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== Combos == | == Combos == | ||
=== Optional jump-in === | |||
[ JUMP_IN, ] STANDING | CROUCHING | [ JUMP_IN, ] STANDING | CROUCHING | ||
JUMP_IN = j.LP | j.MP | j.HP | j.LK | j.MK | j.HK | JUMP_IN = j.LP | j.MP | j.HP | j.LK | j.MK | j.HK | ||
STANDING = LP, Electric Thunder | ROLL | STANDING = LP | Rock Crusher, Electric Thunder | ROLL | ||
CROUCHING = cr.LP | cr.LK | cr.MK, | CROUCHING = cr.LP | cr.LK | cr.MK, Electric Thunder | Vertical Roll | ROLL | ||
ROLL = Rolling Attack, Ground Shave Roll | ROLL = Rolling Attack, Ground Shave Roll | ||
There is one untested scenario; is it possible to combo from a kick to Electric Thunder? | There is one untested scenario; is it possible to combo from a kick to Electric Thunder? | ||
=== Ground Shave Roll === | |||
LP | MP | HP | LK | MK | HK | cr.LP | cr.MP | cr.HP | cr.LK | cr.MK | Rock Crusher, Ground Shave Roll | |||
==Strategy== | ==Strategy== | ||
==Matchups== | ==Matchups== | ||
===Matchup Videos=== | |||
Find a great collection of matchup specific videos from top players at [http://streetfighterdojo.com/sf4/characters/blanka.html streetfighterdojo.com] <br> | |||
''Contributor: zaspacer'' | |||
==Frame Data== | ==Frame Data== | ||
{| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
! | | |||
! | | |||
! | | |||
! | | |||
! | | |||
! | | |||
! | | |||
! | Frames | |||
! | Frames | |||
! | Frames of | |||
! | Frames of | |||
! | Super Meter | |||
! | Block | |||
! | Cancel | |||
! | Ability | |||
! | | |||
! | | |||
|- | |||
! | Move Name | |||
! | Damage | |||
! | Stun | |||
! | Startup | |||
! | Active | |||
! | Recovery | |||
! | Total | |||
! | On Block | |||
! | On Hit | |||
! | Block Stun | |||
! | Hit Stun | |||
! | Gain | |||
! | HL | |||
! | Chain | |||
! | Special | |||
! | Super | |||
! | Notes | |||
|- | |||
| | Close LP | |||
| align="center" | 30 | |||
| align="center" | 50 | |||
| align="center" | 4 | |||
| align="center" | 2 | |||
| align="center" | 10 | |||
| align="center" | 15 | |||
| align="center" | -1 | |||
| align="center" | +2 | |||
| align="center" | 10 | |||
| align="center" | 13 | |||
| align="center" | 20 | |||
| align="center" | HL | |||
| align="center" | X | |||
| align="center" | O | |||
| align="center" | O | |||
| | - | |||
|- | |||
| | Close MP | |||
| align="center" | 80 | |||
| align="center" | 100 | |||
| align="center" | 6 | |||
| align="center" | 2 | |||
| align="center" | 10 | |||
| align="center" | 17 | |||
| align="center" | +2 | |||
| align="center" | +5 | |||
| align="center" | 13 | |||
| align="center" | 16 | |||
| align="center" | 40 | |||
| align="center" | HL | |||
| align="center" | X | |||
| align="center" | X | |||
| align="center" | O | |||
| | - | |||
|- | |||
| | Close HP | |||
| align="center" | 110[90] | |||
| align="center" | 200[150] | |||
| align="center" | 7 | |||
| align="center" | 4 | |||
| align="center" | 22 | |||
| align="center" | 32 | |||
| align="center" | -7 | |||
| align="center" | -1 | |||
| align="center" | 18 | |||
| align="center" | 24 | |||
| align="center" | 60 | |||
| align="center" | HL | |||
| align="center" | X | |||
| align="center" | X | |||
| align="center" | O | |||
| | Forces stand | |||
|- | |||
| | Close LK | |||
| align="center" | 40 | |||
| align="center" | 50 | |||
| align="center" | 4 | |||
| align="center" | 3 | |||
| align="center" | 10 | |||
| align="center" | 16 | |||
| align="center" | -2 | |||
| align="center" | +1 | |||
| align="center" | 10 | |||
| align="center" | 13 | |||
| align="center" | 20 | |||
| align="center" | HL | |||
| align="center" | X | |||
| align="center" | O | |||
| align="center" | O | |||
| | - | |||
|- | |||
| | Close MK | |||
| align="center" | 40*40 | |||
| align="center" | 50*50 | |||
| align="center" | 5 | |||
| align="center" | 2(3)2 | |||
| align="center" | 12 | |||
| align="center" | 23 | |||
| align="center" | 0 | |||
| align="center" | +3 | |||
| align="center" | 13 | |||
| align="center" | 16 | |||
| align="center" | 40*20 | |||
| align="center" | HL | |||
| align="center" | X | |||
| align="center" | X | |||
| align="center" | O | |||
| | 1st hit cancellable | |||
|- | |||
| | Close HK | |||
| align="center" | 100[80] | |||
| align="center" | 200[150] | |||
| align="center" | 7 | |||
| align="center" | 6 | |||
| align="center" | 19 | |||
| align="center" | 31 | |||
| align="center" | -6 | |||
| align="center" | -1 | |||
| align="center" | 18 | |||
| align="center" | |||
<br><br> | <br><br> | ||
The 1 frame discrepancy you see between Startup+Active+Recovery and Total is because when it says a move has 4 frames startup, it really has 3 frames startup and hits on frame 4. It was written this way so you don't have to do any math to figure out what frame a move first hits on. | |||
{{Street Fighter IV}} | {{Street Fighter IV}} |
Latest revision as of 05:42, 9 May 2009
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Optional jump-in
[ JUMP_IN, ] STANDING | CROUCHING JUMP_IN = j.LP | j.MP | j.HP | j.LK | j.MK | j.HK STANDING = LP | Rock Crusher, Electric Thunder | ROLL CROUCHING = cr.LP | cr.LK | cr.MK, Electric Thunder | Vertical Roll | ROLL ROLL = Rolling Attack, Ground Shave Roll
There is one untested scenario; is it possible to combo from a kick to Electric Thunder?
Ground Shave Roll
LP | MP | HP | LK | MK | HK | cr.LP | cr.MP | cr.HP | cr.LK | cr.MK | Rock Crusher, Ground Shave Roll
Strategy
Matchups
Matchup Videos
Find a great collection of matchup specific videos from top players at streetfighterdojo.com
Contributor: zaspacer
Frame Data
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |
Close LP | 30 | 50 | 4 | 2 | 10 | 15 | -1 | +2 | 10 | 13 | 20 | HL | X | O | O | - |
Close MP | 80 | 100 | 6 | 2 | 10 | 17 | +2 | +5 | 13 | 16 | 40 | HL | X | X | O | - |
Close HP | 110[90] | 200[150] | 7 | 4 | 22 | 32 | -7 | -1 | 18 | 24 | 60 | HL | X | X | O | Forces stand |
Close LK | 40 | 50 | 4 | 3 | 10 | 16 | -2 | +1 | 10 | 13 | 20 | HL | X | O | O | - |
Close MK | 40*40 | 50*50 | 5 | 2(3)2 | 12 | 23 | 0 | +3 | 13 | 16 | 40*20 | HL | X | X | O | 1st hit cancellable |
Close HK | 100[80] | 200[150] | 7 | 6 | 19 | 31 | -6 | -1 | 18 | 2. | 60 | HL | X | X | O | - |
Far LP | 30 | 50 | 3 | 2 | 9 | 13 | 0 | +3 | 10 | 13 | 20 | HL | X | O | O | - |
Far MP | 80 | 100 | 7 | 4 | 9 | 19 | +1 | +4 | 13 | 16 | 40 | HL | X | X | O | - |
Far HP | 120 | 200 | 7 | 6 | 20 | 32 | -7 | -2 | 18 | 23 | 60 | HL | X | X | X | - |
Far LK | 30 | 50 | 5 | 2 | 12 | 18 | -3 | 0 | 10 | 13 | 20 | HL | X | X | O | - |
Far MK | 90 | 100 | 5 | 2 | 19 | 25 | -7 | -4 | 13 | 16 | 40 | HL | X | X | O | - |
Far HK | 100[80] | 200[150] | 3 | 6 | 23 | 31 | -10 | -5 | 18 | 23 | 60 | HL | X | X | X | - |
crouch LP | 30 | 50 | 4 | 2 | 9 | 14 | 0 | +3 | 10 | 13 | 20 | HL | X | O | O | - |
crouchMP | 90 | 100 | 7 | 4 | 15 | 25 | -5 | -2 | 13 | 16 | 40 | HL | X | X | O | - |
crouch HP | 100 | 200 | 8 | 4 | 25 | 36 | -10 | -4 | 18 | 24 | 60 | HL | X | X | O | - |
crouch LK | 30 | 50 | 4 | 3 | 7 | 13 | +1 | +4 | 10 | 13 | 20 | L | X | O | O | Low attack |
crouch MK | 70 | 100 | 5 | 2 | 11 | 17 | +1 | +4 | 13 | 16 | 40 | L | X | O | O | Low attack |
crouch HK | 90 | 150 | 6 | 5 | 21 | 31 | -7 | D | 18 | - | 60 | L | X | X | O | Low attack, cannot fast recover |
Jump up LP | 40 | 50 | 5 | 7 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump up MP | 70 | 100 | 6 | 3 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump up HP | 120 | 200 | 4 | 3 | - | - | - | - | 17 | 20 | 60 | H | - | - | - | - |
Jump up LK | 40 | 50 | 4 | 3 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump up MK | 60 | 100 | 5 | 5 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump up HK | 120 | 200 | 7 | 7 | - | - | - | - | 17 | 20 | 60 | H | - | - | - | - |
Jump forward LP | 40 | 50 | 5 | 7 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MP | 70 | 100 | 6 | 5 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump forward HP | 110 | 200 | 5 | 4 | - | - | - | - | 17 | 20 | 60 | H | - | - | - | - |
Jump forward LK | 40 | 50 | 5 | 5 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MK | 60 | 100 | 5 | 5 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump forward HK | 110 | 200 | 7 | 6 | - | - | - | - | 17 | 20 | 60 | H | - | - | - | - |
B or F+MP(close) | 50*40 | 50*50 | 8 | 2(1)5 | 12 | 27 | -3 | +2 | 13 | 18 | 40*20 | HL | X | O | O | 1st hit cancellable |
Overhead | 50*40 | 50*50 | 25 | 2(1)4 | 12 | 43 | -2 | +3 | 13 | 18 | 40*20 | H | X | X | X | Mid attack |
DF+HP | 100 | 200 | 10 | 19 | 16 | 44 | -14 | D | - | - | 60 | L | X | X | X | Low attack, cannot fast recover |
F+KKK | - | - | - | - | 25 | 25 | - | - | - | - | - | - | X | X | X | (translate) |
B+KKK | - | - | - | - | 29 | 29 | - | - | - | - | - | - | X | X | X | - |
D+PPP | - | - | - | - | 53~90 | 53 | - | - | - | - | - | - | X | X | X | 1~64 (translate) |
Focus Attack LVL 1 | 60 | 100 | 20 | 2 | 38 | 59 | -24 | -24 | 15 | 15 | 20 | HL | - | - | - | - |
Focus attack LVL 2 | 90 | 150 | 18+10 | 2 | 38 | 67 | -18 | D | 21 | - | 40 | HL | - | - | - | - |
Focus attack LVL 3 | 150 | 200 | 63 | 2 | 39 | 103 | D | D | - | - | 60 | - | - | - | - | - |
Forward Throw | 130 | 140 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 0.9 | - | - | - | Throw range 0.9 |
Back throw | 120 | 120 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 0.9 | - | - | - | Throw range 0.9 |
Rolling Attack LP | 100 | 100 | 6 | 18 | 4+2 | 29 | -24 | -15 | 17 | 26 | 30/30 | HL | X | X | O | Armor break, charge 55f |
Rolling Attack MP | 110 | 150 | 6 | 33 | 4+2 | 44 | -24 | -15 | 17 | 26 | 30/30 | HL | X | X | O | Armor break, charge 55f |
Rolling Attack HP | 120 | 200 | 6 | 33 | 4+3 | 45 | -24 | -15 | 17 | 26 | 30/30 | HL | X | X | O | Armor break, charge 55f |
Rolling Attack EX | 110 | 150 | 6 | 33 | 4+3 | 45 | -24 | -15 | 17 | 26 | 0/0 | HL | X | X | O | 1~38 translate, Armor break, charge 55f |
Backstep Rolling LK | 110 | 200 | 28 | 25 | 6 | 58 | - | D | 17 | - | 30/40 | HL | X | X | X | charge 55f |
Backstep Rolling MK | 120 | 200 | 28 | 29 | 6 | 62 | - | D | 17 | - | 30/40 | HL | X | X | X | charge 55f |
Backstep Rolling HK | 130 | 200 | 28 | 33 | 6 | 66 | - | D | 17 | - | 30/40 | HL | X | X | X | charge 55f |
Backstep Rolling EX | 120 | 200 | 28 | 33 | 6 | 66 | - | D | 17 | - | 0/0 | HL | X | X | X | 1~22f invincible, 23~27f cannot be thrown, charge 55f |
Anti Air Rolling LK | 100 | 200 | 4 | 18 | 43+2 | 66 | -21 | -17 | 20 | 24 | 30/30 | HL | X | X | X | charge 55f |
Anti Air Rolling MK | 110 | 200 | 4 | 15 | 45+7 | 70 | -21 | -17 | 20 | 24 | 30/30 | HL | X | X | X | charge 55f |
Anti Air Rolling HK | 120 | 200 | 4 | 12 | 46+4 | 65 | -21 | -17 | 20 | 24 | 30/30 | HL | X | X | X | charge 55f |
Anti Air Rolling EX | 120 | 200 | 4 | 18 | 50+7 | 78 | -21 | -17 | 20 | 24 | 0/0 | HL | X | X | X | 1~5f invincible, charge 55f |
Electricity LP | 120 | 200 | 5 | 4x4 | 9 | 41 | +5 | D | 20 | - | 20/20 | HL | X | X | O | - |
Electricity MP | 130 | 200 | 7 | 2x8 | 9 | 45 | +8 | D | 20 | - | 20/20 | HL | X | X | O | - |
Electricity HP | 140 | 200 | 10 | 1x16*2 | 9 | 52 | +10 | D | 20 | - | 20/20 | HL | X | X | O | - |
Electricity EX | 150 | 200 | 10 | 1x16*2 | 11 | 54 | +8 | D | 20 | - | 0/0 | HL | X | X | O | - |
Super Combo LP | 100x5 | 0 | 1+4 | 16*1x14 | 12 | 46 | -34 | D | 22 | - | 0/0 | HL | X | X | X | 1~5f invincible, Pursuit property, charge 55f |
Super Combo MP | 100x5 | 0 | 1+4 | 22*1x14 | 12 | 52 | -34 | D | ??? | - | 0/0 | HL | X | X | X | 1~5f invincible, Pursuit property, charge 55f |
Super Combo HP | 100x5 | 0 | 1+4 | 22*1x14 | 19 | 59 | -34 | D | ??? | - | 0/0 | HL | X | X | X | 1~5f invincible, Pursuit property, charge 55f |
Ultra Combo | 0*100x5 | 0 | 1+3 | 2*26*1x20 | 17 | 88 | -41 | D | 22 | - | 0/0 | L*H*H*HLx4 | X | X | X | 1~27f invincible, 2nd hit (translate), 1st hit low attack, 2nd hit mid attack, Pursuit property, charge 55f |
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |
The 1 frame discrepancy you see between Startup+Active+Recovery and Total is because when it says a move has 4 frames startup, it really has 3 frames startup and hits on frame 4. It was written this way so you don't have to do any math to figure out what frame a move first hits on.