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== Rules and Limitations == | == Rules and Limitations == | ||
* Each combo can only include **one Bound**. | |||
* Wall combos can incorporate Bound but are subject to scaling. | |||
* Not all moves that appear to "slam" the opponent are considered Bound starters. | |||
* Bound cannot be re-triggered once it's already used within the same combo. | |||
== Strategy == | == Strategy == | ||
Bound is essential for maximizing combo potential: | |||
* Use Bound to extend juggle combos for additional damage. | |||
* Choose Bound starters that allow for optimal positioning near walls. | |||
* Some characters have faster or safer Bound options, affecting their pressure and combo style. | |||
== Notable Characters with with Strong Bound == | == Notable Characters with with Strong Bound == | ||
* [[Tekken 6/Bryan Fury|Bryan Fury]] – Scary Bound at the Wall paired with already strong wall game. | |||
* [[Tekken 6/Hwoarang|Hwoarang]] – Has multiple stance transitions into Bound options. | |||
* [[Tekken 6/Lars Alexandersson|Lars Alexandersson]] – Excellent combo variety post-Bound. | |||
* [[Tekken 6/Lee Chaolan|Lee Chaolan]] – Can set up Bound off many of his staple launchers. | |||
== External Links == | == External Links == | ||
* [https://tekken.fandom.com/wiki/Bound Bound – Tekken Wiki] | |||
== See Also == | == See Also == | ||
* [[Tekken 6/System]] | |||
* [[Tekken 7/Screw Attack]] | |||
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[[Category: Tekken]] | [[Category: Tekken]] | ||
[[Category: Tekken 6]] | [[Category: Tekken 6]] | ||
Latest revision as of 22:59, 4 May 2025
Overview
The Bound system enables characters to "slam" their opponent into the ground during a combo, causing them to bounce and become vulnerable to follow-up attacks. This mechanic was designed to increase combo depth and variety, giving players more options for damage and creativity in their offensive game.
How It Works
- A combo typically starts with a launcher (e.g., an uppercut or sweep).
- After several hits in the air, a specific move can trigger a Bound state.
- The opponent will be slammed into the ground and bounce up in a crumpled state.
- Players can then continue the combo, usually for a limited number of hits.
Bound Moves
Bound moves vary by character and can include:
- Certain special mids or lows (e.g., Hwoarang's ``f+3,4``)
- Specific enders that "slam" the opponent down
- Wall splat or floor break transitions in stages (where applicable)
Rules and Limitations
- Each combo can only include **one Bound**.
- Wall combos can incorporate Bound but are subject to scaling.
- Not all moves that appear to "slam" the opponent are considered Bound starters.
- Bound cannot be re-triggered once it's already used within the same combo.
Strategy
Bound is essential for maximizing combo potential:
- Use Bound to extend juggle combos for additional damage.
- Choose Bound starters that allow for optimal positioning near walls.
- Some characters have faster or safer Bound options, affecting their pressure and combo style.
Notable Characters with with Strong Bound
- Bryan Fury – Scary Bound at the Wall paired with already strong wall game.
- Hwoarang – Has multiple stance transitions into Bound options.
- Lars Alexandersson – Excellent combo variety post-Bound.
- Lee Chaolan – Can set up Bound off many of his staple launchers.