< Street Fighter 6 | A.K.I.
AkashicAYS (talk | contribs) (Added Patch History) |
AkashicAYS (talk | contribs) (→Patch History: Added 1.06 Patch Notes and Reformatted 1.05) |
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|'''1.08''' | |'''1.08''' | ||
* {{clr|H|5HP}} Drive Gain increased 2000 -> 3000 <br><br> | * {{clr|H|5HP}} | ||
** Drive Gauge Gain increased, 2000 -> 3000 <br><br> | |||
* {{clr|H|HP Serpent Lash}} ({{clr|H|236HP}}) Juggle Increase value when triggering {{clr|OD|Toxic Blossom}} | * {{clr|H|HP Serpent Lash}} ({{clr|H|236HP}}) | ||
** Relaxed {{sf6-jug|Juggle Increase}} value when triggering {{clr|OD|Toxic Blossom}}, from 5 to 2 | |||
** Gives more lenient combo routes when comboing into {{clr|H|236HP}} on a poisoned opponent | ** Gives more lenient combo routes when comboing into {{clr|H|236HP}} on a poisoned opponent | ||
* {{clr|H|HK Cruel Fate}} ({{clr|H|214HK}}) | * {{clr|H|HK Cruel Fate}} ({{clr|H|214HK}}) | ||
** Increased KD advantage when final hit connects mid-air opponent | |||
|- | |- | ||
|'''1.07''' | |'''1.07''' | ||
* {{clr|OD|OD Serpent Lash}} ({{clr|OD|236PP}}) | * {{clr|OD|OD Serpent Lash}} ({{clr|OD|236PP}}) | ||
** Now applies {{clr|PC|Punish Counter}} advantage to Toxic Blossom crumple | |||
** Now {{sf6-adv|VP|+9}} before opponent becomes airborne, allowing a grounded {{clr|H|5HK}} combo | ** Now {{sf6-adv|VP|+9}} before opponent becomes airborne, allowing a grounded {{clr|H|5HK}} combo | ||
|- | |||
|'''1.06''' | |||
* {{clr|M|5MP}} | |||
** Increased height of collision pushbox to prevent sideswaps in juggles | |||
|- | |- | ||
|'''1.05''' | |'''1.05''' | ||
* {{clr|H|5HP}} Block Advantage {{sf6-adv|VM|-5}} -> {{sf6-adv|VM|-4}} and Target Combo hitconfirm window 19f | * {{clr|H|5HP}} | ||
* {{clr|L|5LK}} startup 5f | ** Increased Block Advantage, {{sf6-adv|VM|-5}} -> {{sf6-adv|VM|-4}} and Target Combo hitconfirm window from 19f to 20f | ||
* {{clr|M|5MK}} startup 9f | * {{clr|L|5LK}} | ||
* {{clr|H|5HK}} | ** Reduced startup from 5f to 4f, lengthened recovery from 11f to 12f, and decreased Hit Advantage, {{sf6-adv|VP|+4}} -> {{sf6-adv|P|+3}}, and Block Advantage, {{sf6-adv|M|-2}} -> {{sf6-adv|M|-3}} | ||
* {{clr|M|2MP}} | * {{clr|M|5MK}} | ||
* {{clr|M|2MK}} Hit Advantage {{sf6-adv|VP|+4}} -> {{sf6-adv|VP|+5}}, Block Advantage {{sf6-adv|M|-3}} -> {{sf6-adv|P|+1}} | ** Given faster startup of 9f from 8f, less pushback on hit | ||
* {{clr|H|5HK}} | |||
** Reduced hurtbox around feet | |||
** Gave torso hurtbox anti-air invincibility while active | |||
* {{clr|M|2MP}} | |||
** Whiff recovery reduced by 3f (now the same as on hit/block) | |||
* {{clr|M|2MK}} | |||
** Increased Hit Advantage, {{sf6-adv|VP|+4}} -> {{sf6-adv|VP|+5}}, and Block Advantage, {{sf6-adv|M|-3}} -> {{sf6-adv|P|+1}} | |||
** Now a much stronger combo/pressure tool out of {{clr|4|Drive Rush}} | ** Now a much stronger combo/pressure tool out of {{clr|4|Drive Rush}} | ||
* {{clr|H|2HK}} active frames 5 | * {{clr|H|2HK}} | ||
* {{clr|L|5LP}}~{{clr|L|LP}} Hit Advantage {{sf6-adv|E|0}} -> {{sf6-adv|P|+1}} (extra hitstun allows a {{clr|M|5MP}} link when {{clr|4|DR}} canceled)<br><br> | ** Has more active frames, from 5 to 6, and the recovery was reduced from 21f to 20f | ||
* {{clr|L|236LP}} more range, less pushback on Toxic Blossom hit, and crumples on Punish Counter | ** Reduced horizontal hurtbox, and more consistent juggle state out of {{clr|PC|Punish Counter}} thanks to reduced blowback<br><br> | ||
** Allows a much stronger midscreen juggle on a Toxic Blossom Punish Counter crumple | |||
* {{clr|H|236HP}} | * {{clr|L|Hun Dun}} ({{clr|L|5LP}}~{{clr|L|LP}}) | ||
* {{clr|L|214LP}} | ** Increased Hit Advantage, {{sf6-adv|E|0}} -> {{sf6-adv|P|+1}} (extra hitstun allows a {{clr|M|5MP}} link when {{clr|4|DR}} canceled)<br><br> | ||
* {{clr|OD|214PP}}~{{clr|OD|6P}} | |||
* {{clr|H|214HP}} | * {{clr|L|LP Serpent Lash}} ({{clr|L|236LP}}) | ||
** 2nd hit active frames | ** Has more range, less pushback on {{clr|OD|Toxic Blossom}} hit, and crumples on {{clr|PC|Punish Counter}} | ||
* 214K | ** Allows a much stronger midscreen juggle on a {{clr|OD|Toxic Blossom}} {{clr|PC|Punish Counter}} crumple | ||
* | * {{clr|H|HP Serpent Lash}} ({{clr|H|236HP}}) | ||
* 2PP~P | ** Head hurtbox is reduced earlier, on frame 4 (was frame 6) | ||
* 2PP~K | ** Input buffer extended to 10f before recovery ends | ||
* {{clr|L|236LK}} | * {{clr|OD|OD Serpent Lash}} ({{clr|OD|236PP}}) | ||
* {{clr|SA|SA1}} | ** Attack hitbox for 2nd attack is taller to prevent it missing in juggles | ||
* {{clr|SA|SA2}} | * {{clr|L|Nightshade Pulse}} ({{clr|L|214LP}}) | ||
** Can now be canceled into {{clr|OD|236KK}} until the end of recovery | |||
* {{clr|OD|OD Nightshade Chaser}} ({{clr|OD|214PP}}~{{clr|OD|6P}}) | |||
** Now causes a knockdown on hit (was {{sf6-adv|VM|-4}} vs. grounded opponent) | |||
* {{clr|H|Toxic Wreath}} ({{clr|H|214HP}}) | |||
** Damage distribution changed: 400,400 -> 200,600 (improves juggles where only 2nd hit connects) | |||
** 2nd hit has increased active frames, from 7f to 9f (can now be up to {{sf6-adv|VP|+4}} on block) | |||
* Cruel Fate (214K) | |||
** Can now be canceled to {{clr|SA|SA3}} after landing; {{clr|H|HK}} version has more pushback (safer on block, worse Burnout pressure) | |||
* {{clr|OD|OD Cruel Fate}} ({{clr|OD|214KK}}) | |||
** Can also be canceled on the non-cinematic version | |||
** Hitbox on 2nd attack is increased downwards | |||
* Venomous Fang (2PP~P) | |||
** Projectile invincibility extended until end of active frames | |||
* Heel Strike (2PP~K) | |||
** Hitbox expanded and works more consistently in combos | |||
* Entrapment (2PP~PK) | |||
** Removed immediate scaling | |||
* {{clr|L|236LK Snake Step}} ({{clr|L|236LK}}) | |||
** Now moves backwards instead of returning to original position<br><br> | |||
* {{clr|SA|SA1}} ({{clr|SA|236236K}}) | |||
** Hitbox expanded and fixed issue causing super to fall out after 1st attack | |||
** Fixed issue where it was completely invincible (now only Strike and Throw invul like everyone else's {{clr|SA|SA1}}) | |||
* {{clr|SA|SA2}} ({{clr|SA|214214P}}) | |||
** Damage on final attack increased, 800 -> 1000 | |||
|- | |- | ||
|'''1.04''' | |'''1.04''' | ||
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** Increased range | ** Increased range | ||
* {{clr|M|5MP}} | * {{clr|M|5MP}} | ||
** Increased number of | ** Increased number of active frames from 3 to 5 (better meaty setups, stronger in neutral) | ||
|} | |} |
Latest revision as of 21:48, 15 June 2025
Documents
The AKI Guide (by Broski) (Google Docs)
SF6 A.K.I.'s Notes (by Booleous) (Google Sheets) - no longer being updated.
Patch History
1.10 |
1.08
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1.07
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1.06
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1.05
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1.04
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