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| == Modern Control Combos ==
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| |+ Meterless Combos
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| ! Combo !! Position !! Damage !! Difficulty !! Notes
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| | {{clr|10|A[}}{{clr|7|L}} ~ {{clr|7|L}}{{clr|10|]}} || Anywhere || 1200 || {{clr|4|Assisted}} || Your only option for Donkey Kick off a light. Great for checking Drive Rush.<br>Don't spam it otherwise - light Donkey Kick is -11 OB and you won't be anywhere near safe.
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| | {{clr|7|2L}} ~ {{clr|7|2L}} ~ {{clr|7|5L}} > {{clr|9|623H}}<br>{{clr|7|2L}} ~ {{clr|7|2L}} ~ {{clr|7|5L}} > {{clr|4|6S}} || Anywhere || 1690<br>1494 || {{clr|10|V. Easy}} || Another basic 5f light confirm.<br>Unlike Classic, Modern Ryu cannot confirm this string into Donkey Kick.
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| | {{clr|7|2L}} ~ {{clr|7|2L}} ~ {{clr|7|2L}} > {{clr|4|4S}} || Anywhere || 1214 || {{clr|10|V. Easy}} || Hooray! You get medium tatsu from your crouching light punch!
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| | {{clr|8|2M}} > {{clr|4|4S}}/{{clr|4|2S}} || Anywhere || 1076/1204 || {{clr|10|V. Easy}} || Though {{clr|8|2M}} combos to almost all versions of your specials on normal hit (including all your shortcut specials), focus mainly on these two.<br>Donkey Kick is safer than Tatsu and leaves you open to pop a Denjin charge. Tatsu has great corner carry.
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| | {{clr|8|5M}}, {{clr|8|2M}} > {{clr|4|4S}}/{{clr|4|2S}}/{{clr|9|623H}}<br>{{clr|8|5M}}, {{clr|8|2M}} > {{clr|4|4S}}/{{clr|4|2S}}/{{clr|4|6S}} || Anywhere || 1776/1904/2320<br>1776/1904/2096 || {{clr|10|V. Easy}} || A consistent combo that can be optimized for damage, corner carry, or a ''mostly'' safe Denjin charge.
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| | {{clr|10|A[}}{{clr|9|H}} ~ {{clr|9|H}}{{clr|10|]}} > {{clr|4|4S}}/{{clr|9|623H}}<br>{{clr|10|A[}}{{clr|9|H}} ~ {{clr|9|H}}{{clr|10|]}} > {{clr|4|4S}}/{{clr|4|6S}} || Anywhere || 1784/2260<br>1784/2064 || {{clr|10|V. Easy}} || Heavy Shoryuken is your highest damage meterless {{clr|10|A[}}{{clr|9|H}}{{clr|10|]}} combo. You can buffer the {{clr|9|623H}} motion during the second hit of the Assist chain.<br>Tatsu gives you corner carry and oki.
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| | {{clr|10|A[}}{{clr|9|H}} ~ {{clr|9|H}}, {{clr|7|L}} ~ {{clr|7|L}}{{clr|10|]}} || Anywhere || 2090 || {{clr|10|V. Easy}} || Thanks to Modern controls, you only have to do one link for this combo (and it still does full damage!).<br>Light Donkey Kick gives you space to pop Denjin.
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| | {{clr|10|A[}}{{clr|9|H}} ~ {{clr|9|H}}, {{clr|7|L}}{{clr|10|]}} > {{clr|4|4S}} || Anywhere || 1922 || {{clr|10|V. Easy}} || This Medium Tatsu ender does more damage compared to {{clr|10|A[}}{{clr|9|H}} ~ {{clr|9|H}}{{clr|10|]}} > {{clr|4|4S}}.<br>However, the oki is worsened midscreen as a you can only dash forward or jab if they back rise.
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