User:Plastic Wrapp/sandbox: Difference between revisions

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{{ComboCard
{{ComboCard
   |title=Basic blockstring
   |title=Basic Blockstring
   |subtitle=Relatively safe on block/pushblock
   |subtitle=Relatively safe on block/pushblock
   |difficulty={{DifficultyText|Easy}}
   |difficulty={{DifficultyText|Easy}}
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{{ComboCard
{{ComboCard
   |title=Rubber Soul's Crouch Cancel Link
   |title=Crouch Cancel Link
   |subtitle=Tap 2 after 5A, then let go before 5B to crouch cancel
   |subtitle=Tap 2 after 5A, then let go before 5B to crouch cancel
   |difficulty={{DifficultyText|Basic}}
   |difficulty={{DifficultyText|Basic}}
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{{ComboCard
{{ComboCard
   |title=4S launcher combo
   |title=4S Launcher Combo
   |subtitle=Won't work on Stand OFF Kaks and Vice.
   |subtitle=Won't work on Stand OFF Kaks and Vice.
   |difficulty={{DifficultyText|Easy}}
   |difficulty={{DifficultyText|Easy}}
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{{ComboCard
{{ComboCard
   |title=Basic blockstring
   |title=Basic BnB
   |subtitle=Relatively safe on block/pushblock
   |subtitle=Fair damage, leads to okizeme.
   |difficulty={{DifficultyText|Easy}}
   |difficulty={{DifficultyText|Easy}}
   |notation=d.2A, 2A, 2A xx 4S
   |notation=d.2A, 2[A] xx 214+]A[, d.5A/2A, (5A/2A)*5, d.j.A (wait for wrap launch) j.S (j.S)
   |content=Great for starting Tech Chases or to set up 4S Jab Resets.
   |content=Make sure to hitconfirm into 214+A on reactionas it's punishable on block. Use 2A against Alessi and 5A against Iggy and Pet Shop after wrap connects.
}}
}}


{{ComboCard
{{ComboCard
   |title=Basic blockstring
   |title=Basic BnB into 236+AA
   |subtitle=Relatively safe on block/pushblock
   |subtitle=Midscreen only
   |difficulty={{DifficultyText|Easy}}
   |difficulty={{DifficultyText|Easy}}
   |notation=d.2A, 2A, 2A xx 4S
   |notation=d.2A 2A 2[A] xx 214+]A[ d.5A/2A (5A/2A)*2 d.j.A (dash to the other side of the screen, wait for wrap launch) 236+AA, d.5A, (wait for last hit) 5A xx 5S
   |content=Great for starting Tech Chases or to set up 4S Jab Resets.
   |content=Decent damage at the expense of 1 bar and okizeme
}}
}}


{{ComboCard
{{ComboCard
   |title=Basic blockstring
   |title=Unscaled Wrap Confirm
   |subtitle=Relatively safe on block/pushblock
   |subtitle=Midscreen only
   |difficulty={{DifficultyText|Easy}}
   |difficulty={{DifficultyText|Basic}}
   |notation=d.2A, 2A, 2A xx 4S
   |notation=d.2[A] xx 214+]A[ (d.5A/2A)*3 hyperjump, backdash, (wait for wrap launch) 236+AA d.5A, (wait) 5A xx 5S
   |content=Great for starting Tech Chases or to set up 4S Jab Resets.
   |content=Rubber's dashing attacks don't trigger scaling nor IPS. Great for fast punishes, high risk/high reward on its own otherwise. Avoid using against characters with high defense values or low health as it won't be nearly as effective.
}}
}}


{{ComboCard
{{ComboCard
   |title=Basic blockstring
   |title=Iggy ToD
   |subtitle=Relatively safe on block/pushblock
   |subtitle=Midscreen only
   |difficulty={{DifficultyText|Easy}}
   |difficulty={{DifficultyText|Very Advanced}}
   |notation=d.2A, 2A, 2A xx 4S
   |notation=4S > hj.A xx j.S, !UBR d.2[A] xx 236+]A[ > d.5A, 5A xx 4S, !UBR late d.2A, d.5A xx 6S d.5A, 5A xx 2S, d.5A, 5A, 2[A] xx 214+]A[ > d.2A, 5A*2, d.j.A, (backdash 5A), (backdash) (wait for Iggy to almost hit the ground) 214+A > d.2A, 5A*2, d.j.A, (backdash) (wait for Iggy to almost hit the ground) d.2A !UBR xx 2S > d.2A, 2A, 2[A] xx 214+]A[ > d.2A, 5A, hj.A, (backdash) (wait for Iggy to almost hit the ground) 360+X
  |content=Great for starting Tech Chases or to set up 4S Jab Resets.
   |content=The epitome of Rubber Soul's Combo Potential. All combo extenders, UB Resets, S moves and specials in one combo.
}}
 
{{ComboCard
  |title=Basic blockstring
  |subtitle=Relatively safe on block/pushblock
  |difficulty={{DifficultyText|Easy}}
  |notation=d.2A, 2A, 2A xx 4S
   |content=Great for starting Tech Chases or to set up 4S Jab Resets.
}}
}}

Latest revision as of 10:58, 12 May 2025

Basic Blockstring Relatively safe on block/pushblock Easy

d.2A, 2A, 2A xx 4S
Great for starting Tech Chases or to set up 4S Jab Resets.


Alternative Tech Chase starter Somewhat safe on block/pushblock Easy

d.2A xx 5S
5S can be punishable on hit if the opponent is hit more than once before getting launched.


Crouch Cancel Link Tap 2 after 5A, then let go before 5B to crouch cancel Basic

5A CrC 5B xx 4S
2 frame link that leads to a tech chase or can be followed-up with 6S and dashing jabs in the corner, where it's more useful.


4S Launcher Combo Won't work on Stand OFF Kaks and Vice. Easy

4S > hj.A xx j.S, j.S
4S can lead to okizeme on Stand OFF/Passive Stand opponents. Useful to catch opponents off-guard just outside their range or as a medium range fast punish. Remove a j.S if you want.


Basic BnB Fair damage, leads to okizeme. Easy

d.2A, 2[A] xx 214+]A[, d.5A/2A, (5A/2A)*5, d.j.A (wait for wrap launch) j.S (j.S)
Make sure to hitconfirm into 214+A on reactionas it's punishable on block. Use 2A against Alessi and 5A against Iggy and Pet Shop after wrap connects.


Basic BnB into 236+AA Midscreen only Easy

d.2A 2A 2[A] xx 214+]A[ d.5A/2A (5A/2A)*2 d.j.A (dash to the other side of the screen, wait for wrap launch) 236+AA, d.5A, (wait for last hit) 5A xx 5S
Decent damage at the expense of 1 bar and okizeme


Unscaled Wrap Confirm Midscreen only Basic

d.2[A] xx 214+]A[ (d.5A/2A)*3 hyperjump, backdash, (wait for wrap launch) 236+AA d.5A, (wait) 5A xx 5S
Rubber's dashing attacks don't trigger scaling nor IPS. Great for fast punishes, high risk/high reward on its own otherwise. Avoid using against characters with high defense values or low health as it won't be nearly as effective.


Iggy ToD Midscreen only Very Advanced

4S > hj.A xx j.S, !UBR d.2[A] xx 236+]A[ > d.5A, 5A xx 4S, !UBR late d.2A, d.5A xx 6S d.5A, 5A xx 2S, d.5A, 5A, 2[A] xx 214+]A[ > d.2A, 5A*2, d.j.A, (backdash 5A), (backdash) (wait for Iggy to almost hit the ground) 214+A > d.2A, 5A*2, d.j.A, (backdash) (wait for Iggy to almost hit the ground) d.2A !UBR xx 2S > d.2A, 2A, 2[A] xx 214+]A[ > d.2A, 5A, hj.A, (backdash) (wait for Iggy to almost hit the ground) 360+X
The epitome of Rubber Soul's Combo Potential. All combo extenders, UB Resets, S moves and specials in one combo.