Mortal Kombat 1/Cyrax/Introduction: Difference between revisions

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''"Cyrax was born into the Zaki, one of the Lin Kuei's many sub-clans. For generations it has maintained a quiet presence in Niger’s Aïr mountains, where it stands ready to defend Earthrealm. A martial arts prodigy, Cyrax was the youngest Zaki to ever become an active Lin Kuei warrior. That success earned her an invitation to serve directly under Sektor. Cyrax seized the opportunity with her trademark vigor. But while her skills have endeared her Sektor, her independent streak has not. Despite Sektor’s best efforts to break it, Cyrax’s will remains untamed. She will serve the Lin Kuei on her terms, or not at all."''
''"Cyrax was born into the Zaki, one of the Lin Kuei's many sub-clans. For generations it has maintained a quiet presence in Niger’s Aïr mountains, where it stands ready to defend Earthrealm. A martial arts prodigy, Cyrax was the youngest Zaki to ever become an active Lin Kuei warrior. That success earned her an invitation to serve directly under Sektor. Cyrax seized the opportunity with her trademark vigor. But while her skills have endeared her Sektor, her independent streak has not. Despite Sektor’s best efforts to break it, Cyrax’s will remains untamed. She will serve the Lin Kuei on her terms, or not at all."''


Cyrax is a '''rushdown/mixup''' archetype with '''setplay''', '''mobility''', and '''zoning/counterzoning''' qualities that excels at positioning “Bombs” onscreen as well as advancing/retreating with her “Mistwalk” teleports (which can also automatically leave a bomb in her prior position) to further condition them with close-range '''mixup/pressure''' options; her bombs can all be cancelled on startup to throw a ''”dud”'', enhancing her bomb mindgames. Cyrax also makes up for her weaker mid-range presence with other mobility tools such as her '''wall jump''' ability (Up + Flip Stance) which can be used to evade corner pressure at close range or to reduce the distance from her opponent at fullscreen while near the edge of the stage; her EX DF3/DB3 will change the teleport into a '''command dash''' that not only drops a bomb after both versions but also allows her to access the wall jump when moving towards a corner (as well as access a new divekick). Certain attacks can be delayed/cancelled which allows her to cancel their startup into EX Mistwalk, such as her s21 Overhead launcher and “Zaki Cyclone” (s.4/234); the latter can also be cancelled into her “Dialing Up” (B1) '''command grab''' normal simply by holding Throw, which causes a '''reset''' on hit that can be converted into kombos with Kameo assists. Her F2 Overhead launch is 28f with close range but can be quickly cancelled on startup into a fullscreen 25f Low slide (F24), establishing an unsafe '''50/50''' between both options that give her potential conversions. Cyrax can '''stun''' the opponent with her fullscreen High projectile (BF1 Capture Foam) which allows her to start and/or extend kombos; the EX version changes the move into a Mid “Net” that destroys incoming projectiles and carries the opponent to the corner (pinning them to the wall if close enough which allows Cyrax to link a follow-up attack), while the EX version of Air DB4 costs 2 bars of meter but pins them to the ground allowing her to connect '''OTG''' kombo hits on the opponent while they are trapped in the Net’s knockdown.
Cyrax is a '''Rushdown/Mixup''' cyber-ninja with '''Setplay''' and '''Zoning/Counterzoning''' capabilities that excels at positioning “Bomb” launchers onscreen as well as advancing/retreating with “Mistwalk” teleports (which can also automatically leave a bomb in her prior position) to further condition them with close-range '''mixup/pressure''' options; her bombs can all be cancelled on startup to throw a ''”dud”'', enforcing bomb mindgames. Cyrax makes up for weak mid-range presence with other mobility tools like her '''wall jump''' (Up + Flip Stance) which can be used to evade corner pressure at close range or to reduce the distance from her opponent at fullscreen while near the edge of the stage; her EX DF3/DB3 will change the teleport into a '''command dash''' that drops a bomb after both versions and allows her to access the wall jump when moving towards a corner (as well as access a new divekick). Certain attacks can be delayed/cancelled into EX Mistwalk like her s21 Overhead launcher and “Zaki Cyclone” (s.4/234); the latter can also cancel into “Dialing Up” (B1) '''command grab''' by holding Throw, causing a '''reset''' that can be converted into kombos with Kameo assists. Her F2 Overhead launch is 28f with close range but can be quickly cancelled on startup into a fullscreen 25f Low slide (F24), establishing an unsafe '''50/50''' between both options that give her potential conversions. Her fullscreen High projectile (BF1 Capture Foam) can '''stun''' the opponent to start/extend kombos; the EX version changes the move into a Mid “Net” that destroys incoming projectiles and carries the opponent to the corner (pinning them to the wall if close enough which allows Cyrax to link a follow-up attack).
{{ProConTable}}
{{ProConTable}}

Latest revision as of 04:44, 11 February 2025

Introduction

Free-Thinking Lin Kuei

"Cyrax was born into the Zaki, one of the Lin Kuei's many sub-clans. For generations it has maintained a quiet presence in Niger’s Aïr mountains, where it stands ready to defend Earthrealm. A martial arts prodigy, Cyrax was the youngest Zaki to ever become an active Lin Kuei warrior. That success earned her an invitation to serve directly under Sektor. Cyrax seized the opportunity with her trademark vigor. But while her skills have endeared her Sektor, her independent streak has not. Despite Sektor’s best efforts to break it, Cyrax’s will remains untamed. She will serve the Lin Kuei on her terms, or not at all."

Cyrax is a Rushdown/Mixup cyber-ninja with Setplay and Zoning/Counterzoning capabilities that excels at positioning “Bomb” launchers onscreen as well as advancing/retreating with “Mistwalk” teleports (which can also automatically leave a bomb in her prior position) to further condition them with close-range mixup/pressure options; her bombs can all be cancelled on startup to throw a ”dud”, enforcing bomb mindgames. Cyrax makes up for weak mid-range presence with other mobility tools like her wall jump (Up + Flip Stance) which can be used to evade corner pressure at close range or to reduce the distance from her opponent at fullscreen while near the edge of the stage; her EX DF3/DB3 will change the teleport into a command dash that drops a bomb after both versions and allows her to access the wall jump when moving towards a corner (as well as access a new divekick). Certain attacks can be delayed/cancelled into EX Mistwalk like her s21 Overhead launcher and “Zaki Cyclone” (s.4/234); the latter can also cancel into “Dialing Up” (B1) command grab by holding Throw, causing a reset that can be converted into kombos with Kameo assists. Her F2 Overhead launch is 28f with close range but can be quickly cancelled on startup into a fullscreen 25f Low slide (F24), establishing an unsafe 50/50 between both options that give her potential conversions. Her fullscreen High projectile (BF1 Capture Foam) can stun the opponent to start/extend kombos; the EX version changes the move into a Mid “Net” that destroys incoming projectiles and carries the opponent to the corner (pinning them to the wall if close enough which allows Cyrax to link a follow-up attack).

Strengths Weaknesses
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  • Coming soon