(Created page with "{{SF6-Version |version=1.06 |gameversion=1.06 |date=June 26, 2024 |summary=M. Bison release. Minor balance changes and bug fixes. |links=[https://www.streetfighter.com/6/buckler/battle_change/20240626 Patch Notes] }} <!--Full Version name: 1.0600.000--> == M. Bison Patch == * M. Bison released == '''Universal Changes''' == * Perfect Parrying a '''projectile''' no longer resets a dash input. Tapping Forward, Parry~Forward can now resul...") |
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=== '''Akuma''' === | === '''Akuma''' === | ||
* | * {{clr|M|j.2MK}}: fixed bug where combo scaling was reduced when it hit immediately before landing | ||
* 623P/214K: fixed bug where Drive Gain on Perfect Parry was less than intended | |||
* j.236P/{{clr|10|j.236PP}} hurtbox expanded forward; upper half of hitbox only hits opponent in combos | |||
** This makes it easier to maneuver over the air fireball and to anti-air Akuma with air invincible specials | |||
* {{clr|10|6KKK}}/{{clr|10|4KKK}} (Teleport) hurtbox expanded during movement and will not completely overlap with cornered opponent | |||
** This makes it harder for Teleport to avoid attacks even when he hasn't fully passed through opponent | |||
=== '''Blanka''' === | === '''Blanka''' === | ||
* | * {{clr|M|2MK}}: fixed bug where whiff recovery and expanded hurtbox from Patch 1.05 did not apply while {{clr|10|SA2}} was active | ||
=== '''Dee Jay''' === | === '''Dee Jay''' === | ||
* | * {{clr|M|[2]8MK}} throw invuln on frames 5-6 | ||
* {{clr|H|[2]8HK}} throw invuln on frames 5-6 | |||
=== '''E. Honda''' === | === '''E. Honda''' === | ||
* | * {{clr|10|[2]8KK}} throw invuln on frames 5-13 | ||
=== '''Jamie''' === | === '''Jamie''' === | ||
* | * {{clr|10|SA1}} Drive Damage reduced by 200 on block; Drive Gain reduced by 2000 on Parry | ||
** Patch 1.05 caused {{clr|10|SA1}} to gain an extra hit, so this restores the values to their previous version | |||
=== '''Juri''' === | === '''Juri''' === | ||
* | * {{clr|10|214KK}} Fuha stock obtained 2f earlier (12f); projectile clash hitbox appears 2f earlier (10f) | ||
** Proximity guard hitbox also comes out 2f earlier and was expanded to match the attack hitbox | |||
=== '''Ken''' === | === '''Ken''' === | ||
* | * Quick Dash (KK) now only takes priority over {{clr|10|OD}} kick specials when all 3 Kick buttons are pressed | ||
** In Patch 1.05, any 5KK input would cause Quick Dash to take priority, even after inputting the command for a special move | |||
=== '''Kimberly''' === | === '''Kimberly''' === | ||
* | * {{clr|10|236KK}}: fixed bug that would cause sound effect not to play | ||
* {{clr|L|214LK}} throw invuln on frames 7-11 | |||
* {{clr|M|214MK}} throw invuln on frames 8-12 | |||
* {{clr|H|214HK}} throw invuln on frames 9-13 | |||
* {{clr|10|214KK}} throw invuln on frames 7-11 | |||
=== '''Rashid''' === | === '''Rashid''' === | ||
* | * {{clr|H|236HP}} (Regular/Enhanced) throw invuln on frames 8-10 | ||
=== '''Zangief''' === | === '''Zangief''' === | ||
* | * {{clr|M|5MK}} hitbox reverted to its pre-1.05 version (slightly shorter range) |
Latest revision as of 02:56, 27 June 2024
Version | [[Street Fighter 6/Version/1.06|1.06]] |
---|---|
Game Version | 1.06 |
date | June 26, 2024 |
Summary | M. Bison release. Minor balance changes and bug fixes. |
Links | [https://www.streetfighter.com/6/buckler/battle_change/20240626 Patch Notes] |
M. Bison Patch
- M. Bison released
Universal Changes
- Perfect Parrying a projectile no longer resets a dash input. Tapping Forward, Parry~Forward can now result in a dash immediately after the Perfect Parry.
- Drive Reversal bug fix (can no longer K.O. when trading with opponent at low health)
- Taunt input with Modern controls changed from L+M+H+SP -> L+M+H+SP+DP+Assist
Key Character Changes
Akuma
- j.2MK: fixed bug where combo scaling was reduced when it hit immediately before landing
- 623P/214K: fixed bug where Drive Gain on Perfect Parry was less than intended
- j.236P/j.236PP hurtbox expanded forward; upper half of hitbox only hits opponent in combos
- This makes it easier to maneuver over the air fireball and to anti-air Akuma with air invincible specials
- 6KKK/4KKK (Teleport) hurtbox expanded during movement and will not completely overlap with cornered opponent
- This makes it harder for Teleport to avoid attacks even when he hasn't fully passed through opponent
Blanka
- 2MK: fixed bug where whiff recovery and expanded hurtbox from Patch 1.05 did not apply while SA2 was active
Dee Jay
- [2]8MK throw invuln on frames 5-6
- [2]8HK throw invuln on frames 5-6
E. Honda
- [2]8KK throw invuln on frames 5-13
Jamie
- SA1 Drive Damage reduced by 200 on block; Drive Gain reduced by 2000 on Parry
- Patch 1.05 caused SA1 to gain an extra hit, so this restores the values to their previous version
Juri
- 214KK Fuha stock obtained 2f earlier (12f); projectile clash hitbox appears 2f earlier (10f)
- Proximity guard hitbox also comes out 2f earlier and was expanded to match the attack hitbox
Ken
- Quick Dash (KK) now only takes priority over OD kick specials when all 3 Kick buttons are pressed
- In Patch 1.05, any 5KK input would cause Quick Dash to take priority, even after inputting the command for a special move
Kimberly
- 236KK: fixed bug that would cause sound effect not to play
- 214LK throw invuln on frames 7-11
- 214MK throw invuln on frames 8-12
- 214HK throw invuln on frames 9-13
- 214KK throw invuln on frames 7-11
Rashid
- 236HP (Regular/Enhanced) throw invuln on frames 8-10
Zangief
- 5MK hitbox reverted to its pre-1.05 version (slightly shorter range)