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{{ ProConTable | {{ ProConTable | ||
| pros= | | pros= | ||
* No Major Weakness , he does everything good at some levels. | * No Major Weakness, he does everything good at some levels. | ||
* Some great Okizeme thanks to his multi hit normals and his Bousatsu Shou | * Some great Okizeme thanks to his multi-hit normals and his Bousatsu Shou | ||
* Suprinsingly good range , with a lot of command normals | * Suprinsingly good range, with a lot of command normals | ||
* Excellent pokes | * Excellent pokes | ||
* Has a command throw | * Has a command throw which gives big chance to Bone Break | ||
* Great Mobility | * Great Mobility | ||
* Great GanGan | * Great GanGan | ||
* Throw | * Throw does very good damage | ||
| cons= | | cons= | ||
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* Light Doesn't lead to anything , althrought very safe | * Light Doesn't lead to anything , althrought very safe | ||
* Can be tricky to found a knockdown | * Can be tricky to found a knockdown | ||
* Has few throws options | |||
}} | }} | ||
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| '''Move Name''' || '''Motion''' | | '''Move Name''' || '''Motion''' | ||
|- | |- | ||
|"Jumping low blow" || {{f}} + {{kof.lk}} || Decent Go-in option , | |"Jumping low blow" || {{f}} + {{kof.lk}} || Decent Go-in option. Safe, but leads to nothing.|| | ||
|- | |- | ||
|- | |- | ||
|"Double kick attack" || {{f}} + hold {{kof.lk}} || | |"Double kick attack" || {{f}} + hold {{kof.lk}} || A stronger version of the previous command normal with two Hit kick, way more unsafe but can knockdown sometimes. || | ||
|- | |- | ||
|"Leg Sweep" || {{d}} + hold {{kof.lk}} ||Typical sweep from fighting game , | |"Leg Sweep" || {{d}} + hold {{kof.lk}} ||Typical sweep from a fighting game. Good range, but can be punish by some fast enought options.|| | ||
|- | |- | ||
|"Palm Strike" || {{f}} + hold {{kof.lp}} || | |"Palm Strike" || {{f}} + hold {{kof.lp}} || His fastest normal which knocks down. || | ||
|- | |- | ||
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|- | |- | ||
| '''Koshuu Kyaku''' || '''{{f}}{{db}}{{d}}{{df}} + {{kof.lk}}''' | | '''Koshuu Kyaku''' || '''{{f}}{{db}}{{d}}{{df}} + {{kof.lk}}''' | ||
Maybe the worst special of the game , an anti air who doesn't knockdown grounded opponent. | Maybe the worst special of the game, an anti air who doesn't knockdown grounded opponent. | ||
|- | |- | ||
| '''Seirouga''' || '''{{qcb}} + {{kof.lk}}''' | | '''Seirouga''' || '''{{qcb}} + {{kof.lk}}''' | ||
A good tool to punish back dash | A good tool to punish back dash. Ironically it's a better anti air than Koshuu Kyaku despite not being his utility. | ||
|- | |- | ||
| '''Touroushuu ''' || '''{{qcf}} + {{kof.lk}} up to 3 times''' | | '''Touroushuu ''' || '''{{qcf}} + {{kof.lk}} up to 3 times''' | ||
A | A Rekka kind of special move. Great source of damage for the character. You have to get a bit of practice with the rhythm of the kick. You can't buffer it. | ||
|- | |- | ||
|} | |} | ||
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Jumping A > Seirouga/Touroushuu (Doesn't work on Bobby) | Jumping A > Seirouga/Touroushuu (Doesn't work on Bobby) | ||
{{Navbox-ADK}} | |||
{ | |||
Latest revision as of 20:14, 19 January 2025
Introduction
- Lee Hae Gwon is your typical random martial artist in mid 90's fighting game ; he saw people fighting so he is intressted. Lee is a great character , no glaring weakness , just solid in all the aspect of the game. Yet he is not easy at all , you have to stay close and try to win via number of good pokes. Definetly a character i would recommand to newer player.
Strengths | Weaknesses |
---|---|
|
|
Important information : A lot of his normals doesn't knockdown , but that's okay because these normals can be specials canceled , except the far ones.
Command Move
Move Name | Motion | ||
"Jumping low blow" | ![]() ![]() |
Decent Go-in option. Safe, but leads to nothing. | |
"Double kick attack" | ![]() ![]() |
A stronger version of the previous command normal with two Hit kick, way more unsafe but can knockdown sometimes. | |
"Leg Sweep" | ![]() ![]() |
Typical sweep from a fighting game. Good range, but can be punish by some fast enought options. | |
"Palm Strike" | ![]() ![]() |
His fastest normal which knocks down. |
Special Moves
'Bousatsu Shou | ![]() ![]() Does a ton of chip damage and can okizeme opponent who try to to mash special on wakeup |
Koshuu Kyaku | ![]() ![]() ![]() ![]() ![]() Maybe the worst special of the game, an anti air who doesn't knockdown grounded opponent. |
Seirouga | ![]() ![]() A good tool to punish back dash. Ironically it's a better anti air than Koshuu Kyaku despite not being his utility. |
Touroushuu | ![]() ![]() A Rekka kind of special move. Great source of damage for the character. You have to get a bit of practice with the rhythm of the kick. You can't buffer it. |
Command Throw
Judo throw | front ![]() ![]() |
Leg Lock | front ![]() ![]() This moves as a chance (like 1/5 something like that) to bone break , giving you a free combo |
Raishuu | front ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() a throw who can help regain the center of the stage |
GANGAN Move
Kyouyousou | ![]() ![]() ![]() ![]() ![]() |
BnB Combos
close Strong A > Seirouga/Touroushuu close Strong B > Seirouga/Touroushuu Jumping A > Seirouga/Touroushuu (Doesn't work on Bobby)