User:Plastic Wrapp/sandbox: Difference between revisions

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{{ComboCard
{{ComboCard
   |title=Intermediate Combos
   |title=Small Gauge ?SC Route
   |subtitle=Stand OFF
   |subtitle=Works on {{CharacterLabel-HFTF|Chaka}}, {{CharacterLabel-HFTF|Jotaro}}, and {{CharacterLabel-HFTF|Vanilla Ice}}
   |difficulty={{DifficultyText|Intermediate}}
   |difficulty={{DifficultyText|Intermediate}}
   |content=Heavily features 663A 5A and other tight links. Not everything is necessary, but most are nearly vital for higher level Alessi gameplay.  
   |notation=...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C ?SC...
  {{{!}} class="wikitable" style="white-space;
  |position=Standard Route
    {{!}}+ Combo List
  |notation2=...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C ?SC...  
    ! style="width:33%" {{!}} {{Tooltip | text=Combo | hovertext=Obvious what this is}}
  |position2=Alternative Route
    ! style="width:33%" {{!}} {{Tooltip | text=Note | hovertext=Additional information}}
  |file=small gauge.webm
    {{!}}-
  |content=
    {{!}} ...663A, 5A, 5C xx 41236+C (mash)...
*Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
    {{!}} 663A 5A is a 1-frame link and your most important conversion. Not necessary at a starting level, but do try to get some practice in.  
*Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
    {{!}}-
*The alternate route does less stand gauge damage than the standard one, for the scenario where the enemy's stand gauge is too damaged for the standard route. Works on the same characters stated above.
    {{!}} ...663A, 5A, 663A, 5A, 663A... (loop)
    {{!}} Not recommended to do many times, unless between tandem cooldowns or to build meter to confirm into CC.
    {{!}}-
    {{!}} ...2B, 663A, 5A, 5C xx 41236+C (mash)...
    {{!}} Just to show 2B can be converted off of.
    {{!}}-
    {{!}} 663C, 663A, 5A, S+5C xx s.63214+C...
    {{!}} s.63214X outside of CC does not give guaranteed Alessi Mode combos, or even a single hit depending on the opponent. Useful in the corner, or if the opponent has a bad child mode.  
    {{!}}-
    {{!}} 663C, 663A, 5A, 5C xx 41236+C (mash)...
    {{!}} Your most used combo starter and whiff punish. Can be confirmed into 5C, 2C, and much more.  
    {{!}}-
    {{!}} 663C, 663A, 5C xx 41236+C (mash)...
    {{!}} 663A 5C is also a 1-frame link, same as 663A 5A. Used in the Hol grab punish on late techs and if 663A connects a bit too far.
    {{!}}-
    {{!}} 663C, 663A, 5C xx 236+AA
    {{!}} Your only methods to combo into a super outside of CC's. Good enough frame advantage. Instantly cancel 236+AA to combo it. Usually it's better to cancel into 214S however.  
    {{!}}-
  {{!}}}
}}
}}


{{ComboCard
{{ComboCard
   |title=Intermediate Combos
   |title=Small Gauge ?SC Route
   |subtitle=Stand ON
   |subtitle=Works on {{CharacterLabel-HFTF|Chaka}}, {{CharacterLabel-HFTF|Jotaro}}, and {{CharacterLabel-HFTF|Vanilla Ice}}
   |difficulty={{DifficultyText|Intermediate}}
   |difficulty={{DifficultyText|Intermediate}}
  |notation=...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C ?SC...
  |position=Standard Route
  |notation2=...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C ?SC...
  |position2=Alternative Route
  |file=HFTF Alessi confirmed CC.mp4
   |content=
   |content=
  {{{!}} class="wikitable" style="white-space;
*Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
    {{!}}+ Combo List
*Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
    ! style="width:33%" {{!}} {{Tooltip | text=Combo | hovertext=Obvious what this is}}
*The alternate route does less stand gauge damage than the standard one, for the scenario where the enemy's stand gauge is too damaged for the standard route. Works on the same characters stated above.
    ! style="width:33%" {{!}} {{Tooltip | text=Note | hovertext=Additional information}}
    {{!}}-
    {{!}} ...s.66C (closest possible connect) [AB], cl.s.5C xx ]AB[ xx 214+S...
    {{!}} Your most damaging combo starter. Only possible from the left side.
    {{!}}-
    {{!}} ...j.s.A/B/C [AB], cl.s.5c xx ]AB[ xx 214+S...
    {{!}} Useful for big guaranteed punishes in s.On. j.s.B is the most consistent starter.
    {{!}}-
  {{!}}}
}}
}}

Latest revision as of 10:49, 6 June 2025

Small Gauge ?SC Route Works on text-middle Chaka , text-middle Jotaro , and text-middle Vanilla Ice Intermediate

Standard Route ...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C ?SC...
Alternative Route ...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C ?SC...
  • Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
  • Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
  • The alternate route does less stand gauge damage than the standard one, for the scenario where the enemy's stand gauge is too damaged for the standard route. Works on the same characters stated above.


Small Gauge ?SC Route Works on text-middle Chaka , text-middle Jotaro , and text-middle Vanilla Ice Intermediate

Standard Route ...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C ?SC...
Alternative Route ...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C ?SC...
  • Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
  • Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
  • The alternate route does less stand gauge damage than the standard one, for the scenario where the enemy's stand gauge is too damaged for the standard route. Works on the same characters stated above.