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{{Character Subnav HFTF|name=Alessi}}  
{{Character Subnav HFTF|name=Alessi}}  
==BNB==
== Trivia and Random Glitches ==
j.A/5A 5C 214S (s.5A s.5A s.5A s.5B s.5C xx 63214A/B/C)
=== -Hiding From View- ===
On stages with foreground elements, Alessi can conceal himself partially or even entirely while crouching. Here's an example of this in a really good set that you should watch anyway: https://youtu.be/1L45Qx3IUd0


'''Alessi Mode BnB'''
=== -Most Number of Stances- ===
665C, 665C, 665C, 665C S+5C / xx 41236+C - Theoretical best combo on some child modes but for others you get three 665C. The opponent could jump away on the first hit, but if they fail, you can hit them 3 more times then mash out a full gun on them. This can be inconsistent (discussed in the general strategy section), so as a rule of thumb, if you get a grounded hit, you can go for another one or react and cancel into gun. Normally after you hit the opponent out of the air, a properly timed dashing attack will then hit them grounded, so it is more common to end up getting 2 or 3 hits into a gun finisher. More consistent on bigger transformations, like Rubber Soul and Khan.
Alessi is the only character with technically 5 stances. s.On and s.Off, Alessi Mode s.On and s.Off, and Child Mode. While he can't toggle between all of them freely, it's still a cool record. Now he has half as many moves as a Tekken character!
==Notes==
What Custom Combo (CC) chains you use makes no difference, the real purpose of the ones listed is to maximaze the use of CC time in order to end up with consistent timing for links out of the chain, and also to do as much stand gauge damage as possible, in order to end it as soon as you get a stand crash. The optimal chain changes depending on the opponent's remaining stand gauge at the start of the CC. The strings involve close s.on normals unless specified. (Far s.5A is fine, but far s.5B can whiff easily.)


All combos that go into 5C and close s.5C can then go into CC.
=== -Standing Hurtbox on Wakeup- ===
After getting up from a knockdown, Alessi's hurtbox is forced to be standing even if he's inputting crouchblock. This allows some Okizeme routes to work on Alessi when it normally shouldn't. One notable example is in the {{CharacterLabel-HFTF|Young Joseph}} matchup, where he can get a true Aja setup off a 2S Stand Crash even if you crouch.  


s.665C combos are significantly easier in the corner, as the opponent won't get pushed out of close C range by s.665C. Still possible mid screen. Alessi's highest damage combos, with a standcrash, right starter, chain and ender they can do up to 90 damage.
=== -Infinite Baby Mode on Devo- ===
In the {{CharacterLabel-HFTF|Devo}} matchup, you can get a taste of a manga accurate Alessi Mode. If you are facing both Devo and his doll, doing your standard metered BnB and using s.63214+C as your ender while still in custom combo makes Devo's child mode last until he dies. Make sure Devo is kept in hitstun and s.63214+C does not hit the doll, otherwise it wouldn't work.  


Combos involving the hold and release special move will work only if you hold the buttons enough to charge to first or second stage, at higher charges it will not work and cause the move to whiff because of the deadzone right in front of Alessi;
The glitch only works if the doll does any action (move, jump or be mid-air, block an attack, get hit, attack, or even taunt) during the period of Devo transforming back. Crouching doesn't count as an action. Unfortunately, there are a few ways this glitch could break. If you stand crash his doll before the normal child transformation time runs out, Devo will revert back to his adult self. Devo pressing S during the initial s.63214+C would also prevent the glitch from happening. The glitch doesn't work on the other remote mode characters. Don't go for this in serious matches, although it is pretty fun against clueless players.


Canceling into gun or shrink is easier if you use negative edge, as most of the time the button you will be canceling out of matches the version of the special to combo into;
=== -Silver Chariot Requiem Hurtbox- ===
If {{CharacterLabel-HFTF|Polnareff}} successfully does his s.63214+X super, Alessi's hurtbox upon sleeping becomes absolutely massive. Check it out in-game for yourself!


Custom Combo conversions are versatile but need 63124+A/B/C depending on the range, effectively if the last normal in the chain was far or a close C, C version works, if it was a close B, B version works, if it was a close A, A version works. Other combinations are inconsistent;
== Random bits of documentation ==
https://www.youtube.com/watch?v=Zo9uei-ytM8 - A demonstration of all the child forms using the special mode in the Dreamcast port.


Alessi can combo into either of his supers (preferably 214AA) instead of s.63214 to end a CC, but it adds very little damage. Saving your meter is much wiser option 90% of the time.
https://www.youtube.com/watch?v=lzM7JY4mSN8 - Useful visual representation of many of Alessi's combos, anti-airs, and tech/glitches. Not everything is on here, but most is.  


For help on loops and basic standcrash, refer to Kain's tutorial. https://www.youtube.com/watch?v=CNe9PAqa48I
https://www.youtube.com/watch?v=NH6ACCWkjK0 - An addendum for the previous video. A few optimisations are showcased here, and this should cover all of the essential stuff featured in this wiki page for budding Alessi's.


== Basic Combos ==
https://www.youtube.com/watch?v=ymciMy15uXc - Slightly outdated visual representation of child mode jump mixups, by Grisha. Once I get off my ass and record all the undocumented stuff, I'll upload it here and replace this link.  
=== Stand Off ===
5A, 5C xx 41236B/C - Use B or C version of gun depending on distance.  


663A, 5A, 5C - Same as combo above except from a dashing light. 663A 5A is a 1-frame link and your most important conversion. Not necessary at a starting level, but do try to get some practice in.
https://imgur.com/a/KboJi3T - Alessi's hitboxes, collected by guruslum


663A, 5A, 2C - s.On characters do not get knocked down, try using other combos if possible.
https://imgur.com/a/1qCfabg - Baby hitboxes, also collected by guruslum
 
663A, 5A, 663A, 5A, 663A... (loop) - Not recommended to do many times, unless between tandem cooldowns or to build meter to confirm into CC.
 
2B, 2C - 2B low profiles very well, and is a great meter building option. If you catch someone approaching while you were meter building with 2B, at all ranges where a single 2B hits, 2C always combos.
 
2B, 663A, 5A, 5C xx 41236C - Just to show 2B can be converted off of.
 
663C, 5C xx 41236C - Your most used combo starter and whiff punish. Can be confirmed into 5C, 2C, or even s.5C, plus more.
 
663C, 663A, 5A, 5C xx 41236C
 
663C, 2C - Good at max range if you're not MAN enough to loop, or against skinnier characters where loop would not work.
 
S ON
 
All combos that go into a point blank 5A can go into close s.5C;
 
Ex: 663A, 5A, s.5C xx 63214+C OR 41236+C
 
s.5A (close), s.5C (close) xx 63214+C OR 41236+C
 
You can also punish with raw 214+S on reaction to certain specials or after pushblocking long range unsafe normals: 214+S (CC) 5C(far) 5C(far) 5C(far) 5C(close) 63124+C (May need to remove a far 5C for an A if you are too close to get one)
 
s.5A [AB], s.5C xx ]AB[ xx 214+S(chain + ender) - Midscreen, only works on a few, wider characters, like Stand ON DIO, Stand ON Midler, Iggy, Alessi, Devo, Hol Horse/Hol Horse and Boingo. Works against everyone in the corner.
 
== Confirm combos ==
All previous combos function as confirms. Here are some others:
 
S OFF
 
5C xx 214+S(chain + ender) - Combos at all ranges, chain may need to be changed when too far away.
 
663C xx 214+S(chain + ender)
 
j.A, 5A, 663A, 5A, 663A... (loop)
 
j.A, 5A, 5C xx (n.edge)41236+C
 
j.C, 2C
 
j.C, 663A, 5A, 5C xx (n.edge)41236+C
 
S ON
 
j.s.A/B [AB], s.5C (close) xx ]AB[ xx 214+S(chain + ender)
 
s.66C (closest possible connect), s.5C (close) xx (n.edge)41236+C OR 63214+A/B/C
 
s.66C (closest possible connect) [AB], s.5C (close) xx ]AB[ xx 214+S(chain + ender)
 
== Custom Combo chains and enders ==
(Starter) 214+S (CC), 5A, 5A, 5A, 5B, 5C xx 63214+C
 
(Starter) 214+S (CC), 5A, 5A, 5A, 5B, 5B (End CC), 5A, s.5C xx 63214+A/B/C OR 41236+C
 
(Starter) 214+S (CC), 5A, 5A, 5A, 5B, 5B (End CC), 5A, 663A, 5A, 2B, 663A, 5A, 5C, 214+S... - CC loop, does not add much damage for the meter it takes, but can help squeeze out a kill.
 
== Alessi Mode combos ==
 
[[File:Alessi mode routes copy.png|thumb|300|right|Chart showcasing what Alessi Mode combos work on which character]]
 
== Standcrash confirms ==
663A, 5A, 663A, 5A, 5C xx 214+S(CC), 5A, 5A, 5A, 5B, 5B(End CC) 5A, s.5C (STAND CRASH)j.s.A/B [AB], s.5C(close) xx ]AB[ xx 214+S (CC), 5A, 5A, 5A, 5B, 5C xx 63214+A/B/C - All variations of this combo follow the same pattern as this one, and can go into any other ender. The most important part is ending up after the chain with the opponent having 26 or less stand gauge, as close s.5C does exactly that amount. This means the combos can vary in effectiveness between characters.
 
...(STAND CRASH) s.665C (closest possible connect), s.5C (close) xx (n.edge)41236+C OR (n.edge)63214+C
 
...(STAND CRASH) s.665C (closest possible connect) [AB], s.5C (close) xx ]AB[ xx 214+S(chain + ender)
 
s.j.A [AB], s.5C (close) xx ]AB[ (STAND CRASH), s.665C(closest possible connect) [AB], s.5C (close) xx ]AB[ xx 214+S(chain + ender)
 
== Unblockable resets ==
Alessi has an unblockable reset against stand on characters by using a properly timed s.cl.5C. The unblockable setup will either force the enemy to hold block and standcrush, or jump/not block and standcrash. Unblockable resets greatly increase Alessi's damage, dealing around 50% plus the additional child mode damage after.
 
These setups can be done only if the stand gauge received small damage prior to custom combo.
 
Light Gauge
(CC Confirm) - s.5A, s.5A, s.5A, s.cl.5B, s.cl.5B, 5A, 663A, s.cl.5C !SC
 
Medium Gauge
(CC Confirm) - s.5a, s.5A, s.5a, s.cl.6B, s.cl.5B, 5A, 663A, s.cl.5C !SC
 
Heavy Gauge
(CC Confirm) - s.5C, s.5A, s.5A, s.cl.6B, s.cl.5B, 5A, 663A, s.cl.5C !SC
 
== Extra ==
Every time you get a 2C knockdown, you can cancel on reaction to gun and get free chip damage. This is also a practical way of setting up the spacing for the unblockable: you can start moving the gun reticle from behind them towards you as they wake up and you start shooting, so that the first hits have a chance of being unblockable. The damage doesn't really change, as you always will get about 10 to 12 damage in hits/chip, but if the opponent is right about to die you can get a free win off of a 2C.
 
You can hit your opponent with your taunt in Alessi Mode: it has a hitbox right on Alessi's finger. Highest mental damage BnB.




{{NavboxHFTF}}
{{NavboxHFTF}}
[[Category:JoJo's Bizarre Adventure]]
[[Category:JoJo's Bizarre Adventure]]

Latest revision as of 01:20, 19 April 2025

Trivia and Random Glitches

-Hiding From View-

On stages with foreground elements, Alessi can conceal himself partially or even entirely while crouching. Here's an example of this in a really good set that you should watch anyway: https://youtu.be/1L45Qx3IUd0

-Most Number of Stances-

Alessi is the only character with technically 5 stances. s.On and s.Off, Alessi Mode s.On and s.Off, and Child Mode. While he can't toggle between all of them freely, it's still a cool record. Now he has half as many moves as a Tekken character!

-Standing Hurtbox on Wakeup-

After getting up from a knockdown, Alessi's hurtbox is forced to be standing even if he's inputting crouchblock. This allows some Okizeme routes to work on Alessi when it normally shouldn't. One notable example is in the text-middle Young Joseph matchup, where he can get a true Aja setup off a 2S Stand Crash even if you crouch.

-Infinite Baby Mode on Devo-

In the text-middle Devo matchup, you can get a taste of a manga accurate Alessi Mode. If you are facing both Devo and his doll, doing your standard metered BnB and using s.63214+C as your ender while still in custom combo makes Devo's child mode last until he dies. Make sure Devo is kept in hitstun and s.63214+C does not hit the doll, otherwise it wouldn't work.

The glitch only works if the doll does any action (move, jump or be mid-air, block an attack, get hit, attack, or even taunt) during the period of Devo transforming back. Crouching doesn't count as an action. Unfortunately, there are a few ways this glitch could break. If you stand crash his doll before the normal child transformation time runs out, Devo will revert back to his adult self. Devo pressing S during the initial s.63214+C would also prevent the glitch from happening. The glitch doesn't work on the other remote mode characters. Don't go for this in serious matches, although it is pretty fun against clueless players.

-Silver Chariot Requiem Hurtbox-

If text-middle Polnareff successfully does his s.63214+X super, Alessi's hurtbox upon sleeping becomes absolutely massive. Check it out in-game for yourself!

Random bits of documentation

https://www.youtube.com/watch?v=Zo9uei-ytM8 - A demonstration of all the child forms using the special mode in the Dreamcast port.

https://www.youtube.com/watch?v=lzM7JY4mSN8 - Useful visual representation of many of Alessi's combos, anti-airs, and tech/glitches. Not everything is on here, but most is.

https://www.youtube.com/watch?v=NH6ACCWkjK0 - An addendum for the previous video. A few optimisations are showcased here, and this should cover all of the essential stuff featured in this wiki page for budding Alessi's.

https://www.youtube.com/watch?v=ymciMy15uXc - Slightly outdated visual representation of child mode jump mixups, by Grisha. Once I get off my ass and record all the undocumented stuff, I'll upload it here and replace this link.

https://imgur.com/a/KboJi3T - Alessi's hitboxes, collected by guruslum

https://imgur.com/a/1qCfabg - Baby hitboxes, also collected by guruslum


Game Navigation

General
Controls
System Info
In-depth System Info
FAQ
Active
Avdol
Devo
DIO
Iggy
Jotaro
Kakyoin
Midler
New Kakyoin
Polnareff
Vanilla Ice
Weapon
Alessi
Chaka
Old Joseph
Passive
Black Polnareff
Boingo
Hol Horse
Khan
Mariah
Petshop
Rubber Soul
Shadow Dio
Young Joseph