User:Plastic Wrapp/sandbox: Difference between revisions

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{{Character Subnav HFTF|name=Alessi}}  
{{ComboCard
== Trivia ==
  |title=Small Gauge ?SC Route
=== -Hiding From View- ===
  |subtitle=Works on {{CharacterLabel-HFTF|Chaka}}, {{CharacterLabel-HFTF|Jotaro}}, and {{CharacterLabel-HFTF|Vanilla Ice}}
On stages with foreground elements, Alessi can conceal himself partially or even entirely while crouching. Here's an example of this in a really good set that you should watch anyway: https://youtu.be/1L45Qx3IUd0
  |difficulty={{DifficultyText|Intermediate}}
  |notation=...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C ?SC...
  |position=Standard Route
  |notation2=...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C ?SC...
  |position2=Alternative Route
  |file=small gauge.webm
  |content=
*Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
*Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
*The alternate route does less stand gauge damage than the standard one, for the scenario where the enemy's stand gauge is too damaged for the standard route. Works on the same characters stated above.
}}


=== -Most Stances- ===
{{ComboCard
Alessi is the only character with technically 5 stances. s.On and s.Off, Alessi Mode s.On and s.Off, and Child Mode. While he can't toggle between them freely, it's still a cool record.
  |title=Small Gauge ?SC Route
 
  |subtitle=Works on {{CharacterLabel-HFTF|Chaka}}, {{CharacterLabel-HFTF|Jotaro}}, and {{CharacterLabel-HFTF|Vanilla Ice}}
=== -Standing Hurtbox on Wakeup- ===
  |difficulty={{DifficultyText|Intermediate}}
After getting up from a knockdown, Alessi's hurtbox is forced to be standing even if he's inputting crouchblock. This allows some okizeme routes to work on Alessi when it normally shouldn't. One notable example is in the {{CharacterLabel-HFTF|Young Joseph}} matchup, where he can get a true Aja setup off a 2S Stand Crash even if you crouch.
  |notation=...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C ?SC...
 
  |position=Standard Route
 
  |notation2=...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C ?SC...  
== Useful/Exploitable Glitches ==
  |position2=Alternative Route
=== -The Gunblockable- ===
  |file=HFTF Alessi confirmed CC.mp4
Alessi's 41236+A/B/C summons a reticle on the screen that triggers pre-block when going near an opponent. In Heritage, moves that are unblockable, e.g. {{CharacterLabel-HFTF|Hol Horse}}'s 421+AA, are only unblockable because they do not trigger pre-block. If the reticle is spawned behind the opponent and positioned to just barely clip their hurtbox, the attack will become unblockable. Moving the reticle towards the opponent while mashing is an easy way to make sure it becomes unblockable.
  |content=
 
*Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
This is quite useful on a last-touch scenario if the opponent is downbacking, or if they roll into your well-positioned gun reticle. You can do this upon a 2C okizeme as well. Standing in front of Alessi himself will also trigger pre-block, so do not do this too close.
*Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
 
*The alternate route does less stand gauge damage than the standard one, for the scenario where the enemy's stand gauge is too damaged for the standard route. Works on the same characters stated above.
=== -236+S/63214+A/B/C Preblock Shenanigans- ===
}}
Similar to the Gunblockable, both of these moves can spawn a hitbox behind the opponent and not trigger preblock. If the opponent rolls into either of these two moves at the right time, you get an unblockable child transformation. However, since the frame data on both of these specials are among the worst in the game due to the small taunt Alessi does after it connects,
 
=== -236S/Guard Cancel Cancel- ===
[[File:Guard Cancel Cancel.mp4|right|thumb|Visual demonstration of the glitch in action]]
Alessi can cancel his GC or 236S into a Custom Combo. His GC cancel is particularly strong, as it allows for extremely high damage from a defensive option and makes attacking Alessi a lot more threatening.  
 
To perform this glitch, you need to 1. Use s.[AA] in any capacity (hit, block, or whiff), 2. Don't use any specials or supers (excluding CC) in s.On, 3. Don't get hit in s.On, and 4. Don't let a limb get hit in s.On.
After the install is active, you can cancel either the initial startup of 236+S, or any part of GC. However, do note that GC can only be cancelled into 214+S after at least 13 frames, so make sure to input your GC slightly later than you normally would.
 
 
=== -Double Stand Attack Glitch- ===
When Alessi is Stand ON and dashes, if you press a button on the last frame of the dash, and then press another on the frame after, Alessi will do both attacks just as the dash ends. The first button you press will come out as the dashing variant, and the second will be the standing version. This is important if you use s.5B with this glitch and/or if your stand is extended. This also means your second normal can be any grounded move you want, including command normals and crouching moves. Recovery on moves when using this glitch is much faster than normal.
 
 
 
=== -The KneeLow- ===
 
When using a.s.j.A, its hit properties change depending on what move was used before it. Most of the properties are useless/non applicable (like using hit properties from his child form attacks), however, there is one that's useful. Discovered by KneeCo, using a.s.cl.6C changes the hit properties to a.cl.2A which hits low. If timed correctly, you can get a full combo with a.s.j.A [AB], s.cl.5C, s.]AB[, 214S. Keep in mind that the other player has iframes after coming out of child mode, so it's not a true meaty. Worth using as a knowledge check or if you mess up a child mode combo.  
 
 
[[File:Alessi s.6B Oki.mp4|thumb|for later use]]
 
 
Alessi Mode s.j.A hit properties; the KneeLow: [https://youtu.be/gU_3FM7Vw7U Here] is KneeCo using it in a real match.
 
 
== References and Resources ==
 
Some Japanese Matches
https://youtu.be/xUf3sIvzV1Y - Great match vs Yoshida (Polnareff) with some screaming casters. Demonstrates a lot of what Alessi can do (good usage of normals, a variety of confirms, Alessi mode bnb, even a Custom Combo loop!) in one short match. I implore anyone who wants to pick up Alessi to watch this. (Can also be found at http://sp.nicovideo.jp/watch/sm5080205?ss_id=9e3c63dc-3a64-4401-81de-8ef89b2a8320&ss_pos=5&&cp_in=wt_srch)
https://www.youtube.com/watch?v=ARXIqfUEepo&feature=youtu.be&t=441 - Matches against an Abdul, Alessi, and strangely Khan that showcases some incredible usage of s.63214C. A very good example of defensive Alessi play.
https://youtu.be/c5jFXZkjNKA - Earrape ass, flaky VCR ass recording of an actually great match! Featuring Tonkotsu vs SQ, a more offensive Alessi who displays multiple stand crash combos.
https://youtu.be/3eAPyONm7e8 / https://www.nicovideo.jp/watch/sm19450472 - A demonstration of all the child forms using the special mode in the Dreamcast port.
Frame Data
Collected by The Final Lemon
 
 
Alessi frame1.png
Alessi frame2.png
Hitboxes
Collected by guruslum
https://imgur.com/a/KboJi3T
 
 
Baby Forms
Baby Frame Data
Babyframes1.png
Collected by guruslum
 
 
Babyframes2.png
Babyframes3.png
Babyframes4.png
Baby Hitboxes
Collected by guruslum
https://imgur.com/a/1qCfabg
 
 
{{NavboxHFTF}}
[[Category:JoJo's Bizarre Adventure]]

Latest revision as of 10:49, 6 June 2025

Small Gauge ?SC Route Works on text-middle Chaka , text-middle Jotaro , and text-middle Vanilla Ice Intermediate

Standard Route ...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C ?SC...
Alternative Route ...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C ?SC...
  • Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
  • Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
  • The alternate route does less stand gauge damage than the standard one, for the scenario where the enemy's stand gauge is too damaged for the standard route. Works on the same characters stated above.


Small Gauge ?SC Route Works on text-middle Chaka , text-middle Jotaro , and text-middle Vanilla Ice Intermediate

Standard Route ...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C ?SC...
Alternative Route ...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C ?SC...
  • Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
  • Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
  • The alternate route does less stand gauge damage than the standard one, for the scenario where the enemy's stand gauge is too damaged for the standard route. Works on the same characters stated above.