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== Introduction/Summary == | == Introduction/Summary == | ||
Storm | Storm is generally a fast and versatile character with unlimited potential due to the many movement options she offer, both on ground and air. While takes time to get used to her at first and some of her tools being ok-ish, at near full potential no matchup is unwinnable for her. | ||
=== Attack Chain === | === Attack Chain === | ||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
*''' | *'''Best movement in the game:''' Storm has access to 8 way airdash and floating, allowing her to maneuver freely in the air and create pressure from air to ground. Not only that, lightning attack into typhoon allows her to stall indefinitely in the air, making certain characters have difficult time chasing her and running the clock down. | ||
*'''Air Control''' | *'''Solid pressure on the ground:''' Dash c.mp allows her to threaten ground infinite into stun. | ||
''' | *'''Air Control:''' j.Hp amazing hitbox creates the infamous floating j.Hp spam, making it scary to contest. Air typhoon can be annoying for larger size characters to approach. At near corner, j.Mk into lightning attack serves for a surprise air to air stun combo. | ||
*'''Near instant escape from stun''': Due to a certain glitch with lightning attack, Storm can very quickly escape from stun. | |||
*'''Versatile and damaging super''': Lighting Storm serves as a great combo starter to be follow up, even when hitting opponent on air. Hail storm while having slow startup and doesn't hit consistently, it does a good amount of chip damage on block. | |||
*'''Invincible frames on ground dash''': On startup, Storm have a few frames where she is invulnerable upon dashing, allowing her to threaten careless pressure and throw them. (Details are explain below) | |||
|cons= | |cons= | ||
*''' | *'''Somewhat glass cannon''': Storm has one of the worst stamina rates along with Akuma, meaning she gets punish heavily for her mistakes and trading hits can be unfavorable for her. | ||
*''' | *'''Okay meter building''': While she can build meter using the aforementioned stall tactic on air, characters who can chase her down will make it difficult to do so. Her meter building speed is average when hitting on block. Typhoon can be punishable due to the recovery being slow-ish so not the easiest thing to throw out freely. | ||
*'''Few good normals''': A lot of her normals are lacking in hitbox, making moves like c.hp/hk risky as ground anti air and most of her air normals being nothing more than combo tool. | |||
*'''Not really a mixup character''': Despite having airdash, during this time it has yet to allow recovery cancel on whiffing jump normals. This and due to her air normal lacking hitbox on the way down, her air to ground speed is reactable for the most part with only j.Hp being the good air to ground normal. | |||
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Latest revision as of 10:28, 1 October 2024
Introduction/Summary
Storm is generally a fast and versatile character with unlimited potential due to the many movement options she offer, both on ground and air. While takes time to get used to her at first and some of her tools being ok-ish, at near full potential no matchup is unwinnable for her.
Attack Chain
Ground Chain: Punch to Kick (any)
Normal Jump Chain: Zig Zag 1 Rules with NJ limits
Super Jump Chain: Zig Zag 1
Strengths | Weaknesses |
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