Template:AttackDataHeader-FF2: Difference between revisions

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(Created page with "{{#if:{{{version|}}}|! Version }} ! height="25px" | <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The base damage value of an attack. Chip damage values are in parentheses. Characters have 97 health points (96 HP and can live on 0HP).">Damage</span> ! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="How many stun/dizzy points an attack inflicts on hit.">Stun</span> ! <span style="color:...")
 
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! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames it takes until a move can hit the opponent, including the first active frame.">Startup</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames it takes until a move can hit the opponent, including the first active frame.">Startup</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames that a move's hitbox is active for.">Active</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames that a move's hitbox is active for.">Active</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames a character must wait to become actionable again after their move is no longer active.">Recovery</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames a character must wait to become actionable again after their move is no longer active. Characters are invincible on the last frame of recovery.">Recovery</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The total number of frames a move takes to complete.">Total</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The total number of frames a move takes to complete.">Total</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames between the moment the attacker recovers from their move and the moment the defender recovers from hitstun. Negative frames means the defender recovers first.">Hit Adv</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames between the moment the attacker recovers from their move and the moment the defender recovers from hitstun. Negative frames means the defender recovers first. Characters are completely invincible during hitstun.">Hit Adv</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames between the moment the attacker recovers from their move and the moment the defender recovers from blockstun. Negative frames means the defender recovers first.">Block Adv</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames between the moment the attacker recovers from their move and the moment the defender recovers from blockstun. Negative frames means the defender recovers first.">Block Adv</span>
! Property
! Property

Latest revision as of 03:33, 17 March 2025

! height="25px" | Damage ! Stun ! Guard ! Startup ! Active ! Recovery ! Total ! Hit Adv ! Block Adv ! Property

Usage

Determines the columns to be used for Fatal Fury 2 move lists.