User:Plastic Wrapp/sandbox: Difference between revisions

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{{ComboCard
{{ComboCard
   |title=Intermediate Combos
   |title=Small Gauge ?SC Route
   |subtitle=Stand OFF
   |subtitle=Works on {{CharacterLabel-HFTF|Chaka}}, {{CharacterLabel-HFTF|Jotaro}}, and {{CharacterLabel-HFTF|Vanilla Ice}}
   |difficulty={{DifficultyText|Intermediate}}
   |difficulty={{DifficultyText|Intermediate}}
   |content=Heavily features 663A 5A and other tight links. Not everything is necessary, but most are nearly vital for higher level Alessi gameplay.  
   |notation=...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C ?SC...
  {{{!}} class="wikitable" style="white-space;
  |position=Standard Route
    {{!}}+ Combo List
  |notation2=...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C ?SC...  
    ! style="width:33%" {{!}} {{Tooltip | text=Combo | hovertext=Obvious what this is}}
  |position2=Alternative Route
    ! style="width:33%" {{!}} {{Tooltip | text=Note | hovertext=Additional information}}
  |file=small gauge.webm
    {{!}}-
  |content=
    {{!}} ...663A, 5A, 5C xx 41236+C (mash)...
*Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
    {{!}} 663A 5A is a 1-frame link and your most important conversion. Not necessary at a starting level, but do try to get some practice in.  
*Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
    {{!}}-
*The alternate route does less stand gauge damage than the standard one, for the scenario where the enemy's stand gauge is too damaged for the standard route. Works on the same characters stated above.
    {{!}} ...663A, 5A, 663A, 5A, 663A... (loop)
    {{!}} Not recommended to do many times, unless between tandem cooldowns or to build meter to confirm into CC.
    {{!}}-
    {{!}} ...2B, 663A, 5A, 5C xx 41236+C (mash)...
    {{!}} Just to show 2B can be converted off of.
    {{!}}-
    {{!}} 663C, 663A, 5A, S+5C xx s.63214+C...
    {{!}} s.63214X outside of CC does not give guaranteed Alessi Mode combos, or even a single hit depending on the opponent. Useful in the corner, or if the opponent has a bad child mode.  
    {{!}}-
    {{!}} 663C, 663A, 5A, 5C xx 41236+C (mash)...
    {{!}} Your most used combo starter and whiff punish. Can be confirmed into 5C, 2C, and much more.  
    {{!}}-
    {{!}} 663C, 663A, 5C xx 41236+C (mash)...
    {{!}} 663A 5C is also a 1-frame link, same as 663A 5A. Used in the Hol grab punish on late techs and if 663A connects a bit too far.
    {{!}}-
    {{!}} 663C, 663A, 5C xx 236+AA
    {{!}} Your only methods to combo into a super outside of CC's. Good enough frame advantage. Instantly cancel 236+AA to combo it. Usually it's better to cancel into 214S however.  
    {{!}}-
  {{!}}}
}}
}}


{{ComboCard
{{ComboCard
   |title=Intermediate Combos
   |title=Small Gauge ?SC Route
   |subtitle=Stand ON
   |subtitle=Works on {{CharacterLabel-HFTF|Chaka}}, {{CharacterLabel-HFTF|Jotaro}}, and {{CharacterLabel-HFTF|Vanilla Ice}}
   |difficulty={{DifficultyText|Intermediate}}
   |difficulty={{DifficultyText|Intermediate}}
  |notation=...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C ?SC...
  |position=Standard Route
  |notation2=...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C ?SC...
  |position2=Alternative Route
  |file=HFTF Alessi confirmed CC.mp4
   |content=
   |content=
  {{{!}} class="wikitable" style="white-space;
*Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
    {{!}}+ Combo List
*Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
    ! style="width:33%" {{!}} {{Tooltip | text=Combo | hovertext=Obvious what this is}}
*The alternate route does less stand gauge damage than the standard one, for the scenario where the enemy's stand gauge is too damaged for the standard route. Works on the same characters stated above.
    ! style="width:33%" {{!}} {{Tooltip | text=Note | hovertext=Additional information}}
    {{!}}-
    {{!}} ...s.66C (closest possible connect) [AB], cl.s.5C xx ]AB[ xx 214+S...
    {{!}} Your most damaging combo starter. Only possible from the left side.
    {{!}}-
    {{!}} ...j.s.A/B/C [AB], cl.s.5c xx ]AB[ xx 214+S...
    {{!}} Useful for big guaranteed punishes in s.On. j.s.B is the most consistent starter.
    {{!}}-
  {{!}}}
}}
}}
== Custom Combo Routes ==
The best super you have and the most important within your combos. Make sure you save your meter for this, as its usefulness is extremely high. Your most consistent and go-to confirm into Custom Combo (CC) is 5C. Other moves like 663C or ]AB[ can and are also used, but most often it will be from 5C. What Custom Combo chains you use makes no difference. The real purpose of the ones listed is to make landing the final 63214X or extenders after the CC sequence as consistent as possible. Making sure you know the timing of each, particularly the first move within CC is important to make sure the opponent doesn't fall out of your combo. Raw CC's have their own routes, as do Stand Crash routes.
''' Confirmed CC Routes '''
{| class="wikitable"
|-
|'''Standard Route = '''...(CC Confirm) 214+S {5A, 5A, 5A, 5A, 5A, cl.5C xx 63214+A}...
'''Far Route = '''...(CC Confirm) 214+S {5C, 5C/5A, 5A, 5A, cl.5C xx 63214+A}...
|''' Video        ='''
|}
*The standard route is your most consistent 63214X confirm route from any starter.
*Use the far route if s.5A (far) might not reach. Depending on your distance, add or subtract a second s.5C (far) for a consistent ender.
''' Higher Damage CC Routes '''
{| class="wikitable"
|-
|'''214+AA Route = '''...(CC Confirm) 214+S {5A, 5A, 5A, 5A, 5A, cl.5C xx 63214+A}...
'''236+AA Route = '''...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5C xx 236+AA...
|''' Video        ='''
|}
*The 214+AA route is a bad way to spend meter, but can be useful for squeezing an extra bit of damage out to secure a kill. Good frame advantage after the super, allows any Alessi Mode route to be used.
*The 236+AA route is similar to the 214+AA route, in exchange for more damage, less frame advantage and slightly higher execution. The 5 Axe combo cannot be done outside of corner. Instantly cancel 5C into 236+AA to connect the super.
''' Unconfirmed CC Routes '''
{| class="wikitable"
|-
|'''s.6B (far) Route = '''214+S {6B (far), 5A, 5A, cl.5C xx 63214+A}...
'''s.2A (far) Route = '''214+S {2A (far), 2A, 5A, 5A, cl.5C xx 63214+A}...
|''' Video        ='''
|}
*On an unconfirmed CC, 6B (far) acts as an overhead while cl.6B hits low. If pushblocked, this acts as a 50/50 mixup with both versions of 6B able to be combed from. Keep adding 6B's until one hits or CC ends.
*If the opponent expects you to do 6B (far), instead start with 2A (far) to do a low. Mixing up and adapting your options on the fly is key to cracking a good player's defense. Also, always be ready to do 236+AA/214+AA in case the opponent tries to reversal you.

Latest revision as of 10:49, 6 June 2025

Small Gauge ?SC Route Works on text-middle Chaka , text-middle Jotaro , and text-middle Vanilla Ice Intermediate

Standard Route ...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C ?SC...
Alternative Route ...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C ?SC...
  • Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
  • Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
  • The alternate route does less stand gauge damage than the standard one, for the scenario where the enemy's stand gauge is too damaged for the standard route. Works on the same characters stated above.


Small Gauge ?SC Route Works on text-middle Chaka , text-middle Jotaro , and text-middle Vanilla Ice Intermediate

Standard Route ...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C ?SC...
Alternative Route ...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C ?SC...
  • Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
  • Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
  • The alternate route does less stand gauge damage than the standard one, for the scenario where the enemy's stand gauge is too damaged for the standard route. Works on the same characters stated above.