Jesse Clarke (talk | contribs) |
EclipticEve (talk | contribs) |
||
(23 intermediate revisions by 4 users not shown) | |||
Line 2: | Line 2: | ||
=Moves List= | =Moves List= | ||
==Normal Moves== | ==Normal Moves== | ||
===Close Normals=== | |||
=====<font style="visibility:hidden; float:right">c.LP</font>===== | |||
{{MoveData | |||
|name=Close LP | |||
|input=c.{{lp}} | |||
|image=(ryucloselp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">c.MP</font>===== | |||
{{MoveData | |||
|name=Close MP | |||
|input=c.{{mp}} | |||
|image=(ryuclosemp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">c.HP</font>===== | |||
{{MoveData | |||
|name=Close HP | |||
|input=c.{{hp}} | |||
|image=(ryuclosehp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: | |||
}} | |||
}} | |||
=====c.LK===== | |||
c.{{lk}} is the same as f.{{lk}}. | |||
=====<font style="visibility:hidden; float:right">c.MK</font>===== | |||
{{MoveData | |||
|name=Close MK | |||
|input=c.{{mk}} | |||
|image=(ryuclosemk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: | |||
}} | |||
}} | |||
=====c.HK===== | |||
c.{{hk}} is the same as f.{{hk}}. | |||
===Far Normals=== | |||
=====<font style="visibility:hidden; float:right">f.LP</font>===== | |||
{{MoveData | |||
|name=Far LP | |||
|input=f.{{lp}} | |||
|image=(ryulp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">f.MP</font>===== | |||
{{MoveData | |||
|name=Far MP | |||
|input=f.{{mp}} | |||
|image=(ryump).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">f.HP</font>===== | |||
{{MoveData | |||
|name=Far HP | |||
|input=f.{{hp}} | |||
|image=(ryuhp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">f.LK</font>===== | |||
{{MoveData | |||
|name=Far LK | |||
|input=f.{{lk}} | |||
|image=(ryulk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">f.MK</font>===== | |||
{{MoveData | |||
|name=Far MK | |||
|input=f.{{mk}} | |||
|image=(ryumk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">f.HK</font>===== | |||
{{MoveData | |||
|name=Far HK | |||
|input=f.{{hk}} | |||
|image=(ryuhk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: | |||
}} | |||
}} | |||
===Crouching Normals=== | |||
=====<font style="visibility:hidden; float:right">2LP</font>===== | |||
{{MoveData | |||
|name=2LP | |||
|input=2{{lp}} | |||
|image=(ryuclp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2MP</font>===== | |||
{{MoveData | |||
|name=2MP | |||
|input=2{{mp}} | |||
|image=(ryucmp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2HP</font>===== | |||
{{MoveData | |||
|name=2HP | |||
|input=2{{hp}} | |||
|image=(ryuchp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2LK</font>===== | |||
{{MoveData | |||
|name=2LK | |||
|input=2{{lk}} | |||
|image=(ryuclk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2MK</font>===== | |||
{{MoveData | |||
|name=2MK | |||
|input=2{{mk}} | |||
|image=(ryucmk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2HK</font>===== | |||
{{MoveData | |||
|name=2HK | |||
|input=2{{hk}} | |||
|image=(ryuchk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: | |||
}} | |||
}} | |||
===Jumping Normals=== | |||
=====<font style="visibility:hidden; float:right">j.LP</font>===== | |||
{{MoveData | |||
|name=Jump LP | |||
|input=j.{{lp}} | |||
|image=(ryujlp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.MP</font>===== | |||
{{MoveData | |||
|name=Jump MP | |||
|input=j.{{mp}} | |||
|image=(ryujmp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.HP</font>===== | |||
{{MoveData | |||
|name=Jump HP | |||
|input=j.{{hp}} | |||
|image=(ryujhp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8j.HP</font>===== | |||
{{MoveData | |||
|name=Neutral Jump HP | |||
|input=8j.{{hp}} | |||
|image=(ryunjhp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.LK</font>===== | |||
{{MoveData | |||
|name=Jump LK | |||
|input=j.{{lk}} | |||
|image=(ryujlk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.MK</font>===== | |||
{{MoveData | |||
|name=Jump MK | |||
|input=j.{{mk}} | |||
|image=(ryujmk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8j.MK</font>===== | |||
{{MoveData | |||
|name=Neutral Jump MK | |||
|input=8j.{{mk}} | |||
|image=(ryunjmk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.HK</font>===== | |||
{{MoveData | |||
|name=Jump HK | |||
|input=j.{{hk}} | |||
|image=(ryujhk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8j.HK</font>===== | |||
{{MoveData | |||
|name=Neutral Jump HK | |||
|input=8j.{{hk}} | |||
|image=(ryunjhk).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
}} | |||
===Command Normals=== | |||
=====<font style="visibility:hidden; float:right">6MP</font>===== | |||
{{MoveData | |||
|name=Sakotsu Wari | |||
|input=6{{mp}} | |||
|image=(ryufmp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">6HP</font>===== | |||
{{MoveData | |||
|name=Kyuubi Kudaki | |||
|input=6{{hp}} | |||
|image=(ryuhfp).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: | |||
}} | |||
}} | |||
==Universal Mechanics== | |||
===Throws=== | |||
=====<font style="visibility:hidden; float:right">Punch Throw</font>===== | |||
{{MoveData | |||
|name=Seoi Nage | |||
|input=4/6 + {{mp}}/{{hp}} | |||
|subtitle=Punch Throw | |||
|image=(ryusgtr).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Kick Throw</font>===== | |||
{{MoveData | |||
|name=Tomoe Nage | |||
|input=4/6 + {{mk}}/{{hk}} | |||
|subtitle=Kick Throw | |||
|image=(ryutntr).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Image goes backwards but Ryu will throw the opponent in the direction held. | |||
}} | |||
}} | |||
===Universal Overhead=== | |||
=====<font style="visibility:hidden; float:right">MPMK</font>===== | |||
{{MoveData | |||
|name=Universal Overhead | |||
|input={{mp}}+{{mk}} | |||
|subtitle=Universal Overhead | |||
|image=(ryuoh).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry=H | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
}} | |||
==Special Moves== | ==Special Moves== | ||
===Hadouken=== | |||
{{MoveData | |||
|name=Hadouken | |||
|input=236{{p}} | |||
|subtitle=Fireball | |||
|image=(ryuhdk).gif | |||
|caption={{lp}}/{{mp}}/{{hp}} | |||
|image2=(ryuhdkex).gif | |||
|caption2={{ex}} | |||
|data= | |||
{{AttackData-3S | |||
|version=LP | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: su | |||
}} | |||
{{AttackData-3S | |||
|version=MP | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: su | |||
}} | |||
{{AttackData-3S | |||
|version=HP | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: su | |||
}} | |||
{{AttackData-3S | |||
|version=EX | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: su | |||
* Self meter gain: Whiff: -?, Hit: -?, Block: -?. | |||
* Opponent meter gain: Whiff: ?, Hit: ?, Block: ?. | |||
}} | |||
}} | |||
===Shoryuken=== | |||
{{MoveData | |||
|name=Shoryuken | |||
|input=623{{p}} | |||
|subtitle=Uppercut | |||
|image=(ryusrk).gif | |||
|caption={{lp}}/{{mp}}/{{hp}} | |||
|image2=(ryusrkex).gif | |||
|caption2={{ex}} | |||
|data= | |||
{{AttackData-3S | |||
|version=LP | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: su | |||
}} | |||
{{AttackData-3S | |||
|version=MP | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: su | |||
}} | |||
{{AttackData-3S | |||
|version=HP | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: su | |||
}} | |||
{{AttackData-3S | |||
|version=EX | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: su | |||
* Self meter gain: Whiff: -?, Hit: -?, Block: -?. | |||
* Opponent meter gain: Whiff: ?, Hit: ?, Block: ?. | |||
}} | |||
}} | |||
===Tatsumaki Senpukyaku=== | |||
{{MoveData | |||
|name=Hadouken | |||
|input=214{{k}} | |||
|subtitle=Hurricane Kick | |||
|image=(ryutsk).gif | |||
|caption={{lk}}/{{mk}}/{{hk}} | |||
|image2=(ryutskex).gif | |||
|caption2={{ex}} | |||
|data= | |||
{{AttackData-3S | |||
|version=LK | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
{{AttackData-3S | |||
|version=MK | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
{{AttackData-3S | |||
|version=HK | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
{{AttackData-3S | |||
|version=EX | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Self meter gain: Whiff: -?, Hit: -?, Block: -?. | |||
* Opponent meter gain: Whiff: ?, Hit: ?, Block: ?. | |||
}} | |||
}} | |||
===Joudan Sokuto Geri=== | |||
{{MoveData | |||
|name=Joudan Sokuto Geri | |||
|input=41236{{k}} | |||
|subtitle=Donkey Kick | |||
|image=(ryujsg).gif | |||
|caption={{lk}}/{{mk}}/{{hk}} | |||
|image2=(ryujsgex).gif | |||
|caption2={{ex}} | |||
|data= | |||
{{AttackData-3S | |||
|version=LK | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: su | |||
}} | |||
{{AttackData-3S | |||
|version=MK | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: su | |||
}} | |||
{{AttackData-3S | |||
|version=HK | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: su | |||
}} | |||
{{AttackData-3S | |||
|version=EX | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Cancel options: su | |||
* Self meter gain: Whiff: -?, Hit: -?, Block: -?. | |||
* Opponent meter gain: Whiff: ?, Hit: ?, Block: ?. | |||
}} | |||
}} | |||
===Air Tatsumaki Senpukyaku=== | |||
{{MoveData | |||
|name=Hadouken | |||
|input=j.214{{k}} | |||
|subtitle=Air Hurricane Kick | |||
|image=(ryuatsk).gif | |||
|caption={{lk}}/{{mk}}/{{hk}} | |||
|image2=(ryuatskex).gif | |||
|caption2={{ex}} | |||
|data= | |||
{{AttackData-3S | |||
|version=LK | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
{{AttackData-3S | |||
|version=MK | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
{{AttackData-3S | |||
|version=HK | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
{{AttackData-3S | |||
|version=EX | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Self meter gain: Whiff: -?, Hit: -?, Block: -?. | |||
* Opponent meter gain: Whiff: ?, Hit: ?, Block: ?. | |||
}} | |||
}} | |||
==Super Moves== | ==Super Moves== | ||
===SA1=== | |||
{{MoveData | |||
|name=Shinku Hadouken | |||
|input=236236{{p}} | |||
|image=(ryusa1).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
}} | |||
===SA2=== | |||
{{MoveData | |||
|name=Shin Shoryuken | |||
|input=236236{{p}} | |||
|image=(ryusa2).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
}} | |||
}} | |||
===SA3=== | |||
{{MoveData | |||
|name=Denjin Hadouken | |||
|input=236236{{p}}, Hold OK | |||
|image=(ryusa3).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onHit= | |||
|onHitCrouch= | |||
|onBlock= | |||
|parry= | |||
|damage= | |||
|stun= | |||
|description= | |||
* Hold {{p}} and rapidly input 360s to charge. | |||
'''Denjin Hadoken Levels !!!COPIED FROM 3RD STRIKE!!!''' | |||
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;" | |||
|- | |||
| align="center" | '''Level'' || align="center" | '''Startup''' || align="center" | '''Damage''' || align="center" | '''Stun''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' | |||
|- | |||
| align="center" | 1 || align="center" | 2~9 || align="center" | 60(10 life points) || align="center" | 17 || align="center" | - || align="center" | -31 || align="center" | -31 | |||
|- | |||
| align="center" | 2 || align="center" | 10~33 || align="center" | 120(60×2)(20 life points) || align="center" | 34 || align="center" | - || align="center" | -24 || align="center" | -24 | |||
|- | |||
| align="center" | 3 || align="center" | 34~81 || align="center" | 165(60×3)(27 life points) || align="center" | 48 || align="center" | - || align="center" | -16 || align="center" | -16 | |||
|- | |||
| align="center" | 4 || align="center" | 82~161 || align="center" | 225(60×4)(36 life points) || align="center" | 65 || align="center" | - || align="center" | -10 || align="center" | -10 | |||
|- | |||
| align="center" | 5 || align="center" | 162~212 || align="center" | 270(60×5)(43 life points) || align="center" | Max || align="center" | - || align="center" | -3 || align="center" | -3 | |||
|} | |||
}} | |||
}} | |||
=The Basics= | =The Basics= | ||
Choose Denjin Hadouken (Super Art 3) because in 2I it has two stocks which not only allows for more | Choose Denjin Hadouken (Super Art 3) because in 2I it has two stocks which not only allows for more denjin set ups than in NG or 3S, but it also means you have better ways to damage your opponent once you have them dizzy (For example, jumping fierce, crouching fierce, EX tatsu). | ||
Denjin set ups: | Denjin set ups: | ||
Line 17: | Line 1,078: | ||
=Advanced Strategy= | =Advanced Strategy= | ||
=Match-Ups= | =Match-Ups= | ||
{{stub}} | |||
[[Category: Street Fighter 3: 2nd Impact]] |
Latest revision as of 21:41, 2 February 2023
Introduction
Moves List
Normal Moves
Close Normals
c.LP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
c.MP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
c.HP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
c.LK
c. is the same as f.
.
c.MK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
c.HK
c. is the same as f.
.
Far Normals
f.LP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
f.MP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
f.HP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
f.LK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
f.MK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
f.HK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
Crouching Normals
2LP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
2MP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
2HP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
2LK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
2MK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
2HK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
Jumping Normals
j.LP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - |
j.MP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - |
j.HP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - |
8j.HP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - |
j.LK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - |
j.MK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - |
8j.MK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - |
j.HK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - |
8j.HK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - |
Command Normals
6MP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
6HP
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
Universal Mechanics
Throws
Punch Throw
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - |
Kick Throw
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
Universal Overhead
MPMK
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - |
Special Moves
Hadouken
LP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
MP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
HP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
EX | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
Shoryuken
LP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
MP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
HP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
EX | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
Tatsumaki Senpukyaku
LK | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
MK | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
HK | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
EX | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
Joudan Sokuto Geri
LK | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
MK | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
HK | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
EX | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
Air Tatsumaki Senpukyaku
LK | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
MK | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
HK | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
EX | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | - | - | - | - | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
Super Moves
SA1
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - |
SA2
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - |
SA3
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
Denjin Hadoken Levels !!!COPIED FROM 3RD STRIKE!!! { |
The Basics
Choose Denjin Hadouken (Super Art 3) because in 2I it has two stocks which not only allows for more denjin set ups than in NG or 3S, but it also means you have better ways to damage your opponent once you have them dizzy (For example, jumping fierce, crouching fierce, EX tatsu).
Denjin set ups:
EX hadouken xx denjin (on your opponent's wake up)
Crouching forward kick, EX hadouken xx denjin
EX blade kick, shoryuken (and then either xx denjin or (EX) hadouken xx denjin on wake up)