ch/sp/su
| align="center"  | 3
| align="center"  | 2
| align="center"  | 7
| align="center"  | +2
| align="center"  | +5
| align="center"  | 10
| align="center"  | 13
|  |
|-
|  | crouch MP
| align="center"  | HL
| align="center"  | 60
| align="center"  | 100
| align="center"  | 40
| align="center"  | sp/su
| align="center"  | 4
| align="center"  | 4
| align="center"  | 8
| align="center"  | +2
| align="center"  | +5
| align="center"  | 13
| align="center"  | 16
|  |
|-
|  | crouch HP
| align="center"  | HL
| align="center"  | 90
| align="center"  | 200
| align="center"  | 60
| align="center"  | sp/su
| align="center"  | 4
| align="center"  | 8
| align="center"  | 28
| align="center"  | -18
| align="center"  | -13
| align="center"  | 17
| align="center"  | 22
|  | Forces stand, cannot super cancel until 7f
|-
|  | crouch LK
| align="center"  | L
| align="center"  | 20
| align="center"  | 50
| align="center"  | 20
| align="center"  | sp/su
| align="center"  | 4
| align="center"  | 3
| align="center"  | 9
| align="center"  | -1
| align="center"  | +2
| align="center"  | 10
| align="center"  | 13
|  |
|-
|  | crouch MK
| align="center"  | L
| align="center"  | 60
| align="center"  | 100
| align="center"  | 40
| align="center"  | sp/su
| align="center"  | 5
| align="center"  | 5
| align="center"  | 12
| align="center"  | -3
| align="center"  | 0
| align="center"  | 13
| align="center"  | 16
|  | 
|-
|  | crouch HK
| align="center"  | L
| align="center"  | 90
| align="center"  | 100
| align="center"  | 60
| align="center"  | -
| align="center"  | 5
| align="center"  | 4
| align="center"  | 28
| align="center"  | -14
| align="center"  | -
| align="center"  | 17
| align="center"  | -
|  | untechable knockdown
|-
|  | Jump up LP
| align="center"  | H
| align="center"  | 50
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 10
| align="center"  | 7
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 8
| align="center"  | 11
|  | startup leg projectile invincibility
|-
|  | Jump up MP
| align="center"  | H
| align="center"  | 80
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 5
| align="center"  | 5
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 10
| align="center"  | 13
|  | leg projectile invincibility
|-
|  | Jump up HP
| align="center"  | H
| align="center"  | 100
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 6
| align="center"  | 5
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 17
| align="center"  | 20
|  | startup leg projectile invincibility
|-
|  | Jump up LK
| align="center"  | H
| align="center"  | 40
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 5
| align="center"  | 9
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 8
| align="center"  | 11
|  | startup leg projectile invincibility
|-
|  | Jump up MK
| align="center"  | H
| align="center"  | 80
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 6
| align="center"  | 10
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 11
| align="center"  | 15
|  | startup leg projectile invincibility
|-
|  | Jump up HK
| align="center"  | H
| align="center"  | 100
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 4
| align="center"  | 4
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 15
| align="center"  | 18
|  | startup leg projectile invincibility
|-
|  | Jump forward LP
| align="center"  | H
| align="center"  | 50
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 4
| align="center"  | 7
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 8
| align="center"  | 11
|  | startup leg projectile invincibility
|-
|  | Jump forward MP
| align="center"  | H
| align="center"  | 50*30
| align="center"  | 50*50
| align="center"  | 40*20
| align="center"  | -
| align="center"  | 7
| align="center"  | 3*4
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 11
| align="center"  | 15
|  | startup leg projectile invincibility, 1st hit launch vs air (fully hittable), 2nd hit launch vs air
|-
|  | Jump forward HP
| align="center"  | H
| align="center"  | 100
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 6
| align="center"  | 5
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 15
| align="center"  | 18
|  | startup leg projectile invincibility
|-
|  | Jump forward LK
| align="center"  | H
| align="center"  | 40
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 4
| align="center"  | 8
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 8
| align="center"  | 11
|  | startup leg projectile invincibility
|-
|  | Jump forward MK
| align="center"  | H
| align="center"  | 70
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 6
| align="center"  | 6
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 11
| align="center"  | 15
|  | startup leg projectile invincibility
|-
|  | Jump forward HK
| align="center"  | H
| align="center"  | 100
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 7
| align="center"  | 7
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 15
| align="center"  | 18
|  | startup leg projectile invincibility
|-
|  | Overhead f+MP
| align="center"  | H
| align="center"  | 30*50
| align="center"  | 50*50
| align="center"  | 40*20
| align="center"  | -
| align="center"  | 17
| align="center"  | 1(1)2
| align="center"  | 14
| align="center"  | -2
| align="center"  | +3[+1]
| align="center"  | 13
| align="center"  | 20*18​[16]
| [] = crouch hit
|-
|  | f+HP
| align="center"  | HL
| align="center"  | 40*80
| align="center"  | 50*50
| align="center"  | 60*20
| align="center"  | -
| align="center"  | 17
| align="center"  | 2*2
| align="center"  | 18
| align="center"  | 0
| align="center"  | +4
| align="center"  | 19
| align="center"  | 25*23
|  | 
|-
|  | Focus Attack LVL 1
| align="center"  | HL
| align="center"  | 60
| align="center"  | 100
| align="center"  | 20
| align="center"  | d
| align="center"  | (10~17)​+11
| align="center"  | 2
| align="center"  | 35
| align="center"  | -21
| align="center"  | -21
| align="center"  | 15
| align="center"  | 15
|  | armor during charge, launch vs air, 4f~release dash cancellable
|-
|  | Focus attack LVL 2
| align="center"  | HL
| align="center"  | 80
| align="center"  | 150
| align="center"  | 40
| align="center"  | d
| align="center"  | (18~50)​+11
| align="center"  | 2
| align="center"  | 35
| align="center"  | -15
| align="center"  | -
| align="center"  | 21
| align="center"  | -
|  | armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable
|-
|  | Focus attack LVL 3
| align="center"  | -
| align="center"  | 140
| align="center"  | 200
| align="center"  | 60
| align="center"  | d
| align="center"  | 51+14
| align="center"  | 2
| align="center"  | 35
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | 1-64f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~51f dash cancellable
|-
|  | Forward Throw
| align="center"  | 0.9
| align="center"  | 130
| align="center"  | 140
| align="center"  | 40
| align="center"  | -
| align="center"  | 3
| align="center"  | 2
| align="center"  | 20
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | untechable knockdown
|-
|  | Back throw
| align="center"  | 0.9
| align="center"  | 130
| align="center"  | 120
| align="center"  | 40
| align="center"  | -
| align="center"  | 3
| align="center"  | 2
| align="center"  | 20
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | untechable knockdown
|-
|  | Hadoken
| align="center"  | HL
| align="center"  | 60
| align="center"  | 100
| align="center"  | 10/20
| align="center"  | su
| align="center"  | 12+1
| align="center"  | -
| align="center"  | 45 (total duration)
| align="center"  | -6
| align="center"  | -2
| align="center"  | 8+18
| align="center"  | 8+22
|  | launch vs air, 15~16f cancellable, see notes below
|-
|  | Hadoken EX
| align="center"  | HL
| align="center"  | 50*50
| align="center"  | 50*50
| align="center"  | -250/0
| align="center"  | su
| align="center"  | 11+1
| align="center"  | -
| align="center"  | 40 (total duration)
| align="center"  | +1
| align="center"  | -
| align="center"  | 8+13​[29]
| align="center"  | -
|  | launch, juggle(2), 14~15f cancellable, [] = minimum stun for all hits, see notes below
|-
|  | Shoryuken LP
| align="center"  | HL
| align="center"  | 100[70]
| align="center"  | 200[100]
| align="center"  | 30/40
| align="center"  | su
| align="center"  | 3
| align="center"  | 2+12
| align="center"  | 14+10
| align="center"  | -17
| align="center"  | -
| align="center"  | 20
| align="center"  | -
|  | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3~30f airborne, launch, 3~4f hit cancellable
|-
|  | Shoryuken MP
| align="center"  | HL
| align="center"  | 80*50
| align="center"  | 150*50
| align="center"  | 20/​20*20
| align="center"  | su
| align="center"  | 3
| align="center"  | 2*12
| align="center"  | 25+18
| align="center"  | -34
| align="center"  | -
| align="center"  | 20
| align="center"  | -
|  | 1~4f invincible, 5~16f lower body invincibility, 5~41f airborne, launch, 1st hit cancellable, 2nd hit juggle(1)
|-
|  | Shoryuken HP
| align="center"  | HL
| align="center"  | 100*50
| align="center"  | 150*50
| align="center"  | 20/​20*20
| align="center"  | su
| align="center"  | 3
| align="center"  | 2*12
| align="center"  | 28+18
| align="center"  | -37
| align="center"  | -
| align="center"  | 20
| align="center"  | -
|  | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3~44f airborne, launch, 1st hit cancellable, 2nd hit juggle(1)
|-
|  | Shoryuken EX
| align="center"  | HL
| align="center"  | 80*60
| align="center"  | 100*100
| align="center"  | -250/0
| align="center"  | su
| align="center"  | 3
| align="center"  | 2*1+11
| align="center"  | 30+18
| align="center"  | -39
| align="center"  | -
| align="center"  | 20
| align="center"  | -
|  | 1~16f invincible, 6~46f airborne, cancellable until airborne, launch, 2nd hit juggle(1)
|-
|  | Hurricane Kick LK
| align="center"  | HL
| align="center"  | 100
| align="center"  | 200
| align="center"  | 30/30
| align="center"  | -
| align="center"  | 11
| align="center"  | 2(6)2
| align="center"  | 12+5
| align="center"  | -6
| align="center"  | -
| align="center"  | 20
| align="center"  | -
|  | 7~20f lower body projectile invincibility, 7~32f airborne, launch, armor break, whiff vs crouch, 2nd hit aimed backwards, advantage based on 1st hit
|-
|  | Hurricane Kick MK
| align="center"  | HL
| align="center"  | 110
| align="center"  | 200
| align="center"  | 30/30
| align="center"  | -
| align="center"  | 12
| align="center"  | 2(6)2(6)​2(6)2(6)2
| align="center"  | 18+3
| align="center"  | -2
| align="center"  | -
| align="center"  | 20
| align="center"  | -
|  | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch, 2nd/4th hit aimed backwards
|-
|  | Hurricane Kick HK
| align="center"  | HL
| align="center"  | 120
| align="center"  | 200
| align="center"  | 30/30
| align="center"  | -
| align="center"  | 12
| align="center"  | 2(6)2(6)​2(6)2(6)2
| align="center"  | 18+3
| align="center"  | -2
| align="center"  | -
| align="center"  | 20
| align="center"  | -
|  | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch, 2nd/4th hit aimed backwards
|-
|  | Hurricane Kick EX
| align="center"  | HL
| align="center"  | 30x4*40
| align="center"  | 50x5
| align="center"  | -250/0
| align="center"  | -
| align="center"  | 11
| align="center"  | 1(3)1(3)​1(3)1(3)1
| align="center"  | 18+3
| align="center"  | -1
| align="center"  | -
| align="center"  | 20
| align="center"  | -
|  | 6~27f lower body projectile invincibility, 6~45f airborne, 1~4 hit forces stand + launch vs air, 5th hit launch, armor break, juggle(5), 2nd/4th hit aimed backwards
|-
|  | Hurricane Kick LK (air)
| align="center"  | HL
| align="center"  | 70
| align="center"  | 100
| align="center"  | 10/40
| align="center"  | -
| align="center"  | 9
| align="center"  | 2(6)2(6)2
| align="center"  | until ground +10
| align="center"  | -
| align="center"  | -
| align="center"  | 20
| align="center"  | -
|  | launch, 2nd hit aimed backwards
|-
|  | Hurricane Kick MK (air)
| align="center"  | HL
| align="center"  | 80
| align="center"  | 100
| align="center"  | 10/40
| align="center"  | -
| align="center"  | 9
| align="center"  | 2(6)2(6)2
| align="center"  | until ground +10
| align="center"  | -
| align="center"  | -
| align="center"  | 20
| align="center"  | -
|  | launch, 2nd hit aimed backwards
|-
|  | Hurricane Kick HK (air)
| align="center"  | HL
| align="center"  | 90
| align="center"  | 100
| align="center"  | 10/40
| align="center"  | -
| align="center"  | 9
| align="center"  | 2(6)2(6)2
| align="center"  | until ground +10
| align="center"  | -
| align="center"  | -
| align="center"  | 20
| align="center"  | -
|  | launch, 2nd hit aimed backwards
|-
|  | Hurricane Kick EX (air)
| align="center"  | HL
| align="center"  | 40x5
| align="center"  | 50x5
| align="center"  | -250/0
| align="center"  | -
| align="center"  | 7
| align="center"  | 1(3)1(3)​1(3)1(3)1
| align="center"  | until ground +4
| align="center"  | -
| align="center"  | -
| align="center"  | 20
| align="center"  | -
|  | launch, 2~5 hit juggle(4), 2nd/4th hit aimed backwards
|-
|  | Super Combo
| align="center"  | HL
| align="center"  | 50x4​*100
| align="center"  | 0
| align="center"  | -1000/0
| align="center"  | -
| align="center"  | 1+1+1
| align="center"  | -
| align="center"  | 52 (post-freeze duration)
| align="center"  | +11
| align="center"  | -
| align="center"  | 8+20​[60]
| align="center"  | -
|  | 1f invincible, 1~4 hit launch vs air (untechable), 5th hit launch (untechable), juggle(5), [] = minimum stun for all hits, see notes below
|-
|  | Ultra Combo 1
| align="center"  | HL
| align="center"  | 42x7*75
| align="center"  | 0
| align="center"  | 0/0
| align="center"  | -
| align="center"  | 1+10
| align="center"  | -
| align="center"  | 120 (post-freeze duration)
| align="center"  | -25
| align="center"  | -
| align="center"  | 8+20​[84]
| align="center"  | -
|  | 1~11f invincible, 1~7 hit launch vs air (untechable), 8th hit launch (untechable), juggle(8), [] = minimum stun for all hits
|-
|  | Ultra Combo 2
| align="center"  | HL
| align="center"  | 270​*38x4​*50x3​[270*233]
| align="center"  | 0
| align="center"  | 0/0
| align="center"  | -
| align="center"  | 1+7
| align="center"  | 2*3x7
| align="center"  | 43+41
| align="center"  | -84
| align="center"  | -
| align="center"  | 20
| align="center"  | -
|  | 1~8f invincible, 9~30f lower body invincibility, 10~73f airborne, launch (untechable), 2~8 hit juggle(6), 1st hit armor break, 1st hit triggers full animation, advantage based on 2nd hit
|- 
|  | Dash
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 18
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|- 
|  | Backdash
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 27
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | 1~8f invincible, 10~18f airborne
|-
! align="center"  | Move Name
! align="center"  | Block H/L
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Meter Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | Block
! align="center"  | Hit
! align="center"  | Block
! align="center"  | Hit
! align="center"  | Notes
|- 
! align="center"            | 
! align="center"            |
! align="center" colspan="3" | Damage Values
! align="center"            |
! align="center" colspan="3" | Framedata
! align="center" colspan="2" | Advantage
! align="center" colspan="2" | Stun Duration
! align="center"            |
|-
|}
=====Notes=====
* Ryu's projectiles are spawned a frame before they hit.<br>e.g. If Ryu is hit out of a Hadoken on 12f then it will not be a counterhit and the fireball will still appear on the next frame.
 
 
{{Super Street Fighter IV}}

Latest revision as of 09:20, 10 February 2012