UMVC3/Taskmaster/Strategy: Difference between revisions

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m (Replaced content with "=Movement and Neutral= Taskmaster is on the slower end of characters both in terms of his normals and his movement. As a result, you have to be more deliberate when playing Task. He is the sort of character who benefits from a good shimmy game, ducking and weaving in and out of range. He has sword normals, but they don't compare to the likes of Vergil. Still, they're very useful and proper spacing is vital to succeeding with Task. ==Plinking vs. Wavedashing== Becaus...")
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=Movement and Neutral=
=Movement and Neutral=
Taskmaster is on the slower end of characters both in terms of his normals and his movement. As a result, you have to be more deliberate when playing Task. He is the sort of character who benefits from a good shimmy game, ducking and weaving in and out of range. He has sword normals, but they don't compare to the likes of Vergil. Still, they're very useful and proper spacing is vital to succeeding with Task.
==Plinking vs. Wavedashing==
==Plinking vs. Wavedashing==
Because Taskmaster has command normals on both {{clr|H|4H & 6H}}, it is tempting to say that wavedashing is optimal for him in order to avoid an accidental command normal. Charging Star can be particularly devastating, as it comes out when one is attempting to plink backwards. However, another solution to avoid this is to plink L~MH instead of H~LM. This forfeits the grab option-select, but allows you to avoid accidental command normals while moving about.


==Web Swing as a Movement Tool==
==Web Swing as a Movement Tool==

Latest revision as of 11:23, 5 July 2024

Movement and Neutral

Taskmaster is on the slower end of characters both in terms of his normals and his movement. As a result, you have to be more deliberate when playing Task. He is the sort of character who benefits from a good shimmy game, ducking and weaving in and out of range. He has sword normals, but they don't compare to the likes of Vergil. Still, they're very useful and proper spacing is vital to succeeding with Task.

Plinking vs. Wavedashing

Because Taskmaster has command normals on both 4H & 6H, it is tempting to say that wavedashing is optimal for him in order to avoid an accidental command normal. Charging Star can be particularly devastating, as it comes out when one is attempting to plink backwards. However, another solution to avoid this is to plink L~MH instead of H~LM. This forfeits the grab option-select, but allows you to avoid accidental command normals while moving about.

Web Swing as a Movement Tool

Mixups

The Pixie Cross-Over

The Fake High-Low off Mighty Swing

Counterplay