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== Special Moves == | == Special Moves == | ||
'''Special A - Bakuchiku:''' d.f. attack button <br>Ganju throws a firecracker in front of him.<br>Light version: 7 hits, 11 damage<br>Medium version: 9 hits, 13 damage<br>RF version: 16 hits, 18 damage<br><br>'''Special B - Hijiuchi:''' b.d.f. attack button<br>Ganju charges forward and knocks the enemy backwards.<br>Light version: 5 hits, 9 damage<br>Medium version: 7 hits, 11 damage<br>RF version: 11 hits, 14 damage<br><br>'''Special C - Sebba:''' d.d. attack button<br>Ganju spreads a wave of sand upwards, creating a pool of sand on the ground. Whenever the enemy touches this pool they are knocked down.<br>Light version: 2 hits, 7 damage (plus 1 hit, 4 damage for each pool hit)<br>Medium version: 4 hits, 15 damage (plus 1 hit, 4 damage for each pool hit)<br>(there is a slight delay before starting the medium version)<br>RF version: 5 hits, 19 damage (plus 1 hit, 4 damage for each pool hit)<br><br>'''Special D - Come on, Bonnie-chan:''' f.d.f. attack button (useable in air)<br>Bonnie charges across the screen, damaging both Ganju and the enemy on contact.<br>She is unblockable.<br>Light version: 2 hits, 11 damage (Bonnie charges across the same line as Ganju) <br>Medium version: 2 hits, 11 damage (Bonnie charges across the opposite line to Ganju) <br>RF version: 2 hits, 11 damage (Bonnie charges across both lines, starting on the line opposite to Ganju) | '''Special A - Bakuchiku:''' d.f. attack button <br>Ganju throws a firecracker in front of him.<br>Light version: 7 hits, 11 damage<br>Medium version: 9 hits, 13 damage<br>RF version: 16 hits, 18 damage<br><br>'''Special B - Hijiuchi:''' b.d.f. attack button<br>Ganju charges forward and knocks the enemy backwards.<br>Light version: 5 hits, 9 damage<br>Medium version: 7 hits, 11 damage<br>RF version: 11 hits, 14 damage<br><br>'''Special C - Sebba:''' d.d. attack button<br>Ganju spreads a wave of sand upwards, creating a pool of sand on the ground. Whenever the enemy touches this pool they are knocked down.<br>Light version: 2 hits, 7 damage (plus 1 hit, 4 damage for each pool hit)<br>Medium version: 4 hits, 15 damage (plus 1 hit, 4 damage for each pool hit)<br>(there is a slight delay before starting the medium version)<br>RF version: 5 hits, 19 damage (plus 1 hit, 4 damage for each pool hit)<br><br>'''Special D - Come on, Bonnie-chan!:''' f.d.f. attack button (useable in air)<br>Bonnie charges across the screen, damaging both Ganju and the enemy on contact.<br>She is unblockable.<br>Light version: 2 hits, 11 damage (Bonnie charges across the same line as Ganju) <br>Medium version: 2 hits, 11 damage (Bonnie charges across the opposite line to Ganju) <br>RF version: 2 hits, 11 damage <br>(Bonnie charges across both lines, starting on the line opposite to Ganju)<br>(In levels where there is only one line, Bonnie will charge twice, from opposite directions) | ||
== Super Moves == | == Super Moves == | ||
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'''47 hits, 55 damage:''' (must have at least 1 Reiryoku gauge to use)<br>Special B (RF version) -> Super B | '''47 hits, 55 damage:''' (must have at least 1 Reiryoku gauge to use)<br>Special B (RF version) -> Super B | ||
= Match-ups = | |||
[[Category:Bleach DS: Souten ni Kakeru Unmei]] |
Latest revision as of 21:58, 9 April 2006
Introduction
Move List
Normal Moves
Special Moves
Special A - Bakuchiku: d.f. attack button
Ganju throws a firecracker in front of him.
Light version: 7 hits, 11 damage
Medium version: 9 hits, 13 damage
RF version: 16 hits, 18 damage
Special B - Hijiuchi: b.d.f. attack button
Ganju charges forward and knocks the enemy backwards.
Light version: 5 hits, 9 damage
Medium version: 7 hits, 11 damage
RF version: 11 hits, 14 damage
Special C - Sebba: d.d. attack button
Ganju spreads a wave of sand upwards, creating a pool of sand on the ground. Whenever the enemy touches this pool they are knocked down.
Light version: 2 hits, 7 damage (plus 1 hit, 4 damage for each pool hit)
Medium version: 4 hits, 15 damage (plus 1 hit, 4 damage for each pool hit)
(there is a slight delay before starting the medium version)
RF version: 5 hits, 19 damage (plus 1 hit, 4 damage for each pool hit)
Special D - Come on, Bonnie-chan!: f.d.f. attack button (useable in air)
Bonnie charges across the screen, damaging both Ganju and the enemy on contact.
She is unblockable.
Light version: 2 hits, 11 damage (Bonnie charges across the same line as Ganju)
Medium version: 2 hits, 11 damage (Bonnie charges across the opposite line to Ganju)
RF version: 2 hits, 11 damage
(Bonnie charges across both lines, starting on the line opposite to Ganju)
(In levels where there is only one line, Bonnie will charge twice, from opposite directions)
Super Moves
Super A - Renkansebbasen: d.b.d.f. attack button
Ganju spreads a wave of sand upwards into the air, creating pools of sand on the ground. Whenever the enemy touches these pools they are knocked down.
10 hits, 37 damage (plus 1 hit, 4 damage for each pool hit)
Super B - Senbenbanka: d.f.d.f. attack button
Ganju throws a sucession of bombs in front of him in a cone.
51 hits, 60 damage
Super C - Toku daiichiban boshi: f.b.d.f. attack button
Ganju launches a firework, this firework flies through the air in an arc and either explodes upon enemy contact, or disappears when it hits the ground.
2 hits, 100 damage
The Basics
Advanced Strategy
Combos
47 hits, 55 damage: (must have at least 1 Reiryoku gauge to use)
Special B (RF version) -> Super B