User:Plastic Wrapp/sandbox: Difference between revisions

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{{Character Subnav HFTF|name=Alessi}}  
{{ComboCard
  |title=Small Gauge ?SC Route
  |subtitle=Works on {{CharacterLabel-HFTF|Chaka}}, {{CharacterLabel-HFTF|Jotaro}}, and {{CharacterLabel-HFTF|Vanilla Ice}}
  |difficulty={{DifficultyText|Intermediate}}
  |notation=...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C ?SC...
  |position=Standard Route
  |notation2=...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C ?SC...
  |position2=Alternative Route
  |file=small gauge.webm
  |content=
*Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
*Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
*The alternate route does less stand gauge damage than the standard one, for the scenario where the enemy's stand gauge is too damaged for the standard route. Works on the same characters stated above.
}}


== Trivia ==
{{ComboCard
==='''Hiding From View'''===
  |title=Small Gauge ?SC Route
On stages with foreground elements, Alessi can conceal himself partially or even entirely while crouching. Here's an example of this in a really good set that you should watch anyway: https://youtu.be/1L45Qx3IUd0
  |subtitle=Works on {{CharacterLabel-HFTF|Chaka}}, {{CharacterLabel-HFTF|Jotaro}}, and {{CharacterLabel-HFTF|Vanilla Ice}}
 
  |difficulty={{DifficultyText|Intermediate}}
==='''Most Stances'''===
  |notation=...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C ?SC...
Alessi is the only character with technically 5 stances. s.On and s.Off, Alessi Mode s.On and s.Off, and Child Mode. While he can't toggle between them freely, it's still a cool record.
  |position=Standard Route
 
  |notation2=...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C ?SC...  
==='''Standing Hurtbox on Wakeup'''===
  |position2=Alternative Route
After getting up from a knockdown, Alessi's hurtbox is forced to be standing even if he's inputting crouchblock. This is notable in the {{CharacterLabel-HFTF|Young Joseph}} matchup, as he can get a true Aja setup even if you crouch.
  |file=HFTF Alessi confirmed CC.mp4
 
  |content=
== Useful/Exploitable Glitches ==
*Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
==='''236S/Guard Cancel Cancel'''===
*Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
 
*The alternate route does less stand gauge damage than the standard one, for the scenario where the enemy's stand gauge is too damaged for the standard route. Works on the same characters stated above.
Alessi can cancel his GC or 236S into a Custom Combo. His GC cancel is particularly strong, as it allows for extremely high damage from a defensive option and makes attacking Alessi a lot more threatening. To perform this glitch, you need to 1. Use s.[AA] in any capacity (hit, block, or whiff), 2. Don't use any specials or supers (excluding CC) in s.On, 3. Don't get hit in s.On, and 4. Don't let a limb get hit in s.On. GC can only be cancelled after at least 13 frames, so make sure to delay your GC slightly more than you normally do.
}}
 
==='''Double Stand Attack Glitch'''===
 
When Alessi is Stand ON and dashes, if you press a button on the last frame of the dash, and then press another on the frame after, Alessi will do both attacks just as the dash ends. The first button you press will come out as the dashing variant, and the second will be the standing version. This is important if you use s.5B with this glitch and/or if your stand is extended. This also means your second normal can be any grounded move you want, including command normals and crouching moves. Recovery on moves when using this glitch is much faster than normal.
 
==='''The KneeLow'''===
 
When using a.s.j.A, its hit properties change depending on what move was used before it. Most of the properties are useless/non applicable (like using hit properties from his child form attacks), however, there is one that's useful. Discovered by KneeCo, using a.s.cl.6C changes the hit properties to a.cl.2A which hits low. If timed correctly, you can get a full combo with a.s.j.A [AB], s.cl.5C, s.]AB[, 214S. Keep in mind that the other player has iframes after coming out of child mode, so it's not a true meaty. Worth using as a knowledge check or if you mess up a child mode combo.  
 
[[File:Alessi s.6B Oki.mp4|thumb|for later use]]
 
 
Alessi Mode s.j.A hit properties; the KneeLow: [https://youtu.be/gU_3FM7Vw7U Here] is KneeCo using it in a real match.
 
 
== References and Resources ==
 
Some Japanese Matches
https://youtu.be/xUf3sIvzV1Y - Great match vs Yoshida (Polnareff) with some screaming casters. Demonstrates a lot of what Alessi can do (good usage of normals, a variety of confirms, Alessi mode bnb, even a Custom Combo loop!) in one short match. I implore anyone who wants to pick up Alessi to watch this. (Can also be found at http://sp.nicovideo.jp/watch/sm5080205?ss_id=9e3c63dc-3a64-4401-81de-8ef89b2a8320&ss_pos=5&&cp_in=wt_srch)
https://www.youtube.com/watch?v=ARXIqfUEepo&feature=youtu.be&t=441 - Matches against an Abdul, Alessi, and strangely Khan that showcases some incredible usage of s.63214C. A very good example of defensive Alessi play.
https://youtu.be/c5jFXZkjNKA - Earrape ass, flaky VCR ass recording of an actually great match! Featuring Tonkotsu vs SQ, a more offensive Alessi who displays multiple stand crash combos.
https://youtu.be/3eAPyONm7e8 / https://www.nicovideo.jp/watch/sm19450472 - A demonstration of all the child forms using the special mode in the Dreamcast port.
Frame Data
Collected by The Final Lemon
 
 
Alessi frame1.png
Alessi frame2.png
Hitboxes
Collected by guruslum
https://imgur.com/a/KboJi3T
 
 
Baby Forms
Baby Frame Data
Babyframes1.png
Collected by guruslum
 
 
Babyframes2.png
Babyframes3.png
Babyframes4.png
Baby Hitboxes
Collected by guruslum
https://imgur.com/a/1qCfabg
 
 
{{NavboxHFTF}}
[[Category:JoJo's Bizarre Adventure]]

Latest revision as of 10:49, 6 June 2025

Small Gauge ?SC Route Works on text-middle Chaka , text-middle Jotaro , and text-middle Vanilla Ice Intermediate

Standard Route ...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C ?SC...
Alternative Route ...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C ?SC...
  • Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
  • Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
  • The alternate route does less stand gauge damage than the standard one, for the scenario where the enemy's stand gauge is too damaged for the standard route. Works on the same characters stated above.


Small Gauge ?SC Route Works on text-middle Chaka , text-middle Jotaro , and text-middle Vanilla Ice Intermediate

Standard Route ...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C ?SC...
Alternative Route ...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C ?SC...
  • Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
  • Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
  • The alternate route does less stand gauge damage than the standard one, for the scenario where the enemy's stand gauge is too damaged for the standard route. Works on the same characters stated above.