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-Select from below to jump to each section- | -Select from below to jump to each section- | ||
[[Image:PJ_Batsu_Face.png|center|50px|link=]] | |||
[[#Grounded Normals| Grounded Normals]] | [[#Air Normals| Air Normals]] | [[#Specials| Specials]] | [[#Team-Up & Party-Up| Team-Up & Party-Up]] | [[#Throws & Universals| Throws & Universals]]</span> | [[#Grounded Normals| Grounded Normals]] | [[#Air Normals| Air Normals]] | [[#Specials| Specials]] | [[#Team-Up & Party-Up| Team-Up & Party-Up]] | [[#Throws & Universals| Throws & Universals]]</span> | ||
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==Team-Up & Party-Up== | ==Team-Up & Party-Up== | ||
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==Throws & Universals== | ==Throws & Universals== | ||
=====<font style="visibility:hidden; float:right">5Throw</font>===== | =====<font style="visibility:hidden; float:right">5Throw</font>===== | ||
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__NOTOC__ | __NOTOC__ |
Latest revision as of 16:03, 22 December 2024
-Select from below to jump to each section-

Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals
PJ Frame Data Glossary | |
---|---|
Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
---|---|
BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
(
|
Grounded Normals
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 8 | - | 20 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | 4 |
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 13 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -8 |
2lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 8 | - | 20 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 4 | 2 |
2hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 15 | - | 36 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | -14 |
5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 10 | - | 18 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 6 |
5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 16 | - | 49 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -6 | -25 |
2lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 10 | - | 29 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | -7 |
2hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 15 | - | 33 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Knockdown | - | - | -11 |
Air Normals
j5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 9 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 11 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 9 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 19 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
Command Normals
3x5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 14 | - | 40 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | -16 |
3x5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 15 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -4 |
6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 18 | - | 41 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | -17 |
6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 16 | - | 53 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -29 |
4hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 23 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead | - | 2 | -4 |
4hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 25 | - | 43 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | 2-hits Knockdown |
- | - | -19 |
3hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 16 | - | 46 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -22 |
3hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 17 | - | 44 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Mini | - | -20 |
j6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 21 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Slam | - | - | - |
j6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 14 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Blowback | - | - | - |
Specials
236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
16 | 14 | - | 35 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | 0 | -9 | |
Button determines Speed and Distance. |
j236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
14 | 18 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | -2 | 10 | |
Button determines Speed, Angle, and Distance. |
623lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
22 | 19 | - | 49 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -21 |
632hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
27 | 15 | - | 51 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -22 |
214lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16 | 29 | - | 40 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Knockdown | - | - | -15 |
213hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
21 | 29 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Knockdown | - | - | -15 |
j236k
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
32 | 21 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Knockdown | - | - | -31 | |
Button determines Angle. |
Supers
236236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
42 | 25 | - | 36 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | - | 4 | |
Blowback on 5th (final) hit. |
j236236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
42 | 20 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | - | 8 | |
Blowback on 5th (final) hit. |
214214p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
43 | 42 | - | 58 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -34 |
j236236k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
47 | 17 | - | 30 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -7 |
Team-Up & Party-Up
TeamUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
48 | 24 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -14 |
PartyUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
100 | 18 | - | 25 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -1 |
Throws & Universals
5Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
29 | 10 | - | 45 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
2Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
32 | 10 | - | 48 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Throw_Behind
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 11 | - | 42 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
jThrow
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
39 | 1 | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
PTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 10 | - | 16 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 8 |
KTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 9 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -13 |
PRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 12 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead Blowback |
- | - | -7 |
lkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 12 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Blowback | - | - | -6 |
hkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 12 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead Blowback |
- | - | -8 |