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| {{UMVC3_Notation}}
| | [[User:Kermalicious/Amaterasu/Combos]] |
| 2LM5H > 22M, 5MH2H > 236L, 5MH2H > 236L, 5S > Jump, j.5MMS, j.3H, land 22L, 5HS > 2369XX = 417,700 (579,700)
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| ==Beginner Combos==
| | [[User:Kermalicious/Amaterasu/Theory]] |
| <br>
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| {{BeginnerComboDef}}
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| {{TheoryBox
| | [[User:Kermalicious/Amaterasu/Teams]] |
| | Title = All Stance BnB
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| | Oneliner =
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| | Difficulty = Easy
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| | Damage = ?
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| | Meter = ?
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| | Video =
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| | Recipe = ({{clr|L|2L}}{{clr|M|M}} > {{clr|L|22L}},) {{clr|L|2L}}{{clr|M|M}}{{clr|H|H6H}} > {{clr|M|22M}}, {{clr|S|5S}} > Jump > {{clr|M|j.5M}} > {{clr|H|236H}}, {{clr|H|j.[H]}}, land {{clr|L|236[L]}}, {{clr|H|5H2H}} > {{clr|L|236L}} > 236XX
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| | content =
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| Basic BnB in all three stances. Include the <code>({{clr|L|2L}}{{clr|M|M}} > {{clr|L|22L}})</code> if starting the bnb in {{clr|M|Glaive Stance}} or {{clr|H|Beads Stance}}. This forms the basis of her combo game, improvements are primarily made via more efficient routing to the launcher.
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| }}
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| ==Core Combos==
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| <br>
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| {{CoreComboDef}}
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| {{TheoryBox
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| | Title = j.[H] Groundbounce Launcher Combo
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| | Oneliner =
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| | Difficulty = Medium
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| | Damage = ?
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| | Meter = ?
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| | Video =
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| | Recipe = {{clr|S|5S}} > Jump, {{clr|M|j.5M}} > {{clr|H|j.236H}}, delay {{clr|H|j.5[H]}}, land {{clr|L|236[L]}}, {{clr|H|5H2H}} > {{clr|L|236L}} > 236XX
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| The second part of the All Stance BnB forms the core Glaive Launcher Combo that you generally want to route into. In the corner, you can add more damage with <code>{{clr|H|6H}}~{{clr|H|H}}~{{clr|H|H}}~{{clr|H|H}} > dash > {{clr|S|5S}} > 2369XX</code> instead of <code>{{clr|H|5H2H}} > {{clr|L|236L}} > 236XX</code>. Depending on the screen position, you can also follow up the hyper like so: <code>236XX > {{clr|H|3H}} > {{clr|L|22L}}</code>. <br>
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| Here are some common ways to route into the Glaive Launcher Combo off of starters in each stance:
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| *'''{{clr|L|Reflector Stance}}'''
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| **<code> {{clr|L|2L}}{{clr|M|M}}{{clr|H|H6H}} > {{clr|M|22M}}, [Glaive Launcher Combo] </code>
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| **<code> {{clr|L|623L}}/{{clr|M|623M}}, Airdash > {{clr|L|j.5L}}{{clr|H|H}}, Land {{clr|H|6H}}~{{clr|H|H}} > {{clr|M|22M}}, [Glaive Launcher Combo] </code>
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| **<code> Throw, Dash > {{clr|M|5M}}{{clr|H|6H}}~{{clr|H|H}} > {{clr|M|22M}}, [Glaive Launcher Combo] </code>
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| *'''{{clr|M|Glaive Stance}}'''
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| **<code> {{clr|L|2L}}{{clr|M|M}}{{clr|H|H}} > {{clr|L|22L}}, {{clr|H|H6H}} > {{clr|M|22M}}, [Glaive Launcher Combo] </code>
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| **<code> {{clr|H|2H}} > {{clr|L|22L}} > {{clr|M|5M}}{{clr|H|6H}}~{{clr|H|H}} > {{clr|M|22M}}, [Glaive Launcher Combo] </code>
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| **<code> Throw > Dash > {{clr|M|5M}}{{clr|H|H}} > {{clr|L|236L}}, [Glaive Launcher Combo] </code>
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| *'''{{clr|H|Beads Stance}}'''
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| **<code> {{clr|L|2L}}{{clr|M|M}} > {{clr|L|22L}} > {{clr|L|2L}}{{clr|M|M}}{{clr|H|H6H}} > {{clr|M|22M}}, [Glaive Launcher Combo] </code>
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| **<code> Throw > Dash > {{clr|M|5M}}{{clr|S|S}} > Jump > {{clr|H|j.5H}} > {{clr|M|22M}}, [Glaive Launcher Combo starting with {{clr|M|j.5M}}] </code>
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| }}
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| {{TheoryBox
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| | Title = j.3H Groundbounce Launcher Combo (Corner Only?)
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| | Oneliner =
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| | Difficulty = Medium
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| | Damage = ?
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| | Meter = ?
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| | Video =
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| | Recipe = {{clr|S|5S}} > Jump, Delay {{clr|M|j.5MM}}{{clr|S|S}}, {{clr|H|j.3H}}, Land {{clr|L|22L}}, (Dash?) {{clr|H|5H}}{{clr|S|S}} > 2369XX
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| Much shorter combo after a launcher in {{clr|M|Glaive Stance}} that also ends in {{clr|L|Reflector Stance}} rather than {{clr|M|Glaive Stance}}. In theory this works at higher hitstun and allows for longer routes into the launcher, needs testing to determine what is optimal.
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| Routing into this follows roughly the same principles as the standard Glaive Launcher Combo, but potential new routes opened up by lower hitstun requirements:
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| *'''{{clr|L|Reflector Stance}}'''
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| **<code> {{clr|L|2L}}{{clr|M|M}}{{clr|H|5H}} > {{clr|M|22M}}, {{clr|M|5M}}{{clr|H|H2H}} > {{clr|L|236L}}, {{clr|M|5M}}{{clr|H|H2H}} > {{clr|L|236L}}, [j.3H Groundbounce Combo] </code>
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| *'''{{clr|M|Glaive Stance}}'''
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| *'''{{clr|H|Beads Stance}}'''
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| }}
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| {{TheoryBox
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| | Title = Midscreen Hard Tag Side Switch
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| | Oneliner =
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| | Difficulty = Easy
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| | Damage = ?
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| | Meter = ?
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| | Video =
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| | Recipe = {{clr|S|5S}} > Jump > {{clr|M|j.M}}{{clr|H|3H}}, Land > {{clr|L|j.22L}}, {{clr|S|j.5S}}, Tag
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| Variation on the Glaive Launcher Combo that side switches for a hard tag combo with a character like Doom. Route into this the same way you would the Glaive Launcher Combo. Particularly useful in avoiding the damage penalties of combos following her throw or counter specials (Explanation [[UMVC3/Strategy#Hard_Tag_Scaling_Reset|Here]]).
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| }}
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| {{TheoryBox
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| | Title = Corner Hard Tag
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| | Oneliner =
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| | Difficulty = Easy
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| | Damage = ?
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| | Meter = ?
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| | Video =
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| | Recipe = {{clr|S|5S}} > Jump > {{clr|M|j.M}} > {{clr|H|j.236H}}, Airdash Down-Forward, {{clr|M|j.5MS}}, Land, Tag
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| | content =
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| Variation on the Glaive Launcher Combo that allows for a hard tag combo in the corner with a character like Doom. Route into this the same way you would the Glaive Launcher Combo. Particularly useful in avoiding the damage penalties of combos following her throw or counter specials (Explanation [[UMVC3/Strategy#Hard_Tag_Scaling_Reset|Here]]).
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| }}
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| == Comboing in X-Factor ==
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| {{TheoryBox
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| | Title = X-Factor 3 Glaive Infinite
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| | Oneliner =
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| | Difficulty = Easy
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| | Damage = ?
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| | Meter = ?
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| | Video =
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| | Recipe = [{{clr|H|6H}}~{{clr|H|H}}~{{clr|H|H}}~{{clr|H|H}}, dash] x until X-Factor ends
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| | content =
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| Incredibly easy and practical X-Factor 3 infinite. The most straight forward way route into the infinite is through the Glaive Launcher Combo. <br>
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| This looks like: <code>[In {{clr|M|Glaive Stance}}] > {{clr|S|5S}} > Jump > {{clr|M|j.5M}} > {{clr|H|j.236H}}, delay {{clr|H|j.5[H]}}, Land, Microwalk [{{clr|H|6H}}~{{clr|H|H}}~{{clr|H|H}}~{{clr|H|H}} > dash] x until X-Factor ends</code>.
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| }}
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| == Comboing in Slowdown ==
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| TODO
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| == Combo Theory ==
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| Ammy's combos are pretty strictly divided into pre- and post-launcher segments. Launcher is best to preform in {{clr|M|Glaive Stance}} as it gives you access to an additional groundbounce in {{clr|H|j.3H}} and a forced ground bounce in {{clr|H|j.[H]}}, but sometimes this is not possible. There are two follow up routes to a {{clr|M|Glaive Stance}} launcher, one for low hitstun and one for high: <br>
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| Low hitstun: <code>{{clr|S|5S}} > Jump, Delay {{clr|M|j.5MM}}{{clr|S|S}}, {{clr|H|j.3H}}, Land {{clr|L|22L}}, (Dash?) {{clr|H|5H}}{{clr|S|S}} > 2369XX</code>
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| High hitstun: <code>{{clr|S|5S}} > Jump, {{clr|M|j.5M}} > {{clr|H|j.236H}}, delay {{clr|H|j.5[H]}}, land {{clr|L|236[L]}}, {{clr|H|5H2H}} > {{clr|L|236L}} > 236XX</code>
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| <br>
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| The low hitstun launcher route also contains higher damage variations based on screen position.
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| Routing into the low hitstun launcher route is generally done as quickly as possible by linking into <code>{{clr|H|6H}} > {{clr|M|22M}}, {{clr|S|5S}}</code> or <code>{{clr|H|6H}}~{{clr|H|H}} > {{clr|M|22M}}, {{clr|S|5S}}</code>, but routing into the high hitstun launcher route can be much longer, making the lower damage worth it. <br>
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| The two most common routes before the high hitstun launcher route are Jump Loops in {{clr|L|Reflector Stance}} and Sword Loops in {{clr|M|Glaive Stance}}: <br>
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| Jump Loops: <code>({{clr|H|2H}} > Jump, {{clr|H|j.5H}}, Delay {{clr|H|j.5H}}, Delay {{clr|H|j.5H}}, Land) x 2, {{clr|H|6H}} > {{clr|M|22M}}, [Low Hitstun Launcher Combo]</code>
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| Sword Loops: <code>({{clr|M|5M}}{{clr|H|H2H}} > {{clr|L|236L}}) x 2, [High Hitstun Launcher Combo]</code>
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| ==Sample Team Combos==
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| [https://youtu.be/z3Ar7Ysl_jg Ammy/Thor/Dorm] <br>
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| [https://www.youtube.com/playlist?list=PLoC6n5fbqdLMW-q-rJXIxYEEfUhKPb-5E Ammy/Doom synergy playlist] <br>
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| [https://youtu.be/kmuTxoS-5EY Ammy/Frank Level-up route] <br>
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| [https://youtu.be/XK-B7JDbnj8 VJoe/Rocket/Ammy] <br>
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| [https://youtu.be/4MmM_rQRGWo Ammy/Spencer/Taskmaster] <br>
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| [https://youtu.be/BlP6nqaex9A Ammy/Strange Palm Loop setup] <br>
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| [https://youtu.be/8F_AXG-EcQE "Cherry Bomb" TAC Glitch]
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| ==TAC Infinites==
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| [https://youtu.be/uNscCKhGSJQ Corner Down TAC] <br>
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| [https://youtu.be/C8GKPvTI52o Midscreen Up TAC]
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| == Video Guides ==
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| Main combo video this page is based off of:
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| <youtube>5WxPvbtL_SI</youtube>
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| Alternative/additional Amaterasu routes can be found in the videos below, your mileage may vary.
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| <br>
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| {{#ev:youtube|S4JkYDLRFOs|400||Comfy Basilisk UMvC3: Amaterasu Solo Combos}}
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| {{#ev:youtube|MRshNfeaDQQ|400||TheWasteofFlesh UMVC3 Amaterasu Combos}}
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| {{#ev:youtube|TbocBho0bRA|400||Darkstaller Ko Amaterasu is cool guys you should use her: An Amaterasu Combo Video}}
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| {{#ev:youtube|ot3KauNGUlk|400||UMVC3 BALANCE UMVC3 Amaterasu Lvl 3 X Factor Combos}}
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| {{#ev:youtube|l-DUj7zvotQ|400||TheEpicRamen UMvC3 - Amaterasu: Fun with X-Factor Links!}}
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| {{#ev:youtube|uOzGFBp1IZU|400||DriveKnight_X Ultimate Marvel vs Capcom 3 - Amaterasu X-Factor Lvl 3 Infinite Loop Combo - "The Goddess"}}
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| {{Content Box|content=
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| {{Navbox-UMVC3}}
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| }}
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