Street Fighter 3: 2nd Impact/Ryu: Difference between revisions

From SuperCombo Wiki
 
(22 intermediate revisions by 3 users not shown)
Line 2: Line 2:
=Moves List=
=Moves List=
==Normal Moves==
==Normal Moves==
===Close Normals===
=====<font style="visibility:hidden; float:right">c.LP</font>=====
{{MoveData
|name=Close LP
|input=c.{{lp}}
|image=(ryucloselp).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options:
}}
}}
=====<font style="visibility:hidden; float:right">c.MP</font>=====
{{MoveData
|name=Close MP
|input=c.{{mp}}
|image=(ryuclosemp).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options:
}}
}}
=====<font style="visibility:hidden; float:right">c.HP</font>=====
{{MoveData
|name=Close HP
|input=c.{{hp}}
|image=(ryuclosehp).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options:
}}
}}
=====c.LK=====
c.{{lk}} is the same as f.{{lk}}.
=====<font style="visibility:hidden; float:right">c.MK</font>=====
{{MoveData
|name=Close MK
|input=c.{{mk}}
|image=(ryuclosemk).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options:
}}
}}
=====c.HK=====
c.{{hk}} is the same as f.{{hk}}.
===Far Normals===
=====<font style="visibility:hidden; float:right">f.LP</font>=====
{{MoveData
|name=Far LP
|input=f.{{lp}}
|image=(ryulp).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options:
}}
}}
=====<font style="visibility:hidden; float:right">f.MP</font>=====
{{MoveData
|name=Far MP
|input=f.{{mp}}
|image=(ryump).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options:
}}
}}
=====<font style="visibility:hidden; float:right">f.HP</font>=====
{{MoveData
|name=Far HP
|input=f.{{hp}}
|image=(ryuhp).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options:
}}
}}
=====<font style="visibility:hidden; float:right">f.LK</font>=====
{{MoveData
|name=Far LK
|input=f.{{lk}}
|image=(ryulk).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options:
}}
}}
=====<font style="visibility:hidden; float:right">f.MK</font>=====
{{MoveData
|name=Far MK
|input=f.{{mk}}
|image=(ryumk).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options:
}}
}}
=====<font style="visibility:hidden; float:right">f.HK</font>=====
{{MoveData
|name=Far HK
|input=f.{{hk}}
|image=(ryuhk).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options:
}}
}}
===Crouching Normals===
=====<font style="visibility:hidden; float:right">2LP</font>=====
{{MoveData
|name=2LP
|input=2{{lp}}
|image=(ryuclp).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options:
}}
}}
=====<font style="visibility:hidden; float:right">2MP</font>=====
{{MoveData
|name=2MP
|input=2{{mp}}
|image=(ryucmp).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options:
}}
}}
=====<font style="visibility:hidden; float:right">2HP</font>=====
{{MoveData
|name=2HP
|input=2{{hp}}
|image=(ryuchp).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options:
}}
}}
=====<font style="visibility:hidden; float:right">2LK</font>=====
{{MoveData
|name=2LK
|input=2{{lk}}
|image=(ryuclk).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options:
}}
}}
=====<font style="visibility:hidden; float:right">2MK</font>=====
{{MoveData
|name=2MK
|input=2{{mk}}
|image=(ryucmk).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options:
}}
}}
=====<font style="visibility:hidden; float:right">2HK</font>=====
{{MoveData
|name=2HK
|input=2{{hk}}
|image=(ryuchk).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options:
}}
}}
===Jumping Normals===
=====<font style="visibility:hidden; float:right">j.LP</font>=====
{{MoveData
|name=Jump LP
|input=j.{{lp}}
|image=(ryujlp).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
}}
}}
=====<font style="visibility:hidden; float:right">j.MP</font>=====
{{MoveData
|name=Jump MP
|input=j.{{mp}}
|image=(ryujmp).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
}}
}}
=====<font style="visibility:hidden; float:right">j.HP</font>=====
{{MoveData
|name=Jump HP
|input=j.{{hp}}
|image=(ryujhp).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
}}
}}
=====<font style="visibility:hidden; float:right">8j.HP</font>=====
{{MoveData
|name=Neutral Jump HP
|input=8j.{{hp}}
|image=(ryunjhp).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
}}
}}
=====<font style="visibility:hidden; float:right">j.LK</font>=====
{{MoveData
|name=Jump LK
|input=j.{{lk}}
|image=(ryujlk).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
}}
}}
=====<font style="visibility:hidden; float:right">j.MK</font>=====
{{MoveData
|name=Jump MK
|input=j.{{mk}}
|image=(ryujmk).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
}}
}}
=====<font style="visibility:hidden; float:right">8j.MK</font>=====
{{MoveData
|name=Neutral Jump MK
|input=8j.{{mk}}
|image=(ryunjmk).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
}}
}}
=====<font style="visibility:hidden; float:right">j.HK</font>=====
{{MoveData
|name=Jump HK
|input=j.{{hk}}
|image=(ryujhk).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
}}
}}
=====<font style="visibility:hidden; float:right">8j.HK</font>=====
{{MoveData
|name=Neutral Jump HK
|input=8j.{{hk}}
|image=(ryunjhk).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
}}
}}
===Command Normals===
=====<font style="visibility:hidden; float:right">6MP</font>=====
{{MoveData
|name=Sakotsu Wari
|input=6{{mp}}
|image=(ryufmp).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options:
}}
}}
=====<font style="visibility:hidden; float:right">6HP</font>=====
{{MoveData
|name=Kyuubi Kudaki
|input=6{{hp}}
|image=(ryuhfp).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options:
}}
}}
==Universal Mechanics==
===Throws===
=====<font style="visibility:hidden; float:right">Punch Throw</font>=====
{{MoveData
|name=Seoi Nage
|input=4/6 + {{mp}}/{{hp}}
|subtitle=Punch Throw
|image=(ryusgtr).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|damage=
|stun=
|description=
}}
}}
=====<font style="visibility:hidden; float:right">Kick Throw</font>=====
{{MoveData
|name=Tomoe Nage
|input=4/6 + {{mk}}/{{hk}}
|subtitle=Kick Throw
|image=(ryutntr).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|damage=
|stun=
|description=
* Image goes backwards but Ryu will throw the opponent in the direction held.
}}
}}
===Universal Overhead===
=====<font style="visibility:hidden; float:right">MPMK</font>=====
{{MoveData
|name=Universal Overhead
|input={{mp}}+{{mk}}
|subtitle=Universal Overhead
|image=(ryuoh).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=H
|damage=
|stun=
|description=
}}
}}
==Special Moves==
==Special Moves==
===Hadouken===
{{MoveData
|name=Hadouken
|input=236{{p}}
|subtitle=Fireball
|image=(ryuhdk).gif
|caption={{lp}}/{{mp}}/{{hp}}
|image2=(ryuhdkex).gif
|caption2={{ex}}
|data=
{{AttackData-3S
|version=LP
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options: su
}}
{{AttackData-3S
|version=MP
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options: su
}}
{{AttackData-3S
|version=HP
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options: su
}}
{{AttackData-3S
|version=EX
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options: su
* Self meter gain: Whiff: -?, Hit: -?, Block: -?.
* Opponent meter gain: Whiff: ?, Hit: ?, Block: ?.
}}
}}
===Shoryuken===
{{MoveData
|name=Shoryuken
|input=623{{p}}
|subtitle=Uppercut
|image=(ryusrk).gif
|caption={{lp}}/{{mp}}/{{hp}}
|image2=(ryusrkex).gif
|caption2={{ex}}
|data=
{{AttackData-3S
|version=LP
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options: su
}}
{{AttackData-3S
|version=MP
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options: su
}}
{{AttackData-3S
|version=HP
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options: su
}}
{{AttackData-3S
|version=EX
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options: su
* Self meter gain: Whiff: -?, Hit: -?, Block: -?.
* Opponent meter gain: Whiff: ?, Hit: ?, Block: ?.
}}
}}
===Tatsumaki Senpukyaku===
{{MoveData
|name=Hadouken
|input=214{{k}}
|subtitle=Hurricane Kick
|image=(ryutsk).gif
|caption={{lk}}/{{mk}}/{{hk}}
|image2=(ryutskex).gif
|caption2={{ex}}
|data=
{{AttackData-3S
|version=LK
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
}}
{{AttackData-3S
|version=MK
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
}}
{{AttackData-3S
|version=HK
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
}}
{{AttackData-3S
|version=EX
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Self meter gain: Whiff: -?, Hit: -?, Block: -?.
* Opponent meter gain: Whiff: ?, Hit: ?, Block: ?.
}}
}}
===Joudan Sokuto Geri===
{{MoveData
|name=Joudan Sokuto Geri
|input=41236{{k}}
|subtitle=Donkey Kick
|image=(ryujsg).gif
|caption={{lk}}/{{mk}}/{{hk}}
|image2=(ryujsgex).gif
|caption2={{ex}}
|data=
{{AttackData-3S
|version=LK
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options: su
}}
{{AttackData-3S
|version=MK
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options: su
}}
{{AttackData-3S
|version=HK
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options: su
}}
{{AttackData-3S
|version=EX
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Cancel options: su
* Self meter gain: Whiff: -?, Hit: -?, Block: -?.
* Opponent meter gain: Whiff: ?, Hit: ?, Block: ?.
}}
}}
===Air Tatsumaki Senpukyaku===
{{MoveData
|name=Hadouken
|input=j.214{{k}}
|subtitle=Air Hurricane Kick
|image=(ryuatsk).gif
|caption={{lk}}/{{mk}}/{{hk}}
|image2=(ryuatskex).gif
|caption2={{ex}}
|data=
{{AttackData-3S
|version=LK
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
}}
{{AttackData-3S
|version=MK
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
}}
{{AttackData-3S
|version=HK
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
}}
{{AttackData-3S
|version=EX
|startup=
|active=
|recovery=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Self meter gain: Whiff: -?, Hit: -?, Block: -?.
* Opponent meter gain: Whiff: ?, Hit: ?, Block: ?.
}}
}}
==Super Moves==
==Super Moves==
===SA1===
{{MoveData
|name=Shinku Hadouken
|input=236236{{p}}
|image=(ryusa1).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
}}
}}
===SA2===
{{MoveData
|name=Shin Shoryuken
|input=236236{{p}}
|image=(ryusa2).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
}}
}}
===SA3===
{{MoveData
|name=Denjin Hadouken
|input=236236{{p}}, Hold OK
|image=(ryusa3).gif
|data=
{{AttackData-3S
|startup=
|active=
|recovery=
|onHit=
|onHitCrouch=
|onBlock=
|parry=
|damage=
|stun=
|description=
* Hold {{p}} and rapidly input 360s to charge.
'''Denjin Hadoken Levels !!!COPIED FROM 3RD STRIKE!!!'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Level'' || align="center" | '''Startup''' || align="center" | '''Damage''' || align="center" | '''Stun''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard'''
|-
| align="center" | 1 || align="center" | 2~9 || align="center" | 60(10 life points) || align="center" | 17 || align="center" | - || align="center" | -31 || align="center" | -31
|-
| align="center" | 2 || align="center" | 10~33 || align="center" | 120(60×2)(20 life points)  || align="center" | 34 || align="center" | - || align="center" | -24 || align="center" | -24
|-
| align="center" | 3 || align="center" | 34~81 || align="center" | 165(60×3)(27 life points)  || align="center" | 48 || align="center" | - || align="center" | -16 || align="center" | -16
|-
| align="center" | 4 || align="center" | 82~161 || align="center" | 225(60×4)(36 life points)  || align="center" | 65 || align="center" | - || align="center" | -10 || align="center" | -10
|-
| align="center" | 5 || align="center" | 162~212 || align="center" | 270(60×5)(43 life points)  || align="center" | Max || align="center" | - || align="center" | -3 || align="center" | -3
|}
}}
}}
=The Basics=
=The Basics=
Choose Denjin Hadouken (Super Art 3) because in 2I it has two stocks which not only allows for more denjin set ups than in NG or 3S, but it also means you have better ways to damage your opponent once you have them dizzy (For example, jumping fierce, crouching fierce, EX tatsu).
Choose Denjin Hadouken (Super Art 3) because in 2I it has two stocks which not only allows for more denjin set ups than in NG or 3S, but it also means you have better ways to damage your opponent once you have them dizzy (For example, jumping fierce, crouching fierce, EX tatsu).
Line 17: Line 1,078:
=Advanced Strategy=
=Advanced Strategy=
=Match-Ups=
=Match-Ups=
{{stub}}
[[Category: Street Fighter 3: 2nd Impact]]

Latest revision as of 21:41, 2 February 2023

Introduction

Moves List

Normal Moves

Close Normals

c.LP
Close LP
c.Lp.png
(ryucloselp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options:
c.MP
Close MP
c.Mp.png
(ryuclosemp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options:
c.HP
Close HP
c.Hp.png
(ryuclosehp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options:


c.LK

c.Lk.png is the same as f.Lk.png.

c.MK
Close MK
c.Mk.png
(ryuclosemk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options:


c.HK

c.Hk.png is the same as f.Hk.png.

Far Normals

f.LP
Far LP
f.Lp.png
(ryulp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options:
f.MP
Far MP
f.Mp.png
(ryump).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options:
f.HP
Far HP
f.Hp.png
(ryuhp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options:
f.LK
Far LK
f.Lk.png
(ryulk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options:
f.MK
Far MK
f.Mk.png
(ryumk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options:
f.HK
Far HK
f.Hk.png
(ryuhk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options:

Crouching Normals

2LP
2LP
2Lp.png
(ryuclp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options:
2MP
2MP
2Mp.png
(ryucmp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options:
2HP
2HP
2Hp.png
(ryuchp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options:
2LK
2LK
2Lk.png
(ryuclk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options:
2MK
2MK
2Mk.png
(ryucmk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options:
2HK
2HK
2Hk.png
(ryuchk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options:

Jumping Normals

j.LP
Jump LP
j.Lp.png
(ryujlp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
j.MP
Jump MP
j.Mp.png
(ryujmp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
j.HP
Jump HP
j.Hp.png
(ryujhp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
8j.HP
Neutral Jump HP
8j.Hp.png
(ryunjhp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
j.LK
Jump LK
j.Lk.png
(ryujlk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
j.MK
Jump MK
j.Mk.png
(ryujmk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
8j.MK
Neutral Jump MK
8j.Mk.png
(ryunjmk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
j.HK
Jump HK
j.Hk.png
(ryujhk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
8j.HK
Neutral Jump HK
8j.Hk.png
(ryunjhk).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -

Command Normals

6MP
Sakotsu Wari
6Mp.png
(ryufmp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options:
6HP
Kyuubi Kudaki
6Hp.png
(ryuhfp).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options:

Universal Mechanics

Throws

Punch Throw
Seoi Nage
Punch Throw
4/6 + Mp.png/Hp.png
(ryusgtr).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
Kick Throw
Tomoe Nage
Kick Throw
4/6 + Mk.png/Hk.png
(ryutntr).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Image goes backwards but Ryu will throw the opponent in the direction held.

Universal Overhead

MPMK
Universal Overhead
Universal Overhead
Mp.png+Mk.png
(ryuoh).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -

Special Moves

Hadouken

Hadouken
Fireball
236P.png
(ryuhdk).gif
Lp.png/Mp.png/Hp.png
(ryuhdkex).gif
Ex.png
LP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su


MP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su


HP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su


EX Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su
  • Self meter gain: Whiff: -?, Hit: -?, Block: -?.
  • Opponent meter gain: Whiff: ?, Hit: ?, Block: ?.

Shoryuken

Shoryuken
Uppercut
623P.png
(ryusrk).gif
Lp.png/Mp.png/Hp.png
(ryusrkex).gif
Ex.png
LP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su


MP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su


HP Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su


EX Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su
  • Self meter gain: Whiff: -?, Hit: -?, Block: -?.
  • Opponent meter gain: Whiff: ?, Hit: ?, Block: ?.

Tatsumaki Senpukyaku

Hadouken
Hurricane Kick
214K.png
(ryutsk).gif
Lk.png/Mk.png/Hk.png
(ryutskex).gif
Ex.png
LK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
MK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
HK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
EX Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: -?, Hit: -?, Block: -?.
  • Opponent meter gain: Whiff: ?, Hit: ?, Block: ?.

Joudan Sokuto Geri

Joudan Sokuto Geri
Donkey Kick
41236K.png
(ryujsg).gif
Lk.png/Mk.png/Hk.png
(ryujsgex).gif
Ex.png
LK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su


MK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su


HK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su


EX Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: su
  • Self meter gain: Whiff: -?, Hit: -?, Block: -?.
  • Opponent meter gain: Whiff: ?, Hit: ?, Block: ?.

Air Tatsumaki Senpukyaku

Hadouken
Air Hurricane Kick
j.214K.png
(ryuatsk).gif
Lk.png/Mk.png/Hk.png
(ryuatskex).gif
Ex.png
LK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
MK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
HK Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
EX Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: -?, Hit: -?, Block: -?.
  • Opponent meter gain: Whiff: ?, Hit: ?, Block: ?.

Super Moves

SA1

Shinku Hadouken
236236P.png
(ryusa1).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -

SA2

Shin Shoryuken
236236P.png
(ryusa2).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -

SA3

Denjin Hadouken
236236P.png, Hold OK
(ryusa3).gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Hold P.png and rapidly input 360s to charge.

Denjin Hadoken Levels !!!COPIED FROM 3RD STRIKE!!! {

The Basics

Choose Denjin Hadouken (Super Art 3) because in 2I it has two stocks which not only allows for more denjin set ups than in NG or 3S, but it also means you have better ways to damage your opponent once you have them dizzy (For example, jumping fierce, crouching fierce, EX tatsu).

Denjin set ups:

EX hadouken xx denjin (on your opponent's wake up)

Crouching forward kick, EX hadouken xx denjin

EX blade kick, shoryuken (and then either xx denjin or (EX) hadouken xx denjin on wake up)

Advanced Strategy

Match-Ups