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 While Tormentor may seem dominant in the hands of someone skilled, nothing about him is particularly broken. He relies on mixing up his combos and pressure to win, and using his 4<sup>f</sup> jab to stagger opponents attempting to use slower moves against him. |  While Tormentor may seem dominant in the hands of someone skilled, nothing about him is particularly broken. He relies on mixing up his combos and pressure to win, and using his 4<sup>f</sup> jab to stagger opponents attempting to use slower moves against him. | ||
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 ''Chain Heater'' allows you to heat up your chain and give your chain attacks a damage bonus, which is a great tool if you're able to create space. However, heat really only makes a significant difference when |  ''Chain Heater'' allows you to heat up your chain and give your chain attacks a damage bonus, which is a great tool if you're able to create space. However, heat really only makes a significant difference when it's maxed, and usually by then your opponent is hurt enough that a combo without any heat would win the round regardless. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = At a glance: | | intro = At a glance: |
Latest revision as of 02:03, 11 November 2023
Overview
Tormentor is a very well-rounded character who's greatest strength is his combo versatility and his ability to constantly pressure his opponents with attacks. He has a 4f jab, very good ranged mid attacks to both start combos and send his opponents flying to the corner, plus on hit moves to stagger with, Spinning Sweep Kick has extremely good range and has a great combo string attached to it, and he has amazing damage in the corner against most of the cast with his Charged Punch wall-splat extensions.
While Tormentor may seem dominant in the hands of someone skilled, nothing about him is particularly broken. He relies on mixing up his combos and pressure to win, and using his 4f jab to stagger opponents attempting to use slower moves against him.
Chain Heater allows you to heat up your chain and give your chain attacks a damage bonus, which is a great tool if you're able to create space. However, heat really only makes a significant difference when it's maxed, and usually by then your opponent is hurt enough that a combo without any heat would win the round regardless.
At a glance: | |
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