Tuff E Nuff/Sirou/Introduction: Difference between revisions

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(Created page with "==Introduction== Sirou is a character who excels at controlling neutral with his fast and long range buttons and incredibly strong anti air. When he goes in, he has relatively mediocre pressure, but his incredible throw and corner pressure make up for it. Sirou also has a strong defensive game, with fast wake-ups after throws, quick buttons, and a projectile which will come out regardless of whether he is hit or not. Sirou is very well-rounded and is also easy to pick up...")
 
 
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==Introduction==
==Introduction==
Sirou is a character who excels at controlling neutral with his fast and long range buttons and incredibly strong anti air. When he goes in, he has relatively mediocre pressure, but his incredible throw and corner pressure make up for it. Sirou also has a strong defensive game, with fast wake-ups after throws, quick buttons, and a projectile which will come out regardless of whether he is hit or not. Sirou is very well-rounded and is also easy to pick up, making him an ideal beginner character.
'''Sirou''' is a character who excels at controlling neutral with his fast and long range buttons and incredibly strong anti air. When he goes in, he has relatively mediocre pressure, but his incredible throw and corner pressure make up for it. '''Sirou''' also has a strong defensive game, with fast wake-ups after throws, quick buttons, and a projectile which will come out regardless of whether he is hit or not. '''Sirou''' is very well-rounded and is also easy to pick up, making him an ideal beginner character.


{{ProConTable
{{ProConTable
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*Excellent anti air with S.HP
*Excellent anti air with S.HP
*Strong defensive options
*Strong defensive options
*Fast throw wake up
*Immunity from combos
*Fast projectile
*Fast projectile
*The best cross-up in the game
*The best cross-up in the game

Latest revision as of 12:36, 28 March 2024

Introduction

Sirou is a character who excels at controlling neutral with his fast and long range buttons and incredibly strong anti air. When he goes in, he has relatively mediocre pressure, but his incredible throw and corner pressure make up for it. Sirou also has a strong defensive game, with fast wake-ups after throws, quick buttons, and a projectile which will come out regardless of whether he is hit or not. Sirou is very well-rounded and is also easy to pick up, making him an ideal beginner character.

Strengths Weaknesses
  • Easy to pick up
  • Long range and consistently rewarding throw
  • Fast and long range buttons
  • Excellent anti air with S.HP
  • Strong defensive options
  • Fast throw wake up
  • Immunity from combos
  • Fast projectile
  • The best cross-up in the game
  • Lack of strong pressure outside of the corner
  • No mix-up out of a neutral jump
  • Poor aggressive play