Aggressors of Dark Kombat/Lee Hae Gwon: Difference between revisions

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{{ ProConTable
{{ ProConTable
| pros=
| pros=
* No Major Weakness , he does everything good at some levels.
* No Major Weakness, he does everything good at some levels.
* Some great Okizeme thanks to his multi hit normals and his Bousatsu Shou
* Some great Okizeme thanks to his multi-hit normals and his Bousatsu Shou
* Suprinsingly good range , with a lot of command normals
* Suprinsingly good range, with a lot of command normals
* Excellent pokes
* Excellent pokes
* Has a command throw who gives big chance to Bone Break
* Has a command throw which gives big chance to Bone Break
* Great Mobility
* Great Mobility
* Great GanGan
* Great GanGan
* Throw doing very good damage
* Throw does very good damage


| cons=
| cons=
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* Light Doesn't lead to anything , althrought very safe
* Light Doesn't lead to anything , althrought very safe
* Can be tricky to found a knockdown
* Can be tricky to found a knockdown
* Has few throws options


}}
}}
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| '''Move Name''' || '''Motion'''
| '''Move Name''' || '''Motion'''
|-
|-
|"Jumping low blow" || {{f}} +  {{kof.lk}}  || Decent Go-in option , safe but lead in to nothing||
|"Jumping low blow" || {{f}} +  {{kof.lk}}  || Decent Go-in option. Safe, but leads to nothing.||
|-
|-
|-
|-
|"Double kick attack" || {{f}} +  hold {{kof.lk}}  || a stronger version of the previous command normal with two Hit kick ,way more unsafe but can knockdown sometimes ||
|"Double kick attack" || {{f}} +  hold {{kof.lk}}  || A stronger version of the previous command normal with two Hit kick, way more unsafe but can knockdown sometimes. ||
|-
|-
|"Leg Sweep" || {{d}} +  hold {{kof.lk}}  ||Typical sweep from fighting game , good range but can be punish by some fast enought options||
|"Leg Sweep" || {{d}} +  hold {{kof.lk}}  ||Typical sweep from a fighting game. Good range, but can be punish by some fast enought options.||
|-
|-
|"Palm Strike" || {{f}} +  hold {{kof.lp}}  || his fastest normal who knowdown. ||
|"Palm Strike" || {{f}} +  hold {{kof.lp}}  || His fastest normal which knocks down. ||
|-
|-


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|-
|-
| '''Koshuu Kyaku''' || '''{{f}}{{db}}{{d}}{{df}} + {{kof.lk}}'''
| '''Koshuu Kyaku''' || '''{{f}}{{db}}{{d}}{{df}} + {{kof.lk}}'''
Maybe the worst special of the game , an anti air who doesn't knockdown grounded opponent.
Maybe the worst special of the game, an anti air who doesn't knockdown grounded opponent.
|-
|-
| '''Seirouga''' || '''{{qcb}} + {{kof.lk}}'''
| '''Seirouga''' || '''{{qcb}} + {{kof.lk}}'''
A good tool to punish back dash , ironically it's a better anti air than Koshuu Kyaku despite not being his utility
A good tool to punish back dash. Ironically it's a better anti air than Koshuu Kyaku despite not being his utility.
|-
|-
| '''Touroushuu ''' || '''{{qcf}} + {{kof.lk}} up to 3 times'''
| '''Touroushuu ''' || '''{{qcf}} + {{kof.lk}} up to 3 times'''
A reika kind of special move. Great source of damage for the character. You have to get a bit of pratice with the rythme of the kick , you can't buffer it.
A Rekka kind of special move. Great source of damage for the character. You have to get a bit of practice with the rhythm of the kick. You can't buffer it.
|-
|-
|}
|}
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{| border="1em" cellspacing="0" width="55%" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" width="55%" style="border: 1px solid #999;"
|-
| '''Judo throw''' || front '''{{f}} + {{kof.lp}}'''
|-
| '''Leg Lock''' || front '''{{b}} + {{kof.lk}}'''
This moves as a chance (like 1/5 something like that) to bone break , giving you a free combo
|-
|-
| '''Raishuu''' || front '''{{f}}{{uf}}{{u}}{{ub}}{{b}}{{df}}{{ub}}+{{kof.lk}}'''
| '''Raishuu''' || front '''{{f}}{{uf}}{{u}}{{ub}}{{b}}{{df}}{{ub}}+{{kof.lk}}'''
a throw who can help regain the center of the stage
|-
|-
This moves as a chance (like 1/5 something like that) to bone break , giving you a free combo
|}
|}


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close Strong B > Seirouga/Touroushuu  
close Strong B > Seirouga/Touroushuu  
Jumping A > Seirouga/Touroushuu (Doesn't work on Bobby)
Jumping A > Seirouga/Touroushuu (Doesn't work on Bobby)
{{Navbox-ADK}}

Latest revision as of 20:14, 19 January 2025

Introduction

  • Lee Hae Gwon is your typical random martial artist in mid 90's fighting game ; he saw people fighting so he is intressted. Lee is a great character , no glaring weakness , just solid in all the aspect of the game. Yet he is not easy at all , you have to stay close and try to win via number of good pokes. Definetly a character i would recommand to newer player.
Strengths Weaknesses
  • No Major Weakness, he does everything good at some levels.
  • Some great Okizeme thanks to his multi-hit normals and his Bousatsu Shou
  • Suprinsingly good range, with a lot of command normals
  • Excellent pokes
  • Has a command throw which gives big chance to Bone Break
  • Great Mobility
  • Great GanGan
  • Throw does very good damage
  • A bit bellow average damage input from normals
  • Has no big option from full screen , this character should stay close to opponent
  • Light Doesn't lead to anything , althrought very safe
  • Can be tricky to found a knockdown
  • Has few throws options

Important information : A lot of his normals doesn't knockdown , but that's okay because these normals can be specials canceled , except the far ones.

Command Move

Move Name Motion
"Jumping low blow" F.png + Kof.lk.png Decent Go-in option. Safe, but leads to nothing.
"Double kick attack" F.png + hold Kof.lk.png A stronger version of the previous command normal with two Hit kick, way more unsafe but can knockdown sometimes.
"Leg Sweep" D.png + hold Kof.lk.png Typical sweep from a fighting game. Good range, but can be punish by some fast enought options.
"Palm Strike" F.png + hold Kof.lp.png His fastest normal which knocks down.

Special Moves

'Bousatsu Shou Qcb.png + Kof.lp.png

Does a ton of chip damage and can okizeme opponent who try to to mash special on wakeup

Koshuu Kyaku F.pngDb.pngD.pngDf.png + Kof.lk.png

Maybe the worst special of the game, an anti air who doesn't knockdown grounded opponent.

Seirouga Qcb.png + Kof.lk.png

A good tool to punish back dash. Ironically it's a better anti air than Koshuu Kyaku despite not being his utility.

Touroushuu Qcf.png + Kof.lk.png up to 3 times

A Rekka kind of special move. Great source of damage for the character. You have to get a bit of practice with the rhythm of the kick. You can't buffer it.

Command Throw

Judo throw front F.png + Kof.lp.png
Leg Lock front B.png + Kof.lk.png

This moves as a chance (like 1/5 something like that) to bone break , giving you a free combo

Raishuu front F.pngUf.pngU.pngUb.pngB.pngDf.pngUb.png+Kof.lk.png

a throw who can help regain the center of the stage

GANGAN Move

Kyouyousou Df.pngUf.pngDf.pngUf.png + Kof.lp.png

BnB Combos

close Strong A > Seirouga/Touroushuu close Strong B > Seirouga/Touroushuu Jumping A > Seirouga/Touroushuu (Doesn't work on Bobby)

ADK Navigation

Characters
Kisarah Westfield
Fuuma Kotaroh
Goh Kidokoro
Leonhalt Domador
Sheen Genus
Joe Kusanagi
Lee Hae Gwon
Bobby Nelson