mNo edit summary |
mNo edit summary |
||
(9 intermediate revisions by the same user not shown) | |||
Line 12: | Line 12: | ||
|walljump=Yes | |walljump=Yes | ||
|doublejump=Yes | |doublejump=Yes | ||
|airdash=1-Way | |airdash=1-Way/No (Doll) | ||
|xfactordamage1=25 | |xfactordamage1=25 | ||
|xfactordamage2=45 | |xfactordamage2=45 | ||
Line 68: | Line 68: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UMVC3PS_SLAssistBeta.jpg | ||
|caption= | |caption= | ||
|name=Rainbow Missiles | |name=Rainbow Missiles | ||
Line 81: | Line 81: | ||
|onhit=- | |onhit=- | ||
|onblock=- | |onblock=- | ||
|properties={{otg}}, Priority: Low, Durability: 1 per | |properties={{otg}}, Priority: Low, Durability: 1 per missile | ||
|description= | |description= | ||
THC Hyper: Galaxy Missiles. Shadow Lady taunts and fires 5 missiles from her back which both begin and lose tracking on the opponent fairly quickly. Because the missiles do not go away when she is hit, the assist is similar in function to Doctor Doom's Hidden Missiles, with the primary differences being the startup time, homing power on missiles and general vulnerability of Shadow Lady after she fires off the missiles. | THC Hyper: Galaxy Missiles. Shadow Lady taunts and fires 5 missiles from her back which both begin and lose tracking on the opponent fairly quickly. Because the missiles do not go away when she is hit, the assist is similar in function to Doctor Doom's Hidden Missiles, with the primary differences being the startup time, homing power on missiles and general vulnerability of Shadow Lady after she fires off the missiles. | ||
Line 97: | Line 97: | ||
|damage=100,000 (Ground Hit) + 100,000 (Lightning Bolt) | |damage=100,000 (Ground Hit) + 100,000 (Lightning Bolt) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=50 | ||
|active= | |active=20 | ||
|recovery= | |recovery= | ||
|onhit=- | |onhit=- | ||
|onblock=- | |onblock=- | ||
|properties={{ | |properties={{otg}}, Priority: Medium, Durability: 1 | ||
|description= | |description= | ||
THC Hyper: Galaxy Missiles. Shadow Lady does a quick, massive anti-air attack that has both an instant aerial bolt and a ground, OTG component. Not invincible, but very fast to start up. Intentionally reminiscent of Captain Commando's "Captain Corridor" assist from MVC2, including expanded vulnerability window after use - she taunts after the attack and is completely vulnerable when doing so. | THC Hyper: Galaxy Missiles. Shadow Lady does a quick, massive anti-air attack that has both an instant aerial bolt and a ground, OTG component. Not invincible, but very fast to start up. Intentionally reminiscent of Captain Commando's "Captain Corridor" assist from MVC2, including expanded vulnerability window after use - she taunts after the attack and is completely vulnerable when doing so. | ||
}} | }} | ||
}} | }} | ||
=== Ground Normals === | === Ground Normals === | ||
{{MoveData | {{MoveData | ||
|image= | |image=UMVC3PS_ShadowLady_stL.jpg | ||
|caption= | |caption= | ||
|name=Stand Light | |name=Stand Light | ||
Line 122: | Line 124: | ||
|active=2 | |active=2 | ||
|recovery=12 | |recovery=12 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|properties={{rpdfire}} | |properties={{rpdfire}} | ||
|description= | |description= | ||
Line 131: | Line 133: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UMVC3PS_ShadowLady_stM.jpg | ||
|caption= | |caption= | ||
|name=Stand Medium | |name=Stand Medium | ||
Line 141: | Line 143: | ||
|startup=6 | |startup=6 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=15 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|properties={{jcancel}} | |properties={{jcancel}} | ||
|description= | |description= | ||
Line 151: | Line 153: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UMVC3PS_ShadowLady_stH.jpg | ||
|caption= | |caption= | ||
|name=Stand Heavy | |name=Stand Heavy | ||
Line 157: | Line 159: | ||
|data= | |data= | ||
{{AttackData-UMVC3 | {{AttackData-UMVC3 | ||
|damage= | |damage=45,000x2 | ||
|guard=Mid | |guard=Mid | ||
|startup=10 | |startup=10 | ||
|active= | |active=5 | ||
|recovery= | |recovery=15 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|properties={{jcancel}} | |properties={{jcancel}} | ||
|description= | |description= | ||
Line 172: | Line 174: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UMVC3PS_ShadowLady_crL.jpg | ||
|caption= | |caption= | ||
|name=Crouching Light | |name=Crouching Light | ||
Line 179: | Line 181: | ||
{{AttackData-UMVC3 | {{AttackData-UMVC3 | ||
|damage=33,000 | |damage=33,000 | ||
|guard= | |guard=Low | ||
|startup=4 | |startup=4 | ||
|active=2 | |active=2 | ||
|recovery=11 | |recovery=11 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|properties={{rpdfire}} | |properties={{rpdfire}} | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=UMVC3PS_ShadowLady_crM.jpg | ||
|caption= | |caption= | ||
|name=Crouching Medium | |name=Crouching Medium | ||
Line 212: | Line 213: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UMVC3PS_ShadowLady_crH.jpg | ||
|caption= | |caption= | ||
|name=Crouching Heavy | |name=Crouching Heavy | ||
Line 233: | Line 234: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UMVC3PS_ShadowLady_stS.jpg | ||
|caption= | |caption= | ||
|name=Launcher/Special | |name=Launcher/Special | ||
Line 255: | Line 256: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UMVC3PS_ShadowLady_jL.jpg | ||
|caption= | |caption= | ||
|name=Jumping Light | |name=Jumping Light | ||
Line 266: | Line 267: | ||
|active=3 | |active=3 | ||
|recovery=16 | |recovery=16 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|properties={{djcancel}} | |properties={{djcancel}} | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=UMVC3PS_ShadowLady_jM.jpg | ||
|caption= | |caption= | ||
|name=Jumping Medium | |name=Jumping Medium | ||
Line 286: | Line 286: | ||
|active=6 | |active=6 | ||
|recovery=18 | |recovery=18 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|properties={{djcancel}} | |properties={{djcancel}} | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=UMVC3PS_ShadowLady_jH.jpg | ||
|caption= | |caption= | ||
|name=Jumping Heavy | |name=Jumping Heavy | ||
Line 306: | Line 305: | ||
|active=4 | |active=4 | ||
|recovery=18 | |recovery=18 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|properties={{djcancel}} | |properties={{djcancel}} | ||
|description= | |description= | ||
Line 315: | Line 314: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UMVC3PS_ShadowLady_jS.jpg | ||
|caption= | |caption= | ||
|name=Jumping Special | |name=Jumping Special | ||
Line 330: | Line 329: | ||
|properties={{aircombofinisher}} | |properties={{aircombofinisher}} | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 337: | Line 335: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UMVC3PS_ShadowLady_6H.jpg | ||
|caption= | |caption= | ||
|name= | |name=Triple Shock Kick | ||
|input=6H | |input=6H | ||
|data= | |data= | ||
{{AttackData-UMVC3 | {{AttackData-UMVC3 | ||
|damage= | |damage=37,500 x 3 | ||
|guard=OH | |guard=OH | ||
|startup= | |startup=13 | ||
|active= | |active=4(1)4(1)4 | ||
|recovery= | |recovery=5 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|properties= | |properties=First two hits {{softKD}}, {{jcancel}} | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 362: | Line 356: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UMVC3PS_ShadowLady_j2M.jpg | ||
|caption= | |caption= | ||
|name= | |name=Hawk Talon | ||
|subtitle=Stomp | |subtitle=Stomp | ||
|input=j.2M | |input=j.2M | ||
Line 378: | Line 372: | ||
|properties={{otg}} | |properties={{otg}} | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 397: | Line 388: | ||
|active=5 | |active=5 | ||
|recovery=16 | |recovery=16 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|properties=- | |properties=- | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 422: | Line 412: | ||
|properties=- | |properties=- | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 431: | Line 418: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UMVC3PS_ShadowLady_236ATK.jpg | ||
|caption= | |caption= | ||
|name= | |name=Miracle Drill | ||
|input= | |input=214X | ||
|data= | |data= | ||
{{AttackData-UMVC3 | {{AttackData-UMVC3 | ||
|version=L | |version=L | ||
|subtitle={{ | |subtitle={{qcf}} + {{l}} | ||
|damage=50,000 | |damage=50,000 | ||
|guard=Mid | |guard=Mid | ||
Line 444: | Line 431: | ||
|active=88 | |active=88 | ||
|recovery=26 | |recovery=26 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|properties= | |properties= | ||
}} | }} | ||
{{AttackData-UMVC3 | {{AttackData-UMVC3 | ||
|version=M | |version=M | ||
|subtitle={{ | |subtitle={{qcf}} + {{m}} | ||
|damage=70,000 | |damage=70,000 | ||
|guard=Mid | |guard=Mid | ||
Line 456: | Line 443: | ||
|active=32 | |active=32 | ||
|recovery=26 | |recovery=26 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|properties= | |properties= | ||
}} | }} | ||
{{AttackData-UMVC3 | {{AttackData-UMVC3 | ||
|version=H | |version=H | ||
|subtitle={{ | |subtitle={{qcf}} + {{h}} | ||
|damage=90,000 | |damage=90,000 | ||
|guard=Mid | |guard=Mid | ||
Line 468: | Line 455: | ||
|active=8 | |active=8 | ||
|recovery=26 | |recovery=26 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|properties= | |properties={{softKD} | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=UMVC3PS_ShadowLady_214ATK.jpg | ||
|caption= | |caption= | ||
|name= | |name=Rainbow Missiles | ||
|input= | |input=214X | ||
|data= | |data= | ||
{{AttackData-UMVC3 | {{AttackData-UMVC3 | ||
|version=L | |version=L | ||
|subtitle={{ | |subtitle={{qcb}} + {{l}} | ||
|damage=40,000 x2 | |damage=40,000 x2 | ||
|guard=Mid | |guard=Mid | ||
|startup=9 | |startup=9 | ||
|active=20 | |active=20 | ||
|recovery= | |recovery= | ||
|onhit= | |onhit= | ||
|onblock=- | |onblock=- | ||
|properties={{ | |properties={{otg}}, Priority: Low, Durability: 1 per missile | ||
}} | }} | ||
{{AttackData-UMVC3 | {{AttackData-UMVC3 | ||
|version=M | |version=M | ||
|subtitle={{ | |subtitle={{qcb}} + {{m}} | ||
|damage=35,000 x3 | |damage=35,000 x3 | ||
|guard=Mid | |guard=Mid | ||
Line 530: | Line 490: | ||
|onhit=+3 | |onhit=+3 | ||
|onblock=-12 | |onblock=-12 | ||
|properties={{ | |properties={{otg}}, Priority: Low, Durability: 1 per missile | ||
}} | }} | ||
{{AttackData-UMVC3 | {{AttackData-UMVC3 | ||
|version=H | |version=H | ||
|subtitle={{ | |subtitle={{qcb}} + {{h}} | ||
|damage=33,000 x4 | |damage=33,000 x4 | ||
|guard=Mid | |guard=Mid | ||
Line 542: | Line 502: | ||
|onhit=+5 | |onhit=+5 | ||
|onblock=-8 | |onblock=-8 | ||
|properties={{ | |properties={{otg}}, Priority: Low, Durability: 1 per missile | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=UMVC3PS_ShadowLady_623ATK.jpg | ||
|name=Plasma Barrier | |||
|input=623X | |||
|name= | |||
|input= | |||
|data= | |data= | ||
{{AttackData-UMVC3 | {{AttackData-UMVC3 | ||
Line 563: | Line 517: | ||
|startup=9 | |startup=9 | ||
|active=35 | |active=35 | ||
|recovery=26 | |recovery=26 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|properties= | |properties=Nullifies Projectiles | ||
|description= | |description= | ||
}} | }} | ||
}} | }} |
Latest revision as of 14:02, 16 August 2023
Introduction
A returning secret character from Marvel vs. Capcom, Shadow Lady is a brainwashed and mechanized version of Chun-Li who fights with a combination of the weapons found within her robotic body and her Shadaloo programming.
In UMVC3PS, Shadow Lady is a versatile support character who combines a rushdown-centric moveset with powerful assists and DHCs. While she lacks the mobility of Chun-Li, the versatility of her combined stances and powerful "Infinity Leg" move (j.qcf+ATK in Shadow Lady mode) allows her to both wall out incoming opponents and deal high damage to enemies she does hit. Her wide arrange of extremely powerful assists alongside her DHCs of Big Bang Laser (qcf+2ATK) and Galaxy Missile (QCB+2ATK) give her a multitude of support options that enable her to both function as a powerful secondary and anchor.
Strengths | Weaknesses |
---|---|
|
|
Unique Mechanics
Shadow Lady has two fully distinct movesets with their own assists - by default, she starts in "Shadow Lady" mode, which is based on the modified Chun-Li moveset from MVC. By using Mode Switch (d,d+S), she can switch to "Doll Mode", which is partially based on a combination of Cammy's VS. series moveset and Juli's movesets from SFA3 and SF5.
Shadow Lady | |
---|---|
Character Data | |
Health | 900,000 |
Ground Magic Series | Stronger++ |
Air Chain Combo Limit | None |
Forward Dash Duration | 20/30 (Doll) frames |
Backdash Duration | 22/35 (Doll) frames |
Jump Duration | 46 frames |
Superjump Duration | 82 frames |
Walljump? | Yes |
Doublejump? | Yes |
Airdash? | 1-Way/No (Doll) |
X-Factor Damage Boost (1/2/3) | 25% / 45% / 60% |
X-Factor Speed Boost (1/2/3) | 15% / 25% / 40% |
Minimum Damage Scaling (Normals, Specials) | 20%, 20% |
Minimum Damage Scaling (Hypers) | 35% |
Minimum Damage Scaling (X-Factor) | 35% |
Move List
Assists
Damage | Startup | Active | Recovery |
---|---|---|---|
20,000x8 | 47 | 20 | 134, 104 |
On Hit | On Block | Guard | Properties |
- | - | Mid | Priority:![]() |
THC Hyper: Big Bang Laser. Beam assist that is roughly equivalent to Doctor Doom's Plasma Beam. Slightly longer startup in exchange for larger hitbox. Doesn't come out as far behind as Doom. |
Damage | Startup | Active | Recovery |
---|---|---|---|
20,000 x5 | 50 | 20 | 151, 121 |
On Hit | On Block | Guard | Properties |
- | - | Mid | ![]() |
THC Hyper: Galaxy Missiles. Shadow Lady taunts and fires 5 missiles from her back which both begin and lose tracking on the opponent fairly quickly. Because the missiles do not go away when she is hit, the assist is similar in function to Doctor Doom's Hidden Missiles, with the primary differences being the startup time, homing power on missiles and general vulnerability of Shadow Lady after she fires off the missiles. |
Damage | Startup | Active | Recovery |
---|---|---|---|
100,000 (Ground Hit) + 100,000 (Lightning Bolt) | 50 | 20 | - |
On Hit | On Block | Guard | Properties |
- | - | Mid | ![]() |
THC Hyper: Galaxy Missiles. Shadow Lady does a quick, massive anti-air attack that has both an instant aerial bolt and a ground, OTG component. Not invincible, but very fast to start up. Intentionally reminiscent of Captain Commando's "Captain Corridor" assist from MVC2, including expanded vulnerability window after use - she taunts after the attack and is completely vulnerable when doing so. |
Ground Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
35,000 | 4 | 2 | 12 |
On Hit | On Block | Guard | Properties |
- | - | Mid | ![]() |
- |
Damage | Startup | Active | Recovery |
---|---|---|---|
50,000 | 6 | 3 | 15 |
On Hit | On Block | Guard | Properties |
- | - | Mid | ![]() |
- |
Damage | Startup | Active | Recovery |
---|---|---|---|
45,000x2 | 10 | 5 | 15 |
On Hit | On Block | Guard | Properties |
- | - | Mid | ![]() |
- |
Damage | Startup | Active | Recovery |
---|---|---|---|
33,000 | 4 | 2 | 11 |
On Hit | On Block | Guard | Properties |
- | - | Low | ![]() |
Damage | Startup | Active | Recovery |
---|---|---|---|
48,000 | 6 | 3 | 14 |
On Hit | On Block | Guard | Properties |
+1 | 0 | Low | ![]() |
- |
Damage | Startup | Active | Recovery |
---|---|---|---|
60,000 | 8 | 5 | 23 |
On Hit | On Block | Guard | Properties |
- | -6 | Low | ![]() ![]() ![]() |
- |
Damage | Startup | Active | Recovery |
---|---|---|---|
70,000 | 8 | 5 | 27 |
On Hit | On Block | Guard | Properties |
Launch | -10 | Mid | ![]() ![]() |
- |
Aerial Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
40,000 | 4 | 3 | 16 |
On Hit | On Block | Guard | Properties |
- | - | OH | ![]() |
Damage | Startup | Active | Recovery |
---|---|---|---|
55,000 | 6 | 6 | 18 |
On Hit | On Block | Guard | Properties |
- | - | OH | ![]() |
Damage | Startup | Active | Recovery |
---|---|---|---|
70,000 | 8 | 4 | 18 |
On Hit | On Block | Guard | Properties |
- | - | OH | ![]() |
- |
Damage | Startup | Active | Recovery |
---|---|---|---|
70,000 | 8 | 4 | 18 |
On Hit | On Block | Guard | Properties |
+15 | +14 | OH | ![]() |
Command Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
37,500 x 3 | 13 | 4(1)4(1)4 | 5 |
On Hit | On Block | Guard | Properties |
- | - | OH | First two hits Template:SoftKD, ![]() |
Damage | Startup | Active | Recovery |
---|---|---|---|
65,000 | 4 | 11 | 6 |
On Hit | On Block | Guard | Properties |
- | - | OH | ![]() |
Damage | Startup | Active | Recovery |
---|---|---|---|
10,000 | 10 | 5 | 16 |
On Hit | On Block | Guard | Properties |
- | - | Mid | - |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8 | - | - |
On Hit | On Block | Guard | Properties |
- | - | - | - |
Special Moves
{{MoveData |image=UMVC3PS_ShadowLady_236ATK.jpg |caption= |name=Miracle Drill |input=214X |data=
|- style="font-size:80%; line-height:1em"
! style="" rowspan=4 | L +
! style="width:23%;" | Damage
! style="width:23%;" | Startup
! style="width:23%;" | Active
! style="width:23%;" | Recovery
|-
| 50,000
| 19
| 88
| 26
|- style="font-size:80%; line-height:1em"
! On Hit
! On Block
! Guard
! Properties
|-
| -
| -
| Mid
| -
|-
|- style="font-size:80%; line-height:1em"
! style="" rowspan=4 | M +
! style="width:23%;" | Damage
! style="width:23%;" | Startup
! style="width:23%;" | Active
! style="width:23%;" | Recovery
|-
| 70,000
| 19
| 32
| 26
|- style="font-size:80%; line-height:1em"
! On Hit
! On Block
! Guard
! Properties
|-
| -
| -
| Mid
| -
|-
|- style="font-size:80%; line-height:1em"
! style="" rowspan=4 | H +
! style="width:23%;" | Damage
! style="width:23%;" | Startup
! style="width:23%;" | Active
! style="width:23%;" | Recovery
|-
| 90,000
| 19
| 8
| 26
|- style="font-size:80%; line-height:1em"
! On Hit
! On Block
! Guard
! Properties
|-
| -
| -
| Mid
| {{softKD}
|description= }}
|-
L![]() ![]() |
Damage | Startup | Active | Recovery |
---|---|---|---|---|
40,000 x2 | 9 | 20 | - | |
On Hit | On Block | Guard | Properties | |
- | - | Mid | ![]() | |
M![]() ![]() |
Damage | Startup | Active | Recovery |
35,000 x3 | 9 | 30 | 24 (in air: Until Grounded+2) | |
On Hit | On Block | Guard | Properties | |
+3 | -12 | Mid | ![]() | |
H![]() ![]() |
Damage | Startup | Active | Recovery |
33,000 x4 | 9 | 40 | 21 (in air: Until Grounded+2) | |
On Hit | On Block | Guard | Properties | |
+5 | -8 | Mid | ![]() |
Damage | Startup | Active | Recovery |
---|---|---|---|
25,000 x10 | 9 | 35 | 26 |
On Hit | On Block | Guard | Properties |
- | - | Mid | Nullifies Projectiles |
Damage | Startup | Active | Recovery |
---|---|---|---|
15,000 per hit | 7 | 22+ | 1 |
On Hit | On Block | Guard | Properties |
+24 | +15 | Mid | ![]() ![]() |
Press any individual attack button three times in quick success to perform Chun's lightning legs attack, where she rapidly kicks directly in front of herself. Once begun, the attack can be further mashed to add additional attacks. There is no upper limit to how many additional hits can be added to a single instance of Lightning Legs provided you continue to mash. It is also possible to switch which button is mashed mid-attack, although the initial three button presses used to start the attack must be the same. Button strength determines the minimum number of kicks performed, and also how many kicks are included in each "rep" of the animation, changing at which moments the attack is allowed to end. L version will perform a minimum of 4 kicks, M version will perform a minimum of 5, and H version will perform a minimum of 8. When used in the air, it halts any aerial momentum that Chun previously had, and causes her to slowly float downwards. Lightning Legs are useful in aerial combos to tack on additional damage, adjust her height relative to the opponent, and to stall while building a downwards charge for (EX) Spinning Bird Kick. |
L![]() ![]() |
Damage | Startup | Active | Recovery |
---|---|---|---|---|
20,000 x2 + 50,000 | 2 | 12 | 19 | |
On Hit | On Block | Guard | Properties | |
+22 | 0 | Mid | ![]() ![]() | |
M![]() ![]() |
Damage | Startup | Active | Recovery |
20,000 x4 + 50,000 | 2 | 24 | 18 | |
On Hit | On Block | Guard | Properties | |
+25 | 0 | Mid | ![]() ![]() | |
H![]() ![]() |
Damage | Startup | Active | Recovery |
20,000 x6 + 50,000 | 2 | 42 | 13 | |
On Hit | On Block | Guard | Properties | |
+42 | -38 | Mid | ![]() ![]() | |
Chun rapidly rises upwards into the air (airborne from frame 1) while kicking. While not invincible, this is one of the fastest non-throw attacks in the entire game. At 2 frames of startup, it is faster than L normals and can be used to mash out of pressure, even if the opponent is at a slight frame advantage. Frame data is deceptive. Despite being very minus on block, this move is difficult to punish as it quickly places Chun quite high into the air. Conversely, despite being incredibly advantageous on hit, Chun can not meaningfully convert into anything, except by doing L or M version in the corner. |
L (in air) ![]() ![]() |
Damage | Startup | Active | Recovery |
---|---|---|---|---|
20,000 x2 + 50,000 | 2 | 13 | 18 | |
On Hit | On Block | Guard | Properties | |
+25 | 0 | Mid | ![]() | |
M (in air) ![]() ![]() |
Damage | Startup | Active | Recovery |
20,000 x4 + 50,000 | 2 | 27 | 21 | |
On Hit | On Block | Guard | Properties | |
+26 | -22 | Mid | ![]() | |
H (in air) ![]() ![]() |
Damage | Startup | Active | Recovery |
20,000 x6 + 50,000 | 2 | 42 | 13 | |
On Hit | On Block | Guard | Properties | |
+44 | -33 | Mid | ![]() | |
Air version of Chun's upkick special. It retains the impressively fast startup of the ground version. This move is useful when running a keepaway gameplan using Chun, as it allows her to stall in the air. Repeatedly whiffing H Upkicks, paired with her double jump, triple jump, and walljump, can keep Chun at jump or even superjump height for a very long time. |
Hyper Combos
Damage | Startup | Active | Recovery |
---|---|---|---|
28,000 x14 ~ x27 | 8+1 | 88 | 38 |
On Hit | On Block | Guard | Properties |
- | -32 | Mid | ![]() |
Chun channels a large ball of energy, which mainly covers the space immediately in front of her, but also covers Chun herself and a small portion of space behind. This hyper deals solid damage when mashed and is Chun's standard combo ender. The orb deals rapid hits which hold the opponent in place close to the ground, making it fairly DHC-friendly. |
Damage | Startup | Active | Recovery |
---|---|---|---|
20,000 x13 + 70,000 | 10+3 | 92 | 42 |
On Hit | On Block | Guard | Properties |
- | -26 | Mid | Invuln until frame 16, ![]() |
Reversal hyper. Chun steps forward and begins to kick rapidly, ending in a launcher kick that she can superjump-cancel just like her standard 5S. It is primarily used as a counter-call to other hypers or slow projectiles, due to its invincibility. |
Damage | Startup | Active | Recovery |
---|---|---|---|
410,000 | 10+3 | 37 | 27 |
On Hit | On Block | Guard | Properties |
- | -8 | Mid | Invuln until frame 21, ![]() |
Partially cinematic level 3 hyper. Chun flies forward with a rapidly hitting modified Spinning Bird Kick. The initial hits are not a cinematic, but if it connects, she and the opponent will be pulled into a cinematic to deliver the final hit. Can be used in basically any situation that one would use Hoyokusen for slightly more invincibility and more up-front damage, but no launcher. It can also be useful as a combo ender due to its unscaled damage. |
Universal Mechanics
Damage | Startup | Active | Recovery |
---|---|---|---|
80,000 | 1 | 1 | - |
On Hit | On Block | Guard | Properties |
- | - | Throw | ![]() |
Standard ground throw where Chun slams the opponent to the ground immediately in front of herself. It is possible for Chun to convert this into a combo with a very fast superjump -> airdash -> j.2M xx Air Lightning Legs. |
Damage | Startup | Active | Recovery |
---|---|---|---|
80,000 | 1 | 1 | - |
On Hit | On Block | Guard | Properties |
- | - | Airthrow | ![]() |
Standard airthrow that results in a hard knockdown. Like with the ground throw, it can be converted into a combo by positioning Chun above the opponent for a quick OTG j.2M canceled into Lightning Legs. The specific combination of airdashes and jumps required to do this depends on the height at which the airthrow is performed. |
Damage | Startup | Active | Recovery |
---|---|---|---|
50,000 | 2 | 4 | 17 |
On Hit | On Block | Guard | Properties |
- | +1 | Mid | Snapback |
Animation and hitbox based on 5H. |
Damage | Startup | Active | Recovery |
---|---|---|---|
27,000 | - | 24 | 34 |
On Hit | On Block | Guard | Properties |
- | -17 | OH | ![]() |
- |
Team Position
Although Chun has historically been an unpopular character, the players that do choose her have had success in every team position. As a point or second character, she usually plays a runaway game, relying on rapid assist calls to harass the opponent and build meter. When an opponent overextends to try and catch her, she can punish with a highly damaging combo.
As an anchor, Chun-li's already very high base speed is boosted by 50% in Level 3 X-Factor, earning her the nickname "Crack Chun". In X-Factor, she is so fast that she is difficult to control properly, but even more difficult to defend against. Anchor Chun can open up a blocking character in moments, and kill them just as fast.