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< Street Fighter 6 | A.K.I.
AkashicAYS (talk | contribs) (→Patch History: Added 1.06 Patch Notes and Reformatted 1.05) |
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== Patch History == | == Patch History == | ||
<tabber> | |||
|-| 1.10 = | |||
{| class="wikitable" style="margin:auto;width:100%" | |||
| | |||
* Back Throw | |||
** Knockdown advantage reduced, {{sf6-adv|VP|+27}} -> {{sf6-adv|VP|+20}} (no meterless corner oki or midscreen {{clr|DR|DR}} oki)<br><br> | |||
* {{clr|M|5MP}} | |||
** Blockstun increased from 16f to 18f; recovery on block now slower, 14f to 16f (no change to Block advantage) | |||
** Block Advantage of {{clr|DR|DR Cancel}} increased, {{sf6-adv|VP|+5}} -> {{sf6-adv|VP|+7}}; Increased Sinister Slide Cancel Block Advantage {{sf6-adv|P|+3}} -> {{sf6-adv|VP|+5}} | |||
* {{clr|M|2MP}} | |||
** Startup reduced from 8f to 7f | |||
* {{clr|M|2MK}} | |||
** Starter scaling increased, 10% -> {{sf6-adv|M|20%}} | |||
* {{clr|H|5HP}} | |||
** Increased pushback on block (safer as a neutral poke) | |||
* {{clr|H|2HK}} | |||
** Extended foot hurtbox upwards until end of recovery (increasing its risk as a hitconfirmable midrange poke) <br><br> | |||
{| | * {{clr|H|Chi Wen}} ({{clr|H|6HP}}) | ||
| | ** Changed properties on airborne hit from air reset to knockdown <br><br> | ||
* {{clr|OD|OD Nightshade Pulse}} ({{clr|OD|214PP}}) | |||
** {{sf6-adv|M|20%}} starter scaling added | |||
* {{clr|M|MP Serpent Lash}} ({{clr|M|236MP}}) | |||
** Now has quicker startup, 17f to 14f; active frames also increased from 6f to 9f; recovery reduced, 24f to 21f; total frames reduced from 46f to 43f | |||
** No change to hit/block advantage | |||
* Cruel Fate (214K/{{clr|OD|214KK}}) | |||
** Combo-only hitbox expanded forward on all hits (except the last hit of meterless version) | |||
** {{clr|OD|OD}} version: expanded collision box upward to make it harder for opponents to jump over A.K.I. | |||
* Heel Strike (2PP~K) | |||
** Pushback on block increased when opponent is in Burnout (limit of 3 loops of {{clr|M|5MP}} > 2PP~K, {{clr|L|2LP}} ...) | |||
|- | |- | ||
| | |-| 1.08 = | ||
{| class="wikitable" style="margin:auto;width:100%" | |||
| | |||
* {{clr|H|5HP}} | * {{clr|H|5HP}} | ||
** Drive Gauge Gain increased, 2000 -> 3000 <br><br> | ** Drive Gauge Gain increased, 2000 -> 3000 <br><br> | ||
Line 20: | Line 49: | ||
** Increased KD advantage when final hit connects mid-air opponent | ** Increased KD advantage when final hit connects mid-air opponent | ||
|- | |- | ||
| | |-| 1.07 = | ||
{| class="wikitable" style="margin:auto;width:100%" | |||
| | |||
* {{clr|OD|OD Serpent Lash}} ({{clr|OD|236PP}}) | * {{clr|OD|OD Serpent Lash}} ({{clr|OD|236PP}}) | ||
** Now applies {{clr|PC|Punish Counter}} advantage to Toxic Blossom crumple | ** Now applies {{clr|PC|Punish Counter}} advantage to Toxic Blossom crumple | ||
** Now {{sf6-adv|VP|+9}} before opponent becomes airborne, allowing a grounded {{clr|H|5HK}} combo | ** Now {{sf6-adv|VP|+9}} before opponent becomes airborne, allowing a grounded {{clr|H|5HK}} combo | ||
|- | |- | ||
| | |-| 1.06 = | ||
{| class="wikitable" style="margin:auto;width:100%" | |||
| | |||
* {{clr|M|5MP}} | * {{clr|M|5MP}} | ||
** Increased height of collision pushbox to prevent sideswaps in juggles | ** Increased height of collision pushbox to prevent sideswaps in juggles | ||
|- | |- | ||
| | |-| 1.05 = | ||
{| class="wikitable" style="margin:auto;width:100%" | |||
| | |||
* {{clr|H|5HP}} | * {{clr|H|5HP}} | ||
** Increased Block Advantage, {{sf6-adv|VM|-5}} -> {{sf6-adv|VM|-4}} and Target Combo hitconfirm window from 19f to 20f | ** Increased Block Advantage, {{sf6-adv|VM|-5}} -> {{sf6-adv|VM|-4}} and Target Combo hitconfirm window from 19f to 20f | ||
Line 86: | Line 121: | ||
** Damage on final attack increased, 800 -> 1000 | ** Damage on final attack increased, 800 -> 1000 | ||
|- | |- | ||
| | |-| 1.04 = | ||
{| class="wikitable" style="margin:auto;width:100%" | |||
| | |||
* {{clr|L|2LP}} | * {{clr|L|2LP}} | ||
** Increased range | ** Increased range | ||
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** Increased number of active frames from 3 to 5 (better meaty setups, stronger in neutral) | ** Increased number of active frames from 3 to 5 (better meaty setups, stronger in neutral) | ||
|} | |} | ||
</tabber> |
Latest revision as of 21:13, 16 June 2025
Documents
The AKI Guide (by Broski) (Google Docs)
SF6 A.K.I.'s Notes (by Booleous) (Google Sheets) - no longer being updated.
Patch History
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